Overpower

Overpower

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 28 36 54
1440p QHD 32 37 41 64
1080p Full HD 33 38 44 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 36
3840x2160 High 28
3840x2160 Ultra 26
2560x1440 Low 64
2560x1440 Medium 41
2560x1440 High 37
2560x1440 Ultra 32
1920x1080 Low 71
1920x1080 Medium 44
1920x1080 High 38
1920x1080 Ultra 33

Overpower with Intel Core i5-12400F + AMD Radeon RX 580, In-Depth Analysis

The Intel Core i5-12400F paired with the AMD Radeon RX 580 produces a combination that is strictly bound by its graphics processor in Overpower, an Action title from 2023. The measured frame rates show a clear pattern where the GPU’s architectural limits, rooted in the Polaris design from 2017, dictate performance across all tested resolutions and settings. The data indicates a system that can deliver playable sessions only when graphical expectations are moderated.

Resolution Scaling

The transition from 1920x1080 to 2560x1440 and then to 3840x2160 reveals a steep performance curve that is characteristic of a GPU-limited scenario. At High settings, the average frame rate drops from 38.2 FPS at 1080p to 36.6 FPS at 1440p, a modest reduction of 4.2 percent. However, moving from 1440p to 4K (3840x2160) at the same High preset results in a more pronounced decline to 27.5 FPS, a 24.9 percent decrease. This non-linear scaling suggests that the RX 580’s memory bandwidth of 256.0 GB/s and its 32 ROPs become increasingly strained as the pixel count grows, particularly beyond the 1440p threshold.

The Low preset tells a similar story but with a different magnitude. At 1080p Low, the combo achieves 70.6 FPS, which drops to 64.2 FPS at 1440p (a 9.1 percent reduction) and then to 54.3 FPS at 4K (a 15.4 percent reduction from 1440p). The absolute frame rates at Low settings are substantially higher than at High, but the percentage losses between resolutions are actually larger in relative terms at the lower preset. This indicates that even when the GPU is less burdened by shading work, the underlying pixel throughput limits remain the primary constraint.

The 4K resolution is particularly punishing. At Ultra settings, the combo musters only 26.2 FPS, which is below the 27.5 FPS seen at High. The gap between Low and Ultra at 4K is a factor of 2.07, from 54.3 FPS down to 26.2 FPS. At 1080p, the same Low-to-Ultra spread is a factor of 2.16, from 70.6 FPS to 32.7 FPS. This consistency in the multiplier suggests that the settings scaling is primarily a function of pixel shader workload, which scales uniformly regardless of resolution, while the absolute ceiling is set by the GPU’s fillrate and compute capacity.

Settings Recommendations

The measured rows indicate that the Low preset is the only setting that consistently delivers frame rates above 60 FPS, and only at 1080p. At 1920x1080 Low, the average FPS is 70.6, which provides a comfortable margin for gameplay. Moving to 1440p Low drops the average to 64.2 FPS, still technically above the 60 FPS threshold but with less headroom. At 4K Low, the average falls to 54.3 FPS, which is playable but not smooth.

The Medium preset offers a compromise that is only viable at 1080p. At that resolution, Medium produces 44.0 FPS, which is a 28.9 percent improvement over High’s 38.2 FPS but still below the 60 FPS target. At 1440p Medium, the average is 41.1 FPS, and at 4K Medium it drops to 35.7 FPS. The High and Ultra presets are not recommended for any resolution, as they consistently fall below 40 FPS even at 1080p, with Ultra at 1080p yielding only 32.7 FPS.

The data suggests that for a 1080p display, the Low preset is the only option that reaches a playable threshold, while Medium can be considered if the user tolerates sub-60 FPS rates. For 1440p, Low is the sole viable preset. At 4K, no preset achieves a smooth experience, with even Low falling short of 60 FPS. The performance delta between Low and Medium at 1080p is 37.8 percent (from 70.6 to 44.0 FPS), which is a significant visual cost for a marginal increase in fidelity.

How This Combo Ranks

Within the database of tested combinations, this specific pairing of the Intel Core i5-12400F and AMD Radeon RX 580 ranks at position 1605 out of 1744 total combos in Overpower. This places it in the bottom 8 percent of all systems tested for this game, confirming that the hardware is far from optimal for this title. The rank reflects the GPU’s age and its position in the performance hierarchy, rather than any deficiency in the CPU.

The CPU itself holds a percentile of 77 versus all processors, with an average benchmark score of 19221. Its nearest rivals include the Intel Core i7-8700K with an average score of 19210 and a delta of 0.1 percent, and the AMD Ryzen 5 7533HS with a score of 19364 and a delta of -0.7 percent. This indicates that the i5-12400F is a solid mid-range processor that is not the bottleneck in this system. The GPU, however, sits at a percentile of 53 versus all GPUs, with an average benchmark score of 13559. Its nearest rivals are the NVIDIA GeForce GTX 570 with a score of 13564 and a delta of 0 percent, and the NVIDIA GeForce GTX 950 with a score of 13549 and a delta of 0.1 percent.

The disconnect between the CPU’s strong standing and the GPU’s mediocrity is stark. In a game like Overpower, which appears to be graphically intensive, the combo rank is dragged down entirely by the graphics card. The CPU’s 12 threads and boost clock of 4.40 GHz are more than sufficient to feed the GPU, but the RX 580’s 6.175 TFLOPS of FP32 performance and 8 GB of GDDR5 memory are simply not enough to keep up with modern rendering demands.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following average frame rates: Low delivers 70.6 FPS, Medium delivers 44.0 FPS, High delivers 38.2 FPS, and Ultra delivers 32.7 FPS. The step from Low to Medium is a steep 37.7 percent drop, while the step from Medium to High is 13.2 percent, and from High to Ultra is 14.4 percent. This pattern indicates that the first tier of settings increases have the largest impact on performance, while subsequent tiers are less costly.

At 2560x1440, the averages are: Low at 64.2 FPS, Medium at 41.1 FPS, High at 36.6 FPS, and Ultra at 32.0 FPS. The Low-to-Medium drop is 36.0 percent, which is slightly less severe than at 1080p, suggesting that the GPU is already more constrained at this resolution. The High-to-Ultra drop is 12.6 percent, which is smaller than at 1080p, further indicating that the GPU is nearing its limits.

At 3840x2160, the averages are: Low at 54.3 FPS, Medium at 35.7 FPS, High at 27.5 FPS, and Ultra at 26.2 FPS. The Low-to-Medium drop is 34.3 percent, and the High-to-Ultra drop is only 4.7 percent. At 4K, the difference between High and Ultra is negligible, suggesting that the GPU is so overwhelmed that the additional settings have little effect on the final frame rate. The overall scaling from 1080p Low to 4K Ultra is a reduction of 62.9 percent, from 70.6 FPS to 26.2 FPS.

GPU Role

The AMD Radeon RX 580 is the defining component in this system’s Overpower performance. Its 8 GB of GDDR5 memory on a 256-bit bus provides a bandwidth of 256.0 GB/s, which is adequate for 1080p but becomes a limiting factor at higher resolutions. The GPU operates at a base clock of 1257 MHz and a boost clock of 1340 MHz, with memory running at 2000 MHz or 8 Gbps effective. These clocks are modest by modern standards, and the 14 nm process node from GlobalFoundries means the chip is not power-efficient, though its 185 W TDP is manageable with a 450 W suggested PSU.

The GPU’s compute capabilities are reflected in its benchmark scores: a Passmark G3D score of 8813 and a Geekbench OpenCL score of 37453. Its DirectX 12 Passmark score of 43 is notably low, which is concerning for a game like Overpower that likely uses modern APIs. The GPU’s percentile of 53 versus all GPUs places it in the middle of the pack, but its nearest rivals include the NVIDIA GeForce GTX 570 and GTX 950, both of which are older architectures. This positioning confirms that the RX 580 is a legacy part that struggles with contemporary titles.

The VRAM capacity of 8 GB is not the primary issue; rather, it is the GPU’s raw shader throughput of 2304 shading units and 144 TMUs that cannot handle the geometry and pixel loads of Overpower. The texture rate of 193.0 GTexel/s and pixel rate of 42.88 GPixel/s are simply insufficient for smooth 4K operation, as evidenced by the sub-30 FPS results at High and Ultra settings. The data indicates that the GPU is the sole bottleneck, and any upgrade path would require replacing this component to achieve higher frame rates.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + AMD Radeon RX 580 in Overpower

Resolution Settings Avg FPS
3840x2160 Low 54.3
3840x2160 Medium 35.7
3840x2160 High 27.5
3840x2160 Ultra 26.2
2560x1440 Low 64.2
2560x1440 Medium 41.1
2560x1440 High 36.6
2560x1440 Ultra 32.0
1920x1080 Low 70.6
1920x1080 Medium 44.0
1920x1080 High 38.2
1920x1080 Ultra 32.7

Overpower with ii5-12400F + Other GPUs

See how Overpower performs with the same CPU but different graphics cards.

Overpower with RX 580 + Other CPUs

See how Overpower performs with the same GPU but different processors.

Other Games with ii5-12400F + RX 580

Explore FPS benchmarks for other games using this same hardware combination.