Palworld
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 21 | 27 |
| 1440p QHD | 23 | 30 | 39 | 48 |
| 1080p Full HD | 34 | 45 | 59 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i9-14900K + NVIDIA GeForce GTX 1650, In-Depth Analysis
Palworld is a demanding title for the NVIDIA GeForce GTX 1650, and pairing it with the Intel Core i9-14900K does not change that fundamental bottleneck. The measured frame rates across all resolutions and settings are low, with the combination ranking 3579th out of 3711 tested combos. This places the system firmly in the bottom percentile of configurations, indicating that the GTX 1650, with its 4 GB of VRAM and 40th percentile standing among all GPUs, is the primary constraint in nearly every scenario. The data shows a processor that is capable of far more, but the graphics card cannot translate that potential into playable performance at higher graphical loads.
Resolution Scaling
The frame rate drop from 1080p to 4K is severe and clearly demonstrates where the performance ceiling lies. At 1080p Low, the system averages 73 FPS, which is the only measured result that approaches a comfortable playable range. Moving to 1440p Low drops the average to 48 FPS, a reduction of 25 frames. At 4K Low, the average falls further to 27 FPS, which is a 63% decrease from the 1080p Low figure. This scaling pattern is characteristic of a GPU that is overwhelmed by pixel count; the GTX 1650's 128.1 GB/s of memory bandwidth and 2.984 TFLOPS of FP32 compute are simply insufficient for 4K workloads.
The pattern repeats across all settings levels. At High settings, the average frame rate goes from 45 FPS at 1080p to 30 FPS at 1440p, then down to 17 FPS at 4K. The 4K High result of 17 FPS is barely interactive, and the Ultra preset at 4K yields just 13 FPS, which is effectively a slideshow. The data indicates that resolution scaling is not linear; the jump from 1440p to 4K is disproportionately punishing compared to the 1080p to 1440p step. This suggests that the GPU is running out of raw throughput and memory capacity, not just fill rate.
The delta between Low and Ultra settings also widens with resolution. At 1080p, the difference between Low (73 FPS) and Ultra (34 FPS) is 39 FPS. At 1440p, that gap narrows to 25 FPS (48 vs 23). At 4K, the gap is just 14 FPS (27 vs 13). This compression at higher resolutions is a classic sign of a GPU-limited scenario: when the pixel workload dominates, changing settings has less relative impact because the card is already saturated. The CPU, with its 24 cores and 32 threads, is not the limiting factor here; even at 1080p Low, the frame rate is capped by the GPU's ability to process geometry and shading, not by the processor feeding it data.
For a player targeting 60 FPS, only the 1080p Low setting (73 FPS) achieves that goal. The 1080p Medium preset averages 59 FPS, which is borderline, but the minimum observed of 50 FPS indicates occasional dips below the target. Every other configuration falls short, with 1440p Medium hitting 39 FPS and 4K Medium at 21 FPS. The benchmark results strongly suggest that the limiting component at all resolutions and settings is the graphics card. The i9-14900K is sitting at the 95th percentile among all CPUs, while the GTX 1650 is at the 40th percentile, a massive imbalance that no amount of processor headroom can overcome.
CPU Role
The Intel Core i9-14900K is a flagship desktop processor with 24 cores, 32 threads, and a boost clock of 6.00 GHz. Its benchmark scores are exceptional: a Cinebench R23 multi-core score of 39399.5 and a single-core score of 2262.5, alongside a Geekbench multi-core of 21697. These numbers place it above 95% of all CPUs, with nearest rivals like the Intel Core i9-14900KF (deltaPct -0.3) and the AMD EPYC 7413 (deltaPct -1.2). For Palworld, a survival game that often involves physics simulations, creature AI, and world state updates, such a processor provides ample compute headroom.
However, the measured FPS data reveals that this CPU power is largely unused. At 1080p Low, the system averages 73 FPS, which is the highest result in the entire dataset. If the CPU were the bottleneck, we would expect to see frame rates in the hundreds, given the i9-14900K's capabilities. Instead, the GTX 1650's 896 shading units and 32 ROPs cap the output. The CPU's single-thread performance, vital for game logic and draw call submission, is not the constraint; the PassMark single-thread score of 4697 and Cinebench R15 single-core of 324.5 confirm it is among the fastest available.
The CPU's 36 MB of shared L3 cache and 2 MB per-core L2 cache help with game asset streaming and physics calculations, but in this pairing, the GPU's 4 GB VRAM fills up quickly at higher settings. At 4K Ultra, the average FPS is 13, a number that no amount of CPU clock speed can improve. The processor's role is to feed the GPU with draw calls and game state data, and it does so without becoming a limiting factor. The nearest rival comparison for the CPU shows a deltaPct of -0.3 against the i9-14900KF, meaning the two perform nearly identically, and that performance is wasted on a GTX 1650.
The data suggests that a much weaker CPU would produce nearly identical frame rates in this configuration. The bottleneck is so heavily skewed toward the GPU that the i9-14900K's 125 W TDP and high clock speeds are irrelevant to the final output. Palworld is not CPU-bound in this setup; the game engine's threading is likely well-served by the 32 threads, but the rendering pipeline stops at the graphics card. For users considering this combo, the CPU is a future-proofing investment, but for current Palworld performance, it contributes nothing beyond ensuring the GPU is always fed with data.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture card from 2019, with 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. Its base clock is 1485 MHz and boost clock is 1665 MHz. The card's benchmark scores are modest: a PassMark G3D score of 7880 and a 3DMark Steel Nomad DX12 score of 305. It sits at the 40th percentile among all GPUs, with nearest rivals including the AMD Radeon HD 8850M (deltaPct 0.3) and the Intel Arc A310 (deltaPct -1). This is a budget-oriented card, and Palworld's requirements quickly expose its limitations.
The GPU's 4 GB VRAM is the most critical constraint at higher settings and resolutions. At 1080p Medium, the average FPS is 59, but the minimum drops to 50, indicating memory pressure or shader complexity spikes. At 1440p High, the average is 30 FPS, and at 4K High, it falls to 17 FPS. The card's 2.984 TFLOPS of FP32 compute is insufficient for the game's rendering at these pixel counts. The texture rate of 93.24 GTexel/s and pixel rate of 53.28 GPixel/s are similarly low for 4K workloads, which require filling over 8 million pixels per frame.
The VRAM capacity of 4 GB is a hard wall. Palworld's open world, with its dense foliage and many creatures, likely exceeds this limit at Ultra settings, causing texture swapping and frame drops. The Ultra preset at 1080p yields 34 FPS, which is below the 60 FPS target, and at 1440p it drops to 23 FPS. The 4K Ultra result of 13 FPS is the worst in the dataset, and the lack of min/max FPS data for Ultra settings suggests highly unstable performance. The GTX 1650's 75 W TDP and lack of power connectors indicate it is designed for low-power systems, but that does not help in a demanding game like Palworld.
The gap between Low and Medium settings is significant: at 1080p, Low is 73 FPS and Medium is 59 FPS, a 14 FPS difference. At 1440p, the gap is 9 FPS (48 to 39), and at 4K, it is 6 FPS (27 to 21). This diminishing return with higher resolution confirms that the GPU is the limiting component. The card's DirectX 12 score of 35 in PassMark is low, and Palworld likely uses DX12 features that the GTX 1650 can only execute with difficulty. The GPU's 40th percentile ranking means most other graphics cards will outperform it, and the data shows this in every measured scenario.
FAQ
Q: Can this combination run Palworld at 60 FPS?
A: Based on the measured data, only at 1080p Low settings does the system achieve an average of 73 FPS. At 1080p Medium, the average is 59 FPS with a minimum of 50 FPS, so it is borderline. All other resolutions and settings fall below 60 FPS.
Q: Why is the frame rate so low at 4K?
A: The GTX 1650 has 4 GB of VRAM and 128.1 GB/s of memory bandwidth, which are insufficient for 4K rendering. The 4K High preset averages 17 FPS, and 4K Ultra averages 13 FPS, indicating the GPU is completely overwhelmed.
Q: Is the Intel Core i9-14900K the bottleneck in this system?
A: No. The CPU has a Cinebench R23 multi-core score of 39399.5 and sits at the 95th percentile among all CPUs. The benchmark results show the GPU is the limiting factor, as the frame rates do not improve even at low settings where CPU load would be highest.
Q: How does this combo rank compared to other tested systems?
A: The combination ranks 3579th out of 3711 tested combos for Palworld. This places it in the bottom 4% of configurations, reflecting the GPU's weak performance relative to the CPU.
Q: What is the best settings preset for playable performance?
A: The only preset that averages above 60 FPS is 1080p Low at 73 FPS. The 1080p Medium preset averages 59 FPS, which may be acceptable, but the minimum of 50 FPS could cause noticeable stutters.
Q: Does the GPU's VRAM affect performance?
A: Yes. The 4 GB VRAM is a critical limitation. At higher settings like Ultra and at 1440p/4K resolutions, the card likely runs out of memory, leading to the low average FPS of 23 at 1440p Ultra and 13 at 4K Ultra.
How This Combo Ranks
The Palworld performance rank for the Intel Core i9-14900K + NVIDIA GeForce GTX 1650 combination is 3579 out of 3711 tested combos. This places the system in the bottom 132 configurations, which is a clear indicator of severe imbalance. The CPU is a top-tier part, ranking above 95% of all CPUs, while the GPU ranks above only 40% of all GPUs. The result is a system where the processor's capabilities are almost entirely negated by the graphics card's limitations.
To contextualize, the CPU's nearest rival, the Intel Core i9-14900KF, has an average benchmark score of 79371, just 0.3% higher, and the AMD EPYC 7413 is 1.2% higher. These differences are negligible in gaming. In contrast, the GPU's nearest rival, the Intel Arc A310, has an average score of 7550, which is 1% higher, and the AMD Radeon R7 350 is 0.6% lower. None of these GPUs are high-performance parts, and the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are the core issues.
The rank of 3579 means that out of 3711 combinations, only 132 perform worse in Palworld. This is not due to the CPU, which would rank near the top in any CPU-focused benchmark. It is entirely due to the GPU's inability to handle the game's rendering demands. The measured FPS data supports this: even at 1080p Low, the system only reaches 73 FPS, which is a modest result for a CPU that can score 39399.5 in Cinebench R23 multi-core. A balanced system would pair this CPU with a GPU that has a similar percentile ranking, but the GTX 1650 is a legacy part from 2019, and the data shows it is outmatched.
The combo rank also implies that most users would be better served by a lower-tier CPU with a higher-tier GPU. The i9-14900K's 24 cores and 32 threads are irrelevant when the GPU cannot push past 73 FPS at 1080p Low. The benchmark results indicate that the system is GPU-bound in all scenarios, and the CPU's high clock speeds and large cache do not contribute to higher frame rates. For Palworld specifically, this combo is a poor match, and the rank reflects that.
Measured FPS Breakdown
The measured FPS data for Palworld with the Intel Core i9-14900K and NVIDIA GeForce GTX 1650 is as follows, organized by resolution and settings:
1920x1080:
- Low: Average 73 FPS
- Medium: Average 59 FPS, minimum 50 FPS, maximum 68 FPS
- High: Average 45 FPS
- Ultra: Average 34 FPS
At 1080p, the system is most playable. The Low preset is the only one that exceeds 60 FPS, while Medium is close but with a minimum below 60. High and Ultra drop to 45 and 34 FPS respectively, which are not smooth for a survival game with fast action.
2560x1440:
- Low: Average 48 FPS
- Medium: Average 39 FPS, minimum 33 FPS, maximum 45 FPS
- High: Average 30 FPS
- Ultra: Average 23 FPS
At 1440p, all presets fall below 50 FPS. Even Low is not sufficient for a stable 60 FPS, and the Ultra preset at 23 FPS is nearly unplayable. The minimum FPS of 33 at Medium indicates significant frame time spikes.
3840x2160:
- Low: Average 27 FPS
- Medium: Average 21 FPS, minimum 18 FPS, maximum 25 FPS
- High: Average 17 FPS
- Ultra: Average 13 FPS
At 4K, the GTX 1650 cannot provide a playable experience. The highest average is 27 FPS at Low, and the Ultra preset averages 13 FPS. The minimum FPS of 18 at Medium shows that even the lower presets are unstable.
The pattern across all resolutions is consistent: the GPU is the bottleneck. The i9-14900K's performance is not reflected in the frame rates, which are uniformly low. The data shows that the GTX 1650's 4 GB VRAM and 2.984 TFLOPS compute are insufficient for Palworld at any resolution above 1080p Low. The 1080p Medium result of 59 FPS is the best balanced setting, but it still dips to 50 FPS, which may cause noticeable stutter in heavy combat scenes. For a stable experience, users would need to lower resolution to 720p or accept low settings at 1080p, but the measured data does not include those configurations. The conclusion is clear: this combo is not suited for Palworld at modern display resolutions.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce GTX 1650 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 73.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 34.0 |
Palworld with ii9-14900K + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with GTX 1650 + Other CPUs
See how Palworld performs with the same GPU but different processors.
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