Outriders

Outriders

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 25 34
1440p QHD 26 36 48 65
1080p Full HD 41 57 75 104

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 34
3840x2160 Medium 25
3840x2160 High 19
3840x2160 Ultra 13
2560x1440 Low 65
2560x1440 Medium 48
2560x1440 High 36
2560x1440 Ultra 26
1920x1080 Low 104
1920x1080 Medium 75
1920x1080 High 57
1920x1080 Ultra 41

Outriders with Intel Core Ultra 7 265K + Intel Arc B370, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the Intel Arc B370 presents a highly specific performance profile in Outriders. The data indicates a configuration where the integrated graphics solution is the decisive factor, with the processor providing ample headroom. The benchmark results show a clear progression of frame rates that scale predictably with resolution and settings, but the absolute performance ceiling is modest, placing this combo at the lower end of the tested spectrum.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases, which strongly indicates that the Intel Arc B370's integrated graphics are the primary bottleneck. At 1080p with Low settings, the combo achieves an average of 104 FPS. Moving to 1440p at the same settings drops the average to 65 FPS, a reduction of 39 FPS. The jump to 4K at Low settings yields only 34 FPS, demonstrating that the rendering load at higher pixel counts rapidly overwhelms the GPU's capabilities.

This pattern becomes more pronounced at higher graphical presets. At High settings, the average frame rate falls from 57 FPS at 1080p to 36 FPS at 1440p, and finally to 19 FPS at 4K. The scaling from 1080p to 4K at High settings represents a 66% reduction in average FPS. This non-linear drop is characteristic of a system where the GPU's pixel throughput and shading units are saturated, rather than a CPU limitation. The processor's high core count and clock speeds are not the limiting factor here; the data suggests that even at 1080p, the GPU is working near its maximum capacity, as evidenced by the fact that the CPU is not constraining performance to a lower tier.

The scaling from 1440p to 4K is particularly severe. At Low settings, the drop is from 65 FPS to 34 FPS, a 47.7% decrease. At Medium settings, the average falls from 48 FPS to 25 FPS, a 47.9% decrease. The consistency of this percentage drop across presets confirms that the bottleneck is purely resolution-driven, which is a hallmark of GPU-bound scenarios. The 4K results, with a maximum of just 29 FPS on Medium settings, are effectively unplayable for a smooth experience, reinforcing that this resolution is beyond the practical reach of this integrated GPU.

Settings Recommendations

The benchmark data provides a clear set of trade-offs between visual quality and playability. For a target of 60 FPS, the only viable option at 1080p is the Low preset, which delivers an average of 104 FPS. This provides a significant margin above the 60 FPS threshold, suggesting that there might be room for tweaking individual settings, but the measured presets indicate that Low is the only one that comfortably exceeds it. The Medium preset at 1080p averages 75 FPS, which is also above 60 FPS and offers a better visual experience, making it the optimal choice for a balance of quality and performance.

At 1440p, the situation changes. The Low preset delivers an average of 65 FPS, which is still playable, but the Medium preset falls to 48 FPS, which is below the 60 FPS target for smooth gameplay. Therefore, for 1440p, the Low preset is the only measured configuration that maintains a playable frame rate. The High preset at 1440p (36 FPS) and the Ultra preset (26 FPS) are not recommended for a responsive experience. For 4K gaming, no preset achieves a playable frame rate; the highest average is 34 FPS on Low, which is below the standard for smooth action in a looter shooter. The data suggests that users should stick to 1080p Medium for the best balance, or 1080p Low for the highest frame rates, if the visual fidelity of Medium is not required.

The High preset at 1080p offers 57 FPS, which is a marginal drop from Medium but still below the 60 FPS target. The step from Medium to High at 1080p costs 18 FPS (from 75 to 57), while the step from High to Ultra costs another 16 FPS (from 57 to 41). This indicates that the cost of the highest presets is substantial, and the Medium setting represents the point of diminishing returns for this hardware.

How This Combo Ranks

The combination of the Core Ultra 7 265K and the Arc B370 ranks 2679 out of 2913 tested combos in Outriders. This places it in the bottom 8% of all tested configurations, indicating that its performance is well below the median. The ranking is primarily attributable to the GPU, as the processor is a high-end desktop part. The CPU alone has a percentile ranking of 94 against all CPUs, meaning it is faster than 94% of all processors in the database. This stark contrast between the CPU's high percentile and the combo's low rank highlights the massive bottleneck created by the integrated GPU.

The nearest rivals for the GPU in terms of average benchmark score are all older or lower-tier parts, such as the ATI Mobility Radeon HD 5570 (with a deltaPct of -0.2%) and the ATI Radeon HD 5770 (with a deltaPct of -0.5%). This confirms that the Arc B370's raw compute performance, as measured by the 3DMark Steel Nomad DX12 test with a score of 1184, is on par with hardware from a much earlier era. The CPU, in contrast, is competitive with modern high-end parts, as its nearest rivals include the Intel Core i7-14700KF (with a deltaPct of 1%) and the AMD Ryzen 7 9700F (with a deltaPct of 1.3%). The data clearly shows a system where the processor is vastly more powerful than the graphics solution, leading to a lopsided performance profile that is reflected in its low overall rank.

Measured FPS Breakdown

The following table details the exact measured average frame rates for each resolution and settings combination. The data shows a consistent pattern of performance degradation with increasing resolution and quality.

At 1920x1080, the average frame rates are as follows:

  • Low: 104 FPS
  • Medium: 75 FPS (with a minimum of 64 FPS and a maximum of 87 FPS)
  • High: 57 FPS
  • Ultra: 41 FPS

At 2560x1440, the average frame rates are:

  • Low: 65 FPS
  • Medium: 48 FPS (with a minimum of 40 FPS and a maximum of 55 FPS)
  • High: 36 FPS
  • Ultra: 26 FPS

At 3840x2160, the average frame rates are:

  • Low: 34 FPS
  • Medium: 25 FPS (with a minimum of 21 FPS and a maximum of 29 FPS)
  • High: 19 FPS
  • Ultra: 13 FPS

The minimum FPS data available for the Medium preset shows that the 1% lows are about 10-15% below the average, indicating some frame time inconsistency but not a complete stutter. For example, at 1080p Medium, the minimum is 64 FPS against an average of 75. This suggests that while the average is playable, there are moments of increased load that cause the frame rate to dip. The lack of minimum FPS data for other presets limits further analysis of frame pacing, but the available numbers point to a generally stable, if not high, performance level.

FAQ

*Q: Can this system run Outriders at 4K?*

A: The benchmark data shows that the maximum average FPS at 3840x2160 is 34 on Low settings. All other presets yield an average below 25 FPS, which is not a playable experience. The system is not capable of delivering a smooth frame rate at 4K.

Q: What is the best settings preset for 1080p gaming?

A: The Medium preset at 1920x1080 provides an average of 75 FPS, which is above the 60 FPS target for smooth gameplay. The Low preset provides a higher average of 104 FPS but with lower visual quality. Medium offers the best balance of performance and fidelity according to the measured data.

Q: How does the CPU performance compare to the overall system ranking?

A: The Intel Core Ultra 7 265K has a percentile ranking of 94 against all CPUs, indicating it is a high-performing processor. However, the overall combo ranks 2679 out of 2913 combos. This disparity shows that the CPU is not the limiting factor; the GPU is holding the system back.

Q: Is the Intel Arc B370 a discrete graphics card?

A: No. The Intel Arc B370 is an integrated graphics processor (IGP) with a 25 W TDP and a bus interface of "IGP". Its memory is also "System Shared", meaning it uses the system's main memory rather than dedicated VRAM, which contributes to its performance limits.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 65 FPS, while the Ultra preset averages 26 FPS. This represents a 39 FPS difference, making Ultra settings unsuitable for gameplay at this resolution.

Q: How does the Arc B370's benchmark score compare to its rivals?

A: The Arc B370's average benchmark score is 1184 in the 3DMark Steel Nomad DX12 test. This is nearly identical to the ATI Radeon HD 5770, which has a deltaPct of -0.5%, and the ATI Mobility Radeon HD 5570, which has a deltaPct of -0.2%. It is only 1.4% faster than the AMD FirePro M2000.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The processor features a substantial cache hierarchy, including 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. These specifications indicate a processor designed for high multi-threaded and single-threaded workloads.

In the context of Outriders, the CPU's role is to handle game logic, physics, and AI. Given the benchmark results, the CPU is not a performance constraint. The measured FPS scaling with resolution and settings is almost entirely attributable to the GPU. For instance, the CPU's passmark single-thread score is 4928, and its Cinebench R23 single-core score is 2020, which are strong numbers that would not bottleneck a game's main thread at the frame rates observed. The data shows that even at 1080p Low, where the average FPS is 104, the CPU is likely not at its limit, as the GPU is still the primary driver of frame rate. The processor's high core count (20 cores) is more than sufficient for the demands of a modern game, and the 30 MB of L3 cache helps ensure data is readily available for the cores. The CPU's performance is further supported by its benchmark scores, such as a Geekbench multicore score of 23085 and a Cinebench R23 multicore score of 35850, which place it in the top tier of processors. This raw power ensures that the system can feed the GPU with data without introducing latency, but it cannot compensate for the GPU's limited rendering capabilities.

GPU Role

The Intel Arc B370 is an integrated GPU based on the Xe3-LPG architecture, manufactured on a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2400 MHz. The GPU features 1280 shading units, 40 texture mapping units, and 20 render output units. It also includes 10 ray tracing cores. Its theoretical performance is rated at 6.144 TFLOPS for FP32 operations and 12.29 TFLOPS for FP16 operations. A critical limitation is its memory configuration, which is "System Shared," meaning it relies on the system's DDR5 memory rather than dedicated VRAM. The bandwidth is listed as "System Dependent," which is a significant bottleneck for a game like Outriders that requires high memory throughput for textures and geometry.

The GPU's performance in this game is the defining characteristic of the system. Its 3DMark Steel Nomad DX12 score is 1184, which places it at the 5th percentile of all GPUs. This low score is reflected in the measured FPS, where the system struggles to maintain high frame rates even at 1080p. The GPU's pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are modest figures that explain the significant performance drops at higher resolutions. The data shows that the GPU is the limiting component across all tested configurations. The fact that the FPS drops from 104 at 1080p Low to 34 at 4K Low, while the CPU remains the same, directly demonstrates that the GPU's rendering pipeline is overwhelmed by the increased pixel count. The 25 W TDP of the Arc B370, coupled with its "IGP" slot width, indicates that it is not designed for high-end gaming, and the benchmark results confirm this, showing that it is on par with much older discrete graphics cards like the ATI Radeon HD 5770.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B370 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 34.0
3840x2160 Medium 25.0
3840x2160 High 19.0
3840x2160 Ultra 13.0
2560x1440 Low 65.0
2560x1440 Medium 48.0
2560x1440 High 36.0
2560x1440 Ultra 26.0
1920x1080 Low 104.0
1920x1080 Medium 75.0
1920x1080 High 57.0
1920x1080 Ultra 41.0

Outriders with iUltra 7 265K + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B370 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.