Pc Building Simulator
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 53 | 74 |
| 1440p QHD | 68 | 71 | 101 | 142 |
| 1080p Full HD | 107 | 113 | 160 | 226 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 3600 + AMD Radeon RX 7600, In-Depth Analysis
Pc Building Simulator, a simulation title focused on assembling and troubleshooting virtual PCs, presents an interesting workload that differs from typical first-person shooters or open-world games. The data for the AMD Ryzen 5 3600 paired with the AMD Radeon RX 7600 shows a configuration that scales predictably across resolutions and settings, with the GPU becoming the primary bottleneck at higher visual quality levels. The measured FPS values across 1080p, 1440p, and 4K reveal a clear hierarchy of performance that aligns with the component specifications, offering a useful case study for how this mid-range hardware handles a CPU-light, GPU-bound simulation environment.
Settings Recommendations
For this specific combination of AMD Ryzen 5 3600 and AMD Radeon RX 7600, the measured data points to a clear sweet spot: the Medium preset at 2560x1440. At this setting, the average FPS sits at 101, with a minimum of 86 and maximum of 116, providing a smooth experience that comfortably exceeds the 60 FPS threshold for a simulation game where camera movement is often slower and more deliberate. The 1440p Medium row is the only setting at that resolution with recorded min/max values, which suggests it is the most balanced point where the GPU’s 8 GB VRAM and memory bandwidth are sufficient without pushing the hardware to its limits.
At 1920x1080, the Medium preset delivers 160 average FPS (min 136, max 184), which is excellent for high-refresh-rate displays, but the jump to 226 FPS on Low offers diminishing returns for most users. The High preset at 1080p yields 113 FPS, which is still very fluid, but the Medium setting provides a better margin above the refresh rate of typical 144 Hz monitors while maintaining higher visual fidelity than Low. The Ultra preset at 1080p drops to 107 FPS, which is only 6 FPS behind High, indicating that the setting’s extra effects are not heavily taxing the GPU at this resolution, but the improvement from Medium to High is more noticeable than High to Ultra.
For 4K gaming, the data shows that Ultra and High are not viable, with average FPS of 35 and 37 respectively, both below the 40 FPS playability threshold for many users. The Medium preset at 3840x2160 achieves 53 FPS (min 45, max 61), which is borderline playable but may feel inconsistent during scenes with more complex rendering. The Low preset at 4K reaches 74 FPS, which is surprisingly competent, but sacrificing all visual quality at this resolution defeats the purpose of the higher pixel density. Therefore, the optimal experience is clearly 1440p Medium, balancing frame rate, visual detail, and consistency, with 1080p High as a strong alternative for those who prefer maximum smoothness over resolution.
GPU Role
The AMD Radeon RX 7600 features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 288.0 GB/s. In Pc Building Simulator, this memory configuration appears sufficient for Medium settings across all tested resolutions, as the game’s asset complexity is modest compared to large open-world titles. The GPU’s boost clock of 2655 MHz and game clock of 2250 MHz are key drivers of the measured FPS, with the base clock at 1720 MHz. The data shows a predictable scaling pattern: lowering settings from Ultra to Low at any resolution produces a substantial FPS increase, which is typical for a GPU-bound scenario where shader complexity and texture filtering dominate.
At 1080p, the RX 7600’s raw throughput is evident, with Low hitting 226 FPS and Medium at 160 FPS. This suggests that the GPU is not fully saturated at this resolution even on Medium, leaving headroom for the CPU to supply frames. However, the transition to 1440p shows a more GPU-limited behavior, as the average FPS at High drops to 71 from 113 at 1080p, a 37% reduction. The 4K results are even more telling: Ultra averages 35 FPS, which is exactly half of the 1440p Ultra score of 68 FPS, indicating a quadratic scaling of pixel count that directly taxes the GPU’s pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s.
The memory bandwidth of 288.0 GB/s becomes a limiting factor at 4K, where the jump from Medium (53 FPS) to High (37 FPS) is a 30% drop, whereas the same setting change at 1080p only costs 30% (160 to 113). The GPU’s 2048 shading units and 64 ROPs provide the compute power, but the 128-bit memory bus is narrow for 4K workloads. The data suggests that the RX 7600 is best suited for 1080p and 1440p gaming in this title, with 4K requiring significant settings reductions to maintain playable frame rates. The GPU’s percentile versus all GPUs is 57, which places it slightly above median, and its nearest rivals include the NVIDIA GeForce RTX 3050 OEM with an average score delta of -0.2%, indicating near-parity in synthetic benchmarks, though the measured game FPS shows the RX 7600 handling this simulation well.
FAQ
Q: What is the best resolution for this combo in Pc Building Simulator?
A: The measured data shows that 2560x1440 with Medium settings provides the best balance, achieving an average of 101 FPS with a minimum of 86 FPS. At 1920x1080, the Medium preset delivers 160 FPS, while 4K at Medium only reaches 53 FPS, making 1440p the most sensible middle ground.
Q: Does the RX 7600’s 8 GB VRAM cause issues at 4K?
A: The 4K results show a significant drop to 35 FPS at Ultra and 37 FPS at High, with Medium at 53 FPS. While this could be VRAM-related, the more likely bottleneck is the 128-bit memory bus and 288.0 GB/s bandwidth, as the game’s textures at Medium may still fit within 8 GB, but the fill rate demands exceed the GPU’s capabilities.
Q: How much faster is Low compared to Ultra at 1080p?
A: At 1920x1080, Low averages 226 FPS while Ultra averages 107 FPS, making Low 119% faster. This is a massive difference, indicating that Ultra settings introduce effects that heavily impact frame rate, but Medium at 160 FPS is a more efficient compromise.
Q: Is the Ryzen 5 3600 holding back the RX 7600 in this game?
A: The data does not indicate CPU limitation. At 1080p Low, the combo reaches 226 FPS, which is a high frame rate that would expose CPU bottlenecks if present. The CPU’s 6 cores and 12 threads with a boost clock of 4.20 GHz appear sufficient for this simulation, as the FPS scaling from 1080p to 1440p and 4K is consistent with GPU-bound behavior.
Q: What is the minimum FPS at 1440p Medium, and is it stable?
A: The minimum FPS at 2560x1440 Medium is 86, with a maximum of 116 and average of 101. The narrow range of 30 FPS between min and max suggests good frame pacing, which is important for a simulation game where stutter can be distracting.
Q: How does this combo rank among all tested configurations?
A: The combo rank in game is 2561 out of 3723 tested combos, placing it in the 31st percentile of configurations. This indicates that while the RX 7600 and Ryzen 5 3600 perform well in absolute terms, there are many faster combos tested, but the measured FPS shows it handles this specific game competently.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings levels. At 1920x1080, the results show a clear progression: Low averages 226 FPS, Medium averages 160 FPS with a minimum of 136 and maximum of 184, High averages 113 FPS, and Ultra averages 107 FPS. The gap between High and Ultra is only 6 FPS, suggesting that Ultra’s additional effects are not particularly demanding at this resolution, while the jump from Medium to High costs 47 FPS, indicating a significant increase in shader complexity or draw distance.
Moving to 2560x1440, the average FPS values are 142 for Low, 101 for Medium (min 86, max 116), 71 for High, and 68 for Ultra. The difference between High and Ultra narrows to just 3 FPS, which is even smaller than at 1080p, implying that at higher resolution, the GPU becomes more pixel-bound and the extra settings have less relative impact. The Medium preset’s minimum of 86 FPS is still above 60, making it the only 1440p setting with a confirmed minimum above the standard playability threshold.
At 3840x2160, the data shows a dramatic drop: Low averages 74 FPS, Medium averages 53 FPS (min 45, max 61), High averages 37 FPS, and Ultra averages 35 FPS. The Medium preset’s minimum of 45 FPS indicates occasional dips below 50, which could be noticeable in fast-scrolling menus or when many components are rendered simultaneously. The Ultra setting at 4K is essentially unplayable with an average of 35 FPS, while Low is the only 4K setting that maintains a comfortable average above 60 FPS. The scaling from 1080p to 4K for each setting shows a consistent pattern: Low drops from 226 to 74 (67% reduction), Medium drops from 160 to 53 (67% reduction), High drops from 113 to 37 (67% reduction), and Ultra drops from 107 to 35 (67% reduction). This uniform percentage decrease strongly indicates that the GPU is the limiting factor, as the performance scales directly with pixel count.
Resolution Scaling
The resolution scaling behavior reveals important insights about the bottleneck in this system. Going from 1920x1080 to 2560x1440, which increases pixel count by 78%, the average FPS at Medium drops from 160 to 101, a 37% reduction. This is less than the pixel count increase, suggesting that the GPU has some headroom at 1080p that gets consumed at 1440p. The same pattern holds for High settings, where 1080p yields 113 FPS and 1440p yields 71 FPS, a 37% drop. This consistent 37% reduction across settings indicates that the workload scales smoothly with resolution, typical of a GPU that is not yet saturated at lower resolutions.
The transition from 2560x1440 to 3840x2160, which increases pixel count by 125%, shows a more severe drop. At Medium, FPS falls from 101 to 53, a 48% reduction, which is closer to the pixel count increase. This suggests that at 4K, the GPU’s resources are being more fully utilized, and the scaling becomes more linear with pixel count. The Low setting shows a similar pattern: 142 FPS at 1440p drops to 74 FPS at 4K, a 48% reduction. This indicates that even at Low settings, the 4K pixel count overwhelms the GPU’s capability, and the frame rate becomes tightly coupled to fill rate.
The fact that the percentage drop from 1080p to 1440p (37%) is smaller than the pixel count increase (78%) implies that the GPU is not fully utilized at 1080p, meaning the CPU or other system components may be providing a slight limit, but not a severe one. However, the drop from 1440p to 4K (48%) is closer to the pixel scaling, indicating that the GPU becomes the sole bottleneck at 4K. This dual-phase scaling behavior is classic for a mid-range GPU like the RX 7600, which has enough compute power for 1080p and 1440p gaming but struggles with 4K’s pixel throughput. The data strongly suggests that for this game, the RX 7600 is the limiting component at 4K, while at 1080p, the system has more balanced performance.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.60 GHz and boost clock of 4.20 GHz. Its cache structure includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3, which is ample for a simulation game that may load many small assets. The CPU’s TDP of 65 W and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are modest but sufficient for this title. In Pc Building Simulator, the game’s logic involves physics, component interactions, and user interface updates, all of which are largely single-threaded or lightly threaded.
The benchmark data shows the Ryzen 5 3600 achieving a Cinebench R23 multicore score of 15045 and single-core score of 2124, with a Geekbench multicore of 7372 and single-core of 1536. These numbers place it in the 71st percentile of all CPUs, with nearest rivals including the Intel Core i7-1260P (delta 0.2%) and Intel Core i5-11400 (delta -0.2%). In the context of this game, the CPU’s single-core performance is likely more critical than multicore, as simulation games often have a primary thread handling game logic. The single-core score of 2124 in Cinebench R23 is solid for a 2019 processor, and the boost clock of 4.20 GHz ensures responsive performance.
Evidence for the CPU not being a bottleneck comes from the FPS scaling at 1080p Low, which reaches 226 FPS. This high frame rate would likely expose any CPU limitation, but the data shows smooth scaling across settings. The CPU’s performance in 3DMark tests, such as 4605 in the 16-thread test and 696 in the single-thread test, supports its capability to drive the RX 7600 without holding it back. The memory bandwidth of 51.2 GB/s is lower than what newer platforms offer, but for this game’s modest memory demands, it does not appear to limit performance. The Ryzen 5 3600’s role in this combo is to provide stable frame delivery, and the measured FPS with narrow min/max ranges at Medium settings (e.g., 86-116 at 1440p) suggests consistent frame pacing, which is often CPU-dependent. The CPU’s TDP of 65 W also means it generates less heat, allowing the GPU to operate without thermal throttling from case airflow, though this is not directly measured.
How This Combo Ranks
The combination of AMD Ryzen 5 3600 and AMD Radeon RX 7600 ranks 2561 out of 3723 tested combos in Pc Building Simulator, placing it in the 31st percentile of all configurations. This ranking indicates that while this combo performs adequately, there are many faster systems tested, likely featuring higher-end GPUs or CPUs with better single-thread performance. However, the ranking should be interpreted in context: the game is a simulation, and the measured FPS at 1080p Medium (160 FPS) and 1440p Medium (101 FPS) are both very playable, so the rank reflects the hardware’s absolute performance rather than its suitability for this specific game.
The GPU’s percentile versus all GPUs is 57, and its nearest rivals include the NVIDIA GeForce RTX 3050 OEM with an average score delta of -0.2%, meaning the RX 7600 is essentially tied with that card in synthetic benchmarks. The AMD Radeon 680M, an integrated GPU, is also within -0.7% of the RX 7600’s average benchmark score, which is surprising but reflects the synthetic nature of those tests. In actual game performance, the RX 7600’s 8 GB VRAM and 288.0 GB/s bandwidth provide a distinct advantage over integrated graphics, as shown by the 4K Low score of 74 FPS.
The CPU’s rank of 71st percentile, with nearest rivals like the Intel Core i5-11400 (delta -0.2%) and AMD EPYC 7742 (delta 0.2%), suggests that the Ryzen 5 3600 is a mid-tier processor that pairs reasonably well with the RX 7600. The combo rank of 2561/3723 means that approximately 31% of tested combos are slower, which is a modest position. This is partly because the RX 7600, despite being a modern GPU, is not a high-end model, and the Ryzen 5 3600 is several generations old. However, the measured data shows that for Pc Building Simulator, this combo delivers smooth performance at 1080p and 1440p, which is the target audience for these components. The ranking suggests that users seeking higher frame rates at 4K or Ultra settings would need to invest in a more powerful GPU, but for the intended use case of 1080p/1440p gaming, this combo is more than adequate, with the data confirming that the GPU is the primary limiter at higher resolutions.
Hardware Specifications
AMD Ryzen 5 3600
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + AMD Radeon RX 7600 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 142.0 |
| 2560x1440 | Medium | 101.0 |
| 2560x1440 | High | 71.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 226.0 |
| 1920x1080 | Medium | 160.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 107.0 |
Pc Building Simulator with Ryzen 5 3600 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RX 7600 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.