Evolve

Evolve

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 17 24 30
1440p QHD 20 34 42 53
1080p Full HD 31 46 58 79

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 24
3840x2160 High 17
3840x2160 Ultra 15
2560x1440 Low 53
2560x1440 Medium 42
2560x1440 High 34
2560x1440 Ultra 20
1920x1080 Low 79
1920x1080 Medium 58
1920x1080 High 46
1920x1080 Ultra 31

Evolve with AMD Ryzen 5 5500 + NVIDIA GeForce GTX 1650, In-Depth Analysis

FAQ

Q: How does the AMD Ryzen 5 5500 compare to its closest rival in synthetic CPU benchmarks?

A: The Ryzen 5 5500 scores 20,875 on average, which puts it 0.1% behind the Intel Core i5-12500 (20,897) and 0.1% behind the AMD Ryzen 5 PRO 4655GE (20,900). It is 0.1% ahead of the AMD EPYC 7J13 (20,845) and 0.2% behind the Intel Core i5-12600T (20,917).

Q: What is the GTX 1650's standing among all GPUs based on synthetic benchmarks?

A: The GTX 1650 has an average benchmark score of 8,713, placing it in the 43rd percentile of all GPUs. Its closest rival is the AMD Radeon Pro WX 5100 at 8,761, which is 0.5% faster; the NVIDIA Quadro P2200 at 8,671 is 0.5% slower.

Q: How does this CPU+GPU combination rank for Evolve specifically?

A: This combo ranks 1,614 out of 1,695 tested combinations for Evolve, placing it in the bottom 5% of all tested systems. This indicates the pairing is significantly underpowered for this game's demands.

Q: What are the CPU's key multi-threading specifications?

A: The Ryzen 5 5500 has 6 cores and 12 threads, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. It delivers a Cinebench R23 multicore score of 16,429 and a single-core score of 2,319.

Q: What memory bandwidth does the CPU support, and what is its PCIe interface?

A: The Ryzen 5 5500 supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. Its PCIe interface is Gen 3, which affects how the GPU communicates with the system.

Q: What is the GTX 1650's memory configuration and FP32 compute throughput?

A: The GTX 1650 has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. Its FP32 performance is 2.984 TFLOPS, with 896 shading units and 32 ROPs.

How This Combo Ranks

The data for Evolve shows this pairing at rank 1,614 out of 1,695 tested combinations. That rank places it in the bottom 5% of all tested systems, signaling a profound mismatch between the game's requirements and what this hardware can deliver. For context, the CPU itself is not the bottleneck in most scenarios—the Ryzen 5 5500 sits in the 79th percentile among all CPUs, with an average benchmark score of 20,875. Its multi-threaded performance is respectable, as evidenced by a Cinebench R23 multicore score of 16,429.

The GPU tells a different story. The GTX 1650 sits in the 43rd percentile among all GPUs, with an average score of 8,713. Its nearest rivals in raw compute are the AMD Radeon Pro WX 5100 (0.5% faster) and the NVIDIA Quadro P2200 (0.5% slower). When combined, the CPU's relative strength cannot compensate for the GPU's limitations in Evolve. The measured FPS data shows that even at 1080p Low, the combo only achieves 78.7 FPS average, which is the best-case scenario. At higher settings or resolutions, the frame rate collapses, confirming that the GTX 1650 is the primary constraint.

The gap between the CPU's 79th percentile ranking and the combo's bottom-5% in-game rank highlights a severe GPU bottleneck. This is not a balanced pairing for Evolve; the data suggests the GPU is holding the system back far more than the CPU ever would.

Resolution Scaling

The measured FPS data reveals a steep drop as resolution increases, which is characteristic of a GPU-bound workload. At 1080p Low, the combo achieves 78.7 FPS. Moving to 1440p Low drops that to 53.4 FPS—a 32% reduction. At 4K Low, it falls to 30.2 FPS, another 43% cut from 1440p. This scaling pattern shows that the GTX 1650's pixel throughput is the limiting factor, not the CPU.

At High settings, the trend is consistent: 46.4 FPS at 1080p, 33.8 FPS at 1440p (a 27% drop), and 16.6 FPS at 4K (a 51% drop from 1440p). The percentage losses grow as resolution climbs because the GPU's 128.1 GB/s memory bandwidth and 32 ROPs become increasingly saturated. The CPU's performance remains constant across resolutions, so the FPS decline is almost entirely attributable to the GPU's rendering workload.

The data indicates that this combo is only viable at 1080p, and even then, only at Low or Medium settings if playable frame rates are the goal. At 1440p, the system struggles to maintain 60 FPS even on Low, and at 4K, it falls below 30 FPS on every preset. The limiting component is unambiguously the GPU, as the CPU's 6-core, 12-thread configuration with a 4.20 GHz boost clock is more than adequate for a game released in 2015.

Measured FPS Breakdown

At 1920x1080, the combo delivers an average of 78.7 FPS on Low settings, which is the only configuration that approaches smooth gameplay. Medium settings drop to 57.9 FPS, High to 46.4 FPS, and Ultra to 31.2 FPS. The jump from Low to Medium costs 20.8 FPS, while the jump from Medium to High costs another 11.5 FPS. Ultra is a significant downgrade from High, losing 15.2 FPS.

Moving to 2560x1440, the numbers fall across the board. Low settings average 53.4 FPS, Medium 41.5 FPS, High 33.8 FPS, and Ultra 20.2 FPS. The gap between Low and Medium is 11.9 FPS, while High to Ultra costs 13.6 FPS. At this resolution, even Low settings cannot maintain a consistent 60 FPS, and Ultra becomes borderline unplayable.

At 3840x2160, the performance collapses. Low settings average 30.2 FPS, Medium 24.1 FPS, High 16.6 FPS, and Ultra 14.6 FPS. The differences between presets shrink in absolute terms—Low to Medium is 6.1 FPS, Medium to High is 7.5 FPS, and High to Ultra is only 2.0 FPS—because the GPU is so heavily saturated that even reducing settings yields minimal gains. The data shows a clear pattern: each resolution step halves the frame rate at the same settings, consistent with the GPU's limited fill rate and bandwidth.

GPU Role

The GTX 1650's specifications explain the measured results. Its 4 GB of GDDR5 memory on a 128-bit bus delivers 128.1 GB/s, which is modest for a modern game even at 1080p. The GPU has 896 shading units and 32 ROPs, with a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. Its boost clock is 1,665 MHz, and its FP32 throughput is 2.984 TFLOPS.

In Evolve, these specs translate to a GPU that is fundamentally limited by its memory bandwidth and ROP count. At 1080p Low, the 78.7 FPS average suggests the GPU is working at near-full capacity. The 4 GB VRAM is not likely a limiting factor at 1080p for a 2015 game, but at 4K, the combination of bandwidth and fill rate constraints crushes performance. The GTX 1650's 43rd percentile ranking among all GPUs aligns with the in-game results: it is a below-average GPU that cannot handle high resolutions or demanding settings.

The GPU's nearest rivals—the AMD Radeon Pro WX 5100 (0.5% faster) and the NVIDIA Quadro P2200 (0.5% slower)—occupy a similar performance tier, but none of them would meaningfully change the outcome in Evolve at 4K. The data suggests the GPU is the sole bottleneck, and no CPU upgrade would help unless the GPU is also replaced.

Settings Recommendations

Based on the measured FPS rows, the only playable configuration is 1920x1080 with Low settings, which yields 78.7 FPS average. This is the sole preset that clears the 60 FPS threshold with any headroom. Medium settings at 1080p drop to 57.9 FPS, which is borderline but may be acceptable for less demanding players. High settings at 1080p fall to 46.4 FPS, and Ultra to 31.2 FPS—both below the 60 FPS target.

At 2560x1440, no preset achieves 60 FPS. Low settings produce 53.4 FPS, which is playable but inconsistent. Medium drops to 41.5 FPS, High to 33.8 FPS, and Ultra to 20.2 FPS. The data indicates that 1440p is not a viable resolution for this combo if smooth gameplay is desired.

At 3840x2160, all presets fall below 31 FPS. Low settings average 30.2 FPS, Medium 24.1 FPS, High 16.6 FPS, and Ultra 14.6 FPS. No 4K preset is playable by any reasonable standard.

The recommendation is clear: use 1080p Low for the best experience. If visual quality is prioritized over frame rate, 1080p Medium at 57.9 FPS is the ceiling before performance becomes unacceptable. The GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are sufficient for 1080p Low in Evolve, but pushing beyond that yields diminishing returns. The CPU is not the limiting factor at any resolution, so the settings should be tuned to relieve GPU pressure. For players with a 1440p or 4K monitor, the data strongly suggests lowering the resolution to 1080p rather than reducing settings further, as the FPS gains from lowering settings at higher resolutions are minimal.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce GTX 1650 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 30.2
3840x2160 Medium 24.1
3840x2160 High 16.6
3840x2160 Ultra 14.6
2560x1440 Low 53.4
2560x1440 Medium 41.5
2560x1440 High 33.8
2560x1440 Ultra 20.2
1920x1080 Low 78.7
1920x1080 Medium 57.9
1920x1080 High 46.4
1920x1080 Ultra 31.2

Evolve with Ryzen 5 5500 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with GTX 1650 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.