Pc Building Simulator
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 33 | 48 | 67 |
| 1440p QHD | 60 | 64 | 89 | 127 |
| 1080p Full HD | 100 | 104 | 146 | 204 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 2060, In-Depth Analysis
Pc Building Simulator is not a typical first-person shooter, but its rendering engine still places measurable demands on the hardware. The benchmark data for the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 combination reveals a clear performance hierarchy across resolutions. At 1920x1080 with Low settings, the system produces an average of 204.2 FPS, which drops to 145.7 FPS at Medium and 104 FPS at High. The Ultra preset yields 99.8 FPS, showing that the gap between High and Ultra is relatively small at just over 4 FPS. Moving to 2560x1440, the same settings pattern holds but with lower absolute numbers: Low delivers 127.1 FPS, Medium 88.9 FPS, High 64.4 FPS, and Ultra 59.6 FPS. At 3840x2160, the curve steepens dramatically. Low settings still manage 67.3 FPS, but Medium falls to 48 FPS, High to 32.8 FPS, and Ultra to 33.2 FPS. The scaling from 1080p to 4K at High settings shows a 68.5% reduction in frame rate, from 104 FPS to 32.8 FPS. This pattern indicates that the RTX 2060 becomes the limiting factor as pixel count rises, particularly at higher quality presets where the gap between High and Ultra narrows at 4K, suggesting a GPU-bound scenario where the extra settings overhead does not translate into proportional visual gains.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data paints a clear picture of where the bottleneck lies in this combo. At 1080p, the system is heavily CPU-bound, as evidenced by the 204.2 FPS at Low settings—a figure that far exceeds what the RTX 2060 would typically deliver in a GPU-limited scenario. This suggests the Ryzen 5 5500’s six cores and twelve threads are sufficient to feed the GPU at lower resolutions. However, the drop from Low to Ultra at 1080p is substantial, from 204.2 FPS down to 99.8 FPS, indicating that even at 1080p, the GPU starts to feel the pressure as settings increase. The 1440p results show a more balanced distribution: Low produces 127.1 FPS, which is 37.7% lower than the 1080p Low figure. This proportional decrease continues through the settings, with Ultra at 1440p reaching 59.6 FPS, a 40.3% drop from the 1080p Ultra result. At 4K, the situation becomes unambiguous. The High preset’s 32.8 FPS and Ultra’s 33.2 FPS are nearly identical, differing by less than 1.2%. This convergence indicates that the GPU’s memory bandwidth and processing power are exhausted, and further settings increases yield no measurable benefit. The 6 GB GDDR6 memory with a 192-bit bus and 336.0 GB/s bandwidth becomes the primary constraint at this resolution, as the frame rate collapses regardless of whether the preset is High or Ultra. The data suggests that for smooth 4K gameplay, users would need to drop to Low settings to achieve 67.3 FPS, but even that represents a significant compromise in visual quality.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 2060’s specifications directly explain the measured performance patterns. With a base clock of 1365 MHz and a boost clock of 1680 MHz, the GPU operates at moderate frequencies, but its 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth. In Pc Building Simulator, which features complex 3D scenes with numerous components and lighting effects, this bandwidth appears sufficient at 1080p and 1440p but becomes inadequate at 4K. The 4K Ultra result of 33.2 FPS versus the 4K High result of 32.8 FPS shows that the GPU is not limited by shader compute power but rather by memory throughput, as the additional settings overhead does not change the outcome. The GPU’s 1920 shading units and 48 ROPs are capable of handling the geometry, but the texture and buffer data transfer becomes the bottleneck. The fact that 4K Medium (48 FPS) is 44.6% faster than 4K High (32.8 FPS) indicates that reducing texture quality and shadow resolution alleviates the memory pressure. The RTX 2060’s 30 RT cores and 240 tensor cores do not appear to be heavily utilized in this simulation title, as the performance scaling tracks more closely with traditional rasterization workloads. The GPU’s 12 nm process node and 160 W TDP suggest it is a mid-range part from the Turing generation, and the benchmark data reflects that positioning: it sits at the 58th percentile among all GPUs, with an average benchmark score of 16074. This places it slightly ahead of the AMD Radeon RX 7600S by 0.5% and behind the AMD Radeon Pro 5600M and Pro 5700 by 1.7%, showing that it holds its own in synthetic tests but struggles with 4K gaming workloads.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the database of tested combinations, this pairing of the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 ranks 1467 out of 1769 combos for Pc Building Simulator. This places it in the lower 17.1% of all tested systems, indicating that it is not a top performer for this title. The CPU itself performs well in isolation, ranking at the 79th percentile among all CPUs with an average benchmark score of 20875, just 0.1% behind the Intel Core i5-12500 and AMD Ryzen 5 PRO 4655GE. The GPU, however, lags behind, sitting at the 58th percentile among all GPUs with an average score of 16074. The combination of a strong CPU and a mid-range GPU creates a system that is balanced at 1080p but underpowered at higher resolutions. The ranking suggests that many other CPU-GPU pairings offer better performance in this game, likely due to more powerful graphics cards. The Ryzen 5 5500’s nearest CPU rivals all have similar average scores—the Intel Core i5-12600T is 0.2% higher, and the AMD EPYC 7J13 is 0.1% lower—so the CPU is not the limiting factor in the combo’s low rank. Instead, the RTX 2060’s position relative to its rivals, such as the AMD Radeon Pro W5500 which is 1.8% behind, and the RX 7600S which is 0.5% behind, shows that the GPU is competitive with its direct peers but cannot compete with higher-tier cards that would push the combo ranking up. For users prioritizing high frame rates at 1080p, this combo is serviceable, but for those seeking 1440p or 4K performance, the ranking indicates that a more powerful GPU would be necessary to achieve a better position in the database.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of the system’s capabilities. At 1920x1080, the Low preset delivers 204.2 FPS, which is the highest frame rate recorded across all tests. Medium settings reduce this to 145.7 FPS, a 28.7% decrease. High settings further lower the frame rate to 104 FPS, and Ultra brings it down to 99.8 FPS. The difference between High and Ultra at 1080p is only 4.2 FPS, suggesting that the Ultra preset’s additional effects have diminishing returns. Moving to 2560x1440, the Low preset achieves 127.1 FPS, which is still highly playable. Medium produces 88.9 FPS, High drops to 64.4 FPS, and Ultra falls to 59.6 FPS. The scaling from 1080p to 1440p at each settings level is consistent: Low drops by 37.7%, Medium by 39.0%, High by 38.1%, and Ultra by 40.3%. This uniformity indicates that the GPU is the primary constraint at both resolutions, with the CPU providing sufficient headroom. At 3840x2160, the numbers become more erratic. Low settings yield 67.3 FPS, which is a 47.0% drop from 1440p Low. Medium produces 48 FPS, a 46.0% drop from 1440p Medium. High falls to 32.8 FPS, a 49.1% drop from 1440p High, and Ultra reaches 33.2 FPS, a 44.3% drop from 1440p Ultra. The anomaly is that High and Ultra at 4K produce nearly identical results, with Ultra being only 1.2% higher. This suggests that the GPU hits a hard memory bandwidth wall at 4K, and the additional settings complexity in Ultra does not increase the memory footprint enough to change the outcome. The data shows that the system can handle 1080p gaming with ease, exceeding 100 FPS at High settings, and can manage 1440p at Medium settings for a smooth 88.9 FPS experience. However, 4K gaming is only viable at Low settings, where 67.3 FPS is achievable, but any higher preset drops below 50 FPS.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the target resolution and frame rate preference. For 1080p gaming, the High preset at 104 FPS offers the best balance of visual quality and performance, as the jump to Ultra only provides a 4.2 FPS improvement but likely adds significant visual detail. The Medium preset at 145.7 FPS is also a strong choice for competitive play, but the High preset’s 104 FPS is already well above the 60 FPS threshold for smooth gameplay. For 1440p, the Medium preset at 88.9 FPS is the recommended starting point, providing a fluid experience without the substantial drop to High’s 64.4 FPS. The High preset at 64.4 FPS is still playable but sits close to the 60 FPS threshold, and any scene with heavy complexity could cause dips below it. The Ultra preset at 59.6 FPS is marginally below 60 FPS, which may result in noticeable stuttering on some displays. At 4K, the data clearly shows that High and Ultra are not viable options, with both hovering around 33 FPS. The Medium preset at 48 FPS is borderline, but the Low preset at 67.3 FPS is the only setting that provides a consistently smooth experience. Given that the game is a simulation with a slower pace, the 48 FPS Medium preset might be acceptable for some users, but the 67.3 FPS Low preset provides a 40.2% higher frame rate and is the safer choice for maintaining fluidity. For users with 1080p or 1440p monitors, the High preset at 1080p (104 FPS) and Medium preset at 1440p (88.9 FPS) offer the best combination of visual fidelity and performance. The Ultra presets at any resolution do not provide enough of a frame rate benefit to justify the additional settings overhead, as the differences between High and Ultra are minimal—less than 5 FPS at every resolution. The data suggests that the RTX 2060’s 6 GB VRAM is sufficient for High settings at 1080p and Medium at 1440p, but the 4K results indicate that the card is not designed for that resolution. Overall, the system is best suited for 1080p gaming at High settings, where it delivers a robust 104 FPS, or 1440p at Medium settings for a smooth 88.9 FPS.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 2060 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.3 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | Ultra | 33.2 |
| 3840x2160 | High | 32.8 |
| 2560x1440 | Low | 127.1 |
| 2560x1440 | Medium | 88.9 |
| 2560x1440 | High | 64.4 |
| 2560x1440 | Ultra | 59.6 |
| 1920x1080 | Low | 204.2 |
| 1920x1080 | Medium | 145.7 |
| 1920x1080 | High | 104.0 |
| 1920x1080 | Ultra | 99.8 |
Pc Building Simulator with Ryzen 5 5500 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 2060 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.