Outriders

Outriders

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 25 34
1440p QHD 26 36 48 65
1080p Full HD 41 57 75 104

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 34
3840x2160 Medium 25
3840x2160 High 19
3840x2160 Ultra 13
2560x1440 Low 65
2560x1440 Medium 48
2560x1440 High 36
2560x1440 Ultra 26
1920x1080 Low 104
1920x1080 Medium 75
1920x1080 High 57
1920x1080 Ultra 41

Outriders with Intel Core i5-14400F + Intel Arc B370, In-Depth Analysis

The Intel Core i5-14400F paired with the Intel Arc B370 produces a very specific set of results in Outriders, and the data reveals a system that is heavily constrained by its graphics solution. The CPU is a modern 10-core, 16-thread desktop part with a strong multi-core performance profile, but the GPU is an integrated-class component with a 3DMark Steel Nomad DX12 score of 1184, which places it in the 5th percentile of all GPUs. This combination results in playable frame rates only at 1080p with lower settings, while higher resolutions and quality presets push the system into single-digit or barely playable territory. The following analysis breaks down the measured performance data, focusing on resolution scaling, component roles, and how this combo ranks against others tested.

Resolution Scaling

The FPS data from 1080p to 4K paints a clear picture of where the bottleneck lies. At 1080p with Low settings, the combo achieves 104 FPS on average, which is a solidly playable result. Moving to 1440p Low drops that to 65 FPS, and at 4K Low it falls to 34 FPS. This scaling pattern—roughly halving performance for each step up in resolution—is classic GPU-bound behavior. The Intel Arc B370, with its 1280 shading units and 20 ROPs, simply cannot maintain throughput as pixel count increases. The 1080p to 1440p drop represents a 37.5% decrease in average FPS, while the 1440p to 4K drop is a 47.7% decrease. These are steep declines that indicate the GPU is working at its limits even at Low settings.

The same pattern holds at High settings, though the absolute numbers are lower. At 1080p High, the average is 57 FPS, which drops to 36 FPS at 1440p (a 36.8% decrease) and then to 19 FPS at 4K (a 47.2% decrease from 1440p). Ultra settings are even more punishing: 41 FPS at 1080p, 26 FPS at 1440p, and just 13 FPS at 4K. The data shows that the gap between settings narrows as resolution increases, which further confirms that the GPU is the limiting factor. At 4K, the difference between Low (34 FPS) and Ultra (13 FPS) is 21 FPS, whereas at 1080p the difference between Low (104 FPS) and Ultra (41 FPS) is 63 FPS. This compression of performance at high resolution means the GPU is saturating its capabilities regardless of the quality preset.

The implication for a builder is straightforward: this combo is not designed for 4K gaming in Outriders. Even at Low settings, 4K delivers only 34 FPS, which is below the 60 FPS target most players prefer. The 1440p results are borderline—Low settings hit 65 FPS, which is playable, but Medium drops to 48 FPS and High to 36 FPS, making 1440p viable only for low-quality play. The sweet spot is clearly 1080p, where Low (104 FPS) and Medium (75 FPS) both exceed comfortable playability thresholds, and High (57 FPS) is acceptable for those who prioritize visuals. The resolution scaling data suggests that any attempt to push beyond 1080p with high settings will result in a subpar experience, and this is entirely attributable to the integrated-class GPU.

CPU Role

The Intel Core i5-14400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. Its multi-threaded performance is strong for a mainstream desktop chip, as evidenced by a Cinebench R23 multi-core score of 21645 and a Geekbench multi-core score of 11268. The CPU also posts a PassMark multithread score of 25470, placing it in the 83rd percentile of all CPUs, which indicates it is a capable processor for productivity and gaming workloads alike. Single-thread performance is also solid, with a Cinebench R23 single-core score of 3055 and a PassMark single-thread score of 3701.

In Outriders, the CPU's role is largely to feed the GPU with draw calls and game logic, and in this pairing, the i5-14400F is never the bottleneck. The evidence is in the frame rate scaling: if the CPU were limiting performance, we would expect FPS to remain relatively flat across resolutions, but instead we see dramatic drops as resolution increases. At 1080p Low, the system hits 104 FPS, which is a reasonable ceiling for this GPU. If the CPU were the constraint, we would likely see similar FPS at 1440p or 4K, but the data shows 65 FPS and 34 FPS respectively, which are much lower. This indicates that the GPU is fully saturated before the CPU reaches its limits.

The CPU's 20 MB of shared L3 cache and dual-channel memory support (with DDR4 or DDR5) provide adequate bandwidth for the game's data streaming needs. The 65 W TDP and 10 nm process node suggest efficient operation, but these factors are secondary in this context. The nearest rivals for the i5-14400F in average benchmark score include the AMD Ryzen 7 PRO 8840U (0.1% higher score), the Intel Core i9-11900 (0.2% higher), and the AMD Ryzen 7 6800HS (0.2% lower), which shows that the CPU is competitive with those parts in synthetic tests. However, none of that matters in Outriders because the GPU holds the combo back. The data suggests that this CPU could drive a much more powerful GPU to higher frame rates, but paired with the Arc B370, its potential is untapped.

FAQ

Q: What is the best resolution and settings combo for playable frame rates?

A: The only resolution where all settings are at least marginally playable is 1080p. Low settings deliver 104 FPS on average, Medium delivers 75 FPS, High delivers 57 FPS, and even Ultra manages 41 FPS. At 1440p, only Low settings (65 FPS) are comfortably playable, while Medium drops to 48 FPS and High to 36 FPS. 4K is not recommended, as even Low settings only hit 34 FPS.

Q: How does the GPU's performance compare to its nearest rivals?

A: The Intel Arc B370 has an average 3DMark Steel Nomad DX12 score of 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190 (0.5% higher), and the AMD Radeon HD 7650M scores 1192 (0.7% higher). The AMD FirePro M2000 scores 1168, which is 1.4% lower. These are all similarly performing parts, indicating the Arc B370 is in a very low performance tier.

Q: Is the CPU or GPU the limiting factor in Outriders?

A: The GPU is the clear limiting factor. The resolution scaling data shows FPS dropping by roughly 50% each time resolution doubles, which is a hallmark of GPU-bound performance. The CPU, with a Cinebench R23 multi-core score of 21645 and an 83rd percentile ranking, is far more capable than the GPU requires. At 1080p Low, the system reaches 104 FPS, but this is the GPU's ceiling, not the CPU's.

Q: What is the combo's rank among all tested combos in this game?

A: The combo ranks 3424 out of 3710 tested combinations in Outriders. This places it in the bottom 8% of all tested systems, which is consistent with the GPU's 5th percentile ranking among all GPUs. The CPU's strong performance does not compensate for the GPU's limitations in this game.

Q: How does the GPU's memory configuration affect performance?

A: The Arc B370 uses System Shared memory, meaning it has no dedicated VRAM. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," which means performance is tied to the system's main memory. This is a significant limitation for a game like Outriders, which loads many textures and assets, and it likely contributes to the low frame rates at high resolutions and settings.

Q: Can this combo handle 60 FPS in Outriders at any setting?

A: Yes, but only at 1080p with Low or Medium settings. Low averages 104 FPS, and Medium averages 75 FPS, both exceeding 60 FPS. High settings at 1080p average 57 FPS, which is just below 60. At 1440p, Low averages 65 FPS, which also exceeds 60, but Medium (48 FPS) and higher settings do not. At 4K, no setting reaches 60 FPS.

How This Combo Ranks

The combo's rank of 3424 out of 3710 tested combinations places it firmly in the lower tier of systems tested in Outriders. This is a poor result, but it is not surprising given the GPU's specifications. The Intel Arc B370 is an integrated-class part with a 25 W TDP, 1280 shading units, and a 3DMark Steel Nomad score of 1184, which sits in the 5th percentile of all GPUs. The CPU, on the other hand, is a high-performing desktop part that ranks in the 83rd percentile of all CPUs. This mismatch means the combo's overall rank is dragged down entirely by the GPU.

Looking at the nearest rival GPUs, the Arc B370 is essentially on par with parts like the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770, which are over a decade old. This places the GPU in a performance class that is not suited for modern gaming at high settings. The combo's rank of 3424 out of 3710 means that only 286 tested combinations perform worse, which is a very small fraction. In practical terms, this combo would be found in a low-end laptop or a compact system where power efficiency is prioritized over gaming performance.

The CPU's nearest rivals in average benchmark score are all mobile or older desktop parts, such as the AMD Ryzen 7 PRO 8840U and the Intel Core i9-11900, with delta percentages ranging from -0.2% to 0.5%. This shows that the i5-14400F is a well-rounded CPU that holds its own against a variety of competitors. However, in the context of this combo, the CPU's strong synthetic scores do not translate to gaming performance because the GPU is the bottleneck. The rank reflects the combined system performance, and the GPU's limitations dominate the outcome.

GPU Role

The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, fabricated on a 3 nm process node. It has a base clock of 300 MHz and a boost clock of 2400 MHz, with 1280 shading units, 40 texture mapping units, and 20 raster output units. The GPU also includes 10 ray tracing cores and supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, with a FP32 performance of 6.144 TFLOPS. The TDP is 25 W, and it uses System Shared memory, which means there is no dedicated VRAM.

In Outriders, the GPU's role is to render the game's environments, characters, and effects, and the data shows it struggles with this task. The measured FPS at 1080p Low is 104, which is a decent result for a low-power integrated GPU, but performance degrades rapidly as settings and resolution increase. The 3DMark Steel Nomad DX12 score of 1184 is a useful reference point, as it places the GPU in the 5th percentile of all GPUs and shows it is only slightly faster than the ATI Radeon HD 5770 (score of 1190) and slightly slower than the AMD Radeon HD 7650M (score of 1192). These are all GPUs from a much older era, which contextualizes the Arc B370's performance level.

The lack of dedicated VRAM is a notable weakness. With System Shared memory, the GPU must compete with the CPU for memory bandwidth, and the bandwidth itself is listed as "System Dependent." This means that the performance can vary based on the system's memory configuration, but in any case, it is not sufficient for high-resolution textures or high-quality settings. The 4K Ultra result of 13 FPS and the 1440p Ultra result of 26 FPS illustrate the GPU's inability to handle heavy loads. Even at 1080p Ultra, the 41 FPS average is below the 60 FPS target, and the GPU's pixel rate of 48.00 GPixel/s is simply not enough to fill a 4K screen with complex scenes at a high frame rate. The GPU's role in this combo is to provide a baseline level of playability at low resolutions and settings, and it does that, but nothing more.

Measured FPS Breakdown

The measured FPS data covers four resolutions (1080p, 1440p, 4K) and four settings (Low, Medium, High, Ultra), with average FPS values for all combinations. Some entries also include min and max FPS values for Medium settings. The full breakdown is as follows:

At 1920x1080, the average FPS ranges from 104 at Low settings to 41 at Ultra. Low settings produce the highest average at 104 FPS. Medium settings average 75 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. High settings average 57 FPS, and Ultra settings average 41 FPS. This is the only resolution where all settings exceed 40 FPS, and Low and Medium both clear the 60 FPS threshold.

At 2560x1440, the average FPS drops significantly. Low settings average 65 FPS, which is still playable, but Medium averages 48 FPS (with a min of 40 and max of 55), High averages 36 FPS, and Ultra averages 26 FPS. The drop from 1080p Low (104 FPS) to 1440p Low (65 FPS) is a 37.5% reduction, and the pattern holds across settings. At 1440p, only Low settings are consistently above 60 FPS, and even that is marginal.

At 3840x2160, the performance becomes largely unplayable. Low settings average 34 FPS, Medium averages 25 FPS (with a min of 21 and max of 29), High averages 19 FPS, and Ultra averages 13 FPS. The 4K results show that even the lowest settings cannot reach 60 FPS, and the Ultra setting produces a slideshow-like experience. The min FPS values for Medium at 4K (21 FPS) and 1440p (40 FPS) indicate that there are significant frame time spikes, which would make the experience feel stuttery even when the average is borderline.

Comparing settings across a single resolution, the difference between Low and Ultra at 1080p is 63 FPS (104 vs 41), at 1440p it is 39 FPS (65 vs 26), and at 4K it is 21 FPS (34 vs 13). This shrinking gap at higher resolutions confirms that the GPU is the limiting factor—at 4K, even lowering settings cannot recover performance because the sheer pixel count is too much for the 20 ROPs and 6.144 TFLOPS of FP32 power. For a builder, the takeaway is that this combo is best suited for 1080p gaming with Low or Medium settings, where it can deliver smooth frame rates in Outriders, but any attempt to play at higher resolutions or quality presets will result in a poor experience.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + Intel Arc B370 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 34.0
3840x2160 Medium 25.0
3840x2160 High 19.0
3840x2160 Ultra 13.0
2560x1440 Low 65.0
2560x1440 Medium 48.0
2560x1440 High 36.0
2560x1440 Ultra 26.0
1920x1080 Low 104.0
1920x1080 Medium 75.0
1920x1080 High 57.0
1920x1080 Ultra 41.0

Outriders with ii5-14400F + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B370 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with ii5-14400F + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.