Palworld

Palworld

AVERAGE FPS
40
playable

This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 24 32
1440p QHD 25 35 41 56
1080p Full HD 37 50 67 83

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 20
3840x2160 Ultra 16
2560x1440 Low 56
2560x1440 Medium 41
2560x1440 High 35
2560x1440 Ultra 25
1920x1080 Low 83
1920x1080 Medium 67
1920x1080 High 50
1920x1080 Ultra 37

Palworld with Intel Core i7-14700F + AMD Radeon RX 580, In-Depth Analysis

Palworld on the Intel Core i7-14700F and AMD Radeon RX 580 combination delivers playable frame rates only at 1080p, with performance collapsing as resolution climbs. The data shows a clear GPU-bound scenario, where the RX 580’s 8 GB of GDDR5 memory and Polaris 20 chip become the limiting factor well before the CPU’s headroom is exhausted. This pairing ranks 1587 out of 1718 tested combinations in the game, placing it in the lower percentile of systems, and the measured FPS confirms that expectation.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, which is the hallmark of a GPU-limited configuration. At Low settings, the average FPS falls from 83.2 at 1920x1080 to 55.8 at 2560x1440, a 33% reduction, and then to 31.7 at 3840x2160, a further 43% drop. The trend is even more pronounced at High settings, where 49.6 FPS at 1080p drops to 34.6 at 1440p and finally to 19.5 at 4K. This scaling pattern indicates that the RX 580’s pixel throughput and memory bandwidth are exhausted quickly, with the GPU’s 256.0 GB/s bandwidth and 32 ROPs struggling to feed higher resolutions.

The gap between 1440p and 4K is particularly telling. At Medium settings, the average FPS goes from 40.6 at 1440p to 23.9 at 4K, a 41% loss, while Ultra sees a drop from 24.6 to 15.8, a 36% loss. These percentages are large but not uniform, suggesting that the GPU’s shading units (2304) and texture units (144) are working harder at higher resolutions but still cannot maintain playable rates. At 1080p, the scaling is more forgiving—Low settings produce 83.2 FPS, which is nearly triple the 4K Ultra result—but the system’s ceiling is clearly low.

The implication for a builder is straightforward: this combo is designed for 1080p gaming, and even then only at lower presets. The CPU’s role is minimal here, as the i7-14700F with 20 cores and 28 threads is far more capable than what Palworld demands at these settings, evidenced by the consistent frame rate drops that track resolution rather than scene complexity.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Palworld?

A: 1920x1080 is the only resolution where average FPS exceeds 60, with Low settings hitting 83.2 FPS and Medium reaching 66.6 FPS. Higher resolutions fall below 56 FPS even at Low settings.

Q: How does the RX 580 compare to its nearest GPU rivals?

A: The RX 580 has an average benchmark score of 13559, which is essentially tied with the NVIDIA GeForce GTX 570 (13564) and GTX 950 (13549), with deltaPct values of 0 and 0.1, respectively. It is 1.1% ahead of the AMD Radeon Pro 455 and 1.1% behind the NVIDIA P106-090.

Q: Is the i7-14700F a bottleneck in this game?

A: No, the benchmark data shows FPS scaling that tracks resolution and settings, not CPU load. The i7-14700F’s 20 cores and 28 threads, along with a 5.40 GHz boost clock, provide far more processing headroom than Palworld needs, especially since the GPU is the clear limiter.

Q: What is the highest preset that remains playable at 1080p?

A: Medium settings at 1920x1080 produce an average of 66.6 FPS, which is above the 60 FPS threshold. High settings drop to 49.6 FPS, and Ultra falls to 37.1 FPS, so Medium is the top playable preset.

Q: How does the CPU’s benchmark performance position it among rivals?

A: The i7-14700F scores 54097 on average, placing it in the 94th percentile of all CPUs. It is 0.6% behind the AMD Ryzen 9 9900X (54450) and 1.1% behind the Ryzen 9 9900X3D (54681), but 1.2% ahead of the Intel Xeon Phi 7290 and 1.7% ahead of the AMD EPYC 7313P.

Q: Does the GPU’s VRAM affect 4K performance?

A: The RX 580 has 8 GB of GDDR5 memory, which is sufficient for capacity but not bandwidth at 4K. The 256.0 GB/s bandwidth is a limiting factor, as evidenced by the 4K Ultra average of 15.8 FPS, which is the lowest measured result.

GPU Role

The AMD Radeon RX 580 is the dominant component in this pairing, and its specifications explain the measured results. The GPU operates with a base clock of 1257 MHz and a boost clock of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective) across a 256-bit bus. This yields a bandwidth of 256.0 GB/s, which is adequate for 1080p but insufficient for higher resolutions. The 2304 shading units and 144 texture units provide a theoretical FP32 performance of 6.175 TFLOPS, but the 32 ROPs cap pixel throughput at 42.88 GPixel/s, which is the bottleneck at 4K.

The benchmark data reinforces this interpretation. The GPU’s average score of 13559 places it in the 53rd percentile of all GPUs, with nearest rivals including the GTX 570 (13564) and GTX 950 (13549) showing deltaPct values of 0 and 0.1, meaning performance is nearly identical. This is a mid-range card by modern standards, and Palworld’s measured FPS reflects that positioning: at 4K, even Low settings only reach 31.7 FPS, while Ultra drops to 15.8 FPS. The 8 GB VRAM is not the issue—capacity is fine—but the memory bandwidth and ROP count cannot keep up with the pixel load.

The GPU’s end-of-life status and 185 W TDP are consistent with its age, and its DirectX 12 (12_0) support is adequate for Palworld. However, the data suggests that pushing this card beyond 1080p Medium is a losing battle, as the scaling from 1440p to 4K shows diminishing returns that no settings change can overcome.

Settings Recommendations

For the best experience with this hardware, the data points to 1920x1080 with Medium settings as the optimal balance. The Medium preset delivers 66.6 FPS, which is comfortably above the 60 FPS target, while Low settings at 83.2 FPS offer a smoother experience but at a visual cost. High settings at 1080p produce 49.6 FPS, which is playable but below the ideal threshold, and Ultra drops to 37.1 FPS, which is borderline for a survival game where responsiveness matters.

At 2560x1440, the situation worsens. Low settings yield 55.8 FPS, which is just below 60, while Medium drops to 40.6 FPS and High to 34.6 FPS. Ultra at 1440p is not viable at 24.6 FPS. For 4K, no setting is recommended, as even Low only reaches 31.7 FPS, and Ultra is a slideshow at 15.8 FPS. The practical advice is to stick to 1080p and choose Medium for a mix of visual fidelity and performance, or drop to Low if frame rate stability is the priority.

The settings scaling from Low to Medium at 1080p is modest—a 20% FPS drop from 83.2 to 66.6—while the jump from Medium to High costs another 25% down to 49.6. This suggests that Medium is the sweet spot where the GPU’s resources are used efficiently without overloading the shading units.

Measured FPS Breakdown

At 1920x1080, the measured averages are as follows: Low settings produce 83.2 FPS, Medium produces 66.6 FPS, High produces 49.6 FPS, and Ultra produces 37.1 FPS. The progression from Low to Ultra is a 55% reduction in frame rate, which is a significant penalty for visual upgrades that may not be noticeable at this resolution.

At 2560x1440, the numbers drop across the board: Low averages 55.8 FPS, Medium averages 40.6 FPS, High averages 34.6 FPS, and Ultra averages 24.6 FPS. The gap between Low and Ultra here is 56%, similar to 1080p, but the absolute values are all below the desired 60 FPS threshold except for Low.

At 3840x2160, the results are largely unplayable: Low averages 31.7 FPS, Medium averages 23.9 FPS, High averages 19.5 FPS, and Ultra averages 15.8 FPS. The difference between Low and Ultra is 50%, but even the best case is below 32 FPS. These numbers confirm that the RX 580 is not a 4K card for this title, and the CPU’s performance is irrelevant at this resolution because the GPU is saturated.

CPU Role

The Intel Core i7-14700F is a high-end desktop processor with 20 cores and 28 threads, running at a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its 33 MB of shared L3 cache and support for DDR4 and DDR5 memory make it a versatile part, but in Palworld, its role is secondary. The benchmark results show a CPU that scores 54097 on average, placing it in the 94th percentile, with a Cinebench R23 multicore score of 35443 and a single-core score of 5003. These numbers are far beyond what Palworld requires, especially given the GPU’s limitations.

The nearest CPU rivals include the AMD Ryzen 9 9900X (54450, -0.6% delta) and Ryzen 9 9900X3D (54681, -1.1% delta), which are slightly faster, but the i7-14700F is within 2% of these parts. This means the CPU is not a weak link in the system; rather, it has ample headroom that goes unused because the RX 580 cannot keep up. The measured FPS does not vary with CPU load—it scales purely with resolution and settings, which is the classic sign of a GPU bottleneck.

For a builder, this means the i7-14700F is a future-proof component that could handle a GPU upgrade without needing replacement. Its 65 W TDP and Intel Socket 1700 compatibility make it a practical choice, but in this specific combination, the CPU’s power is largely wasted. The data suggests that the CPU is not the limiting factor at any resolution, from 1080p Low (83.2 FPS) to 4K Ultra (15.8 FPS), and upgrading the GPU would yield far larger gains than upgrading the CPU.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + AMD Radeon RX 580 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 31.7
3840x2160 Medium 23.9
3840x2160 High 19.5
3840x2160 Ultra 15.8
2560x1440 Low 55.8
2560x1440 Medium 40.6
2560x1440 High 34.6
2560x1440 Ultra 24.6
1920x1080 Low 83.2
1920x1080 Medium 66.6
1920x1080 High 49.6
1920x1080 Ultra 37.1

Palworld with ii7-14700F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RX 580 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii7-14700F + RX 580

Explore FPS benchmarks for other games using this same hardware combination.