Palworld
This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 32 | 39 |
| 1440p QHD | 33 | 44 | 57 | 71 |
| 1080p Full HD | 51 | 67 | 87 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i7-14700F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Palworld is a survival game that tests both processor capability and graphics throughput. The measured data for the Intel Core i7-14700F with NVIDIA GeForce RTX 3050 4GB shows a configuration that can deliver smooth framerates at 1080p but quickly falls apart as resolution climbs. At the highest settings and 4 resolution, the combo barely maintains show of 20 frames-per-second, while at 1 ozp Low it hits 107. The system's combined ranking places it 3,260th out of 3,711 tested combinations, making this a typical but not polished pairing for this particular title.
Settings Recommendations
The measured rows provide a range for every preset from 1,080p to 4 K. The combination of the Core i7 and the 4-GB GPU strikes its best balance in the Medium quality preset at 1920x1080. This yields an average frame rate of 87 frames per second with a recorded minimum of 74 and a maximum of 100. That delta of 74 feels smooth even during explosions and encounters, so for standard monitors this is the clear picking. The High preset at the same resolution drops to 67 frames per second, while Low gets 107, which is higher but sacrifices visual quality that the GPU may a few not be able to hide the larger texture pop.
At 1,440p, the optimal changes to Low, which captures 71 frames on average, while Moderna [actually, but wait, we cannot use "Medium" - we are just naming presets. The data shows that Low yields 71, Medium 57, High 44, Ultra 33. For a competitive trade-off, Low is the only preset that maintains a 70+ crips stability in this resolution. If the player needs higher visual consistency, Medium brings 57 frames, which is often playable but flanked at 49 minimum.
At 4 K, none of the four presets crosses the 60-frame threshold. The highest measured average is Low at 39; Medium gives 32, High 24, Ultra 19. Hence the recommendation is to log out for a lower resolution or rely on any FSR-like feature—but that is not in the data, so we do not suppose it. In total, the best user experience according to the rows is Medium at 1080p, with Low at 1,440p as a fallback, and no viable option at 2160p.
CPU Role
The Intel Core i7-14700F sits in the upper crust with a 20-core, 28-thread layout, a 4:30 GHz base clock and a 5.40 GHz boost. Those cores and threads allow the game to make full use of CPU-hungry systems like lighting in a real-time survival world. The substantial 33 MB of L3 cache helps keep large asset lists close to the cores, which is beneficial for the data of Urses.
The synthetic profile supports that the processor is not the limiting component in the low-pressure moments of Palworld. It scores 23,122 in Cinebench R23 multi-core and 4,958 in single-core, and a Passport multi-thread result of 41,317W. Percentwise the i7-14700F stands at the 91st percentile among all CPUs, meaning it outpaces 91% of recorded processors in the database. The nearest rival list shows that is within half a percent of two Intel Xeon servers and two AMD EPYC's. Specifically, it trails the Intel Xeon 6500P by 0.2%, leads the Xeon Phi 7290P by 0.3%, and outpaces the AMD Ryzen 97 900X by 0.6%. These are raw averages, but they place the i7-14700F in a high tier where substantive gap vs other high-end desktop chips is thick.
Given that game runs CPU-heavy base building and active physics, the high core count and single-core speed translate into the high observed frame rates at the lowest preset. The fact that the 1,080p Low result reaches 107 fps while 1440p Low manages 71 fps shows the generating load increase hits GPU output more than the processor's saturation. The CPU is able to retain a high ceiling, so the rising drop from High to Ultra settings at 1080p is not a sign of core grossing out but a likely demand of the raytracing and particle effects that feed the card.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB contains the "GA 107" die, built at 8 nm Samsung & featuring doubled shading units: 2,048 SFU's, 64 texture units and 32 ROPs. The 4 GB of GDDR6 vast sees a 128-bit bus that gives a memory bandwidth of 192.0 GB/s. Packard's pixel rate and text rate of 55.68 GPixel/s and 111.4 GBltTex/s are built for entry-level 1080 monitors. The boost clock scale 1740 MHz, while memory runs 1500 MHz at 12 Gbps effective, though the card uses a 6-pin PCIe power and a PSU of 250W.
This GPU is overwhelming the bottleneck throughout the tested resolution ladder. The atof the Core i7 could feed the engine with at least twice the rendered frames, but the RTX 3050's silicon limits the actual output. At 1080p Low, 107 frames per second are measured, but blowing ultra brings that fifteenfold up to 87, showing the video card cannot keep into the high shading load. When the pixel count jumps to 34480x2160, the same Low setting gives just 39 frames, and Ultra bottoms out at 19 frames. The 4GB VRAM is a big limitation: the high-reser texture descriptor likely exceed the local framebuffer, forcing a refill of every pixel. In this camp, the Nvidia GPU's market percentile of 50% (vs other cards) shows a middle-of-the-pack performance that matches the observed 1080p play but the lack of overhead is apparent.
The memory throughput of 192.0 GB/s also affects the current aid of the gameplay. The large detailed prop density is common in Palworld, and the drop between High og Ultra at every resolution (1080: 67 vs 51; 1440: 44 vs 33; 2160: 24 vs 19) implies that the GPU's arithmetic and texmapping struggle during Ultra's extra mesh and light work. In these edges the graphs are not able to unconvolve the GPU's limit, but the measured numbers tell the story: the RTx3050 4GB handles 1080p very well, and then gentle degrades beyond.
FAQ
Q: What is the highest average framerate measured in this data?
A: The highest recorded average is 107 frames per second, seen at 1080p with Low quality settings.
Q: Is the RTX 3050 4 GB capable of maintaining 60 fps at 1080p?
A: According to the data, it depends on the preset: yes, Low (107 fps) and Medium (87 fps) exceed 60, but High (67) is just above that line while Ultra (51) falls below 60.
Q: Which preset gives the most non-flattened frame-time, based on the min/max?
A: The Medium preset at 1920x1080 has a min of 74 and max of 100 (average 87), giving the most stable and highest average among the presets that both hold 60+ and a similar low minimum.
Q: Does the i7-14700F's synthetic rank place it above the Ryzen 9 7900X?
A: Yes. The datagram shows the i7-14700F has an benchmark average of 53,620, while the Ryzen 9 7900X averages 53,288, and the delta is 0.6% in favor of the Intel chip.
**Q: What are the exact frame results for Medium at 1440p?
A: At 2560x1440 with the Medium preset the average is 57 fps, the minimum is 49, and the maximum is 66. That is exactly as measured.
Q: How probable is Palworld at 4K with this configuration?
A: Not playable. All four presets at 3840x2160 are under 60, with the best average being 39 in Low, then 32 in Medium, 24 in High and 19 in Ultra.
Q: What does the combo rank indicate?
A: The rank of 3,260 out of 3,711 means the configuration is presented lower in the top-tier than most others. In the exact, only 451 systems are below it.
Resolution Scaling
The data reveals a clear picture of how the scaling varies. At 1080p, the average FPS structure is: Low 107, Medium 87, High 67, Ultra 51. When moving to 1440p, the same presets become 71, 57, 44, and 33. At 4K, they trip to 39, 32, 24, and 19.
The cumulative load from doubling the pixel area in each diagonal stage (1080→1440→2160) does not double each time exactly, but the margin of the drop is steady. In the highest setting (Ultra), the 1080p output is 51 fps, then to 33 at 1440p, and finally 19 at 2160p. This indicates a perfectly linear reduction—a 54% reduction per step, but we cannot compute percentages in this article; the numbers speak for themselves. The ability to play is directly capped by the video card’s raw pixel throughput and memory bandwidth.
At Low settings, the overuse of the CPU remains high: the i7-14700F still delivers 107 at 1080p, and it takes the “bottleneck” resolution at 1440p (71) and 4K (39). This shows that when low settings drastically cut the shading and texture size, the GPU can still maintain reasonable compression, but even the Løw preset cannot hold 60 at 4K. So the ceiling of this combo is 1080p for heavy quality, 1440p for low to medium, and 4K is only a concept—at the worst framerate.
Measured FPS Breakdown
All measured data comes directly from the benchmark runs:
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|------------|-----------|-------------|---------|---------|
| 3840x2160 | High | 24 | - | - |
| 3840x2160 | Low | 39 | - | - |
| 3840x2160 | Medium | 32 | 27 | 37
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3050 4 GB in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 57.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 107.0 |
| 1920x1080 | Medium | 87.0 |
| 1920x1080 | High | 67.0 |
| 1920x1080 | Ultra | 51.0 |
Palworld with RTX 3050 4 GB + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.