Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 18 25 35
1440p QHD 32 34 48 68
1080p Full HD 51 54 76 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 35
3840x2160 Medium 25
3840x2160 High 18
3840x2160 Ultra 17
2560x1440 Low 68
2560x1440 Medium 48
2560x1440 High 34
2560x1440 Ultra 32
1920x1080 Low 107
1920x1080 Medium 76
1920x1080 High 54
1920x1080 Ultra 51

Pc Building Simulator with Intel Core i5-12600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i5-12600KF paired with the NVIDIA GeForce GTX 1650 produces a very specific performance profile in Pc Building Simulator, one defined by a capable 10-core CPU being held back by a modest 4 GB GPU. Measured frame rates show this combo ranks 3598th out of 3723 tested combinations, placing it in the bottom 4% of all systems, yet the data also reveals that the game remains playable at lower resolutions and settings. The benchmark results indicate a system where the CPU’s strong multi-threaded throughput is largely irrelevant to the final frame rate, while the GPU’s 128.1 GB/s memory bandwidth and 2.984 TFLOPS of FP32 compute become the decisive factors.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Core 12th Gen series, built on Intel’s Alder Lake architecture with a 10 nm process node. Its base clock runs at 3.70 GHz and boosts to 4.90 GHz, with a 125 W TDP. The CPU has a 20 MB shared L3 cache and 1.25 MB L2 per core. In synthetic benchmarks, this chip delivers a Cinebench R23 multi-core score of 23391 and a single-core score of 3302, while Geekbench reports 12137 multi-core and 2157 single-core results. The PassMark multithread score is 27575, placing the i5-12600KF in the 79th percentile of all CPUs tested.

Within Pc Building Simulator, however, these CPU numbers do not translate into proportional frame rate advantages. The game is a simulation title focused on building and managing PCs, and its workload appears to be far more dependent on the graphics subsystem than on processor throughput. At 1080p Low settings, the combo achieves 107 FPS average, while the same settings at 4K drop to 35 FPS — a 67% reduction that cannot be explained by CPU scaling alone. The i5-12600KF’s single-thread performance is strong, as evidenced by its PassMark single-thread score of 3925, but the measured FPS data shows that even at 1080p, the GTX 1650 is the limiting component. Raising settings from Low to Ultra at 1080p drops the average from 107 FPS to 51 FPS, a 52% decrease, while the CPU’s workload would remain relatively stable. This pattern suggests that Pc Building Simulator’s rendering pipeline is GPU-bound, with the CPU providing ample headroom that goes unused at all tested resolutions.

The i5-12600KF’s nearest rivals in aggregate CPU benchmarks include the Intel Core i9-10900K with an average score of 27872 (0.3% higher), the AMD Ryzen 5 8500GE at 27712 (0.3% lower), and the AMD Ryzen 7 5800X3D at 27896 (0.3% higher). All of these processors are within a 0.6% performance band, indicating that the i5-12600KF is competitively positioned in raw compute. Yet in this game, such differences are immaterial — the combo rank of 3598 out of 3723 is driven almost entirely by the GPU’s limitations, not by CPU capability. The CPU’s 3DMark 16-thread score of 7956 and max-thread score of 7952 show consistent scaling across cores, but Pc Building Simulator does not appear to exploit this parallelism in a way that affects measured FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo of Intel Core i5-12600KF and NVIDIA GeForce GTX 1650 achieves a rank of 3598 out of 3723 tested combinations in Pc Building Simulator. This places the system in the bottom 4% of all configurations, a position that reflects the GPU’s low standing rather than the CPU’s. The GTX 1650 sits in the 40th percentile of all GPUs tested, with an average benchmark score of 7472. Its nearest rivals include the AMD Radeon HD 8850M (score 7447, 0.3% slower), Intel UHD Graphics 750 (7441, 0.4% slower), AMD Radeon R7 350 (7425, 0.6% slower), and Intel Arc A310 (7550, 1% faster). This clustering around the 7400–7550 score range shows that the GTX 1650 is near the bottom of discrete GPU performance, which directly explains the combo’s poor rank.

The gap between this combo’s rank and the CPU’s own percentile is stark. The i5-12600KF ranks in the 79th percentile among all CPUs, yet the combined system ranks in the 4th percentile among game combos. Benchmark results indicate that the CPU is not the bottleneck — at 1080p Low, the system produces 107 FPS, which is more than double the 4K Low result of 35 FPS. If the CPU were limiting, the frame rate would remain similar across resolutions. Instead, the FPS scales inversely with pixel count, a classic sign of GPU saturation. The combo’s rank is therefore a direct reflection of the GTX 1650’s 4 GB VRAM and 128.1 GB/s bandwidth, which are insufficient for higher resolutions in this simulation title.

Compared to other combos in the database, this pairing sits near the very bottom. The 3723 total combos include many with integrated graphics or older discrete GPUs, so ranking 3598 means the GTX 1650 is only slightly better than the weakest entries. The measured FPS at 1080p Ultra is 51 FPS, which is playable, but the 4K Ultra result of 17 FPS is effectively unusable. The data shows that this combo is best suited for 1080p gaming at medium settings, where it achieves 76 FPS average with a minimum of 65 FPS and a maximum of 88 FPS. Any attempt to push resolution or settings beyond that quickly exposes the GPU’s limitations, dragging the combo’s rank even lower.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across three resolutions reveals a clear pattern of GPU-bound scaling. At 1080p Low, the system averages 107 FPS. Moving to 1440p Low, the average drops to 68 FPS, a 36% reduction. At 4K Low, the average falls to 35 FPS, a 67% reduction from the 1080p baseline. This scaling is nearly linear with pixel count — 1440p has 1.78 times the pixels of 1080p, and 4K has 4 times the pixels. The FPS drops from 107 to 68 (a 1.57x reduction) for 1440p and to 35 (a 3.06x reduction) for 4K, which is consistent with a GPU that is fully utilized at all resolutions.

The same pattern holds for Medium settings. At 1080p Medium, the average is 76 FPS with a minimum of 65 and maximum of 88. At 1440p Medium, the average drops to 48 FPS (min 41, max 55), a 37% reduction. At 4K Medium, the average is 25 FPS (min 21, max 29), a 67% reduction from 1080p. High settings follow suit: 1080p High averages 54 FPS, 1440p High averages 34 FPS (37% lower), and 4K High averages 18 FPS (67% lower). Ultra settings show 1080p at 51 FPS, 1440p at 32 FPS, and 4K at 17 FPS — again, a consistent 37% drop from 1080p to 1440p and a 67% drop from 1080p to 4K.

These consistent percentage reductions across all settings are the signature of a GPU bottleneck. If the CPU were the limiting factor, the FPS would stay relatively flat as resolution increases, because the CPU workload per frame remains constant. Instead, the FPS scales inversely with pixel count, confirming that the GTX 1650’s pixel fill rate and memory bandwidth are the constraints. The GPU’s pixel rate is 53.28 GPixel/s, and its texture rate is 93.24 GTexel/s, both of which are modest figures. At 4K, the GTX 1650 simply cannot process the 8.3 million pixels per frame quickly enough, resulting in sub-30 FPS averages at every setting except Low (35 FPS). The data suggests that 1440p is the practical ceiling for this combo, and even then only at Low or Medium settings.

FAQ

Q: What is the best resolution for this combo in Pc Building Simulator?

A: The measured data shows that 1080p is the only resolution where the combo achieves consistently playable frame rates. At 1080p Medium, the average is 76 FPS, while 1440p Medium drops to 48 FPS and 4K Medium to 25 FPS.

Q: How does the GTX 1650 compare to its nearest GPU rivals?

A: The GTX 1650 has an average benchmark score of 7472, which is 0.3% higher than the AMD Radeon HD 8850M (7447), 0.4% higher than the Intel UHD Graphics 750 (7441), and 0.6% higher than the AMD Radeon R7 350 (7425). It is 1% slower than the Intel Arc A310 (7550).

Q: Does the CPU bottleneck the GPU in this game?

A: No. The Intel Core i5-12600KF ranks in the 79th percentile of all CPUs, while the combo ranks 3598 out of 3723. The FPS drops by 67% from 1080p to 4K at every setting, which indicates the GPU is the limiting component, not the CPU.

Q: What frame rates can I expect at 1440p with this combo?

A: At 1440p Low, the average is 68 FPS. At 1440p Medium, the average is 48 FPS (min 41, max 55). At 1440p High, the average is 34 FPS, and at 1440p Ultra, the average is 32 FPS.

Q: Is the GTX 1650’s 4 GB VRAM sufficient for 4K gaming in this title?

A: The data shows that 4K performance is very low. At 4K Ultra, the average is 17 FPS; at 4K High, it is 18 FPS; at 4K Medium, it is 25 FPS; and at 4K Low, it is 35 FPS. None of these are smooth, indicating the VRAM and bandwidth are inadequate for 4K.

Q: How does the i5-12600KF’s CPU performance compare to its rivals?

A: The i5-12600KF has an average benchmark score of 27799. The Intel Core i9-10900K scores 27872 (0.3% higher), the AMD Ryzen 5 8500GE scores 27712 (0.3% lower), the AMD Ryzen 7 6800U scores 27887 (0.3% higher), and the AMD Ryzen 7 5800X3D scores 27896 (0.3% higher).

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process at TSMC, with a die size of 200 mm² and 4,700 million transistors. Its base clock is 1485 MHz with a boost clock of 1665 MHz, and memory runs at 2001 MHz (8 Gbps effective). The GPU has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. It contains 896 shading units, 56 texture mapping units, and 32 ROPs. The pixel rate is 53.28 GPixel/s, and the texture rate is 93.24 GTexel/s, with FP32 performance of 2.984 TFLOPS. The TDP is 75 W, requiring no external power connectors, and the card is dual-slot with a 229 mm length.

In Pc Building Simulator, the GTX 1650’s 4 GB VRAM and 128.1 GB/s bandwidth are the primary constraints. The game’s simulation nature likely involves rendering detailed PC components and workbenches, which can consume memory bandwidth at higher resolutions. The measured FPS at 4K Ultra is 17 FPS, while 1080p Ultra is 51 FPS — a 3x difference that matches the pixel count increase. The GPU’s 2.984 TFLOPS of FP32 compute is low by modern standards, and the 32 ROPs limit fill rate at high resolutions. The benchmark results show a PassMark G3D score of 7880, placing the GPU in the 40th percentile of all GPUs.

The GTX 1650’s nearest rivals in aggregate benchmarks are all within 1% of its score, indicating that this GPU is at the entry level of discrete graphics. The Intel UHD Graphics 750, an integrated solution, scores only 0.4% lower, which highlights how weak the GTX 1650 is relative to modern standards. In this game, the GPU’s 4 GB VRAM is sufficient for 1080p but becomes a limiting factor at 1440p and 4K, where the frame rates drop below playable thresholds. The data shows that the GPU is the sole bottleneck, as the CPU’s 79th percentile ranking would otherwise allow for much higher performance.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1080p, Medium settings provide the best balance, with an average of 76 FPS and a minimum of 65 FPS, ensuring smooth gameplay without dipping below 60 FPS. High settings at 1080p drop the average to 54 FPS, which is still playable but with less headroom. Ultra settings at 1080p yield 51 FPS, which is borderline for a simulation game that may have stutters. Low settings at 1080p achieve 107 FPS, but the visual quality loss is substantial for only a 31 FPS gain over Medium.

At 1440p, the only viable options are Low and Medium. Low settings average 68 FPS, which is acceptable, while Medium averages 48 FPS with a minimum of 41 FPS — this may be playable but risks noticeable frame drops. High and Ultra at 1440p average 34 FPS and 32 FPS respectively, which are below the 40 FPS threshold for comfortable play. At 4K, no setting provides a playable experience. Low averages 35 FPS, Medium 25 FPS, High 18 FPS, and Ultra 17 FPS. The data suggests that 1080p Medium is the recommended preset for this combo, delivering 76 FPS average with a minimum of 65 FPS, which is the highest setting that maintains a 60+ FPS floor.

For users who prioritize visual fidelity over smoothness, 1080p High at 54 FPS is a reasonable compromise, but the 22 FPS gap between High and Medium does not justify the extra detail. The measured rows show that Medium settings at 1080p offer the best experience per frame rate, with a 76 FPS average that is 42% higher than High and 49% higher than Ultra. The minimum FPS of 65 at Medium also provides a safety margin, whereas High and Ultra lack min/max data, suggesting they were not sufficiently stable for measurement. Therefore, the recommendation is clear: use 1080p Medium for the best combination of smoothness and visual quality.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its strongest performance across all settings. Low settings produce an average of 107 FPS. Medium settings average 76 FPS, with a minimum of 65 FPS and a maximum of 88 FPS. High settings average 54 FPS. Ultra settings average 51 FPS. The progression from Low to Ultra shows a 56 FPS drop, but the step from High to Ultra is only 3 FPS, indicating diminishing returns at the top end. The Medium setting’s minimum of 65 FPS is notable because it is the only measured frame time data point that stays above 60 FPS across all tested configurations at this resolution.

At 2560x1440, performance drops significantly. Low settings average 68 FPS. Medium settings average 48 FPS, with a minimum of 41 FPS and a maximum of 55 FPS. High settings average 34 FPS. Ultra settings average 32 FPS. The 1440p results show a similar pattern to 1080p, with Low being the only setting that exceeds 60 FPS. Medium’s 48 FPS average is 37% lower than the 1080p Medium result, while the minimum of 41 FPS is below the ideal 60 FPS threshold. High and Ultra are both in the low 30s, which is marginal for a simulation game where precise mouse control may be needed.

At 3840x2160, the combo struggles to maintain playable frame rates. Low settings average 35 FPS. Medium settings average 25 FPS, with a minimum of 21 FPS and a maximum of 29 FPS. High settings average 18 FPS. Ultra settings average 17 FPS. The 4K results show a consistent 50% reduction from 1440p across all settings, matching the pixel count increase from 2.56 million to 8.3 million pixels. The Medium setting’s minimum of 21 FPS indicates severe stuttering, and even Low at 35 FPS is below the 40 FPS threshold for acceptable playability. The data confirms that 4K is not a viable resolution for this hardware combination in Pc Building Simulator, with the GTX 1650’s 4 GB VRAM and 128.1 GB/s bandwidth proving insufficient for the game’s rendering demands at this resolution.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce GTX 1650 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 35.0
3840x2160 Medium 25.0
3840x2160 High 18.0
3840x2160 Ultra 17.0
2560x1440 Low 68.0
2560x1440 Medium 48.0
2560x1440 High 34.0
2560x1440 Ultra 32.0
1920x1080 Low 107.0
1920x1080 Medium 76.0
1920x1080 High 54.0
1920x1080 Ultra 51.0

Pc Building Simulator with ii5-12600KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with GTX 1650 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii5-12600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.