Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 44 62 88
1440p QHD 80 84 119 168
1080p Full HD 127 133 189 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 62
3840x2160 High 44
3840x2160 Ultra 42
2560x1440 Low 168
2560x1440 Medium 119
2560x1440 High 84
2560x1440 Ultra 80
1920x1080 Low 266
1920x1080 Medium 189
1920x1080 High 133
1920x1080 Ultra 127

Pc Building Simulator with Intel Core i5-11400F + NVIDIA GeForce RTX 4060, In-Depth Analysis

Pc Building Simulator is a simulation title where the draw is in the details — managing components, thermal paste, and cable routing — but the engine still needs to render a detailed workshop and PC components in real time. The benchmark data for the Intel Core i5-11400F and NVIDIA GeForce RTX 4060 combination shows a system that is capable at 1080p and 1440p, but which hits a hard wall at 4K. The measured frames per second (FPS) results indicate the RTX 4060 is the primary bottleneck at higher resolutions, while the i5-11400F keeps pace comfortably. This analysis breaks down the optimal settings, the role of each component, and how resolution scaling affects the experience.

Settings Recommendations

The measured FPS data provides a clear picture of what this combo can handle. The most balanced experience is at the Medium preset. At 1920x1080, Medium produces an average of 189 FPS with a minimum of 160 FPS and a maximum of 217 FPS. This is more than sufficient for any display, and it keeps frame times consistent. At 2560x1440, Medium averages 119 FPS with a minimum of 101 FPS, which is still excellent for high-refresh-rate monitors. The minimum frame rates at Medium are the only ones reported in the dataset, and they show no significant drops, indicating a stable experience.

High and Ultra presets are also viable at 1080p and 1440p. High at 1080p averages 133 FPS, while Ultra averages 127 FPS. At 1440p, High averages 84 FPS and Ultra averages 80 FPS. These are playable, but the frame rate cost of moving from Medium to High is substantial: 189 to 133 at 1080p, and 119 to 84 at 1440p. Ultra presets provide marginal gains over High in terms of visual quality at these resolutions, but do not justify the FPS drop for most users. The data suggests Medium is the most balanced preset for this hardware.

At 4K, the situation inverts. The Medium preset at 3840x2160 averages 62 FPS, with a minimum of 53 FPS and a maximum of 72 FPS. This is barely acceptable for a simulation game, but the low-end dips below 60 FPS. High and Ultra at 4K average 44 FPS and 42 FPS respectively, which is not smooth. The Low preset at 4K reaches 88 FPS, but this sacrifices visual fidelity. For this resolution, Medium is the only preset that provides a decent compromise between visuals and performance, though the minimum FPS of 53 is a concern.

Considering all measured rows, the recommendation is to use Medium settings for the best balance of performance and visual quality. At 1080p, Medium provides a large headroom above 144 Hz displays. At 1440p, it is ideal for 100 Hz to 120 Hz monitors. Only at 4K does the system struggle, but Medium is still the playable option. The RTX 4060 is the limiting factor at 4K, and the data shows that even Medium presets cannot maintain a locked 60 FPS at that resolution.

CPU Role

The Intel Core i5-11400F is a 6-core, 12-thread processor from Rocket Lake, running on the Intel Socket 1200 platform. It has a base clock of 2.60 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. It is not an unlocked multiplier part, so overclocking is not an option. It uses a 14 nm process node, and its cache hierarchy includes 80 KB of L1 per core, 512 KB of L2 per core, and 12 MB of shared L3 cache. Memory bandwidth is specified at 51.2 GB/s over a dual-channel DDR4 bus.

The benchmark data for the i5-11400F shows a single-thread score of 868 in 3dMark_single_thread, and a multi-thread score of 5619 in 3dMark_16_threads. In Cinebench R23, it scores 2024 in single-core and 14340 in multi-core. The Geekbench scores are 1777 single-core and 7737 multi-core. Its average benchmark score is 17177, and it places in the 71st percentile among all CPUs. Its nearest rivals include the AMD EPYC 7H12 (avg score 17120, deltaPct 0.3), the Intel Core i5-12450H (17239, -0.4), the AMD Ryzen 3 PRO 8300G (17278, -0.6), and the Intel Core Ultra 7 164U (17074, 0.6). The delta percentages are all within -0.6% to +0.6%, meaning the i5-11400F is effectively in a performance cluster with those processors, and not meaningfully faster or slower than any of them.

In Pc Building Simulator, the CPU's role is to handle game logic, physics, and possibly some simulation tasks, but the game is not a hard CPU benchmark. The measured FPS at 1080p Low is 266 FPS, which is very high. Since the GPU is still rendering the scene, this 266 FPS is likely not CPU-limited. The i5-11400F's strong single-thread performance (Cinebench R23 single-core 2024) should be more than enough for a simulation game. The CPU is not the bottleneck at any settings, as evidenced by the fact that lowering resolution from 1080p to 1440p and 4K causes large drops in FPS, which points to GPU limitation. At 1080p Low, the CPU can drive 266 FPS, so the CPU's role is not a concern. The 12 threads help with background tasks and the game's simulation overhead. The CPU's 71st percentile means it is in the top 30% of all CPUs, so it is a capable part for this game.

The i5-11400F's memory bandwidth of 51.2 GB/s is standard for DDR4, and the L3 cache of 12 MB is moderate. The benchmark data shows it is not a high-end part, but it is competitive with the i5-12450H and other similar chips. The CPU's performance is not a limiting factor at any setting in this game, as evidenced by the fact that the FPS drops are directly correlated with resolution increases, not with CPU-intensive tasks.

GPU Role

The NVIDIA GeForce RTX 4060 is an Ada Lovelace architecture GPU on a 5 nm process with 18,900 million transistors. It has 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 272.0 GB/s. The memory clock is 2125 MHz (17 Gbps effective). The GPU has a base clock of 1830 MHz and a boost clock of 2460 MHz. It has 3072 shading units, 96 TMUs, and 48 ROPs. It also has 24 RT cores and 96 tensor cores. The pixel rate is 118.1 GPixel/s, texture rate is 236.2 GTexel/s, and FP32 performance is 15.11 TFLOPS.

The RTX 4060's benchmark average score is 17639, with a percentile of 61. Its nearest rivals are the AMD Radeon HD 7790 (17666, delta -0.2), AMD Radeon 780M (17588, delta 0.3), AMD Radeon Pro 560 (17551, delta 0.5), and AMD Radeon Pro 460 (17509, delta 0.7). This shows it is in a similar performance tier to those GPUs, with differences of less than 1% each. The GPU's passmark G3D score is 19545, and its Geekbench OpenCL score is 95057.

In Pc Building Simulator, the GPU is the main bottleneck. At 1080p, the GPU can render the game at 133 FPS at High settings and 127 FPS at Ultra. At 1440p, High drops to 84 FPS, and at 4K, High drops to 44 FPS. This scaling is exactly what is expected from a GPU-bound scenario: as resolution increases, the FPS drops proportionally. The RTX 4060's 8 GB VRAM is likely sufficient for this game's textures, as no texture-related stutters are reported in the data. The 128-bit memory bus and 272 GB/s bandwidth are also adequate for a simulation game with moderate texture sizes.

The GPU is the limiting component at 4K. The drop from 1080p High (133 FPS) to 4K High (44 FPS) is a 67% drop. The GPU's performance in the middle of the pack (61st percentile) means it is a mainstream GPU, not a high-end one. Therefore, it cannot handle 4K Ultra at a playable frame rate. The data shows only the Low preset at 4K can reach 88 FPS, which is below the 144 FPS target of many high-refresh monitors, but better than nothing. The GPU's 15.11 TFLOPS of FP32 is a measure of its raw compute, but the game's rendering is likely more dependent on shader and texture throughput. The RTX 4060 is the bottleneck at 4K and at any setting above Medium at 1440p, as the FPS drops are substantial.

The GPU's VRAM of 8 GB is a concern for future games, but for Pc Building Simulator, the data does not show any issue. The GPU is not a high-end part, but it is capable at 1080p and 1440p, and its performance is consistent with its 61st percentile. The 272 GB/s bandwidth and 8 GB memory are the main specs that influence this game's framerate at higher resolutions. The user can expect to play at Medium 1080p or 1440p, but should avoid 4K Ultra.

FAQ

Q: What is the best resolution for this CPU and GPU combo?

A: The data shows the system is well-suited for 1920x1080 and 2560x1440. At 1080p, Medium settings average 189 FPS, and at 1440p Medium averages 119 FPS. The 4K resolution is playable only at Medium (62 FPS average) or Low (88 FPS), but the minimum FPS at 4K Medium is 53, which can cause stutter.

Q: Is the i5-11400F a bottleneck at any resolution?

A: No. At 1080p Low, the system reaches 266 FPS, which is a high enough frame rate that the CPU is not the limiting factor. The CPU's single-thread score of 868 in 3dMark and 2024 in Cinebench R23 indicates strong performance, and the FPS drops are consistent with GPU-bound rendering.

Q: Can this system handle Ultra settings?

A: Yes, but with caveats. Ultra at 1080p averages 127 FPS, and at 1440p averages 80 FPS. Ultra at 4K averages only 42 FPS, which is not smooth. The game is not optimized for Ultra at 4K with this GPU, so Medium is a better choice for 4K.

Q: How does the RTX 4060 compare to its nearest rivals?

A: The RTX 4060 has an average score of 17639, and is within 0.7% of the AMD Radeon HD 7790 (17666, delta -0.2), Radeon 780M (17588, delta 0.3), Radeon Pro 560 (17551, delta 0.5), and Pro 460 (17509, delta 0.7). This means it is effectively in the same performance tier as those GPUs.

Q: Does the 8 GB VRAM cause any issues?

A: The data does not show any VRAM-related issues. The game runs at 266 FPS at 1080p Low, which indicates the 8 GB memory is sufficient for this game. The GPU's 272 GB/s bandwidth is also not a bottleneck.

Q: Is this a good combo for a 4K gaming?

A: No. At 4K, the only playable preset is Medium (62 FPS) or Low (88 FPS). The 4K High and Ultra presets average 44 and 42 FPS, which are below 60 FPS. The RTX 4060 is the limiting factor at this resolution.

Resolution Scaling

The FPS scaling across resolutions is a classic demonstration of GPU-bound performance. At 1080p Medium, the system averages 189 FPS. At 1440p Medium, it drops to 119 FPS, a 37% decrease. At 4K Medium, it drops to 62 FPS, an 67% decrease from 1080p. The delta is not linear, but it is consistent with the GPU's pixel throughput and memory bandwidth.

The 1080p Low preset reaches 266 FPS, showing the game engine can be rendered with high frames when the GPU is not stressed. The drop to 1440p Low is 168 FPS, and to 4K Low is 88 FPS. This scaling is almost exactly proportional to the number of pixels: 4K has four times as many pixels as 1080p, and the FPS drops by 67% (from 266 to 88). This suggests the GPU is the primary limiting component, due to its pixel and texture throughput.

At High settings, the scaling is similar: 133 FPS at 1080p, 84 FPS at 1440p, and 44 FPS at 4K. The 4K High has 44 FPS, which is a 67% drop from 1080p. The Ultra preset is similar: 127 FPS at 1080p, 80 FPS at 1440p, and 42 FPS at 4K. This confirms the GPU is the bottleneck. The CPU's role is minimal because if the CPU were limiting, the FPS would not scale so strongly with resolution.

The data also shows that the minimum FPS is reported only for Medium settings. At 1080p Medium, the minimum is 160 FPS, at 1440p Medium it is 101 FPS, and at 4K Medium it is 53 FPS. The minimum FPS drop from 1080p to 4K is 67%, which is similar to the average FPS drop. This indicates the frame time consistency is maintained even at higher resolutions, but the overall FPS is too low at 4K.

The limiting component is clearly the GPU. The CPU's 71st percentile is not the cause, as the CPU can deliver 266 FPS at 1080p Low. The GPU's 61st percentile indicates it is a mainstream part, and its 8 GB memory and 128-bit bus are the reasons why 4K is not attainable at high settings. The data suggests that if a user wants to play at 4K, they would need a more powerful GPU, but the i5-11400F would not be a problem at all.

Measured FPS Breakdown

1920x1080:

  • Low: Average 266 FPS. This is the highest frame rate in the dataset, showing the game is not CPU-limited at this resolution. The GPU is not pushed hard, and the engine runs at a high speed.
  • Medium: Average 189 FPS, with minimum 160 FPS and maximum 217 FPS. This is a solid frame rate with a wide range, indicating some occasional dips but overall smooth. This is the recommended preset for 1080p.
  • High: Average 133 FPS. A good frame rate for high refresh rate monitors, but lower than Medium. The visual upgrade does not justify the FPS drop for competitive players.
  • Ultra: Average 127 FPS. Very close to High, so Ultra is playable at 1080p. The difference between Ultra and High is only 6 FPS.

2560x1440:

  • Low: Average 168 FPS. This is a high frame rate that indicates the GPU is not fully stressed yet.
  • Medium: Average 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS. This is the best preset for 1440p, providing a smooth refresh rate of 100 Hz or higher.
  • High: Average 84 FPS. This is still playable, but not as smooth as Medium. The drop from Medium to High is 35 FPS.
  • Ultra: Average 80 FPS. Similar to High, but with a slightly lower frame rate. The difference between High and Ultra is only 4 FPS.

3840x2160:

  • Low: Average 88 FPS. This is the only preset that exceeds 60 FPS at 4K, and it shows the GPU can still handle the resolution at minimal cost.
  • Medium: Average 62 FPS, with a minimum of 53 FPS and a maximum of 72 FPS. The average is just above 60 FPS, but the minimum is below 60, so it can stutter. This is the only 4K preset that offers a decent visual experience with some stability.
  • High: Average 44 FPS. Not smooth for an action game, but simulation games are less demanding on frame rate. Still, the game will feel sluggish.
  • Ultra: Average 42 FPS. The lowest average in the dataset, indicating the GPU is the bottleneck.

The data shows that the Medium preset is the best across all resolutions. At 1080p, it provides a 189 FPS average. At 1440p, it provides 119 FPS. At 4K, it provides 62 FPS average but with min dips to 53 FPS. Users with a 60 Hz monitor at 1080p can use Ultra, but for a high-refresh monitor, Medium is best. The CPU is never a limiting factor, and the GPU is the reason for the 4K performance issues.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 4060 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 62.0
3840x2160 High 44.0
3840x2160 Ultra 42.0
2560x1440 Low 168.0
2560x1440 Medium 119.0
2560x1440 High 84.0
2560x1440 Ultra 80.0
1920x1080 Low 266.0
1920x1080 Medium 189.0
1920x1080 High 133.0
1920x1080 Ultra 127.0

Pc Building Simulator with ii5-11400F + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4060 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii5-11400F + RTX 4060

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