Overpower

Overpower

AVERAGE FPS
184
excellent

This combination delivers exceptional performance with an average of 184 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 114 138 148 234
1440p QHD 135 163 174 271
1080p Full HD 151 181 194 301

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 114
3840x2160 High 138
3840x2160 Medium 148
3840x2160 Low 234
2560x1440 Ultra 135
2560x1440 High 163
2560x1440 Medium 174
2560x1440 Low 271
1920x1080 Ultra 151
1920x1080 High 181
1920x1080 Medium 194
1920x1080 Low 301

Overpower with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5050 lands squarely in the lower-middle tier of tested configurations for Overpower, securing the 2361st position out of 2980 recorded combos. This placement places the combo in the 21st percentile of all tested hardware pairings, indicating that while this system can run the game, a substantial majority of other configurations deliver superior frame rates. The ranking reflects a balance where the CPU’s strong multi-threaded potential is partially constrained by the GPU’s mid-range positioning, a dynamic that becomes clearer when examining the 1080p and 4K performance gaps.

FAQ

*Q: How does this combo rank among all tested systems for Overpower?*

A: The Intel Core Ultra 5 135H + RTX 5050 combination holds the 2361st rank out of 2980 tested combos. This means roughly 79% of all tested systems deliver higher average frame rates in this title, placing this configuration in the lower 21% tier of performance.

Q: What is the playable frame rate at 1080p with High settings?

A: At 1920x1080 with High settings, the combo achieves an average of 65 FPS. This is above the 60 FPS threshold for smooth gameplay, but the margin is modest; dropping to Medium raises the average to 70 FPS, which offers a slightly more comfortable buffer.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data suggests the GPU is the primary bottleneck, particularly at higher resolutions. The frame rate drops significantly from 113 FPS at 1080p Low to 85 FPS at 4K Low, a 25% reduction. In contrast, the CPU’s multi-core score of 11875.5 in Cinebench R23 indicates ample headroom, suggesting the RTX 5050’s 8 GB VRAM and 320.0 GB/s bandwidth saturate before the processor maxes out.

Q: What is the best preset for a consistent 60+ FPS experience?

A: For a guaranteed 60+ FPS average, the Medium preset at 1080p is the safest choice, yielding 70 FPS with a minimum of 60 FPS. At 1440p, the Medium preset drops to 63 FPS average with a 53 FPS minimum, which is playable but may experience occasional dips below 60.

Q: How does the RTX 5050 compare to its nearest rival in raw GPU benchmarks?

A: The RTX 5050’s average benchmark score is 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL (21153) and 1.6% higher than the AMD Radeon RX 5600 XT (20713). The performance delta is minimal, meaning similar frame rates can be expected from these GPUs in Overpower.

*Q: Does the CPU’s core count help in Overpower?*

A: The Intel Core Ultra 5 135H features 14 cores and 18 threads. The benchmark results show a strong multi-threaded score of 7834 in Cinebench R20, but the game’s frame rates at 1080p Low (113 FPS) versus 4K Low (85 FPS) indicate that the GPU is the limiting factor. The CPU’s 18 threads provide sufficient processing power to avoid bottlenecking at lower resolutions.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At Low settings, the average frame rate drops from 113 FPS at 1080p to 100 FPS at 1440p (an 11.5% decrease) and then to 85 FPS at 4K (a 15% decrease from 1440p). This scaling curve is typical for a GPU with a 128-bit memory bus, where the 320.0 GB/s bandwidth becomes a limiting factor at higher pixel counts.

At Medium settings, the trend is similar but with a slightly larger drop: 70 FPS at 1080p falls to 63 FPS at 1440p (10% decrease), then to 53 FPS at 4K (15.9% decrease from 1440p). The High preset shows the most severe degradation, with 65 FPS at 1080p dropping to 58 FPS at 1440p (10.8% decrease) and then to 50 FPS at 4K (13.8% decrease). This indicates that the RTX 5050’s 8 GB VRAM is being stressed by the combination of higher resolution and increased texture quality.

The 4K to 1080p ratio for High settings (50 FPS vs 65 FPS) shows a 23% performance loss, which is significant but not catastrophic. For Ultra settings, the 4K average of 41 FPS is only 24% lower than the 1080p average of 54 FPS, suggesting that the game engine’s Ultra preset introduces additional CPU overhead that partially masks the GPU bottleneck. The CPU’s 4.60 GHz boost clock and 18 MB of L3 cache help maintain frame pacing even as the GPU struggles with pixel throughput.

This scaling behavior points to the GPU as the primary limiting component. The CPU’s performance metrics—such as a PassMark single-thread score of 3521 and a multi-thread score of 22422—remain constant regardless of resolution, yet frame rates change dramatically. The 35% reduction in FPS from 1080p Low to 4K Low (113 to 85) directly correlates with the GPU’s fill rate and memory bandwidth constraints.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 113 FPS, which is the highest recorded for this configuration. Medium settings reduce the average to 70 FPS, with a minimum of 60 FPS and a maximum of 81 FPS, indicating stable frame pacing. High settings further drop the average to 65 FPS, while Ultra settings settle at 54 FPS. The 1080p range shows a smooth progression, with each preset level costing roughly 10-15% performance.

Moving to 2560x1440, the performance ceiling lowers. Low settings average 100 FPS, a 11.5% decrease from 1080p. Medium settings average 63 FPS, with a minimum of 53 FPS and a maximum of 72 FPS, showing more variance than at 1080p. High settings yield 58 FPS, while Ultra drops to 48 FPS. The 1440p results suggest that the RTX 5050’s 8 GB memory buffer is sufficient for Medium settings but begins to show strain at High and Ultra, where texture loading and shader complexity increase memory pressure.

At 3840x2160, the configuration struggles to maintain playable frame rates. Low settings average 85 FPS, which is still above 60 FPS but represents a 25% drop from 1080p Low. Medium settings average 53 FPS, with a minimum of 45 FPS and a maximum of 61 FPS, meaning the system will frequently dip below the 60 FPS threshold during intense scenes. High settings average 50 FPS, and Ultra drops to 41 FPS. The 4K data confirms that this combo is not suited for high-refresh-rate 4K gaming, as even Low settings cannot guarantee a consistent 60 FPS in all scenarios.

The gap between Low and Ultra settings at each resolution provides insight into the GPU’s scaling efficiency. At 1080p, the difference is 59 FPS (113 to 54), representing a 52% reduction. At 1440p, the gap is 52 FPS (100 to 48), a 52% reduction. At 4K, the gap is 44 FPS (85 to 41), also a 52% reduction. This consistent percentage suggests that the game’s settings scale uniformly across resolutions, with the GPU’s shading units (2560) and texture units (80) handling the increased load proportionally.

Settings Recommendations

The optimal settings depend on the user’s target resolution and tolerance for frame rate dips. For 1080p gaming, the Medium preset is the clear winner, offering an average of 70 FPS with a minimum of 60 FPS. This provides a smooth experience without sacrificing too much visual fidelity. The High preset at 65 FPS is acceptable, but the lack of a recorded minimum FPS makes it riskier for users sensitive to stuttering. Ultra at 54 FPS is playable but may feel less fluid during fast-paced action sequences.

For 1440p, the Medium preset is again the recommended choice, averaging 63 FPS with a 53 FPS minimum. While the minimum is below 60, the average is sufficient for most players. The Low preset at 100 FPS is ideal for competitive play, offering high frame rates with minimal graphical detail. High at 58 FPS and Ultra at 48 FPS are both below the 60 FPS threshold, making them less desirable for smooth gameplay.

At 4K, the situation is more challenging. The Low preset at 85 FPS is the only setting that consistently exceeds 60 FPS, making it the sole viable option for high-refresh-rate displays. Medium at 53 FPS is borderline, with a 45 FPS minimum that may cause noticeable stuttering. High and Ultra at 50 FPS and 41 FPS respectively are not recommended for serious gameplay, as the frame rates are too low for a responsive experience.

The data suggests that the RTX 5050’s 8 GB VRAM is the primary constraint at higher settings. Users who prioritize visual quality should stick to 1080p with Medium or High settings. Those who value frame rate above all else can push to 1440p with Low settings for a 100 FPS experience. The 4K resolution is only viable with the Low preset, and even then, the 85 FPS average may dip in demanding scenes.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread processor based on the Meteor Lake architecture, fabricated on Intel’s 7 nm process. Its base clock of 3.60 GHz and boost clock of 4.60 GHz provide solid single-threaded performance, as evidenced by a Cinebench R23 single-core score of 1700 and a PassMark single-thread score of 3521. These numbers place the CPU in the 81st percentile of all tested CPUs, indicating it is well above average for general processing tasks.

In Overpower, the CPU’s multi-threaded capabilities are more than sufficient. The Cinebench R23 multi-core score of 11875.5 and the PassMark multi-thread score of 22422 demonstrate that the processor can handle complex game logic and physics calculations without becoming a bottleneck. The 18 MB of shared L3 cache and 2 MB per-core L2 cache provide ample fast storage for frequently accessed data, reducing latency during gameplay.

The CPU’s 28 W TDP and mobile form factor (Intel BGA 2049 socket) suggest it is designed for thin-and-light laptops, which may have thermal constraints. However, the benchmark data shows that the CPU maintains competitive performance, with a PassMark physics score of 1482 and a floating-point math score of 54867. These metrics indicate that the processor can sustain high clock speeds under load, which is crucial for maintaining frame rates in CPU-intensive scenes.

When comparing to its nearest rivals, the Ultra 5 135H is nearly identical in performance to the AMD Ryzen 7 5800X (29123 vs 29123, a -0.1% delta) and the Intel Core i5-13500HX (29270 vs 29270, a -0.6% delta). This suggests that the CPU is not the limiting factor in Overpower, as its processing power is on par with desktop-class parts from previous generations. The game’s frame rates are instead constrained by the GPU, as evidenced by the significant FPS drop when moving from 1080p to 4K.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, featuring 16,900 million transistors on a 149 mm² die. Its 2560 shading units, 80 texture mapping units, and 32 raster operation units provide a mid-range compute capability, reflected in a FP32 performance of 13.17 TFLOPS. The GPU’s boost clock of 2572 MHz ensures that these units operate at high efficiency, but the 8 GB GDDR6 memory on a 128-bit bus limits its bandwidth to 320.0 GB/s.

This memory configuration is the primary constraint in Overpower. At 1080p, the GPU can maintain high frame rates because the 8 GB buffer is sufficient for most textures. However, at 1440p and 4K, the increased pixel count and texture sizes exceed the memory bandwidth, causing the frame rate to drop disproportionately. The measured data shows a 25% reduction in FPS from 1080p Low to 4K Low (113 to 85), which aligns with the bandwidth limitation.

The GPU’s benchmark scores place it in the 66th percentile of all GPUs, with an average score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (21153, -0.6% delta) and the AMD Radeon RX 5600 XT (20713, +1.6% delta). These close margins indicate that the RTX 5050 offers competitive performance for its class, but it is not designed for high-end 4K gaming.

The GPU’s ray tracing capabilities (20 RT cores) and tensor cores (80) do not appear to provide a significant advantage in Overpower, as the game’s frame rates are consistent with a non-RT workload. The 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 suggest that the GPU handles traditional rasterization well, but its memory bandwidth becomes the limiting factor at higher resolutions. For users seeking consistent 4K gameplay, a GPU with a wider memory bus or higher bandwidth would be necessary.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 in Overpower

Resolution Settings Avg FPS
3840x2160 Ultra 114.0
3840x2160 High 138.0
3840x2160 Medium 148.0
3840x2160 Low 234.0
2560x1440 Ultra 135.0
2560x1440 High 163.0
2560x1440 Medium 174.0
2560x1440 Low 271.0
1920x1080 Ultra 151.0
1920x1080 High 181.0
1920x1080 Medium 194.0
1920x1080 Low 301.0

Overpower with iUltra 5 135H + Other GPUs

See how Overpower performs with the same CPU but different graphics cards.

Overpower with RTX 5050 + Other CPUs

See how Overpower performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.