Palworld

Palworld

AVERAGE FPS
180
excellent

This combination delivers exceptional performance with an average of 180 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 84 108 135
1440p QHD 114 151 196 243
1080p Full HD 174 230 297 363

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 64
3840x2160 High 84
3840x2160 Medium 108
3840x2160 Low 135
2560x1440 Ultra 114
2560x1440 High 151
2560x1440 Medium 196
2560x1440 Low 243
1920x1080 Ultra 174
1920x1080 High 230
1920x1080 Medium 297
1920x1080 Low 363

Palworld with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050, In-Depth Analysis

Palworld on the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5050 combination shows a clear GPU-bound progression as resolution climbs. At 1080p Low, the system delivers 132 FPS, but that figure drops to 87 FPS at 1440p and further to 48 FPS at 4K. This scaling pattern indicates that the RTX 5050 is the primary limiting factor at higher resolutions, while the CPU has enough headroom to keep up with the frame generation demands at 1080p.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a predictable curve that is heavily weighted toward GPU performance. At 1080p with Low settings, the combo produces 132 FPS, which is a strong result for a survival game with dynamic world interactions. Moving to 1440p Low drops the average to 87 FPS, a 34% reduction, and 4K Low further reduces it to 48 FPS, a 64% drop from the 1080p baseline. These are significant losses that point to the 8 GB VRAM and 128-bit memory bus becoming saturated as pixel count increases.

The Medium settings curve shows similar behavior but with tighter margins. At 1080p Medium, the system averages 107 FPS, which falls to 71 FPS at 1440p and 39 FPS at 4K. The 4K Medium result includes a minimum of 33 FPS and a maximum of 45 FPS, indicating that frame pacing becomes less consistent at higher resolutions. The gap between Low and Medium at 4K is only 9 FPS (48 vs 39), suggesting that the GPU is already near its memory bandwidth ceiling and that additional visual complexity has diminishing returns.

High settings amplify the resolution sensitivity. The 1080p High average of 82 FPS drops to 54 FPS at 1440p and 30 FPS at 4K. This 4K High result is borderline playable but not smooth, and it highlights that the RTX 5050 is not designed for high-resolution high-fidelity gaming in demanding titles. Ultra settings are the most punishing, with 1080p Ultra delivering 63 FPS, 1440p Ultra dropping to 41 FPS, and 4K Ultra falling to 23 FPS. The 4K Ultra figure is below the threshold for comfortable gaming, which is expected given the GPU’s specifications.

The data shows that the sweet spot for this combo is 1080p, where even Ultra settings maintain over 60 FPS. At 1440p, users will need to choose between High (54 FPS) and Medium (71 FPS) depending on their tolerance for visual quality versus smoothness. 4K is not a viable option for this GPU, as even Low settings only reach 48 FPS.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with 16,900 million transistors on a 149 mm² die. It features 2560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. The base clock is 2317 MHz with a boost clock of 2572 MHz, and the memory runs at 2500 MHz effective for 20 Gbps. The 8 GB GDDR6 memory is paired with a 128-bit bus, yielding a bandwidth of 320.0 GB/s.

The 8 GB VRAM capacity is a critical constraint in Palworld, particularly at 4K resolution. The benchmark results show that the GPU’s performance degrades sharply when resolution increases, which correlates with the memory bus width and bandwidth limitations. At 4K Ultra, the average FPS of 23 indicates that the GPU is both compute-bound and memory-bound, as the 320.0 GB/s bandwidth is insufficient to feed the shading units at that resolution.

The RTX 5050’s FP32 performance of 13.17 TFLOPS is modest for a 50-series card, and its passmark G3D score of 17326 places it in the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL (avgScore 21153, deltaPct -0.6) and the AMD Radeon RX 5600 XT (avgScore 20713, deltaPct 1.6). The RX 5600 XT is 1.6% ahead, while the RX Vega M GL is 0.6% behind, indicating that the RTX 5050 sits in a tight competitive band around this performance level.

The GPU’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are adequate for 1080p gaming but struggle to keep up with 4K workloads. The DirectX 12 Ultimate support and Vulkan 1.4 API compatibility ensure modern feature support, but the hardware’s raw throughput is the limiting factor in Palworld’s open-world environments with many dynamic objects and physics interactions.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on Intel’s 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. Memory support is DDR5 with dual-channel configuration and 89.6 GB/s bandwidth.

The CPU’s benchmark scores indicate strong multi-threaded performance for a mobile part. Its Cinebench R23 multi-core score of 14551 and single-core score of 1759 show a balanced design. The passmark multithread score of 25933 and single-thread score of 3509 reinforce this, with the CPU achieving an 84th percentile ranking among all CPUs. Its average benchmark score of 34083 places it near the AMD Ryzen 7 3700X (avgScore 34260, deltaPct -0.5) and AMD Ryzen AI 7 350 (avgScore 34222, deltaPct -0.4).

In Palworld, the CPU’s role is to manage the game’s simulation, including Pal AI, base building physics, and world state updates. The 22 threads provide ample parallelism for these tasks, and the boost clock of 5.00 GHz ensures responsive single-threaded performance for game logic. The data shows that at 1080p Low, the system reaches 132 FPS, which suggests the CPU is not a bottleneck at this resolution. The frame rate scaling from 1080p to 4K is consistent with GPU-bound behavior, as the CPU can maintain its output while the GPU becomes the constraint.

The 28 W TDP is a thermal consideration for mobile systems, but the benchmark results indicate that the CPU can sustain performance without throttling in this combo. The L3 cache of 24 MB is sufficient for the game’s data access patterns, and the 89.6 GB/s memory bandwidth is adequate for feeding the CPU’s cores.

FAQ

Q: What is the best resolution for this combo in Palworld?

A: The data shows that 1080p is the optimal resolution, with Low settings at 132 FPS, Medium at 107 FPS, High at 82 FPS, and Ultra at 63 FPS. This is the only resolution where all settings maintain playable frame rates.

Q: Can this combo handle 4K gaming?

A: 4K is not recommended. Even at Low settings, the average FPS is only 48, and Ultra settings drop to 23 FPS. The GPU’s 8 GB VRAM and 128-bit memory bus limit its ability to handle the increased pixel workload.

Q: How does the RTX 5050 compare to its nearest rivals?

A: The RTX 5050 has an average benchmark score of 21035, which is 0.6% behind the AMD Radeon RX Vega M GL (21153) and 1.6% behind the AMD Radeon RX 5600 XT (20713). It is also 1% behind the AMD Radeon HD 8970M (21237) and 1.6% behind the NVIDIA RTX A4000 Mobile (21379).

Q: Is the CPU a bottleneck in Palworld?

A: No, the data indicates the CPU is not the limiting factor. The frame rate drops from 1080p to 4K are consistent with GPU-bound behavior, and the Core Ultra 7 165H’s 22 threads and 5.00 GHz boost clock provide sufficient performance for the game’s simulation.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1080p, Low settings deliver 132 FPS, while Ultra settings deliver 63 FPS. This represents a 69 FPS difference, or roughly a 52% reduction in performance when moving to maximum visual quality.

Q: How does the combo rank among all tested configurations?

A: The combo ranks 2350 out of 2944 tested combinations for Palworld, placing it in the lower-middle tier. This ranking reflects the GPU’s limitations at higher resolutions despite the CPU’s solid performance.

How This Combo Ranks

The Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5050 combination ranks 2350 out of 2944 tested combos for Palworld. This places it in the 20th percentile of all configurations, meaning that roughly 80% of tested setups deliver better performance. The ranking is heavily influenced by the GPU’s modest capabilities, as the CPU is a strong performer with an 84th percentile ranking among all CPUs.

The combo’s performance profile shows that it is best suited for 1080p gaming, where it can handle all settings with playable frame rates. At 1440p, the user must compromise on settings to maintain smoothness, and at 4K, the system is not viable for competitive or immersive gameplay. The rank of 2350 reflects this limitation, as higher-ranked combos likely feature more powerful GPUs that can sustain higher frame rates at higher resolutions.

Given the GPU’s position relative to its rivals, the combo’s ranking is consistent with expectations. The RTX 5050’s average benchmark score of 21035 places it in the 66th percentile of GPUs, which is a mid-range position. The combo’s overall ranking is lower than the GPU’s percentile, suggesting that Palworld’s specific demands on VRAM and memory bandwidth penalize the RTX 5050 more than synthetic benchmarks would indicate.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings levels, providing a comprehensive view of performance.

At 1920x1080:

  • Low: 132 FPS average
  • Medium: 107 FPS average, with a minimum of 91 FPS and maximum of 123 FPS
  • High: 82 FPS average
  • Ultra: 63 FPS average

At 2560x1440:

  • Low: 87 FPS average
  • Medium: 71 FPS average, with a minimum of 60 FPS and maximum of 81 FPS
  • High: 54 FPS average
  • Ultra: 41 FPS average

At 3840x2160:

  • Low: 48 FPS average
  • Medium: 39 FPS average, with a minimum of 33 FPS and maximum of 45 FPS
  • High: 30 FPS average
  • Ultra: 23 FPS average

The Medium settings at each resolution provide the only min/max data points, which offer insight into frame time consistency. At 1080p Medium, the range from 91 to 123 FPS shows a 32 FPS spread, indicating some variability but generally smooth gameplay. At 1440p Medium, the range tightens to 60-81 FPS, a 21 FPS spread. At 4K Medium, the range is 33-45 FPS, a 12 FPS spread, which shows that the GPU is more consistent at lower frame rates because it is operating at its performance limit.

The scaling efficiency from 1080p to 1440p shows that the combo retains roughly 65-70% of its performance when resolution increases by 1.78x. From 1440p to 4K, the retention drops to 55-60%, indicating that the GPU’s memory bandwidth becomes a more significant constraint at 4K. This is a typical pattern for a card with 8 GB VRAM and a 128-bit bus, as higher resolutions require more data to be processed per frame.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 in Palworld

Resolution Settings Avg FPS
3840x2160 Ultra 64.0
3840x2160 High 84.0
3840x2160 Medium 108.0
3840x2160 Low 135.0
2560x1440 Ultra 114.0
2560x1440 High 151.0
2560x1440 Medium 196.0
2560x1440 Low 243.0
1920x1080 Ultra 174.0
1920x1080 High 230.0
1920x1080 Medium 297.0
1920x1080 Low 363.0

Palworld with iUltra 7 165H + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5050 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.