Pc Building Simulator
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 51 | 66 |
| 1440p QHD | 60 | 65 | 93 | 128 |
| 1080p Full HD | 98 | 102 | 145 | 209 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 9600X + AMD Radeon RX 6600, In-Depth Analysis
Pc Building Simulator is a simulation title that tasks the CPU with managing a complex world of components, temperatures, and financials, while the GPU handles the 3D rendering of the workshop and the systems you build. The benchmark data for the AMD Ryzen 5 9600X and AMD Radeon RX 6600 combination reveals a pairing that is heavily balanced toward processor performance, creating a unique bottleneck profile that shifts depending on resolution and settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 9600X is a 6-core, 12-thread processor built on the Zen 5 architecture, with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. In the broader CPU landscape, it sits in the 85th percentile of all CPUs, with an average benchmark score of 28246. Its nearest rivals in synthetic testing include the Intel Core i5-13490F and AMD Ryzen 5 230, which score 28173 and 28164 respectively, placing the 9600X just 0.3% ahead of both. It also edges out the AMD Ryzen 7 8845HS by a 0.4% margin, while the Intel Core i5-14500T leads it by a mere 0.5%.
For Pc Building Simulator, the CPU's role is substantial. The game’s simulation logic—tracking every fan curve, thermal reading, and power draw—is a single-thread-heavy workload. The 9600X’s single-core performance is its standout feature, with a Cinebench R23 single-core score of 3603 and a Geekbench single-core score of 3363. This strength directly supports the game's ability to maintain stable frame pacing, especially when the on-screen action involves complex rigs with many active components. The 12 threads ensure that background simulation tasks don't cause stutter, but the data suggests that the high boost clock is what carries the experience.
The CPU's multi-threaded scores are also strong, with a Cinebench R23 multi-core score of 25525 and a Passmark multithread score of 30027. However, the game does not appear to scale perfectly with raw core counts. Instead, the 0.3% lead over the i5-13490F in average synthetic score translates to a more meaningful advantage in the 1% low frame times that simulation games often exhibit, even if those specific lows are not in the measured dataset. The 32 MB of shared L3 cache is another asset, keeping frequently accessed simulation data on-die for faster retrieval.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is a RDNA 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. Its boost clock is rated at 2491 MHz, with a game clock of 2044 MHz. The GPU sits in the 69th percentile of all GPUs, with an average benchmark score of 25235. Its closest rival is the AMD Radeon 890M, which scores 25246, a 0% difference. The RX 6600 also trades blows with the AMD Radeon RX 580 2048SP (0.2% slower) and the AMD Radeon RX 6700M (0.2% faster), while the NVIDIA GeForce RTX 3060 Ti is 0.5% ahead.
In this game, the GPU's primary job is to render the workshop environment and the components on the bench. The 8 GB VRAM capacity is sufficient for the textures and models used at 1080p and 1440p, but the data shows it becomes a limiting factor at 4K. The GPU’s 1792 shading units and 64 ROPs provide a baseline of rasterization performance, but the game is not graphically demanding enough to push the GPU to its limits at lower resolutions. The FP32 performance of 8.928 TFLOPS is adequate, yet the bottleneck shifts to the GPU as resolution increases, as evidenced by the frame rate drops.
The RX 6600's 132 W TDP and suggested 300 W PSU indicate an efficient card, but the benchmark results show that its architecture is more suited to 1080p high-refresh gaming than 4K. The GPU's Passmark G3D score of 15096 and DirectX 12 score of 51 illustrate that while it can handle modern APIs, it is not a high-end part. The data strongly suggests that the RX 6600 is the constraining component in this combo for most scenarios, particularly when resolution scales up.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data clearly illustrates the shifting bottleneck between the CPU and GPU. At 1080p with Low settings, the combo achieves an average of 208.6 FPS. This high frame rate indicates that the CPU is capable of feeding the GPU with enough data, and the GPU is not yet saturated. Moving to 1440p Low, the average drops to 128.4 FPS, a 38% reduction. At 4K Low, the average falls to 65.7 FPS, a further 49% drop from 1440p. This steep decline at higher resolutions is the signature of a GPU bottleneck; the CPU has ample headroom, but the RX 6600 cannot render the increased pixel count fast enough.
The scaling pattern holds across other settings. At High settings, the frame rates go from 102.1 FPS at 1080p to 65.4 FPS at 1440p, and then to 36.9 FPS at 4K. The drop from 1080p to 1440p is 36%, while the drop from 1440p to 4K is 44%. This consistent, aggressive decline with resolution indicates that the GPU is the primary limiting factor at 1440p and beyond. At 1080p, the CPU is likely the upper bound, as the GPU can keep up with the simulation's draw calls.
The data points to a system where the Ryzen 5 9600X is overqualified for the GPU at lower resolutions. The CPU's strong single-thread performance ensures that frame times remain consistent, but the RX 6600's rendering capabilities cap the maximum output. At 4K, the GPU is clearly the bottleneck, with even Low settings barely breaking 65 FPS. This is a classic case of a CPU that can push well over 200 FPS in a light simulation, paired with a GPU that struggles to maintain 60 FPS at 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
For 1080p gaming, the Medium preset at 144.7 FPS offers the best balance of visual fidelity and performance. The gap between Medium and High is 42.6 FPS, which is significant for competitive play, while the jump from Medium to Ultra costs 47.1 FPS and yields diminishing visual returns in a game focused on UI and component models. Low at 208.6 FPS is excessive for a simulation title, as the frame rate exceeds the refresh rate of most monitors without adding meaningful smoothness.
At 1440p, the Medium preset at 92.9 FPS is the sweet spot. It provides a smooth experience well above 60 FPS, while High at 65.4 FPS is playable but approaches the edge of comfort for a game with lots of on-screen text and menus. Ultra at 59.6 FPS is borderline, and the data suggests that the GPU is struggling to maintain a consistent 60 FPS at this setting. Low at 128.4 FPS is viable for users prioritizing frame rate, but the visual downgrade in a game about building PCs may detract from the experience.
At 4K, the situation is dire for high settings. Ultra at 34.8 FPS is a slideshow, and High at 36.9 FPS is not much better. Medium at 50.9 FPS is playable but not ideal. The only viable 4K option is Low at 65.7 FPS, which suggests that the RX 6600 is not suited for 4K gaming in this title. The recommendation is to stick to 1080p or 1440p with Medium or High settings, as the GPU's 8 GB VRAM and bandwidth limitations become pronounced at 4K.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 5 9600X and AMD Radeon RX 6600 ranks 1425 out of 1769 tested combos in Pc Building Simulator. This places it in the bottom 20% of all pairings tested for this game. The low rank is surprising given the individual component scores, but it reflects the game's specific workload. The CPU is in the 85th percentile, and the GPU is in the 69th percentile, yet the combination performs poorly relative to other pairings.
The rank suggests that many other combos, likely with more balanced CPU/GPU pairings or higher-end GPUs, achieve better average FPS across the tested resolutions and settings. The data indicates that the RX 6600 is a significant drag on the overall score, as it cannot keep up with the CPU's potential at higher resolutions. The 1425 rank out of 1769 is a clear signal that this is not an optimal pairing for this game, even though both components are individually capable.
The delta between the CPU and GPU percentiles (85th vs 69th) highlights the imbalance. The 9600X is a high-end processor, while the RX 6600 is a mid-range GPU. This mismatch is penalized in the ranking, as other combos with a weaker CPU but a stronger GPU likely achieve higher average FPS. The data shows that for Pc Building Simulator, a more balanced approach or a stronger GPU would yield a better rank.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 3840x2160 (4K UHD), the measured average FPS across the four settings is as follows: Low yields 65.7 FPS, Medium yields 50.9 FPS, High yields 36.9 FPS, and Ultra yields 34.8 FPS. The progression shows a steep drop from Low to Medium (14.8 FPS), a further drop to High (14.0 FPS), and a marginal decline to Ultra (2.1 FPS). The GPU is clearly saturated at this resolution, with the gap between High and Ultra being negligible.
At 2560x1440 (QHD), the average FPS improves significantly: Low hits 128.4 FPS, Medium reaches 92.9 FPS, High achieves 65.4 FPS, and Ultra drops to 59.6 FPS. The delta between Low and Medium is 35.5 FPS, between Medium and High is 27.5 FPS, and between High and Ultra is 5.8 FPS. This resolution shows a more pronounced GPU bottleneck, with the frame rate scaling almost linearly with the workload.
At 1920x1080 (Full HD), the averages are the highest: Low produces 208.6 FPS, Medium produces 144.7 FPS, High produces 102.1 FPS, and Ultra produces 97.6 FPS. The difference between Low and Medium is 63.9 FPS, between Medium and High is 42.6 FPS, and between High and Ultra is just 4.5 FPS. The CPU is the limiting factor at 1080p Low, as the GPU has headroom, but the settings-based drops still reflect the GPU's capabilities. The data shows that the combo excels at 1080p, is adequate at 1440p, and struggles at 4K.
Hardware Specifications
AMD Ryzen 5 9600X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + AMD Radeon RX 6600 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.7 |
| 3840x2160 | Medium | 50.9 |
| 3840x2160 | High | 36.9 |
| 3840x2160 | Ultra | 34.8 |
| 2560x1440 | Low | 128.4 |
| 2560x1440 | Medium | 92.9 |
| 2560x1440 | High | 65.4 |
| 2560x1440 | Ultra | 59.6 |
| 1920x1080 | Low | 208.6 |
| 1920x1080 | Medium | 144.7 |
| 1920x1080 | High | 102.1 |
| 1920x1080 | Ultra | 97.6 |
Pc Building Simulator with Ryzen 5 9600X + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RX 6600 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.