Palworld
This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 38 | 47 |
| 1440p QHD | 40 | 53 | 69 | 85 |
| 1080p Full HD | 61 | 81 | 105 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 5 7400F + Intel Arc B570, In-Depth Analysis
Palworld presents a demanding mix of survival-crafting mechanics and creature-collection combat, and the benchmark data for the AMD Ryzen 5 7400F paired with the Intel Arc B570 shows a configuration that scales predictably with resolution. This combination, ranking 2362nd out of 2944 tested combos in this game, delivers playable performance at 1080p and 1440p but struggles to maintain a smooth experience at 4K, where the GPU's limitations become the defining factor.
FAQ
Q: What is the best resolution to play Palworld with this hardware?
A: The data shows that 1920x1080 offers the most comfortable experience, with average frame rates ranging from 61 FPS at Ultra settings to 130 FPS at Low. At 2560x1440, performance drops to a playable but less fluid 40-85 FPS depending on the preset, while 3840x2160 dips to a 22-47 FPS range that compromises gameplay smoothness.
Q: How does the Ryzen 5 7400F compare to its closest CPU rivals in overall benchmark scores?
A: The Ryzen 5 7400F has an average benchmark score of 32750, placing it essentially on par with its nearest rivals. It is 0.1% ahead of the Intel Core i5-14600T and 0.2% ahead of the Intel Core Ultra 7 155H, while being 0.2% behind the AMD Ryzen 7 PRO 6850H and 0.3% ahead of the AMD Ryzen AI 7 PRO 360. The performance differences are negligible.
Q: What is the GPU's performance percentile, and who are its closest competitors?
A: The Intel Arc B570 sits in the 65th percentile of all GPUs. Its average benchmark score of 20556 is nearly identical to its nearest rivals, with a 0.1% difference compared to the NVIDIA GeForce RTX 3070 Mobile and the Intel Arc A750, a 0.4% lead over the NVIDIA Quadro M4000M, and a 0.5% deficit against the AMD Radeon R9 M390X.
Q: Does the CPU or GPU become the limiting factor at higher resolutions?
A: The performance drop from 1080p to 4K indicates the GPU is the primary bottleneck at higher resolutions. At 1080p High, the system achieves 81 FPS, but at 4K High, it drops to 30 FPS. This significant scaling pattern suggests the Arc B570's compute and memory bandwidth are insufficient to maintain frame rates as pixel count increases, regardless of the CPU's capability.
Q: What are the key specifications of the Intel Arc B570's memory subsystem?
A: The GPU features 10 GB of GDDR6 memory on a 160-bit bus, with a memory clock of 2375 MHz (19 Gbps effective) and a total bandwidth of 380.0 GB/s. This bandwidth is a critical factor in the game's performance scaling, as the large texture and geometry loads at 4K overwhelm the memory interface.
Q: Is the Ryzen 5 7400F a capable processor for this game based on its specifications?
A: The CPU's data indicates it is well-suited for gaming workloads. It has 6 cores and 12 threads based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 4.70 GHz. Its Cinebench R23 multi-core score of 21765 and single-core score of 3072 suggest ample processing power for this game's logic and AI, which is supported by the fact that frame rates scale down with resolution rather than staying flat.
Settings Recommendations
The measured frame rates across different presets reveal a clear trade-off between visual fidelity and smoothness, with the "Medium" preset emerging as the most balanced choice for most users. At 1920x1080, the Medium preset delivers an average of 105 FPS with a minimum of 89 FPS, providing a high-refresh-rate experience that remains fluid during intense combat or when many Pals are on screen. This is a substantial improvement over the Ultra preset, which drops to 61 FPS, and the High preset, which loses 24 FPS compared to Medium.
For 2560x1440, the Medium preset is again the sweet spot, producing an average of 69 FPS with a minimum of 59 FPS. This maintains a mostly smooth experience, though it dips below the 60 FPS threshold in demanding scenes. The Low preset at this resolution offers 85 FPS, which is more comfortable for competitive play, but the visual downgrade is noticeable. The High preset at 53 FPS is playable but shows signs of strain, while Ultra at 40 FPS is not recommended for a consistent experience.
At 3840x2160, no preset provides a fully satisfactory experience. The Low preset yields 47 FPS, which is borderline playable, while Medium drops to 38 FPS and High falls to 30 FPS. The Ultra preset is effectively unplayable at 22 FPS. The data suggests that users targeting 4K should either stick to the Low preset for a playable frame rate or consider lowering the resolution to 1440p, where the Medium preset offers a significantly better balance of quality and performance.
Resolution Scaling
The frame rate data shows a consistent and steep decline as resolution increases, which is characteristic of a GPU-bound scenario. Moving from 1920x1080 to 2560x1440 at High settings results in a drop from 81 FPS to 53 FPS, a 34.6% reduction. The scaling from 1440p to 4K is even more severe, with the High preset falling from 53 FPS to 30 FPS, a 43.4% reduction. This pattern is consistent across all settings presets, indicating that the Intel Arc B570's rendering capabilities are the primary constraint.
This scaling behavior reveals that the AMD Ryzen 5 7400F is not the limiting factor in this configuration. If the CPU were the bottleneck, frame rates would remain relatively flat across resolutions, as the processing load on the CPU does not change significantly with pixel count. Instead, the frame rate drops almost proportionally with the increase in pixel count, suggesting that the GPU's fill rate, memory bandwidth, and compute units are saturated at higher resolutions. The GPU's 380.0 GB/s memory bandwidth and 11.52 TFLOPS of FP32 performance are likely insufficient for the demands of Palworld's large open world and dynamic lighting at 4K.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its full potential. The Low preset achieves an average of 130 FPS, providing a highly responsive experience for fast-paced exploration. The Medium preset produces 105 FPS with a minimum of 89 FPS and a maximum of 121 FPS, indicating stable frame pacing. The High preset delivers 81 FPS, which is still smooth for most players. The Ultra preset drops to 61 FPS, which is playable but represents a significant 47% performance hit compared to Low, suggesting that the Ultra preset's additional effects, such as higher shadow quality and draw distances, heavily tax the GPU.
At 2560x1440, performance becomes more variable. The Low preset achieves 85 FPS, which is good for this resolution. The Medium preset yields 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS, showing that the game can dip below 60 FPS in heavy scenes. The High preset drops to 53 FPS, and the Ultra preset falls to 40 FPS. The difference between Medium and High at this resolution is 16 FPS, indicating that the step up in settings has a disproportionate impact on performance.
At 3840x2160, the system struggles to maintain playable frame rates. The Low preset manages 47 FPS, which is the only setting that approaches a playable threshold. The Medium preset achieves 38 FPS with a minimum of 33 FPS and a maximum of 44 FPS, showing that frame times are inconsistent and likely to feel stuttery. The High preset drops to 30 FPS, and the Ultra preset falls to 22 FPS, both of which are too low for a smooth experience in a game that requires quick reactions to catch Pals or dodge attacks.
GPU Role
The Intel Arc B570's performance in Palworld is directly tied to its memory and compute specifications. The GPU has 10 GB of GDDR6 memory, which is sufficient for storing the game's assets at 1080p and 1440p, but the 160-bit bus width and 380.0 GB/s bandwidth become a bottleneck at 4K. The large texture sets and high-resolution shadows in the Medium and High presets require more memory bandwidth than the GPU can provide, leading to the significant frame rate drops observed at 3840x2160.
The GPU's core configuration, with 2304 shading units, 144 texture mapping units, and 80 render output units, determines its raw pixel and texture processing rates. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are adequate for 1080p and 1440p, but they are overwhelmed at 4K, where the number of pixels quadruples compared to 1080p. The FP32 performance of 11.52 TFLOPS also contributes to the overall rendering capability, and the data suggests that this level of compute power is insufficient for maintaining high frame rates at 4K with this game's graphical demands.
The GPU's clock speeds are fixed at a base and boost of 2500 MHz, which is a relatively high frequency for a mid-range card. The memory clock of 2375 MHz (19 Gbps effective) is standard for GDDR6, but the combination of a 160-bit bus and this clock speed yields the 380.0 GB/s bandwidth. This is a key limitation, as modern games like Palworld with large open environments require high bandwidth to stream textures efficiently. The performance scaling from 1080p to 4K clearly shows that the GPU's memory subsystem is the primary constraint, not the CPU.
CPU Role
The AMD Ryzen 5 7400F provides a solid foundation for Palworld, with its 6 cores and 12 threads based on the Zen 4 architecture. The CPU's high single-thread performance, as evidenced by its Cinebench R23 single-core score of 3072, is crucial for the game's main thread, which handles game logic, AI, and physics. The boost clock of 4.70 GHz ensures that this thread can execute instructions quickly, preventing CPU-bound frame rate drops in most scenarios.
The multi-core performance, with a Cinebench R23 multi-core score of 21765, is also sufficient for the game's background tasks, such as loading new areas and managing the many Pals that can exist in the world. The PassMark multithread score of 25645 and the data compression score of 289999 indicate that the CPU can handle the game's asset streaming and decompression without becoming a bottleneck. This is supported by the fact that the frame rate scales with resolution, meaning the CPU is not limiting performance.
The CPU's memory support for DDR5 with a dual-channel bus and a bandwidth of 83.2 GB/s provides ample data throughput for the game. The 32 MB of shared L3 cache helps reduce memory latency, which is beneficial for the game's dynamic world and frequent asset access. The CPU's position in the 83rd percentile of all CPUs, with an average benchmark score of 32750, places it in a strong position for gaming. Its performance is nearly identical to its nearest rivals, including the Intel Core i5-14600T and the Intel Core Ultra 7 155H, which suggests that the CPU is not the differentiating factor in this system's Palworld performance; the GPU's capabilities are the definitive constraint.
Hardware Specifications
AMD Ryzen 5 7400F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + Intel Arc B570 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 61.0 |
Palworld with Ryzen 5 7400F + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with Arc B570 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.