Outriders
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 25 | 34 |
| 1440p QHD | 26 | 36 | 48 | 65 |
| 1080p Full HD | 41 | 57 | 75 | 104 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with Intel Core Ultra 5 245 + Intel Arc B370, In-Depth Analysis
# Outriders Performance Analysis: Intel Core Ultra 5 245 + Intel Arc B370
The Intel Core Ultra 5 245 paired with the Intel Arc B370 integrated graphics produces a highly constrained gaming experience in Outriders, with the data showing this combination ranks near the bottom of all tested configurations. The combo sits at rank 2679 out of 2913 tested combos, placing it in the bottom 8% of systems evaluated. This is a configuration where the GPU is overwhelmingly the limiting factor, as the CPU demonstrates strong compute potential (90th percentile among all CPUs) while the GPU sits at just the 5th percentile. The measured frame rates across resolutions tell a consistent story of a system that can handle the game's logic but struggles to render frames at playable speeds in most configurations.
Resolution Scaling
The resolution scaling behavior in Outriders reveals a system that is heavily GPU-bound at every tested setting. Moving from 1080p to 1440p at Low settings, the average frame rate drops from 104 FPS to 65 FPS, representing a 37.5% performance reduction. The scaling continues to 4K, where Low settings yield just 34 FPS—a 67.3% decline from the 1080p baseline. This steep drop-off pattern indicates that the Arc B370's rendering throughput is the primary constraint, as the CPU's compute headroom (evidenced by its 90th percentile CPU ranking) is not being fully utilized.
At Medium settings, the resolution scaling shows a similar trajectory: 75 FPS at 1080p, 48 FPS at 1440p (36% reduction), and 25 FPS at 4K (66.7% reduction from 1080p). The High preset follows the same pattern with 57 FPS at 1080p, 36 FPS at 1440p (36.8% reduction), and 19 FPS at 4K (66.7% reduction). The consistency of these percentage drops across settings strongly suggests that pixel throughput is the bottleneck rather than any specific game setting or CPU limitation.
The Ultra preset demonstrates the most severe scaling penalty. At 1080p, the system manages 41 FPS, which drops to 26 FPS at 1440p (36.6% reduction) and bottoms out at 13 FPS at 4K (68.3% reduction). The fact that even 1080p Ultra cannot maintain 60 FPS indicates that the integrated GPU's 6.144 TFLOPS of FP32 compute is insufficient for the game's higher-fidelity rendering paths. The data shows that the gap between Low and Ultra settings at any given resolution is substantial—at 1080p, the difference is 63 FPS (104 vs 41), while at 4K it narrows to 21 FPS (34 vs 13), suggesting that at higher resolutions the pixel fill rate becomes so dominant that setting changes have diminishing returns.
FAQ
Q: Can this system achieve 60 FPS in Outriders at any resolution?
A: Yes, but only at 1080p with Low settings, where the average frame rate is 104 FPS. The Medium preset at 1080p achieves 75 FPS, while High drops to 57 FPS and Ultra to 41 FPS. At 1440p, even the Low preset only manages 65 FPS, and at 4K, no setting reaches 60 FPS.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals in raw benchmark scores?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which places it at the 5th percentile of all GPUs. Its nearest rivals are remarkably close: the ATI Mobility Radeon HD 5570 scores 1186 (-0.2% delta), the ATI Radeon HD 5770 scores 1190 (-0.5% delta), and the AMD Radeon HD 7650M scores 1192 (-0.7% delta). The AMD FirePro M2000 trails at 1168 (1.4% delta).
Q: What is the best frame rate this combo achieves at 4K resolution?
A: The highest average frame rate at 3840x2160 is 34 FPS, achieved with Low settings. Medium settings drop to 25 FPS, High to 19 FPS, and Ultra to 13 FPS. The Medium preset at 4K shows a minimum of 21 FPS and maximum of 29 FPS, indicating noticeable frame time variance.
Q: How does the CPU's benchmark performance compare to its nearest rivals?
A: The Core Ultra 5 245 has an average benchmark score of 48995, placing it at the 90th percentile of all CPUs. It is nearly identical to the AMD Ryzen 7 PRO 5755G (49196, -0.4% delta) and AMD Ryzen 9 7900 (49228, -0.5% delta). It edges out the Intel Xeon Gold 5318H (48698, 0.6% delta) and Intel Core i5-14600K (48618, 0.8% delta).
Q: Is the bottleneck in this system the CPU or the GPU?
A: The data clearly indicates the GPU is the bottleneck. The CPU ranks at the 90th percentile among all processors, while the GPU ranks at the 5th percentile. The resolution scaling pattern—where frame rates drop by roughly two-thirds from 1080p to 4K regardless of settings—is characteristic of a pixel-bound workload, not a CPU-limited scenario.
Q: What frame rates can be expected at 1440p Medium settings?
A: The 1440p Medium preset delivers an average of 48 FPS, with a minimum of 40 FPS and maximum of 55 FPS. This is the only 1440p configuration with recorded frame time data, and the 15 FPS spread between minimum and maximum suggests inconsistent frame pacing.
GPU Role
The Intel Arc B370 is an integrated graphics solution built on the Xe3-LPG architecture with a Panther Lake chip, manufactured on Intel's 3 nm process. Its role in Outriders is decisively limiting, as the GPU's 5th percentile ranking among all GPUs starkly contrasts with the CPU's 90th percentile standing. The GPU operates with a base clock of 300 MHz and a boost clock of 2400 MHz, but its performance ceiling is fundamentally constrained by its compute resources: 1280 shading units, 40 texture mapping units, and 20 raster output units. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s provide theoretical throughput that the measured frame rates suggest is being fully saturated.
Memory configuration plays a critical role in this GPU's performance profile. The Arc B370 uses system shared memory with a system-dependent bandwidth, meaning it relies on the CPU's DDR5 dual-channel memory subsystem. The CPU's memory bandwidth is rated at 102.4 GB/s, which is shared between the processor and the integrated GPU. This shared memory architecture likely contributes to the pronounced performance drops at higher resolutions, as the GPU must compete with CPU workloads for memory access. The system shared memory size means there is no dedicated VRAM pool, which can cause additional latency and bandwidth contention in memory-intensive scenes common in looter shooters like Outriders.
The GPU's API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means it can technically run the game's modern rendering features. However, the 6.144 TFLOPS FP32 compute and 12.29 TFLOPS FP16 (2:1) performance are simply not sufficient for smooth gameplay at higher settings. The 10 ray tracing cores and 20 ROPs indicate some modern feature support, but the measured data shows that even without ray tracing enabled, the GPU struggles to maintain playable frame rates above 1080p Low. The 25 W TDP for the GPU underscores its integrated nature—it is designed for efficiency in portable devices, not for demanding AAA gaming workloads.
The GPU's benchmark results reinforce its position in the market. Its 3DMark Steel Nomad DX12 score of 1184 places it in the company of decade-old discrete GPUs like the ATI Radeon HD 5770 (1190) and ATI Mobility Radeon HD 5570 (1186). This is not a criticism of the GPU's engineering—it achieves this performance within a 25 W power envelope—but it contextualizes why Outriders at 4K Ultra produces just 13 FPS. The data shows no configuration where this GPU can deliver what would typically be considered a "good" gaming experience at 1440p or above, with the sole exception of 1440p Low at 65 FPS.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and Intel Arc B370 ranks 2679 out of 2913 tested combos in Outriders, placing it in the bottom 8% of all configurations evaluated. This ranking reflects the severe imbalance between the two components: the CPU is a high-end desktop processor (90th percentile among all CPUs) while the GPU is an integrated solution (5th percentile among all GPUs). The system demonstrates that even a top-tier processor cannot compensate for a graphics solution that is fundamentally not designed for the rendering demands of a modern looter shooter.
The CPU's nearest rivals provide context for its performance potential. The AMD Ryzen 7 PRO 5755G (49196 average score) and AMD Ryzen 9 7900 (49228) are essentially tied with the Core Ultra 5 245 (48995), with deltas of -0.4% and -0.5% respectively. The Intel Xeon Gold 5318H (48698) trails by 0.6%, and the Intel Core i5-14600K (48618) is 0.8% behind. This clustering shows that the CPU is competitive with other strong desktop and workstation processors, yet the combo ranking demonstrates that this CPU power is largely wasted when paired with the Arc B370 in a GPU-bound game like Outriders.
The GPU's nearest rivals paint a more sobering picture. The ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), and AMD Radeon HD 7650M (1192) are all within 0.7% of the Arc B370's 1184 score. These are graphics solutions from an era when 1080p gaming was the standard and 4K was not a practical consideration. The fact that this 2026-era integrated GPU performs on par with 2010-era discrete cards explains why the combo ranking is so low—the GPU simply cannot keep up with the rendering demands that modern games and resolutions require.
The 2679th rank out of 2913 combos means that 234 other configurations performed worse, which likely includes systems with even older integrated graphics or severely underpowered CPUs. However, for a system built around a 90th percentile CPU, this ranking represents a significant underutilization of the platform's potential. The data suggests that this combo would be better suited to less demanding titles or esports games rather than Outriders, where even the lowest settings at 1080p are required to approach smooth frame rates.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance across all settings. Low settings produce an average of 104 FPS, which is the only configuration in the entire dataset that exceeds 100 FPS. Medium settings average 75 FPS with a minimum of 64 FPS and maximum of 87 FPS, providing a playable experience with headroom for occasional dips. High settings drop to 57 FPS, which is below the 60 FPS threshold but potentially acceptable for less demanding players. Ultra settings average 41 FPS, which is noticeably choppy for a fast-paced looter shooter that requires quick reactions to enemy attacks and environmental hazards.
Moving to 2560x1440, the performance degradation is substantial across all presets. Low settings average 65 FPS, which is playable but represents a 37.5% reduction from the 1080p Low result. Medium settings average 48 FPS with a minimum of 40 FPS and maximum of 55 FPS, meaning the system frequently dips below 45 FPS during intense combat sequences. High settings average 36 FPS, which is marginal at best, and Ultra settings average 26 FPS, which is below what most players would consider acceptable. The 1440p Medium data shows a 15 FPS spread between minimum and maximum, indicating inconsistent frame delivery that could manifest as stuttering.
At 3840x2160, the system is severely challenged by even the lowest settings. Low settings average 34 FPS, which is technically playable but far from smooth. Medium settings average 25 FPS with a minimum of 21 FPS and maximum of 29 FPS, providing a consistent but very low frame rate experience. High settings average 19 FPS, which is approaching the threshold where gameplay becomes genuinely difficult due to input lag and visual stutter. Ultra settings average 13 FPS, which is effectively a slideshow and not recommended for any form of active play.
The data reveals a consistent pattern: each setting tier at a given resolution costs approximately 15-20% of the frame rate of the tier below it. At 1080p, the progression from Low (104 FPS) to Medium (75 FPS) to High (57 FPS) to Ultra (41 FPS) shows decreasing marginal costs as the GPU becomes more saturated. The same pattern holds at 1440p (65, 48, 36, 26) and 4K (34, 25, 19, 13), with the absolute differences shrinking as resolution increases. This suggests that players seeking the best experience should prioritize resolution reduction over setting reduction, as dropping from 1440p to 1080p at Medium settings (75 FPS) provides a larger frame rate gain than dropping from Medium to Low at the same resolution.
Settings Recommendations
Based on the measured frame rates, the only configuration that delivers a consistently smooth experience is 1080p Low, which averages 104 FPS. This setting level provides sufficient frame rate headroom for the game's combat-heavy gameplay, where maintaining responsiveness is more important than visual fidelity. The 1080p Medium preset at 75 FPS is also a strong recommendation for players who want improved visuals without sacrificing playability, particularly since the minimum frame rate of 64 FPS stays above the 60 FPS threshold.
For players who prioritize visual quality over frame rate, 1080p High at 57 FPS is the highest setting that remains near playable territory. The 1080p Ultra preset at 41 FPS is not recommended for active play, as the frame rate is likely to feel sluggish during intense firefights and ability usage common in Outriders. At 1440p, the only acceptable configuration is Low at 65 FPS, with Medium at 48 FPS being a compromise for players who can tolerate occasional dips below 45 FPS. The 1440p High and Ultra presets (36 and 26 FPS respectively) are not viable for serious gameplay.
The 4K resolution is effectively unsupported by this hardware combination for Outriders. Even the Low preset at 34 FPS is marginal, and the Medium preset's minimum of 21 FPS suggests that frame time spikes could make gameplay feel unresponsive. Players with 4K displays should either run the game at 1080p or 1440p with lower settings, or accept that the game will not run smoothly at native 4K. The data shows that the GPU's pixel throughput is the limiting factor, and no amount of setting adjustment can overcome the 68.3% frame rate drop observed from 1080p to 4K at Ultra settings.
The optimal configuration balancing playability and visual quality is 1080p Medium, which offers 75 FPS average with a minimum of 64 FPS. This provides a 15 FPS buffer above the 60 FPS threshold, allowing for some performance headroom during demanding scenes. Players with lower frame rate tolerances could try 1440p Low at 65 FPS, but the reduction in resolution scaling artifacts may not justify the loss of visual detail. Given the system's constraints, the recommendation is clear: prioritize 1080p with Medium settings for the best overall experience, and only consider higher resolutions or settings if frame rate is not a primary concern.
Hardware Specifications
Intel Core Ultra 5 245
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + Intel Arc B370 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 65.0 |
| 2560x1440 | Medium | 48.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 104.0 |
| 1920x1080 | Medium | 75.0 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 41.0 |
Outriders with iUltra 5 245 + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B370 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with iUltra 5 245 + Arc B370
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