Pc Building Simulator
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 38 | 53 | 76 |
| 1440p QHD | 69 | 72 | 100 | 142 |
| 1080p Full HD | 106 | 114 | 160 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-11400F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data for Pc Building Simulator reveals a steep performance curve as resolution climbs, and the pattern points squarely at the GPU as the primary constraint. At 1920x1080 with Low settings, the combo produces 224.9 FPS, which drops to 141.8 FPS at 2560x1440 — a 37% reduction. Pushing further to 3840x2160 yields 75.9 FPS, which is another 46% cut from the 1440p figure. The total scaling from 1080p Low to 4K Low is a dramatic 66% loss in frame rate.
The same pattern holds across every settings tier. At High settings, the drop from 1080p to 1440p is 113.8 FPS to 71.6 FPS (a 37% decline), and then 4K High lands at 38.1 FPS — a 67% cumulative reduction from the 1080p baseline. Ultra settings follow the identical trajectory: 105.7 FPS at 1080p, 68.6 FPS at 1440p, and 34.7 FPS at 4K.
This consistent scaling behavior is the signature of a GPU-bound workload. If the CPU were the limiting factor, the FPS would plateau at higher resolutions rather than decline proportionally with pixel count. Instead, the data shows roughly linear scaling with pixel throughput, which means the NVIDIA GeForce RTX 3060 Ti's rendering pipeline is saturated well before the Intel Core i5-11400F's six cores become a bottleneck. The only mild exception appears at 1080p Low, where the 224.9 FPS result suggests the CPU is approaching its upper ceiling — but even there, the i5-11400F's 12 threads keep pace adequately.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 3060 Ti operates with a base clock of 1410 MHz and a boost clock of 1665 MHz, paired with 8 GB of GDDR6 memory on a 256-bit bus. The memory runs at 1750 MHz (14 Gbps effective), producing 448.0 GB/s of bandwidth. In a simulation game like Pc Building Simulator, which emphasizes system building and component management rather than sprawling open worlds, the 8 GB frame buffer proves sufficient even at 4K Ultra — the measured 34.7 FPS at that configuration indicates the GPU is rendering within its VRAM budget, not spilling over into system memory.
The GPU's 4864 shading units and 152 texture mapping units deliver a peak FP32 throughput of 16.20 TFLOPS. At 4K Ultra, the data shows 34.7 FPS, which is barely playable but confirms the GPU can handle the full graphical workload. The fact that 4K Low produces 75.9 FPS — more than double the Ultra figure — suggests that the game's quality settings heavily influence shader complexity rather than just texture memory. The 80 ROPs and 133.2 GPixel/s pixel rate are likely the binding constraint at 4K, as fill-rate demands scale directly with pixel count.
The GPU's nearest rivals in the benchmark database include the AMD Radeon RX 6700M with an average score of 25180 (deltaPct -0.2), the AMD Radeon RX 6600 at 25235 (deltaPct -0.5), and the AMD Radeon 890M at 25246 (deltaPct -0.5). These deltas are all within one percentage point, indicating that the RTX 3060 Ti sits in a tightly contested performance tier. Its own average benchmark score of 25120 places it at the 69th percentile of all GPUs, which aligns with the observed 4K Ultra performance being modest but functional.
FAQ
Q: What frame rate does this combo achieve at 1080p Ultra?
A: The measured average is 105.7 FPS at 1920x1080 with Ultra settings, which is comfortably above the 60 FPS threshold for smooth gameplay.
Q: Is the RTX 3060 Ti sufficient for 4K gaming in Pc Building Simulator?
A: At 3840x2160 with High settings, the combo produces 38.1 FPS, and Ultra drops to 34.7 FPS. These figures are playable but not fluid; dropping to Medium raises it to 53.4 FPS, and Low achieves 75.9 FPS.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i5-11400F has an average benchmark score of 17181, sitting at the 75th percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 5700U, scores 17189 with a deltaPct of 0 — essentially identical performance.
Q: What happens to FPS when going from 1080p to 1440p at High settings?
A: The measured average drops from 113.8 FPS at 1920x1080 to 71.6 FPS at 2560x1440, a 37% reduction that indicates the GPU is the limiting component.
Q: Does the 8 GB VRAM cause issues at any tested resolution?
A: No. The measured results show no anomalous FPS drops that would indicate VRAM exhaustion. The 8 GB capacity is adequate for all four settings presets at all three tested resolutions.
Q: Where does this combo rank among tested configurations?
A: It ranks 1239 out of 1769 tested combos in Pc Building Simulator, placing it in the lower-middle portion of the database.
How This Combo Ranks
The combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 3060 Ti achieves a rank of 1239 out of 1769 tested combos in Pc Building Simulator. This places it in the 30th percentile of all configurations, which is lower than the individual component percentiles might suggest — the CPU sits at the 75th percentile and the GPU at the 69th percentile. The discrepancy indicates that Pc Building Simulator is particularly demanding on the GPU, and the RTX 3060 Ti's mid-tier standing pulls the overall combo down.
The ranking context is important: 530 combos tested better in this game, while 1238 performed worse. The data suggests that the game's simulation-heavy workload rewards higher-end GPUs more than the CPU's multi-threaded capabilities. The i5-11400F's 6 cores and 12 threads are sufficient, but the GPU's 16.20 TFLOPS of FP32 throughput becomes the limiting factor in the high-resolution presets. Given the GPU's nearest rivals all score within 0.7% of each other, the RTX 3060 Ti is competitive within its tier, yet that tier itself does not crack the upper echelons of the combo rankings.
Measured FPS Breakdown
The dataset contains twelve measured configurations, spanning three resolutions and four settings presets. At 1920x1080, the results are: Low 224.9 FPS, Medium 160.2 FPS, High 113.8 FPS, and Ultra 105.7 FPS. The gap between Medium and High is 46.4 FPS, while the gap between High and Ultra is only 8.1 FPS — indicating diminishing returns at the top end.
At 2560x1440, the figures are: Low 141.8 FPS, Medium 99.5 FPS, High 71.6 FPS, and Ultra 68.6 FPS. Here, the High-to-Ultra delta narrows to just 3.0 FPS, suggesting that Ultra offers negligible visual improvement over High at this resolution for the computational cost.
At 3840x2160, the results are: Low 75.9 FPS, Medium 53.4 FPS, High 38.1 FPS, and Ultra 34.7 FPS. The Medium-to-High drop of 15.3 FPS is the largest single-step penalty across all resolutions, signifying that High settings introduce a substantial rendering burden at 4K. The Low-to-Medium step costs 22.5 FPS, which is also substantial. Across all twelve data points, the trend is consistent: each settings tier costs roughly 20-30% of the previous tier's frame rate, and each resolution step costs roughly 35-45% of the previous resolution's frame rate.
Settings Recommendations
For players seeking the optimal balance between visual fidelity and frame rate, the data provides clear guidance. At 1920x1080, High settings at 113.8 FPS is the sweet spot — it delivers well over 100 FPS while retaining most of the visual features. Ultra at 105.7 FPS costs only 7.1% performance for what is typically a marginal visual upgrade in simulation games, so those with 144 Hz displays could justify either choice.
At 2560x1440, Medium settings at 99.5 FPS offers the best experience for high-refresh monitors, while High at 71.6 FPS is the practical choice for 60 FPS gaming. Ultra at 68.6 FPS is nearly identical to High, making it a poor trade-off unless the visual differences are critical to the player.
At 3840x2160, the situation is more constrained. Medium at 53.4 FPS is the highest playable preset, though it sits below the 60 FPS threshold. Low at 75.9 FPS provides a smoother experience, and the 22.5 FPS penalty for Medium may not justify the visual upgrade. High at 38.1 FPS and Ultra at 34.7 FPS are both below 40 FPS, which is generally considered suboptimal for a simulation game where UI responsiveness matters. The data suggests that 4K players should either accept Medium settings or drop to 1440p for a more fluid experience.
CPU Role
The Intel Core i5-11400F brings 6 cores and 12 threads to the pairing, with a base clock of 2.60 GHz and a boost clock of 4.40 GHz. Its 12 MB of shared L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth provide adequate feeding for the RTX 3060 Ti. In synthetic benchmarks, the CPU scores 14372 in Cinebench R23 multi-core and 2029 in single-core, with a Geekbench multi-core score of 7579 and single-core of 1979. The Passmark multi-thread score of 16908 and single-thread of 2981 further characterize its mid-range positioning.
The CPU's average benchmark score of 17181 places it at the 75th percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 5700U (17189, deltaPct 0) and Intel Core i7-1260P (17212, deltaPct -0.2). These near-identical scores indicate that the i5-11400F is in a highly competitive performance band, but within Pc Building Simulator, the CPU is not the limiting factor — the GPU is.
The evidence for this lies in the resolution scaling: if the CPU were the bottleneck, FPS would remain flat across resolutions. Instead, the data shows consistent FPS drops as resolution increases, which is the pattern of a GPU-bound workload. The 224.9 FPS at 1080p Low suggests the CPU can push well beyond 200 FPS in this game, giving headroom that the GPU cannot exploit at higher settings. The 6-core, 12-thread configuration is more than adequate for a simulation game that likely does not scale heavily beyond a few threads, and the 14 nm Rocket Lake architecture's clock speed of 4.40 GHz boost compensates for any IPC deficits compared to newer designs.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 3060 Ti in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.9 |
| 3840x2160 | Medium | 53.4 |
| 3840x2160 | High | 38.1 |
| 3840x2160 | Ultra | 34.7 |
| 2560x1440 | Low | 141.8 |
| 2560x1440 | Medium | 99.5 |
| 2560x1440 | High | 71.6 |
| 2560x1440 | Ultra | 68.6 |
| 1920x1080 | Low | 224.9 |
| 1920x1080 | Medium | 160.2 |
| 1920x1080 | High | 113.8 |
| 1920x1080 | Ultra | 105.7 |
Pc Building Simulator with ii5-11400F + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 3060 Ti + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii5-11400F + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.