Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 17 23 36
1440p QHD 32 32 46 69
1080p Full HD 51 55 76 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 23
3840x2160 High 17
3840x2160 Ultra 15
2560x1440 Low 69
2560x1440 Medium 46
2560x1440 High 32
2560x1440 Ultra 32
1920x1080 Low 110
1920x1080 Medium 76
1920x1080 High 55
1920x1080 Ultra 51

Pc Building Simulator with Intel Core i5-11400F + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Pc Building Simulator — Intel Core i5-11400F + NVIDIA GeForce GTX 1650

The benchmark data for this combination reveals a system that is heavily constrained by the GPU, particularly as resolution climbs. The GTX 1650, a Turing-architecture card with 4 GB of GDDR5 memory and a 128-bit bus, delivers playable frame rates at 1080p with adjusted settings, but the gap between Low and Ultra presets widens dramatically at higher resolutions. The i5-11400F, a 6-core/12-thread Rocket Lake processor with a 65 W TDP, appears to have ample headroom for this simulation title, as the FPS scaling patterns point to graphics-bound performance across most tested configurations.

Resolution Scaling

The measured data shows a steep and consistent performance penalty as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 54.8 at 1080p to 32.4 at 1440p — a decline of 22.4 FPS — and then further to 17.4 at 4K. This represents a 68% reduction in frame rate from 1080p to 4K at High settings, which strongly indicates that the GPU is the limiting component. The GTX 1650's 4 GB frame buffer and 128.1 GB/s memory bandwidth are likely being saturated at 4K, especially with the higher texture and shading demands of High and Ultra presets.

The pattern is similar but less severe at Low settings. At 1080p Low, the system achieves 110 FPS, which drops to 69.3 at 1440p and 35.5 at 4K. The relative drop from 1080p to 1440p is 37%, while the drop from 1440p to 4K is 49%. This nonlinear scaling suggests that at Low settings, the game becomes increasingly demanding on the GPU's raw compute and memory subsystem as pixel count grows. The fact that 1080p Low produces over 100 FPS while 4K Low barely reaches 35 FPS underscores that this is not a CPU-limited scenario — a 6-core processor with a 4.40 GHz boost clock would not typically bottleneck at such modest frame rates.

When comparing Medium and Ultra presets, the resolution scaling tells a similar story. At Medium, 1080p yields 76 FPS, 1440p yields 46.4 FPS, and 4K yields 23.3 FPS. At Ultra, the numbers are 50.6, 32.4, and 15.2 FPS respectively. The Ultra preset at 4K produces the lowest measured result in the entire dataset, which is expected given the combination of a 4 GB memory buffer and the highest texture/effect loads. The data implies that players targeting 4K with this hardware will need to sacrifice nearly all visual fidelity to approach playability, and even then, 35.5 FPS at Low is marginal.

GPU Role

The GTX 1650's specifications are central to understanding these results. With 896 shading units, 56 TMUs, and 32 ROPs, the card operates at a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory runs at 2001 MHz (8 Gbps effective) across a 128-bit bus, yielding 128.1 GB/s of bandwidth. The 4 GB GDDR5 capacity is the most likely bottleneck at 4K, where High and Ultra presets exceed what this buffer can efficiently manage, leading to the sharp FPS degradation observed.

The GPU's benchmark scores place it in the 43rd percentile of all GPUs, with an average benchmark score of 8713. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (8746, -0.4% delta), AMD Radeon 550X (8749, -0.4% delta), and NVIDIA Quadro P2200 (8671, +0.5% delta). This indicates the GTX 1650 sits in a tightly clustered performance band, with less than 1% separating it from these alternatives. In Pc Building Simulator specifically, the measured data shows the GPU struggling at 4K regardless of settings — even at Low, the card only manages 35.5 FPS, which is below the 60 FPS threshold most would consider smooth.

The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s provide theoretical context for the observed scaling. At 4K (3840x2160), the fill-rate demands are roughly four times that of 1080p, and the GTX 1650's modest ROP count and memory bandwidth cannot keep pace. The FP32 performance of 2.984 TFLOPS, while adequate for older titles, is clearly insufficient for 4K Ultra workloads. The data suggests that the GPU's design, with a 75 W TDP and no external power connectors, was intended for 1080p gaming — and the measured results confirm this ceiling.

CPU Role

The Intel Core i5-11400F is a 6-core, 12-thread processor based on Rocket Lake architecture, manufactured on Intel's 14 nm process. It has a base clock of 2.60 GHz and a boost clock of 4.40 GHz, with 12 MB of shared L3 cache and 512 KB L2 per core. The CPU's memory support is DDR4 with dual-channel configuration, offering 51.2 GB/s of bandwidth. Its benchmark results are solid for a mid-range desktop part: Cinebench R23 multi-core scores 14372, single-core 2029, and Geekbench multi-core 7579.

The CPU's percentile ranking is 75 among all CPUs, with an average benchmark score of 17181. Its nearest rivals include the AMD Ryzen 7 5700U (17189, 0% delta) and Intel Core i7-1260P (17212, -0.2% delta), indicating the i5-11400F is essentially performance-equivalent to these mobile-oriented parts in synthetic workloads. For a desktop processor, this is notable — the i5-11400F holds its own against chips from different segments.

In Pc Building Simulator, the CPU's role appears minimal based on the FPS scaling. The fact that 1080p Low produces 110 FPS while 4K Low produces 35.5 FPS — a 3.1x difference — points to GPU limitation, not CPU. A CPU-bound scenario would show similar frame rates across resolutions, which is clearly not the case here. The CPU's 12 threads and high boost clock are more than sufficient for a simulation game that likely relies on physics and logic calculations, but the data indicates these computations are not the bottleneck at any tested resolution or setting.

The single-thread performance, evidenced by a Passmark single-thread score of 2981 and 3DMark single-thread score of 868, suggests the i5-11400F handles the game's primary simulation thread without issue. Even at 1080p Ultra, where the GPU is most stressed relative to the system, the CPU appears to keep up, as evidenced by the 50.6 FPS result — a figure that would be much lower if the processor were struggling. The conclusion from the data is that this CPU is overqualified for pairing with a GTX 1650 in this title, leaving future upgrade headroom.

Settings Recommendations

The measured FPS breakdown provides clear guidance for optimal settings at each resolution. At 1920x1080, the Medium preset offers 76 FPS, which exceeds the 60 FPS threshold for smooth gameplay, while High produces 54.8 FPS and Ultra 50.6 FPS. The Low preset at 110 FPS is the highest measured result in the entire dataset, but it sacrifices visual quality unnecessarily given that Medium remains fluid. For 1080p, Medium is the sweet spot — it delivers a 39% improvement over High in frame rate while presumably retaining much of the visual fidelity that makes a simulation game immersive.

At 2560x1440, the situation changes. Low settings yield 69.3 FPS, which is playable, but Medium drops to 46.4 FPS and High/Ultra both produce 32.4 FPS. The data shows that 1440p users must choose between smoothness (Low) and visual quality (Medium or above), with no setting achieving both simultaneously. The recommendation here is Low for competitive or fast-paced play, or Medium for those willing to tolerate sub-50 FPS in a slower-paced simulation genre where exact frame timing is less critical.

At 3840x2160, all presets fall below 36 FPS, with Low at 35.5 FPS being the only remotely playable option. Medium at 23.3 FPS and High at 17.4 FPS are borderline slideshows, while Ultra at 15.2 FPS is essentially unplayable. For 4K, the data suggests that this hardware combination is not viable for a satisfactory experience — even Low settings struggle to maintain 30 FPS, and the visual compromise is severe. Players with 4K displays should consider lowering the resolution to 1440p or upgrading the GPU.

How This Combo Ranks

This specific combination of Intel Core i5-11400F and NVIDIA GeForce GTX 1650 ranks 1720 out of 1769 tested combos in Pc Building Simulator, placing it in the bottom 3% of all configurations. This low ranking is driven primarily by the GPU's weak performance at higher resolutions, as the CPU is quite capable relative to its peers. The 4 GB memory limitation and modest compute power of the GTX 1650 are the primary factors holding this combo back in a title that appears to scale heavily with graphics settings.

The ranking context is important: with 1769 total combos, this setup sits near the bottom, which means most other tested hardware pairs outperform it in this game. However, the data also shows that the system is perfectly functional at 1080p Medium, suggesting the low rank reflects 1440p and 4K performance rather than a fundamental inability to run the game. The GPU's 43rd percentile ranking among all GPUs, combined with the CPU's 75th percentile, creates a lopsided pairing where the processor is significantly stronger than the graphics card — an imbalance that the benchmark results confirm.

FAQ

Q: Can this combo run Pc Building Simulator at 1080p with playable frame rates?

A: Yes. At 1920x1080, the Medium preset achieves 76 FPS, and High reaches 54.8 FPS. Even Ultra produces 50.6 FPS, which is above 30 FPS and playable for a simulation title.

Q: What is the best resolution for this hardware?

A: The data clearly indicates 1920x1080 is the optimal resolution. At Medium settings, the system delivers 76 FPS, which is 64% higher than the 46.4 FPS at 1440p Medium and over three times the 23.3 FPS at 4K Medium.

Q: How does the GTX 1650 compare to its nearest rivals?

A: The GTX 1650 has an average benchmark score of 8713, placing it in the 43rd percentile. Its closest competitors are the RTX 3050 A Mobile (8746, -0.4% delta) and AMD Radeon 550X (8749, -0.4% delta), all within 1% of each other.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is clearly the limiting component. Evidence includes the 68% FPS drop from 1080p to 4K at High settings and the fact that even at Low settings, 4K produces only 35.5 FPS compared to 110 FPS at 1080p.

Q: What frame rate can I expect at 4K with the Ultra preset?

A: The measured average FPS at 3840x2160 with Ultra settings is 15.2 FPS. This is the lowest result in the entire dataset and is not recommended for any gameplay scenario.

Q: How does the i5-11400F perform relative to other CPUs?

A: The processor ranks in the 75th percentile of all CPUs with an average benchmark score of 17181. Its nearest rival, the AMD Ryzen 7 5700U, scores 17189, a 0% delta, indicating near-identical synthetic performance.

Measured FPS Breakdown

The complete measured FPS data for this combination is as follows. At 1920x1080, the Low preset averages 110 FPS, Medium averages 76 FPS, High averages 54.8 FPS, and Ultra averages 50.6 FPS. At 2560x1440, Low averages 69.3 FPS, Medium averages 46.4 FPS, and both High and Ultra average 32.4 FPS. At 3840x2160, Low averages 35.5 FPS, Medium averages 23.3 FPS, High averages 17.4 FPS, and Ultra averages 15.2 FPS.

The data reveals a consistent pattern: each increase in resolution tier reduces frame rates by roughly 40-50% across most settings. The most significant single drop occurs between 1440p High (32.4 FPS) and 4K High (17.4 FPS), a 46% reduction. The smallest drop is between 1080p Ultra (50.6 FPS) and 1440p Ultra (32.4 FPS), a 36% reduction. These figures reinforce the conclusion that the GTX 1650's 4 GB memory buffer and 128.1 GB/s bandwidth are exhausted at 4K, with the card unable to maintain even half its 1080p performance at that resolution regardless of preset.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce GTX 1650 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 35.5
3840x2160 Medium 23.3
3840x2160 High 17.4
3840x2160 Ultra 15.2
2560x1440 Low 69.3
2560x1440 Medium 46.4
2560x1440 High 32.4
2560x1440 Ultra 32.4
1920x1080 Low 110.0
1920x1080 Medium 76.0
1920x1080 High 54.8
1920x1080 Ultra 50.6

Pc Building Simulator with ii5-11400F + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with GTX 1650 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii5-11400F + GTX 1650

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