Pc Building Simulator
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 25 | 35 |
| 1440p QHD | 32 | 34 | 48 | 68 |
| 1080p Full HD | 51 | 54 | 76 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-12700K + NVIDIA GeForce GTX 1650, In-Depth Analysis
The analysis below is based on measured data for Pc Building Simulator with an Intel Core i7-12700K and a NVIDIA GeForce GTX 1650. The test covers three resolutions and four quality presets, plus broader benchmark scores for the CPU and GPU. The results show a system that is heavily GPU-limited once the resolution climbs past 1080p, with the CPU a clear overmatch for the graphics card.
Resolution Scaling
Scaling from 1080p to 4K reveals the GTX 1650 as the primary limiter. At Low settings, the average frame rate drops from 107 fps at 1920x1080 to 68 fps at 2560x1440, and finally to 35 fps at 3840x2160. That is a 67% reduction in average FPS between 1080p and 4K. The pattern repeats across every preset: Medium goes from 76 at 1080p to 48 at 1440p and 25 at 4K; High goes from 54 to 34 to 18; Ultra from 51 to 32 to 17. The percentage drop from 1080p to 4K is roughly consistent – about 66–67% across the board – which points to a GPU that is calculating with raw pixel count. The CPU can deliver high frame rates at low resolution, but as pixel count increases the 4GB GDDR5 memory and 128-bit bus become the constraint.
The 1440p layer is a middle ground: Low gives 68 fps, but Medium falls to 48. Only the Low preset meets a 60fps target at 1440p, and every preset at this resolution averages below 70. At 4K, even Low barely averages 35 fps – the only setting that clears 30 fps. High and Ultra at 4K average 18 and 17 fps respectively, making them unusable in any smooth visual setting. 1080p is the only resolution where the system can surpass 100 fps, and that happens only on Low. Medium at 1080p averages 76, which is still above the common 60fps threshold.
The singleton recorded min/max figures further constrain the picture. For Medium settings, the minimum FPS at 1080p is 65, with a maximum of 88. At 1440p Medium the minimum is 41, max 55; at 4K Medium the minimum drops to 21 to 29. No other preset or resolution includes min/max in the dataset. These numbers indicate that even the medium preset at 4K has a floor below the 1% lows some players would consider stutter-free.
CPU Role
The Intel Core i7-12700K pairs 12 physical cores with 20 threads, base clock 3.60 GHz, boost to 5.0 GHz, and an L3 cache of 25 MB shared. Its benchmark profile is remarkably tight across the three nearest rivals. In the average score comparison, the i7-12700K sits at 35287 points, which is within 0.4% of its four closest competitors: the Core i5-13600T (35305, -0.1% delta), i7-12700KF (35365, -0.2%), i7-13700T (35403, -0.3%), and Core 5 213PE (35428, -0.4%). In other words, the CPU is essentially tied with the entire cluster, and the 12700K is slightly slower than all four of them – though by less than half a per cent. Its internal benchmark splits show strong multi-threaded performance: a Cinebench R23 multicore of 19784, a 3DMark max threads of 9979, and a Passmark multithread of 34404. Single-thread performance is equally robust, with a Geekbench single-core score of 2308.
In this game, the CPU is clearly not the limiting factor once the GPU is placed. The 1080p Low result of 107 fps demonstrates that the i7 can push the frame rate into triple digits. Even at 1080 Medium it keeps above. At higher resolutions the CPU's contributions are capped by the GTX 1650's pixel throughput. The CPU's 3DMark 16-thread score is 9276, and its 2-thread score 2065 – numbers that indicate no erosion of the frame rate will occur even if the game's workload expands.
The architecture (Alder Lake, 10nm, 125W TDP) and the memory support for DDR4 and DDR5 matter in a building-simulation context, but the measured frame speeds do not show any CPU-induced slowdown: the frame drop between 1080p and 4K is matches a pixel-bound model.
GPU Role
The GTX 1650 is a Turing-based, 12nm part with 896 shading units, 56 texture units and 32 ROPs. Its base/boost clocks are 1485 / 1665 MHz, and the 4GB of GDDR5 memory feeds a 128-bit bus, yielding a bandwidth of 128.1 GB/s. The FP32 compute rate is measured at 2.984 TFLOPS. In the benchmark universe it holds a percentile rank of 40, with an average score of 7472. Its nearest listed rivals are all within 1%: the AMD Radeon HD 8850M (score 7447, +0.3% for the 1650), Intel UHD Graphics 750 (7441, +0.5%), AMD Radeon R7 350 (7425, +0.6%), and only the Intel Arc A310 is faster (score 7550, delta -1.0%). Thus the 1650 sits in a narrow performance plateau among extremely closed rivals; it is not outright weak, but the resolution scaling shows how its limited memory and bus bandwidth become constraints.
The game's rendering does not allow higher refresh-rate at 4K. The best average at any resolution is 107 fps at 1080p Low, but at 1440p that falls to 68 and at 4 K to 35. This is typical of a GPU with a 128-bit memory and only 128.1 GB/s of bandwidth. Even at 4K Low the frame rate is just over 30 fps, which is far from a smooth 60. The data shows the limiting factor is the pixel fill and bandwidth, not the CPU's 12 cores.
The Turing TU117 chip uses no NVENC offload that would affect this simulation, but we cannot confirm how the engine address it.
FAQ
Q: How far does the i7-12700K vary from its closest benchmark competitors?
A: The Core i7-12700K has an average benchmark score of 35287. It sits 0.1% behind the Intel Core i5-13600T (35305), 0.2% behind the i7-12700KF (35365), 0.3% behind the i7-13700T (35403), and 0.4% behind the Core 5 213PE (35428). None of these deltas exceed 0.4%, so the chip effectively ties each.
Q: What is the fastest measured 4K preset in this game?
A: The best average at 3840x2160 is 35 fps at Low settings. Medium averages 25 , 18, and 17, at High and Ultra respectively. No 4K preset averages above 35 fps.
Q: Which setting at 1080p exceeds 100 fps?
A: Only the Low preset does so – the 1080p Low average is 107 fps. Medium yields 76, High 54, and Ultra 51, so 1080p Medium is the highest preset that stays above 70.
Q: What does the 1080p Medium min/max record in this run?
A: The only min/max values stored in the medium preset appear for 1080p, 1440p, and 4K. At 1080p Medium, the min is 65 and the max is 88. At 1440p Medium it is 41–55, and at 4K it is 21–29.
Q: Where is the GTX 1650 positioned in the global GPU ranking?
A: The GTX 1650 ranks above 40% of all GPUs, recording an average score of 7472. It is 0.3% faster than the Radeon HD 8850M and 0.6% faster than the Radeon R7 350, but 1% slower than the Intel Arc A310.
Q: How many threads does the i7-12700K report?
A: The CPU has 12 physical cores and 20 threads, with a base clock of 3.60 GHz and boost of 5.00 GHz.
Recommended Settings
For a target of 60 FPS, the ideal preset is the one that keeps average above 60 while maintaining stability. At 1080p, Medium gives 76 fps, which is above the target and far more fluid than High (54) or Ultra (51). Low at 1080p yields 107, but visually Low's cost in detail is significant. Thus Medium is the best playable preset for a 60Hz monitor.
A 1440p, a 60-fps target is only met at the Low preset – 68 fps. Medium drops to 48, High to 34, Ultra to 32. So any preference for detail must sacrifice the minimum. On a 1440p monitor, we would fall back to Low.
At 4K, not a single preset reaches 60. Low at 35 fps is the only choice for acceptable movement, but even that sits 25 fps below the 60-fps threshold. The recording step from Medium (25) to Low (35) is 10fps, so Low is the only way to approach playability.
Based on the measured rows, Medium at 1080p is the best combination of smoothness and image qualityof the available data. For 4K the only option that remains above 30 is Low. Ultra setting at any resolution gives lower performance than High but with only minor advantages appear, making Ultra not worth the cost in any scenario.
Measured FPS Breakdown
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|------------|----------|-------------|---------|---------|
| 3840x2160 | High | 18 | — | — |
| 3840x2160 | Low | 35 | — | — |
| 3840x2160 | Medium | 25 | 21 | 29 |
| 3840x2160 | Ultra | 17 | — | — |
| 2560x1440 | High | 34 | — | — |
| 2560x1440 | Low | 68 | — | — |
| 2560x1440 | Medium | 48 | 41 | 55 |
| 2560x1440 | Ultra | 32 | — | — |
| 1920x1080 | High | 54 | — | — |
| 1920x1080 | Low | 107 | — | — |
| 1920x1080 | Medium | 76 | 65 | 88 |
| 1920x1080 | Ultra | 51 | — | — |
The data table shows the complete set of measured rows. The only entries that include min/max are the Medium presets at each resolution. In all cases, the Ultra preset provides a marginal decrease in FPS, while the High setting rarely exceeds the next highest unless the resolution is low. The FPGA is detached. The launch MSRP of the CPU is $409, and for the GTX 1650 it is 149 USD.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce GTX 1650 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 48.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 107.0 |
| 1920x1080 | Medium | 76.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 51.0 |
Pc Building Simulator with ii7-12700K + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with GTX 1650 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii7-12700K + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.