Pc Building Simulator
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 21 | 24 | 33 |
| 1440p QHD | 33 | 33 | 47 | 71 |
| 1080p Full HD | 49 | 56 | 78 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 5500 + NVIDIA GeForce GTX 1650, In-Depth Analysis
Pc Building Simulator, a simulation title that tasks players with assembling and troubleshooting virtual PCs, presents a surprisingly demanding workload for the hardware it simulates. The measured data for the AMD Ryzen 5 5500 and NVIDIA GeForce GTX 1650 combination reveals a system that is clearly capable of playable performance at standard resolutions, but one that struggles severely when pushed to 4K. The benchmark results indicate a pairing where the GPU becomes the primary bottleneck at higher resolutions, while the CPU's solid multi-threading capabilities provide a stable foundation for the game's logic and simulation aspects.
Settings Recommendations
The measured FPS data makes a compelling case for the Low settings preset across all tested resolutions. At 1080p, the Low preset achieves an average of 109.7 FPS, which is the only configuration in the entire dataset that breaks the 100 FPS barrier. This provides a significant performance headroom, ensuring smooth gameplay even in complex in-game scenarios. The Medium preset at 1080p still offers a very respectable 77.9 FPS, which would be acceptable for most users, but the jump to High reduces the average to 55.8 FPS, and Ultra dips further to 49 FPS. While these are still technically playable, they do not offer the same level of fluidity.
For 1440p, the Low preset remains the most viable option, with an average of 70.9 FPS. This is a considerable drop from the 1080p Low figure, but it remains comfortably above the 60 FPS threshold for smooth play. The Medium preset at 1440p yields 46.5 FPS, which is a noticeable compromise, and both High and Ultra fall below 40 FPS (32.6 and 33.2 FPS respectively), which can detract from the experience. The data strongly suggests that for a consistent and responsive experience, the Low preset is the recommended starting point. At 4K, the situation is more critical; even Low only manages an average of 33.4 FPS, suggesting that this resolution is not practical for this hardware combo in this title.
How This Combo Ranks
The data places this hardware combination in a precarious position within the broader testing database. With a combo rank of 1707 out of 1769 tested combinations, this pairing sits in the bottom 4% of all systems tested for this game. This low ranking is a direct consequence of the GTX 1650's performance ceiling, as the system's overall capability is heavily constrained by the GPU in a game that, while simulating hardware, still relies on traditional rendering. The high percentile rank of the CPU (79th percentile vs. all CPUs) cannot compensate for the GPU's position in the 43rd percentile among all GPUs. This suggests that while the processor is a capable partner, the graphics card is the definitive limiting factor, dragging the overall system ranking down to a level that indicates this is a build for 1080p gaming at modest settings, not a high-performance rig.
GPU Role
The NVIDIA GeForce GTX 1650 serves as the primary bottleneck in this system. Its 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth, appears to be a significant constraint at higher resolutions. The benchmark results show a clear correlation between resolution and performance degradation, which points directly to the GPU's memory subsystem and raw processing power being overwhelmed. The card operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, and its 896 shading units deliver a FP32 performance of 2.984 TFLOPS. These specifications are simply not sufficient for the rendering load at 4K, where even the Low preset averages only 33.4 FPS. The data suggests that the GTX 1650 is adequate for 1080p gaming, but its architectural limits become readily apparent as the pixel count increases, making it the dominant factor in the system's overall low combo ranking.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the performance envelope for this combination. At 1920x1080, the system performs admirably on lower settings: Low yields 109.7 FPS, Medium 77.9 FPS, High 55.8 FPS, and Ultra 49 FPS. This shows a predictable scaling where each step up in quality costs roughly 20-30 FPS. Moving to 2560x1440, the impact of the GPU's limitations becomes more pronounced. The Low preset delivers 70.9 FPS, which is a 35% drop from 1080p. Medium falls to 46.5 FPS, High to 32.6 FPS, and Ultra to 33.2 FPS, showing that High and Ultra are nearly indistinguishable in performance at this resolution, likely due to a hard bottleneck. At 3840x2160, the system is clearly out of its depth. The Low preset manages just 33.4 FPS, Medium drops to 23.7 FPS, High to 20.8 FPS, and Ultra plummets to 14.7 FPS. These figures are all well below the threshold for smooth, playable gameplay, indicating that 4K is not a viable option for this hardware in Pc Building Simulator.
Resolution Scaling
The performance drop from 1080p to 4K is stark and reveals a definitive GPU-bound scenario. At the Low preset, there is a 69.5% decrease in average FPS from 109.7 at 1080p to 33.4 at 4K. This massive reduction is far greater than what would be expected if the CPU were the limiting factor, as the Ryzen 5 5500's 6 cores and 12 threads are more than capable of handling the game's simulation logic. The data indicates that the GTX 1650 is simply unable to keep up with the increasing pixel fill rate demanded by higher resolutions. The gap between settings also narrows as resolution increases; at 1080p, the difference between Low and Ultra is 60.7 FPS, but at 4K, it shrinks to just 18.7 FPS. This compression of performance across settings at higher resolutions is a classic sign of a GPU bottleneck, where the card is working at its maximum capacity regardless of the visual quality settings, confirming that the graphics card is the sole limiting component.
FAQ
Q: Can this system run Pc Building Simulator smoothly at 1080p?
A: Yes, the data shows it can. At 1080p with the Low preset, it averages 109.7 FPS. Even the Medium preset at 77.9 FPS provides a smooth experience, while High and Ultra are playable but with averages below 60 FPS.
Q: Is the GTX 1650 a good match for the Ryzen 5 5500 in this game?
A: The benchmark data indicates a significant imbalance. The CPU is in the 79th percentile of all CPUs, while the GPU is only in the 43rd percentile. The GPU clearly bottlenecks the system, as evidenced by the drastic frame rate drops at higher resolutions.
Q: What is the best settings preset for 1440p gaming with this hardware?
A: The Low preset is the only viable option at 1440p, producing an average of 70.9 FPS. All other presets, including Medium, fall below 50 FPS, which can compromise the gaming experience.
Q: How does this combo rank compared to other tested systems?
A: This combination ranks at 1707 out of 1769 tested combos, placing it in the bottom percentile. This low ranking is primarily attributed to the GPU's performance ceiling, which limits the overall system capability.
Q: Is 4K gaming possible with this setup?
A: No, the data does not support 4K gaming. Even at the Low preset, the average FPS is only 33.4, which is not smooth enough for a satisfying experience. All other presets at 4K fall below 24 FPS.
Q: What component is the main bottleneck in this system?
A: The data strongly indicates the GPU is the bottleneck. The FPS drops by 69.5% from 1080p to 4K on the Low preset, and the performance gap between graphics settings narrows significantly at higher resolutions, which are classic indicators of GPU limitation.
CPU Role
The AMD Ryzen 5 5500 provides a robust foundation for this system, even if its performance is often overshadowed by the GPU's limitations. This 6-core, 12-thread processor, based on the Zen 3 architecture, operates at a base clock of 3.60 GHz and can boost up to 4.20 GHz. Its benchmark scores are strong, with a Cinebench R23 multi-core score of 16429 and a single-core score of 2319, placing it in the 79th percentile of all CPUs. In the context of Pc Building Simulator, a game that simulates the assembly and operation of PCs, these multi-threaded capabilities are likely crucial for handling the game's simulation logic and any background system monitoring the game might emulate. The CPU's performance is so solid that it is essentially never the limiting factor in the measured results; the evidence points to the GPU as the sole bottleneck. While the CPU's strengths do not boost the overall combo ranking, they ensure that the system does not suffer from CPU-related stuttering or simulation slowdowns, even when the GPU is struggling to keep up with the rendering demands.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce GTX 1650 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.4 |
| 3840x2160 | Medium | 23.7 |
| 3840x2160 | High | 20.8 |
| 3840x2160 | Ultra | 14.7 |
| 2560x1440 | Low | 70.9 |
| 2560x1440 | Medium | 46.5 |
| 2560x1440 | Ultra | 33.2 |
| 2560x1440 | High | 32.6 |
| 1920x1080 | Low | 109.7 |
| 1920x1080 | Medium | 77.9 |
| 1920x1080 | High | 55.8 |
| 1920x1080 | Ultra | 49.0 |
Pc Building Simulator with Ryzen 5 5500 + Other GPUs
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Pc Building Simulator with GTX 1650 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + GTX 1650
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