Pc Building Simulator
This combination delivers exceptional performance with an average of 165 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 75 | 108 | 154 |
| 1440p QHD | 139 | 146 | 194 | 222 |
| 1080p Full HD | 195 | 197 | 227 | 256 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
Pc Building Simulator places the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 4080 SUPER in an unusual position. The game is a simulation about constructing PCs, yet its own performance metrics reveal how this specific hardware pairing behaves under load. The measured FPS data shows a system that scales predictably with resolution and settings, but the relationship between the CPU’s Zen 2 architecture and the GPU’s Ada Lovelace design tells a more nuanced story. This analysis examines the 12 measured FPS rows, the component benchmarks, and the combo’s rank among 1,769 tested configurations.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 reveals a steep performance curve. At Low settings, average FPS drops from 256.4 at 1080p to 154 at 4K — a 40% reduction. This is a substantial falloff, but it is not uniform across presets. At Ultra settings, the decline is less dramatic in absolute terms: 195.3 FPS at 1080p falls to 71.9 FPS at 4K, a 63% decrease. The gap between Low and Ultra widens as resolution increases, suggesting the GPU becomes the dominant constraint at higher pixel counts.
At 2560x1440, the pattern holds. Medium settings deliver 193.6 FPS, which drops to 107.9 FPS at 4K. High settings show 145.6 FPS at 1440p versus 75 FPS at 4K. The scaling from 1440p to 4K is roughly a 48-51% loss across High, Medium, and Ultra presets. This consistency implies the rendering workload scales nearly linearly with pixel count, a hallmark of GPU-bound scenarios. The 1080p to 1440p transition is milder: High settings lose 26% (196.9 to 145.6), while Ultra loses 29% (195.3 to 139.3). These numbers indicate that at 1080p, the CPU is still contributing meaningfully to frame delivery, but by 1440p, the GPU begins to dictate performance.
The data suggests the limiting component shifts with resolution. At 1080p Low, 256.4 FPS likely approaches the CPU’s frame generation ceiling for this simulation. The Ryzen 5 3600’s 6 cores and 12 threads, with a boost clock of 4.20 GHz, can feed the RTX 4080 SUPER up to a point. Beyond that, the GPU’s 16 GB of GDDR6X memory and 736.3 GB/s bandwidth take over. The 4K Ultra result of 71.9 FPS is particularly telling — it remains playable, but the 63% drop from 1080p Ultra indicates the GPU is working near its limits with this game’s rendering demands.
GPU Role
The RTX 4080 SUPER carries 16 GB of GDDR6X memory on a 256-bit bus, yielding 736.3 GB/s of bandwidth. Its boost clock reaches 2550 MHz, and the chip packs 10,240 shading units. In Pc Building Simulator, the VRAM capacity appears ample — no measured row suggests memory capacity as a bottleneck. The 4K Ultra result of 71.9 FPS, despite the heavy pixel workload, points to raw compute and memory bandwidth handling the scene complexity without spilling into performance cliffs.
The GPU’s 52.22 TFLOPS of FP32 performance (1:1 with FP16) and 285.6 GPixel/s pixel rate are reflected in the scaling behavior. At 4K, the jump from Low (154 FPS) to Medium (107.9 FPS) is a 30% reduction, while Medium to High (75 FPS) is another 30% drop. This nonlinear response suggests each settings tier adds significant shader or texture work. The 88th percentile ranking among all GPUs, with an average benchmark score of 53,610, places it just ahead of the AMD Radeon RX 6900 XT (53,489, deltaPct 0.2) and behind no notable rival in the nearest list — the closest competitors are within 2.9% deltaPct.
The GPU’s performance relative to its rivals is tight. The RX 6900 XT trails by 0.2%, the Radeon Pro W6600M by 0.4%, and the RX 7700S by 2.1%. The RTX 5070 Ti is 2.9% behind. This clustering means the 4080 SUPER’s advantage in Pc Building Simulator comes from its memory subsystem and clock behavior, not a dominant compute lead. The 4K High result of 75 FPS versus the 4K Ultra 71.9 FPS — a mere 4% difference — suggests High and Ultra presets are close in workload, possibly due to the game’s simulation nature not stressing every GPU feature equally.
How This Combo Ranks
Among 1,769 tested CPU-GPU combinations, this pairing ranks 385th. That places it in the top 22% of all combos. The rank reflects the CPU’s 76th percentile among all CPUs and the GPU’s 88th percentile, but the combination does not achieve the top-tier status its GPU might suggest. The Ryzen 5 3600’s average benchmark score of 18,129 is nearly identical to the Intel Core i5-11400 (18,150, deltaPct -0.1) and the AMD Ryzen 5 7535HS (18,101, deltaPct 0.2). This CPU performance level appears to cap the combo’s potential in a game that may rely on single-threaded logic for simulation updates.
The rank of 385 out of 1,769 indicates that many other pairings — likely with newer or higher-core CPUs — achieve better overall frame rates. However, the measured FPS shows this combo is far from weak. The 1080p Low result of 256.4 FPS and 1080p Medium 226.7 FPS demonstrate the GPU is not being wasted at lower resolutions. The bottleneck is contextual: at 4K, the combo performs admirably, with every preset above 71 FPS. The rank likely penalizes the CPU’s age relative to newer Zen 4 or Intel 12th-gen parts, but the actual gameplay experience remains smooth across all measured configurations.
The deltaPct values for the CPU’s nearest rivals are all within 0.3%, meaning the Ryzen 5 3600 is statistically tied with three other processors in synthetic benchmarks. This near-parity suggests the combo rank is more influenced by the GPU’s interactions with other CPUs than by the 3600 being a weak link. In Pc Building Simulator, where the simulation may update logic between frames, the 12-thread count provides enough parallelism to keep the GPU fed at 1080p, but the 4K results show the GPU taking over entirely.
Settings Recommendations
The measured rows provide a clear hierarchy for optimizing experience. At 1920x1080, Ultra delivers 195.3 FPS, which is only 0.8% lower than High (196.9 FPS) but 14% lower than Medium (226.7 FPS). Given the negligible difference between High and Ultra, High is the sensible choice for 1080p — it preserves visual fidelity without measurable frame loss. Low at 256.4 FPS is unnecessary for most displays unless targeting extreme refresh rates above 240 Hz.
At 2560x1440, the gap widens. High (145.6 FPS) is 4.5% faster than Ultra (139.3 FPS), while Medium (193.6 FPS) is 33% faster than High. For a 1440p display with a 144 Hz refresh rate, Medium is the sweet spot — it exceeds 144 Hz comfortably and leaves headroom. High also clears 144 Hz, but Medium’s 193.6 FPS provides more stability for frame-time spikes. Ultra at 139.3 FPS falls just short of 144 Hz, making it a poor choice for high-refresh displays.
At 3840x2160, the decision is more constrained. Ultra (71.9 FPS) and High (75 FPS) are nearly identical, with High being 4% faster. Medium (107.9 FPS) is 44% faster than High and is the only preset that clears 100 FPS at 4K. For 60 Hz displays, High is adequate, but Medium offers a significantly better experience for 120 Hz panels. Low at 154 FPS is viable for competitive play but sacrifices too much visual detail for a simulation game. The recommendation across all resolutions is Medium for high-refresh, High for standard 60 Hz, and Low only for maximum frame rates.
Measured FPS Breakdown
At 1920x1080, the full range is: Low 256.4 FPS, Medium 226.7 FPS, High 196.9 FPS, Ultra 195.3 FPS. The step from Low to Medium is 11.6% slower, Medium to High is 13.1% slower, and High to Ultra is 0.8% slower. The Ultra preset offers almost no penalty over High, indicating a minimal workload increase.
At 2560x1440: Low 222 FPS, Medium 193.6 FPS, High 145.6 FPS, Ultra 139.3 FPS. The drop from Medium to High is 24.8%, a much larger jump than at 1080p. High to Ultra is 4.3% slower. This suggests the High preset introduces resolution-dependent effects that scale disproportionately.
At 3840x2160: Low 154 FPS, Medium 107.9 FPS, High 75 FPS, Ultra 71.9 FPS. Low to Medium is 29.9% slower, Medium to High is 30.5% slower, High to Ultra is 4.0% slower. The 4K data shows the most aggressive scaling, with each preset tier costing roughly 30% until High, after which Ultra is nearly free.
Across all resolutions, the Ultra preset is consistently within 4.5% of High, making High the better value in terms of FPS per settings tier. The Low preset always provides the highest frame rate, but the gap narrows from 31% at 1080p (256.4 vs 196.9) to 51% at 4K (154 vs 75), confirming the GPU becomes more limiting as resolution rises.
FAQ
Q: Does the RTX 4080 SUPER’s 16 GB VRAM ever become a limitation in Pc Building Simulator?
A: No measured row indicates a VRAM capacity issue. The 4K Ultra result of 71.9 FPS and 4K High 75 FPS both run without signs of memory-related stutter, suggesting 16 GB of GDDR6X with 736.3 GB/s bandwidth is sufficient for this game.
Q: Why is 1080p Ultra (195.3 FPS) so close to 1080p High (196.9 FPS)?
A: The 0.8% difference indicates the Ultra preset adds negligible workload over High at this resolution, likely because the CPU’s 6 cores and 12 threads can handle the extra draw calls without becoming a bottleneck.
Q: What is the best preset for a 144 Hz 1440p monitor?
A: Medium at 193.6 FPS is the only preset that comfortably exceeds 144 Hz with significant margin. High (145.6 FPS) barely clears it, while Ultra (139.3 FPS) falls short.
Q: How does this combo rank among all tested configurations?
A: It ranks 385th out of 1,769 combos, placing it in the top 22%. This is strong but not elite, reflecting the CPU’s 76th percentile versus the GPU’s 88th percentile.
Q: Is the CPU or GPU the limiting factor at 4K?
A: The 4K data shows GPU-bound behavior: Low (154 FPS) to Medium (107.9 FPS) is a 30% drop, and settings scaling is consistent, indicating the RTX 4080 SUPER’s compute and memory are the primary constraints.
Q: How does the Ryzen 5 3600 compare to its nearest CPU rival?
A: The Intel Core i5-11400 scores 18,150 versus the 3600’s 18,129, a deltaPct of -0.1%, meaning they are effectively tied in average benchmark score.
CPU Role
The AMD Ryzen 5 3600, with 6 cores and 12 threads, runs at a base clock of 3.60 GHz and boosts to 4.20 GHz. Its Zen 2 architecture on a 7 nm process includes 32 MB of shared L3 cache. In Pc Building Simulator, the CPU’s role is evident in the 1080p results, where frame rates exceed 195 FPS even at Ultra. The 3dmark single-thread score of 696 and 2-thread score of 1,361 suggest moderate single-core performance, but the game’s simulation logic appears to scale with the 12 threads.
The CPU’s average benchmark score of 18,129 places it at the 76th percentile among all CPUs, with nearest rivals within 0.3% deltaPct. This indicates the 3600 is a mid-range performer in 2024. The Cinebench R23 multicore score of 15,045 and single-core 2,124 show a balanced profile. For Pc Building Simulator, the 1080p results — 256.4 FPS at Low and 226.7 FPS at Medium — suggest the CPU can generate frames faster than most displays can show, even with this high-end GPU.
The 4K results show the CPU receding into the background. At 4K, the frame rate depends almost entirely on the GPU’s pixel throughput. The CPU’s 12 threads provide enough parallelism to avoid stalling the GPU, but the 385th rank out of 1,769 combos hints that other CPUs with higher single-thread scores might push 1080p frame rates even higher. The 3dmark 8-thread score of 3,844 and max-thread 4,603 demonstrate that the CPU’s multithreaded capability is sufficient for this game’s demands, but not exceptional. The data shows a pairing where the GPU’s 88th percentile performance is partially held back by the CPU’s 76th percentile, particularly at lower resolutions where the CPU’s frame generation limit becomes visible.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4080 SUPER in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 154.0 |
| 3840x2160 | Medium | 107.9 |
| 3840x2160 | High | 75.0 |
| 3840x2160 | Ultra | 71.9 |
| 2560x1440 | Low | 222.0 |
| 2560x1440 | Medium | 193.6 |
| 2560x1440 | High | 145.6 |
| 2560x1440 | Ultra | 139.3 |
| 1920x1080 | Low | 256.4 |
| 1920x1080 | Medium | 226.7 |
| 1920x1080 | High | 196.9 |
| 1920x1080 | Ultra | 195.3 |
Pc Building Simulator with Ryzen 5 3600 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 4080 SUPER + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.