Pc Building Simulator
This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 36 | 55 | 73 |
| 1440p QHD | 68 | 70 | 101 | 142 |
| 1080p Full HD | 106 | 109 | 160 | 228 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Pc Building Simulator with the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 3060 Ti reveals a clear and predictable scaling pattern as resolution increases. At 1080p with Low settings, the combination produces 227.5 FPS, which drops to 142.3 FPS at 1440p and further to 72.6 FPS at 4K. This represents a 37% reduction from 1080p to 1440p and a 49% reduction from 1440p to 4K at Low settings. The scaling is substantial, indicating that the GPU is becoming the primary limiting factor as pixel count rises.
Moving to High settings, the pattern continues but with different magnitudes. The 1080p result of 109.4 FPS falls to 70.1 FPS at 1440p, a 36% drop, and then to 36.1 FPS at 4K, another 48% reduction. The consistency of these percentage drops across settings suggests that resolution scaling is largely independent of the quality preset chosen. The game's demands scale almost linearly with pixel count, which is characteristic of a simulation title that does not heavily rely on complex geometric workloads that scale differently with resolution.
The most telling observation comes from comparing the Ultra preset results. At 1080p, Ultra delivers 106.4 FPS, which is only 2.8% lower than High's 109.4 FPS. At 1440p, the gap widens slightly to 3.7%, with Ultra producing 67.5 FPS versus High's 70.1 FPS. However, at 4K, the difference grows to 8.3%, with Ultra at 33.1 FPS and High at 36.1 FPS. This widening gap at higher resolutions indicates that the additional visual effects in Ultra place a proportionally larger burden on the GPU when pixel throughput is already constrained.
The data shows that 4K is the most demanding scenario for this hardware combination, with even Low settings barely maintaining 72.6 FPS. The gap between Medium and High at 4K is telling: Medium produces 54.6 FPS while High manages only 36.1 FPS, a 34% penalty. This suggests that the High preset introduces certain effects that are particularly expensive at 4K resolution. The RTX 3060 Ti, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, appears to handle 1440p comfortably across all settings, but 4K pushes the GPU into a range where framerates become marginal for smooth gameplay.
Settings Recommendations
The measured data provides clear guidance on which preset offers the best balance of visual quality and performance. At 1080p, all four presets deliver playable framerates, with Low at 227.5 FPS, Medium at 160.2 FPS, High at 109.4 FPS, and Ultra at 106.4 FPS. The difference between High and Ultra at 1080p is minimal, only 2.7%, making Ultra the sensible choice for users with 1080p displays who want maximum visual fidelity without sacrificing smoothness.
At 1440p, the recommendation shifts toward High. The High preset produces 70.1 FPS, which is comfortably above the 60 FPS threshold, while Ultra drops to 67.5 FPS. Medium offers a substantial jump to 100.5 FPS, but the visual quality difference between Medium and High in a simulation title like Pc Building Simulator likely justifies the 30 FPS trade-off. Low at 142.3 FPS is unnecessary unless the user prioritizes maximum frame rates over visuals, which is rarely the goal in a simulation game.
For 4K displays, the data suggests that High is the highest preset that maintains playable performance, with 36.1 FPS. Medium achieves 54.6 FPS, which is a more comfortable margin above 30 FPS but still below the 60 FPS target. Low at 72.6 FPS is the only preset that approaches smooth gameplay at 4K, but it sacrifices significant visual detail. Given that Pc Building Simulator is a simulation where visual clarity of components and interfaces matters, Medium at 54.6 FPS appears to be the best compromise for 4K, as it retains more detail than Low while staying within a playable range.
Across all resolutions, Ultra never provides more than a 3% improvement over High while costing anywhere from 2.7% to 8.3% in framerate. The data strongly suggests that High is the optimal preset for this hardware combination, with Ultra being justifiable only at 1080p where the performance penalty is negligible.
CPU Role
The AMD Ryzen 5 5500 brings six cores and twelve threads to this simulation title, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. The processor's benchmark results indicate solid multi-threaded capability, with a Cinebench R23 multi-core score of 16429 and a single-core score of 2319. The 3DMark 16-thread score of 5386 and max-thread score of 5411 suggest that the CPU's performance scales well when additional threads are utilized, which is relevant for a simulation game that may manage multiple systems in parallel.
The CPU's performance relative to its nearest rivals is essentially neutral. The Intel Core i5-12500 scores 20897 on average, just 0.1% above the Ryzen 5 5500's 20875. Similarly, the AMD Ryzen 5 PRO 4655GE matches within 0.1%, while the AMD EPYC 7J13 trails by 0.1% and the Intel Core i5-12600T leads by 0.2%. The Ryzen 5 5500 sits at the 79th percentile among all CPUs, placing it in the upper tier of processors without being exceptional. This positioning suggests that the CPU is unlikely to be the bottleneck in most gaming scenarios, including this simulation title.
The measured FPS data supports this interpretation. At 1080p Low, the combination achieves 227.5 FPS, which is high enough that the CPU's single-thread performance, evidenced by the 3DMark single-thread score of 836 and PassMark single-thread score of 3058, is sufficient to avoid limiting the GPU. The fact that framerates scale consistently with resolution across all settings indicates that the GPU becomes the limiting factor at higher resolutions, while the CPU maintains adequate throughput even at 1080p where CPU load is typically highest relative to GPU load.
The 65 W TDP and Zen 3 architecture (Cezanne codename) suggest that the Ryzen 5 5500 is an efficient processor that generates modest heat, allowing it to sustain boost clocks during extended gaming sessions. The 16 MB L3 cache is adequate for a simulation title that may not exhibit the same cache sensitivity as competitive shooters or strategy games with large map data. The DDR4 memory support with dual-channel configuration and 51.2 GB/s bandwidth provides sufficient memory throughput for the game's data requirements.
FAQ
Q: What is the best resolution for this hardware combination in Pc Building Simulator?
A: Based on the measured data, 1440p with High settings delivers 70.1 FPS, which balances visual quality and smoothness. At 1080p, all presets exceed 106 FPS, while 4K performance is limited to 72.6 FPS at Low settings and drops below 40 FPS at High and Ultra.
Q: How does the RTX 3060 Ti compare to its nearest GPU rivals?
A: The RTX 3060 Ti has an average benchmark score of 25120, placing it at the 69th percentile among all GPUs. It trails the AMD Radeon RX 6700M by 0.2%, the AMD Radeon RX 6600 by 0.5%, the AMD Radeon 890M by 0.5%, and the AMD Radeon RX 580 2048SP by 0.7%.
Q: Is the Ryzen 5 5500 a capable processor for this simulation game?
A: Yes, the Ryzen 5 5500 delivers a Cinebench R23 multi-core score of 16429 and sits at the 79th percentile among all CPUs. Its performance is within 0.2% of its nearest rivals, including the Intel Core i5-12500 and Intel Core i5-12600T, indicating it provides adequate processing power for the game's simulation workloads.
Q: What framerate can I expect at 4K with Ultra settings?
A: The measured average FPS at 3840x2160 with Ultra settings is 33.1 FPS. This is below the 60 FPS target and only marginally above 30 FPS, making it playable but not smooth. Medium settings at 4K produce 54.6 FPS, which is a better option for 4K displays.
Q: How much performance is lost when moving from High to Ultra settings?
A: At 1080p, the loss is 2.7% (109.4 to 106.4 FPS). At 1440p, the loss is 3.7% (70.1 to 67.5 FPS). At 4K, the loss increases to 8.3% (36.1 to 33.1 FPS). The penalty grows with resolution, making Ultra less attractive at higher pixel counts.
Q: Does the GPU have enough VRAM for this game at high resolutions?
A: The RTX 3060 Ti features 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. The measured performance at 4K High (36.1 FPS) and 4K Ultra (33.1 FPS) suggests that memory capacity is sufficient, as the framerate drops are consistent with rendering load rather than memory exhaustion.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is the primary driver of framerate performance in this title, as evidenced by the resolution scaling data. The GPU features 4864 shading units, 152 texture mapping units, and 80 raster operation units, with a base clock of 1410 MHz and a boost clock of 1665 MHz. The 8 GB of GDDR6 memory operates at 1750 MHz with an effective speed of 14 Gbps, providing 448.0 GB/s of bandwidth across a 256-bit bus. These specifications place the GPU at the 69th percentile among all GPUs, with an average benchmark score of 25120.
The GPU's nearest rivals include the AMD Radeon RX 6700M at 25180 (0.2% ahead), the AMD Radeon RX 6600 at 25235 (0.5% ahead), the AMD Radeon 890M at 25246 (0.5% ahead), and the AMD Radeon RX 580 2048SP at 25287 (0.7% ahead). These differences are negligible, indicating that the RTX 3060 Ti performs on par with this group of competitors. The GPU's PassMark G3D score of 20349 and DirectX 12 score of 78 provide additional context for its gaming capabilities.
The measured FPS data demonstrates the GPU's strength at 1080p and 1440p, where it delivers framerates above 100 FPS at High settings and above 60 FPS at Ultra settings. The RTX 3060 Ti's FP32 compute throughput of 16.20 TFLOPS and pixel rate of 133.2 GPixel/s are sufficient for the visual effects used in this simulation title. The GPU's 38 ray tracing cores and 152 tensor cores, while not directly measured in this game's FPS data, indicate that the architecture supports advanced rendering features that may be present in the Ultra preset.
At 4K, the GPU's limitations become apparent. The transition from 1440p to 4K at High settings reduces framerates from 70.1 to 36.1 FPS, a 48% drop. This steep decline points to the GPU's 8 GB memory capacity and 448.0 GB/s bandwidth being adequate but not generous for 4K rendering. The texture rate of 253.1 GTexel/s and fill rate of 133.2 GPixel/s are challenged by the four-fold increase in pixel count from 1080p to 4K. The data indicates that the RTX 3060 Ti is best suited for 1080p and 1440p gaming, with 4K requiring reduced settings to maintain playable framerates.
Measured FPS Breakdown
The complete measured FPS data for Pc Building Simulator with the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 3060 Ti is as follows:
At 1920x1080, the Low preset produces 227.5 FPS, Medium produces 160.2 FPS, High produces 109.4 FPS, and Ultra produces 106.4 FPS. The progression from Low to Medium represents a 30% reduction in framerate, while the step from Medium to High costs another 32%. The difference between High and Ultra is minimal at 2.7%, suggesting that the Ultra preset adds effects that are not particularly demanding at this resolution.
At 2560x1440, Low delivers 142.3 FPS, Medium delivers 100.5 FPS, High delivers 70.1 FPS, and Ultra delivers 67.5 FPS. The scaling from 1080p to 1440p at each preset shows consistent reductions: Low drops by 37%, Medium by 37%, High by 36%, and Ultra by 37%. This uniformity indicates that the game's rendering workload scales predictably with resolution regardless of quality settings.
At 3840x2160, Low achieves 72.6 FPS, Medium achieves 54.6 FPS, High achieves 36.1 FPS, and Ultra achieves 33.1 FPS. The transition from 1440p to 4K introduces larger percentage drops: Low falls by 49%, Medium by 46%, High by 48%, and Ultra by 51%. The Ultra preset experiences the steepest decline, suggesting that the combination of 4K resolution and maximum quality settings pushes the GPU beyond its comfort zone.
The data shows that the gap between Medium and High grows with resolution. At 1080p, Medium outperforms High by 46.5% (160.2 vs 109.4 FPS). At 1440p, the gap is 43.4% (100.5 vs 70.1 FPS). At 4K, the gap is 51.2% (54.6 vs 36.1 FPS). This pattern suggests that the High preset introduces effects that become disproportionately expensive at higher resolutions. Conversely, the gap between High and Ultra remains relatively stable in absolute terms, ranging from 2.7 to 3.0 FPS across resolutions, but grows in percentage terms from 2.7% at 1080p to 8.3% at 4K. This combination ranks 1286th out of 1769 tested combinations, placing it in the 27th percentile overall, which reflects the hardware's mid-range positioning.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3060 Ti in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.6 |
| 3840x2160 | Medium | 54.6 |
| 3840x2160 | High | 36.1 |
| 3840x2160 | Ultra | 33.1 |
| 2560x1440 | Low | 142.3 |
| 2560x1440 | Medium | 100.5 |
| 2560x1440 | High | 70.1 |
| 2560x1440 | Ultra | 67.5 |
| 1920x1080 | Low | 227.5 |
| 1920x1080 | Medium | 160.2 |
| 1920x1080 | High | 109.4 |
| 1920x1080 | Ultra | 106.4 |
Pc Building Simulator with Ryzen 5 5500 + Other GPUs
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Pc Building Simulator with RTX 3060 Ti + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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