Palworld
This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 87 | 114 | 140 |
| 1440p QHD | 119 | 157 | 205 | 252 |
| 1080p Full HD | 181 | 239 | 311 | 378 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i7-12700K + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Palworld is an early-access survival title that scales heavily with both CPU and GPU, and the combination of the Intel Core i7-12700K with the NVIDIA GeForce RTX 5090 D produces a wide spread of framerates depending on resolution and quality preset. The measured data shows this pairing ranks 25th out of 2944 tested combos in Palworld, placing it in the top percentile of all configurations tested. The RTX 5090 D, with its 32 GB of GDDR7 memory, provides enormous headroom, while the i7-12700K’s 12 cores and 20 threads handle the game’s simulation and world-streaming demands without becoming a bottleneck in most scenarios.
FAQ
Q: What is the best resolution for this combo in Palworld?
A: At 1920x1080, the combo delivers 378 FPS on Low settings, which is the highest average measured. At 2560x1440, the average reaches 252 FPS on Low, and at 3840x2160, it still manages 140 FPS on Low, so all three resolutions are playable, with 1080p offering the highest headroom for high-refresh monitors.
Q: How does the RTX 5090 D affect performance at 4K?
A: At 3840x2160, the average FPS ranges from 66 on Ultra to 140 on Low. The 32 GB VRAM and 1.79 TB/s bandwidth ensure that memory capacity is not a limiting factor, but the GPU’s compute load at 4K still causes a significant drop from lower resolutions, with Ultra being nearly half the FPS of Low.
Q: Is the Intel Core i7-12700K a bottleneck for the RTX 5090 D?
A: The CPU has a 3.60 GHz base clock and 5.00 GHz boost clock, with a Cinebench R23 multi-core score of 19784. Benchmark results indicate that at 1920x1080, the CPU can push over 300 FPS on Medium, so it is not a limiting factor at lower settings, but at 4K Ultra, the GPU becomes the primary constraint due to rendering load.
Q: What settings preset should I use for a balanced experience?
A: Medium settings provide the best balance across all resolutions. At 3840x2160, Medium yields 114 FPS with a minimum of 96 and maximum of 131, which is smoother than High’s 87 FPS and far more responsive than Ultra’s 66 FPS, while still looking better than Low.
Q: How does this combo compare to its nearest CPU rivals in synthetic benchmarks?
A: The i7-12700K has an average benchmark score of 35287, which is nearly identical to the Intel Core i5-13600T (35305, -0.1%), the Intel Core i7-12700KF (35365, -0.2%), and the Intel Core i7-13700T (35403, -0.3%). The differences are within a fraction of a percent, so real-world game performance will be similar.
Q: Does the RTX 5090 D have enough VRAM for Palworld?
A: The GPU features 32 GB of GDDR7 memory on a 512-bit bus, which is far beyond what Palworld requires at any tested setting. The data shows no memory-related performance anomalies, so VRAM is not a concern even at 4K Ultra with the highest textures.
GPU Role
The NVIDIA GeForce RTX 5090 D is the dominant component in this pairing, and its specifications directly explain the measured FPS results in Palworld. The GPU has 21760 shading units, 680 TMUs, and 176 ROPs, with a boost clock of 2407 MHz. This translates to a pixel rate of 423.6 GPixel/s and a texture rate of 1636.8 GTexel/s, which are the raw throughput numbers that determine how fast the card can fill pixels and sample textures. In Palworld, a game with large open environments and many dynamic objects, these rates are critical for maintaining frame rates.
The most striking feature is the 32 GB of GDDR7 memory with a 512-bit bus and 1.79 TB/s bandwidth. Palworld’s world is persistent and loaded with many creatures and structures, so memory bandwidth is used heavily as the game streams assets. At 3840x2160, the data shows a drop from 140 FPS on Low to 114 FPS on Medium, then to 87 FPS on High, and finally 66 FPS on Ultra. This scaling suggests that the GPU’s compute and memory subsystems are working harder at higher settings, but the VRAM capacity itself is never stressed—32 GB is far more than any current survival game needs. The 1750 MHz memory clock (28 Gbps effective) is consistent with the high bandwidth figure, and it ensures that the card does not experience memory throttling.
The RTX 5090 D’s 104.8 TFLOPS of FP32 compute is the theoretical ceiling for shader work, and Palworld’s settings primarily affect shadow quality, draw distance, and post-processing, which all scale with this compute power. At 1920x1080, the card reaches 378 FPS on Low, which is a pure measure of its ability to process simple scenes at high speed. The gap between Low and Ultra at 1080p is 197 FPS (378 vs 181), showing that the rasterization load increases dramatically with settings. At 4K, the Ultra preset’s 66 FPS is the lowest measured value, and it indicates that the GPU is fully utilized—the 32 GB VRAM does not help if the shader units are saturated.
The GPU’s 92nd percentile ranking among all GPUs, based on an average benchmark score of 77712, places it well above typical cards. However, its nearest rivals in synthetic tests are the AMD Radeon RX 6650M XT (76904, +1.1% for the RTX 5090 D), the AMD Radeon RX 6850M XT (78940, -1.6%), and two NVIDIA Tesla P100 variants. These deltaPct values are small, but the RTX 5090 D’s advantage in Palworld comes from its combination of high compute and massive memory bandwidth, not just raw synthetic scores.
Settings Recommendations
The measured FPS data provides clear guidance on which preset to choose, and the answer depends on your target framerate and resolution. For 1920x1080, the Low preset delivers 378 FPS, which is excessive for most monitors, while Medium still provides 311 FPS (with a minimum of 264 and maximum of 357). High drops to 239 FPS, and Ultra falls to 181 FPS. Since Medium offers a 72 FPS improvement over High and is only 67 FPS behind Low, it is the sensible choice for 1080p—you gain significant visual quality without sacrificing frame consistency.
At 2560x1440, Medium again emerges as the sweet spot. It produces 205 FPS (min 174, max 235), which is a 48 FPS improvement over High’s 157 FPS and only 47 FPS behind Low’s 252 FPS. Ultra drops to 119 FPS, which is still playable but represents a steep 86 FPS penalty compared to Medium. For 1440p users with 144Hz or 165Hz monitors, Medium keeps you above the refresh rate with headroom, while High falls below 165Hz. The data suggests that Medium is the best balance of visual fidelity and performance at this resolution.
At 3840x2160, the choice becomes more nuanced. Medium produces 114 FPS (min 96, max 131), which is the only preset at 4K that stays above 100 FPS on average. High drops to 87 FPS, and Ultra falls to 66 FPS. Low yields 140 FPS, but it sacrifices too much visual detail to be practical for a game like Palworld where you need to spot enemies and resources. Medium’s minimum of 96 FPS ensures that even in heavy combat or when many Pals are on screen, the framerate does not dip below 60. For 4K, Medium is the recommended preset—it provides a smooth experience with good visuals, while High and Ultra are only for users who prioritize image quality over frame rate.
The pattern across all resolutions is consistent: Medium offers the best trade-off. It is never the fastest preset, but it is always within 30% of Low’s performance while providing substantially better shadows, textures, and draw distances. Ultra is only worth using if you have a 60Hz display and want maximum visual fidelity, but the data shows that the jump from Medium to Ultra costs 48 FPS at 1080p, 86 FPS at 1440p, and 48 FPS at 4K—a significant penalty for marginal visual gains.
Measured FPS Breakdown
At 1920x1080, the combo achieves its highest framerates. On Low settings, the average FPS is 378, which is the fastest measured value in the entire dataset. Medium settings produce 311 FPS on average, with a minimum of 264 and maximum of 357, showing that the framerate remains stable even with occasional dips. High settings drop to 239 FPS, and Ultra falls to 181 FPS. The scaling from Low to Ultra is a 197 FPS reduction, which represents a 52% performance loss. This indicates that the RTX 5090 D is heavily shader-bound at higher quality settings, as the increased shadow resolution and post-processing effects tax the GPU’s compute units.
At 2560x1440, the framerates decrease but remain high. Low settings produce 252 FPS, Medium yields 205 FPS (min 174, max 235), High delivers 157 FPS, and Ultra produces 119 FPS. The gap between Low and Ultra is 133 FPS, which is a 53% reduction. The Medium preset’s minimum of 174 FPS is particularly notable because it stays above the refresh rate of most high-refresh 1440p monitors, meaning there is no perceptible stutter. High settings at 157 FPS are still smooth, but Ultra’s 119 FPS is closer to the boundary where some users might notice frame pacing issues.
At 3840x2160, the GPU’s workload increases significantly. Low settings produce 140 FPS, Medium yields 114 FPS (min 96, max 131), High drops to 87 FPS, and Ultra falls to 66 FPS. The scaling from Low to Ultra is a 74 FPS reduction, which is a 53% performance loss—the same relative penalty as at lower resolutions. However, the absolute numbers matter more here. Medium’s 114 FPS is the only preset that comfortably exceeds 60 FPS with margin, while High’s 87 FPS is still playable, and Ultra’s 66 FPS is just above 60 FPS on average. The minimum FPS of 96 on Medium is critical because it shows that even in the most demanding scenes, the framerate does not drop below 60.
The data shows a consistent trend: the RTX 5090 D scales linearly with resolution and settings, with no unexpected bottlenecks. The 32 GB VRAM is never a limitation, as even at 4K Ultra, the card does not exhibit memory-related stutters. The measured FPS values are all within the expected range for a GPU of this caliber, and the i7-12700K provides enough CPU throughput to keep the GPU fed at lower resolutions.
How This Combo Ranks
The combo of Intel Core i7-12700K and NVIDIA GeForce RTX 5090 D ranks 25th out of 2944 tested combinations in Palworld. This places it in the top 0.8% of all combos, which is an exceptional result. The ranking reflects the overall performance across all settings and resolutions, and it indicates that this pairing is among the fastest configurations available for this game. The high rank is primarily due to the RTX 5090 D’s massive compute and memory resources, as the GPU’s 92nd percentile ranking among all GPUs supports this. The CPU’s 84th percentile ranking among all CPUs is lower, but it is still sufficient to avoid being a limiting factor in most scenarios.
Comparing to other combos, the 25th rank means that only 24 combinations of CPU and GPU outperform this setup in Palworld. These would likely include more recent flagship CPUs or specialized hardware, but the data does not specify which combos those are. What matters is that this pairing is firmly in the top tier, and the measured FPS values confirm that it can handle any resolution and setting combination without dropping below playable framerates. The nearest CPU rivals, such as the Intel Core i5-13600T and Intel Core i7-12700KF, have virtually identical synthetic benchmark scores (within 0.4% of the i7-12700K), so swapping the CPU would not meaningfully change the game’s ranking.
The combo rank is also notable because Palworld is a CPU-intensive game due to its world simulation and creature AI. The i7-12700K’s 12 cores (8 performance and 4 efficiency) and 20 threads provide enough parallel processing for these tasks, and its 25 MB of shared L3 cache helps with data locality. The fact that this combo still ranks 25th suggests that the CPU is not holding back the RTX 5090 D, even at 1080p where CPU overhead is most visible. If the CPU were a bottleneck, we would expect the rank to be lower, but the data shows that the combo performs near the top of the range.
CPU Role
The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It has 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 25 MB of shared L3 cache. These specifications are directly relevant to Palworld’s performance, as the game requires frequent context switches between many entities (Pals, enemies, resources) and must stream world data efficiently. The 12 cores and 20 threads allow the CPU to handle the game’s simulation threads while leaving headroom for background tasks.
In synthetic benchmarks, the i7-12700K scores 19784 in Cinebench R23 multi-core and 1850.5 in single-core. Its Geekbench scores are 15790 multi-core and 2308 single-core. The 3DMark 16-thread score is 9276, and the max-thread score is 9979. These numbers indicate that the CPU has strong multi-threaded performance, which is important for Palworld’s base-building and creature AI systems that run on multiple threads. However, the single-core performance is also crucial, as many game logic operations are not perfectly parallelized. The 5.00 GHz boost clock helps with this, and the measured FPS at 1080p Low (378 FPS) suggests that the CPU can feed the GPU with enough draw calls and physics updates to maintain very high framerates.
The CPU’s 84th percentile ranking among all CPUs, with an average benchmark score of 35287, places it above the vast majority of processors. Its nearest rivals in synthetic tests are the Intel Core i5-13600T (35305, -0.1%), Intel Core i7-12700KF (35365, -0.2%), Intel Core i7-13700T (35403, -0.3%), and Intel Core 5 213PE (35428, -0.4%). These deltaPct values are all within 0.4% of the i7-12700K, meaning that in pure CPU performance, these processors are essentially equivalent. This is important because it shows that the i7-12700K is not a weak link in the combo—it is a mid-range to high-end CPU that performs on par with many newer models.
In Palworld specifically, the CPU’s role becomes more apparent at lower resolutions. At 1920x1080 Low, the GPU is not fully stressed, so the CPU must work harder to generate frames. The 378 FPS result indicates that the i7-12700K is capable of handling the game’s logic at very high rates. At 4K Ultra, the GPU becomes the bottleneck, and the CPU’s workload decreases relative to the GPU. The data does not show any signs of CPU-induced stuttering or frame drops, as evidenced by the Medium preset’s minimum FPS values (96 at 4K, 174 at 1440p, 264 at 1080p), which are all well above playable thresholds.
The i7-12700K’s memory support for DDR4 and DDR5, with a dual-channel bus, also plays a role in Palworld. The game’s open world requires constant asset streaming, and the 25 MB L3 cache helps to reduce memory latency. However, the exact memory type and speed are not specified in the measured data, so the impact cannot be quantified. What is clear is that the CPU’s overall performance is sufficient to keep the RTX 5090 D well-fed across all tested settings, making this combo one of the top 25 performers out of 2944 in Palworld.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5090 D in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.0 |
| 3840x2160 | Medium | 114.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 252.0 |
| 2560x1440 | Medium | 205.0 |
| 2560x1440 | High | 157.0 |
| 2560x1440 | Ultra | 119.0 |
| 1920x1080 | Low | 378.0 |
| 1920x1080 | Medium | 311.0 |
| 1920x1080 | High | 239.0 |
| 1920x1080 | Ultra | 181.0 |
Palworld with ii7-12700K + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5090 D + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii7-12700K + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.