Pc Building Simulator
This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 50 | 71 | 100 |
| 1440p QHD | 91 | 95 | 135 | 191 |
| 1080p Full HD | 144 | 151 | 214 | 302 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-12400 + NVIDIA GeForce RTX 3070, In-Depth Analysis
Pc Building Simulator is a simulation title that stresses system assembly logic more than raw rendering, yet the measured frame rates for the Intel Core i5-12400 with the NVIDIA GeForce RTX 3070 still show clear performance scaling across resolutions and quality presets. The data set covers 1080p, 1440p, and 4K with Low, Medium, High, and Ultra settings, providing a complete picture of how this combo behaves. The RTX 3070’s 8 GB GDDR6 memory and 256-bit bus appear sufficient for this game’s demands, while the i5-12400’s 6 cores and 12 threads keep the simulation logic running without bottlenecking the GPU at most settings.
Settings Recommendations
The measured FPS rows for this combo reveal a clear pattern: Medium settings offer the best balance between visual quality and frame rate headroom across all three resolutions. At 1920x1080, Medium produces 214 average FPS with a minimum of 182 and maximum of 246, which is 42% higher than High’s 151 average and 49% higher than Ultra’s 144 average. The jump from Low to Medium costs exactly 88 FPS (from 302 to 214), but the visual improvement in a simulation game where you read component labels and monitor temperatures justifies that trade. At 2560x1440, Medium delivers 135 average FPS with a 115-155 range, which stays well above the 91 FPS average seen at Ultra. The 4K results reinforce this choice: Medium hits 71 average FPS with a 60-81 range, while Ultra drops to 47 average FPS and High sits at 50 average FPS.
For players with 60 Hz displays, Medium at 4K is the only preset that consistently stays above the refresh threshold, given the 60 minimum FPS. At 1440p, Medium’s 135 average FPS provides enough headroom for high refresh monitors, and the 115 minimum ensures no noticeable stutter during complex build sequences. The Low preset at 1080p reaches 302 average FPS, but this is unnecessary for a simulation game that rarely benefits from triple-digit frame rates. Ultra settings at 1080p still achieve 144 average FPS, which is smooth, but the 47 FPS average at 4K Ultra makes that preset unusable for 60 Hz panels. Benchmark results indicate that Medium is the recommended preset for this combination, as it maintains playable frame rates at every resolution while preserving enough graphical detail to read component information clearly.
How This Combo Ranks
The combo rank for this Intel Core i5-12400 and NVIDIA GeForce RTX 3070 pairing in Pc Building Simulator is 1569 out of 3723 tested combinations. This places the combo in the 42nd percentile of all measured systems, meaning roughly 58% of tested combos perform better in this specific game. The rank reflects the game’s moderate GPU demands rather than any weakness in the individual components. The RTX 3070’s percentileVsAllGpus is 61, indicating it outperforms 61% of all GPUs in the database, while the i5-12400’s percentileVsAllCpus is 72, outperforming 72% of all CPUs. The combo rank being lower than either component’s individual percentile suggests Pc Building Simulator is not heavily dependent on raw graphics power or CPU compute, but rather on a balanced system that neither component alone can guarantee.
Looking at the CPU’s nearest rivals, the i5-12400 scores 18683 average across all benchmarks, which is only 0.1% behind the AMD EPYC 7643 (18697) and 0.3% behind the Intel Core i7-1355U (18730). It sits 0.7% behind the AMD Ryzen AI 5 330 (18811) and 0.9% ahead of the Intel Core i3-14100F (18519). These small deltas show that the i5-12400 is positioned in a dense performance cluster where even enterprise server chips and mobile parts produce similar average scores. For the GPU, the RTX 3070’s average benchmark score of 17208 is 0.7% ahead of the AMD Radeon RX 7600 XT (17083) and 1% ahead of the NVIDIA GeForce GTX 690 (17037). It trails the NVIDIA Tesla K40c (17468) by 1.5%, which is notable because that is a compute-focused workstation card. These rival comparisons show that the combo rank is more about game-specific optimization than raw hardware capability.
GPU Role
The NVIDIA GeForce RTX 3070 brings 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The memory runs at 1750 MHz with 14 Gbps effective speed, which is ample for a simulation game that primarily renders 2D menus, 3D component models, and a workshop environment. The GPU’s base clock is 1500 MHz with a boost clock of 1725 MHz, and the 5888 shading units handle the game’s rendering workload efficiently. The 96 ROPs and 184 texture mapping units contribute to the measured frame rates, particularly at 4K where pixel throughput becomes a factor. The GPU’s pixel rate is 165.6 GPixel/s and texture rate is 317.4 GTexel/s, which explains why 4K Medium achieves 71 average FPS while 4K Ultra falls to 47 average FPS — the extra shading work at Ultra overwhelms the available pixel throughput.
The RTX 3070’s 8 GB VRAM capacity is not a limiting factor in Pc Building Simulator based on the measured data. The frame rates scale predictably with resolution and settings, with no sudden drops that would indicate memory swapping or bandwidth saturation. The 256-bit bus and 448.0 GB/s bandwidth provide sufficient data transfer for the game’s asset streaming. The GPU’s FP32 performance of 20.31 TFLOPS is more than adequate for this title, as evidenced by the 302 average FPS at 1080p Low. The card’s DirectX 12 Ultimate support (12_2) means it can handle any modern rendering features the game might employ, though the measured results suggest the game does not heavily utilize ray tracing or DLSS. The 46 RT cores and 184 tensor cores are present but likely idle in this simulation workload, which focuses on CPU-driven logic rather than complex lighting effects.
FAQ
Q: What is the best resolution for this combo in Pc Building Simulator?
A: Based on the measured FPS data, 2560x1440 with Medium settings provides the best overall experience, delivering 135 average FPS with a 115-155 range. This resolution balances visual clarity for reading component details with frame rates that exceed 60 FPS even during complex build operations.
Q: How does the RTX 3070 compare to its nearest GPU rivals?
A: The RTX 3070 has an average benchmark score of 17208, which is 0.7% higher than the AMD Radeon RX 7600 XT (17083) and 1% higher than the NVIDIA GeForce GTX 690 (17037). It trails the NVIDIA Tesla K40c (17468) by 1.5%, though that card is designed for compute workloads rather than gaming.
Q: Does the i5-12400 bottleneck the RTX 3070 in this game?
A: The measured results indicate no significant bottleneck. At 1080p Low, the combo reaches 302 average FPS, and at 4K Ultra it drops to 47 average FPS. The CPU’s 6 cores and 12 threads with a boost clock of 4.40 GHz are sufficient to feed the GPU at all tested settings, as frame rates scale consistently with resolution and quality.
Q: What is the combo’s performance ranking among all tested systems?
A: This combo ranks 1569 out of 3723 tested combinations in Pc Building Simulator. That places it in the upper 42% of all systems, which is reasonable given that the game is not graphically demanding and many combos with higher-end GPUs will achieve similar frame rates due to CPU or game logic limits.
Q: Can this combo maintain 60 FPS at 4K?
A: Yes, but only at Medium settings, where the measured average is 71 FPS with a minimum of 60 FPS. At High settings, the average drops to 50 FPS, and at Ultra it falls to 47 FPS, both below the 60 FPS threshold. Low settings at 4K achieve 100 average FPS but compromise visual quality.
Q: How much faster is the i5-12400 than its closest rival?
A: The i5-12400’s average benchmark score is 18683, which is 0.9% higher than the Intel Core i3-14100F (18519). Against the AMD EPYC 7643 (18697), it is 0.1% slower, and against the Intel Core i7-1355U (18730), it is 0.3% slower.
Resolution Scaling
The measured FPS data shows a predictable scaling pattern as resolution increases from 1080p to 4K. At Medium settings, the average FPS drops from 214 at 1920x1080 to 135 at 2560x1440, a 37% decrease, and then to 71 at 3840x2160, a further 47% decrease from 1440p. This scaling indicates that the GPU becomes progressively more loaded as pixel count rises, but the CPU remains capable of keeping up. At Low settings, the drop is even more pronounced: 302 FPS at 1080p falls to 191 FPS at 1440p (37% drop) and then to 100 FPS at 4K (48% drop from 1440p). The consistent percentage drops across settings suggest that the game’s rendering workload scales linearly with resolution, which is typical for a simulation title with moderate graphical complexity.
The limiting component shifts with resolution. At 1080p Low, the 302 average FPS is likely close to the CPU’s frame generation limit, as the RTX 3070 could theoretically render more frames if the game logic allowed. At 4K Ultra, the 47 average FPS is clearly GPU-bound, as the pixel and texture throughput of the RTX 3070 becomes the bottleneck. The crossover point appears to be around 1440p Medium, where the 135 average FPS still has headroom, but the 115 minimum FPS indicates that heavy scenes can strain the system. The data shows that this combo is balanced for 1440p gaming, with 4K requiring reduced settings to maintain playable frame rates. The 8 GB VRAM does not appear to cause any resolution-specific issues, as the frame rate drops are consistent with pixel count increases rather than sudden memory-related cliffs.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor based on Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It has 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 18 MB of shared L3 cache. The CPU’s TDP is 65 W, and it supports both DDR4 and DDR5 memory in dual-channel configuration. For Pc Building Simulator, which involves simulating PC assembly, boot sequences, and component compatibility checks, the CPU’s single-thread performance is crucial. The 3dmark single-thread score of 910 and the Cinebench R23 single-core score of 2257 indicate strong per-core performance, which directly impacts the game’s logic updates and UI responsiveness.
The CPU’s multi-threaded capabilities are also relevant, as the game may spawn background tasks for component simulation. The 3dmark max-threads score of 5890 and the Cinebench R23 multicore score of 15989 show that the i5-12400 can handle parallel workloads efficiently. The Passmark multithread score of 18747 and the Geekbench multicore score of 8564 further confirm this. In the context of this game, the CPU’s role is to keep the simulation running smoothly while the GPU handles rendering. The measured frame rates at 1080p Low (302 average) suggest that the CPU is not a bottleneck at lower resolutions, as the game logic can generate frames faster than the GPU can render them. At 4K Ultra, the CPU’s frame generation rate is likely higher than the GPU’s rendering rate, making the GPU the limiting factor.
The CPU’s percentileVsAllCpus of 72 indicates it performs better than 72% of all CPUs in the database. Its average benchmark score of 18683 places it in the same performance tier as enterprise server processors like the AMD EPYC 7643, which scores 18697, and mobile parts like the Intel Core i7-1355U, which scores 18730. The 0.9% lead over the Intel Core i3-14100F (18519) shows that the i5-12400 offers meaningful performance differentiation within Intel’s own lineup. For this game, the CPU’s boost clock of 4.40 GHz is likely more important than core count, as simulation logic typically favors single-thread speed over multi-thread throughput. The measured data supports this, as frame rates remain high even at 1080p where CPU-bound scenarios typically appear.
Measured FPS Breakdown
The measured FPS data provides a complete matrix of performance across resolutions and settings. At 1920x1080, the Low preset delivers 302 average FPS, which is the highest frame rate recorded for this combo. Medium settings at 1080p produce 214 average FPS with a minimum of 182 and maximum of 246, showing consistent performance with a 64 FPS variance. High settings at 1080p drop to 151 average FPS, and Ultra settings produce 144 average FPS. The small difference between High and Ultra (7 FPS) suggests that Ultra adds minimal visual benefit for the performance cost at this resolution.
At 2560x1440, the Low preset achieves 191 average FPS, which is still above most high-refresh monitor capabilities. Medium settings at 1440p deliver 135 average FPS with a 115-155 range, providing a solid experience for 120 Hz displays. High settings at 1440p produce 95 average FPS, and Ultra settings drop to 91 average FPS. The difference between High and Ultra at 1440p is only 4 FPS, indicating that Ultra settings are not worth the extra GPU load. At 3840x2160, the Low preset reaches 100 average FPS, which is unusual for 4K and reflects the game’s relatively simple rendering demands. Medium settings at 4K produce 71 average FPS with a 60-81 range, making it the only preset that maintains a 60 FPS minimum at this resolution. High settings at 4K drop to 50 average FPS, and Ultra settings fall to 47 average FPS.
The data shows a clear pattern: for each resolution, the frame rate difference between Low and Medium is larger than the difference between Medium and High, or High and Ultra. For example, at 1080p, Low to Medium costs 88 FPS, Medium to High costs 63 FPS, and High to Ultra costs 7 FPS. This diminishing return suggests that Medium settings provide the most efficient use of GPU resources. The minimum FPS data is only available for Medium settings across all resolutions (182 at 1080p, 115 at 1440p, 60 at 4K), which indicates that the benchmark captures frame pacing for this preset. The 60 FPS minimum at 4K Medium is particularly important, as it confirms that this combo can sustain playable frame rates even during demanding scenes. For players who prioritize visual fidelity over frame rate, High settings at 1440p (95 average FPS) or 1080p (151 average FPS) are viable alternatives, but the measured data consistently points to Medium as the optimal balance point.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3070 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.0 |
| 3840x2160 | Medium | 71.0 |
| 3840x2160 | High | 50.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 191.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 95.0 |
| 2560x1440 | Ultra | 91.0 |
| 1920x1080 | Low | 302.0 |
| 1920x1080 | Medium | 214.0 |
| 1920x1080 | High | 151.0 |
| 1920x1080 | Ultra | 144.0 |
Pc Building Simulator with ii5-12400 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 3070 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 3070
Explore FPS benchmarks for other games using this same hardware combination.