Pc Building Simulator
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 17 | 26 | 33 |
| 1440p QHD | 31 | 32 | 51 | 67 |
| 1080p Full HD | 49 | 57 | 78 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-12700KF + NVIDIA GeForce GTX 1650, In-Depth Analysis
Pc Building Simulator runs at wildly different frame rates depending on resolution and settings, and the data shows a clear pattern: the 4 GB GTX 1650 is the limiting factor the moment you leave 1080p. Dropping from 1080p to 1440p at High settings costs about 43% of the frame rate, falling from 56.6 FPS to 32.2 FPS. The jump to 4K at High is even more punishing, with average FPS collapsing to 17.4, which is just 31% of the 1080p High result. These steep drops indicate that the GPU is running out of raw throughput and memory bandwidth, not that the CPU is struggling. The i7-12700KF, with its high multi-threaded scores, is not the bottleneck here; the GTX 1650 simply cannot feed the pixel count at higher resolutions.
Resolution Scaling
The scaling curve is steep and consistent. At Low settings, 1080p delivers 110 FPS, which is smooth for this simulation genre. Moving to 1440p Low drops that to 66.6 FPS, a 39% reduction. At 4K Low, the score falls to 33.1 FPS, which is another 50% cut from 1440p. This halving pattern suggests the GPU is memory-bandwidth limited; the GTX 1650's 128.1 GB/s bandwidth is the same regardless of resolution, but the pixel load quadruples from 1080p to 4K, quickly saturating the bus.
At Medium settings, the pattern holds. 1080p Medium runs at 77.7 FPS, 1440p Medium at 50.7 FPS, and 4K Medium at 26.1 FPS. The relative drops are 35% and 49%, respectively. High settings show a similar trend, with 1080p High at 56.6 FPS, 1440p High at 32.2 FPS, and 4K High at 17.4 FPS. Ultra settings are the most demanding, where 1080p Ultra yields 48.5 FPS, 1440p Ultra drops to 30.6 FPS, and 4K Ultra manages just 19.8 FPS. The data shows that 4K is not a viable target for any preset above Low, as even Low struggles to hit 33 FPS, which is below the 60 FPS threshold most builders consider playable.
What this scaling says about the limiting component is clear. The i7-12700KF is a top-tier CPU, ranking in the 89th percentile against all CPUs, and its nearest rivals (like the i5-14400 and i9-12900HX) are all within 0.3% of its average score. This CPU can handle the simulation logic and asset streaming of Pc Building Simulator without breaking a sweat. The GTX 1650, however, sits in the 43rd percentile of all GPUs, and its nearest rivals include mobile parts and workstation cards. The GPU is the anchor, and the resolution scaling shows exactly where it runs out of headroom.
GPU Role
The GTX 1650 is built on the Turing architecture, using the TU117 chip, with 896 shading units and 32 ROPs. Its boost clock is 1665 MHz, and it has 4 GB of GDDR5 memory on a 128-bit bus. The memory bandwidth of 128.1 GB/s is modest by modern standards, and this is the first thing that chokes at higher resolutions. The FP32 compute is 2.984 TFLOPS, which is low, but for a game like Pc Building Simulator, which is not graphically intense, raw compute matters less than memory capacity and bandwidth.
The 4 GB VRAM is a critical constraint. At 1080p, the game fits comfortably within this limit, which is why the frame rates are acceptable. At 1440p and 4K, the texture data and framebuffer demands exceed what 4 GB can efficiently handle, leading to the steep FPS drops observed. The data shows that at 4K Ultra, the average FPS is 19.8, which is barely above a slideshow. This is not a case of the GPU being slow in a compute sense; it is a case of the memory subsystem being overwhelmed.
The GPU's benchmark scores reinforce this. In Passmark G3D, the GTX 1650 scores 7880, and its nearest rival, the RTX 3050 A Mobile, is only 0.4% faster. This is a low-end desktop card that is near parity with mobile and workstation parts. The GPU's DirectX 12 score in Passmark is 35, which is low, but the game's DirectX support (12_1) is fine; the issue is the card's absolute performance level. For this game, the GPU role is to render simple 3D scenes of PC components, but the card's 4 GB frame buffer and 128.1 GB/s bandwidth are just not enough for 1440p and up.
FAQ
Q: Can this combination run Pc Building Simulator at 1080p smoothly?
A: Yes, at Low settings the average FPS is 110, and at Medium it is 77.7. High settings yield 56.6 FPS, which is acceptable for a simulation game. Ultra settings drop to 48.5 FPS, which is still playable but below the 60 FPS threshold.
Q: What is the best resolution for this GPU/CPU combo?
A: 1920x1080 is the only resolution where the GTX 1650 provides a consistently smooth experience. At 1440p, only Low settings (66.6 FPS) approach playable levels, while Medium and above fall below 51 FPS. 4K is not recommended, as even Low settings only hit 33.1 FPS.
Q: Is the i7-12700KF holding back the GTX 1650?
A: No. The CPU is in the 89th percentile of all CPUs and has an average benchmark score of 35355, which is just 0.1% higher than the i5-14400. The GPU is the bottleneck, as shown by the resolution scaling; the CPU has more than enough headroom.
Q: How does the GTX 1650 compare to its nearest rivals in this game?
A: The GPU's average benchmark score is 8713. The RTX 3050 A Mobile scores 8746, which is 0.4% higher, and the AMD Radeon 550X scores 8749, also 0.4% higher. The Quadro P2200 scores 8671, which is 0.5% lower. Performance parity is expected across these cards.
Q: What settings should I use for a 1440p monitor?
A: Low settings are the only viable option, providing 66.6 FPS. Medium drops to 50.7 FPS, which is borderline, and High falls to 32.2 FPS. If you have a 1440p display, you will need to sacrifice visual quality for frame rate.
Q: Does the GTX 1650 have enough VRAM for this game?
A: At 1080p, 4 GB is sufficient. At 1440p and 4K, the data suggests the 4 GB frame buffer is a limiting factor, as the frame rate drops disproportionately compared to the resolution increase.
Settings Recommendations
The measured FPS rows provide a clear hierarchy. For the best experience on a 1080p display, Medium settings at 77.7 FPS offer a strong balance between visual fidelity and smoothness. The jump from Low (110 FPS) to Medium (77.7 FPS) is a 29% performance hit, but the visual improvement in a building simulator is significant. High settings at 56.6 FPS are still playable, but the 27% drop from Medium may not be worth the marginal visual gain. Ultra settings at 48.5 FPS are below the 60 FPS target and should be avoided unless you prioritize maximum detail over smoothness.
For 1440p, the options are limited. Low settings at 66.6 FPS is the only preset that clears the 60 FPS bar. Medium at 50.7 FPS is acceptable for a slower-paced simulation, but it is a compromise. High and Ultra at 32.2 and 30.6 FPS, respectively, are too choppy for comfortable use. At 4K, no setting is recommended. Low at 33.1 FPS is the best you can achieve, but it is a poor experience. The data shows that this GPU is not designed for 4K gaming, and the CPU cannot compensate for the GPU's limitations.
The practical advice is to run 1080p Medium as the default. If you have a high-refresh-rate monitor, Low settings at 110 FPS will take advantage of it, but for most users, Medium is the sweet spot. Avoid Ultra at any resolution above 1080p.
Measured FPS Breakdown
- 1920x1080 (1080p): Low 110.0 FPS, Medium 77.7 FPS, High 56.6 FPS, Ultra 48.5 FPS.
- 2560x1440 (1440p): Low 66.6 FPS, Medium 50.7 FPS, High 32.2 FPS, Ultra 30.6 FPS.
- 3840x2160 (4K): Low 33.1 FPS, Medium 26.1 FPS, High 17.4 FPS, Ultra 19.8 FPS.
The 1080p data shows a clear degradation as settings increase. The difference between Low and Ultra is 61.5 FPS, meaning Ultra is only 44% of Low's performance. At 1440p, the spread is 36 FPS, with Ultra at 46% of Low. At 4K, the spread narrows to 15.7 FPS, but the absolute values are so low that the setting choice hardly matters; even Low is not smooth. The 4K Ultra result of 19.8 FPS is actually slightly higher than the 4K High result of 17.4 FPS, which is an anomaly in the data, but it indicates that the GPU is so overwhelmed that setting changes have inconsistent effects.
CPU Role
The Intel Core i7-12700KF has 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It is an Alder Lake-S part built on Intel's 10 nm process. Its benchmark scores are strong: Cinebench R23 multi-core scores 28979, and single-core scores 4091. The Passmark multi-thread score is 34092, and the single-thread score is 3984. These numbers place the CPU in the 89th percentile of all CPUs, meaning it is faster than 89% of the processors in the database.
In this game, the CPU role is minimal. Pc Building Simulator is not a CPU-intensive title; it is a simulation that relies on simple physics and UI interactions, not complex AI or large-scale simulations. The 3DMark scores show the CPU scaling: 2 threads score 2065, 4 threads score 4011, 8 threads score 7211, and max threads score 9983. The scaling from 2 to 8 threads is linear, but the jump to 12+ threads is smaller, indicating diminishing returns. This game likely uses fewer than 8 threads effectively.
The nearest rival, the Intel Core i5-14400, has an average score of 35336, which is 0.1% lower than the i7-12700KF's 35355. The i9-12900HX is 0.2% higher. This means the CPU is not a differentiator in this game; any of these CPUs would perform identically. The bottleneck is the GTX 1650, which is in the 43rd percentile of GPUs. The data confirms that the CPU is overkill for this game, but it does not hurt performance either; it just means the system is balanced toward the CPU side, which is fine for a simulation that may have background tasks. For Pc Building Simulator, the CPU is more than capable, and the GPU is the sole factor limiting frame rates at higher resolutions.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce GTX 1650 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.1 |
| 3840x2160 | Medium | 26.1 |
| 3840x2160 | Ultra | 19.8 |
| 3840x2160 | High | 17.4 |
| 2560x1440 | Low | 66.6 |
| 2560x1440 | Medium | 50.7 |
| 2560x1440 | High | 32.2 |
| 2560x1440 | Ultra | 30.6 |
| 1920x1080 | Low | 110.0 |
| 1920x1080 | Medium | 77.7 |
| 1920x1080 | High | 56.6 |
| 1920x1080 | Ultra | 48.5 |
Pc Building Simulator with ii7-12700KF + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with GTX 1650 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii7-12700KF + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.