Outriders

Outriders

AVERAGE FPS
156
excellent

This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 81 108 148
1440p QHD 111 154 184 207
1080p Full HD 171 193 215 242

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 148
3840x2160 Medium 108
3840x2160 High 81
3840x2160 Ultra 58
2560x1440 Low 207
2560x1440 Medium 184
2560x1440 High 154
2560x1440 Ultra 111
1920x1080 Low 242
1920x1080 Medium 215
1920x1080 High 193
1920x1080 Ultra 171

Outriders with Intel Core i5-12600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5080 delivers a remarkably consistent gaming experience in Outriders, with the data showing that the High preset provides the optimal balance of visual fidelity and frame rate across all three tested resolutions. At 1080p, High settings produce an average of 193 FPS, which is only 49 FPS behind the Low preset’s 242 FPS but offers substantially better image quality. Moving to 1440p, High maintains a smooth 154 FPS average, while at 4K it drops to a still-playable 81 FPS. The Medium preset, which has measured minimum and maximum frame data, shows 215 FPS at 1080p (min 183, max 247), 184 FPS at 1440p (min 157, max 212), and 108 FPS at 4K (min 91, max 124). The data suggests that High is the sweet spot, as it stays above 60 FPS even at 4K while delivering a more detailed scene than Medium. Ultra, by contrast, shows a severe performance penalty, with 4K dropping to 58 FPS and 1440p to 111 FPS, indicating that the preset’s extra effects are not worth the frame rate cost for this combination.

Settings Recommendations

The measured FPS rows reveal a clear hierarchy that favors High as the default recommendation. At 1080p, the jump from High to Ultra costs 22 FPS (from 193 to 171), which is a modest 11% reduction, but at 1440p the same jump costs 43 FPS (from 154 to 111), a 28% drop. The most dramatic penalty appears at 4K, where Ultra falls to 58 FPS—below the 60 FPS target—while High holds at 81 FPS. This pattern suggests that Ultra’s additional settings, likely related to shadows, reflections, or post-processing, scale poorly with resolution on this hardware. Medium, however, offers only incremental gains over High: 22 FPS at 1080p, 30 FPS at 1440p, and 27 FPS at 4K. These differences are notable but not transformative, and the visual downgrade from High to Medium is typically more perceptible than the frame rate improvement suggests.

For players prioritizing frame rate above all else, Low settings at 1080p yield 242 FPS, which is the maximum measured average across the entire dataset. At 1440p, Low still produces 207 FPS, and even at 4K it reaches 148 FPS. However, the Low preset in Outriders typically removes significant ambient effects and reduces texture quality, which undermines the game’s visual identity. The data implies that High is the most efficient choice: it never falls below 81 FPS in any resolution, and at 1080p it exceeds 190 FPS, making it suitable for high-refresh-rate displays. Medium is a viable alternative for users who want a small performance buffer, particularly at 4K where the 108 FPS average provides more headroom than High’s 81 FPS. Ultra should be avoided at 4K entirely, as the 58 FPS average indicates the GPU is struggling to maintain smooth motion.

GPU Role

The RTX 5080’s 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is ample for Outriders’ texture streaming and particle effects. The benchmark results show that the GPU is the primary driver of performance differences between presets, particularly at higher resolutions. The card’s base clock of 2295 MHz and boost clock of 2617 MHz, combined with 10752 shading units, allow it to push substantial frame rates even at 4K. At 4K Ultra, the average FPS of 58 suggests the GPU is hitting a compute ceiling, as the card’s 56.28 TFLOPS of FP32 performance is being fully utilized by the game’s heavier effects. The measured minimum FPS at 4K Medium (91 FPS) and 1440p Medium (157 FPS) indicate that the GPU maintains consistent frame pacing, with no severe drops that would suggest VRAM or bandwidth bottlenecks.

The RTX 5080’s performance relative to its nearest rivals, as measured by average benchmark scores, shows it is 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, but 2.2% behind the AMD Radeon RX 9070 GRE. This tight grouping suggests that the GPU’s raw compute power is well-matched to its competitors, yet in Outriders, the 16 GB VRAM capacity and 960.0 GB/s bandwidth provide an advantage that may not show up in synthetic benchmarks. The card’s 87th percentile ranking among all GPUs indicates it is a high-end part, and the data shows it handles 1440p High at 154 FPS without breaking a sweat. The fact that 4K Low (148 FPS) nearly matches 1440p High (154 FPS) suggests that the GPU has headroom to spare, and the bottleneck shifts to the CPU only at lower resolutions and settings.

CPU Role

The Intel Core i5-12600KF brings 10 cores and 16 threads to the pairing, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. Its 20 MB of shared L3 cache and support for DDR4 and DDR5 memory make it a capable partner for the RTX 5080 in Outriders. The CPU’s benchmark scores, such as 23,391 in Cinebench R23 multicore and 3,302 in Cinebench R23 single-core, place it in the 79th percentile of all CPUs, which is solid but not top-tier. The nearest rival data shows it is essentially tied with the Intel Core i9-10900K (0.3% slower), AMD Ryzen 7 5800X3D (0.3% slower), and AMD Ryzen 7 6800U (0.3% slower), while being 0.3% faster than the AMD Ryzen 5 8500GE. This indicates that the 12600KF’s gaming performance is competitive with older flagship parts, but it cannot match the absolute top-end CPUs.

In Outriders, the CPU’s role becomes apparent when comparing 1080p Low (242 FPS) versus 1440p Low (207 FPS). The 35 FPS drop at the higher resolution is primarily due to increased GPU load, but the 1080p Low result of 242 FPS suggests the CPU is keeping up with the GPU’s output. The fact that 1080p Ultra (171 FPS) is higher than 4K Low (148 FPS) shows that at lower resolutions, the GPU is still the limiting factor, as the CPU has enough headroom to feed it frames. The 12600KF’s 16 threads are likely sufficient for Outriders’ multi-threaded rendering tasks, as the game is not known for extreme CPU demands. However, the data shows that at 1080p Medium (215 FPS), the frame rate is only 27 FPS higher than 4K Medium (108 FPS), which is a smaller gap than the resolution difference would suggest, indicating that the CPU may be starting to limit performance at very high frame rates.

How This Combo Ranks

This specific combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 5080 ranks 263rd out of 3,710 tested combos in Outriders, placing it in the top 7.1% of all configurations. This ranking is impressive given that the CPU is not a flagship part, and it suggests that the RTX 5080 is doing the heavy lifting. The combo’s position in the rankings indicates that Outriders is more GPU-bound than CPU-bound, as the 12600KF’s 79th percentile CPU score does not drag down the overall result. The nearest rival comparisons for the GPU show that the RTX 5080 is only 0.6% ahead of the AMD Radeon 8060S, yet the combo rank of 263 out of 3,710 suggests that this pairing is well-optimized for the game’s engine.

The data implies that users with this combo are getting near-top-tier performance, but there is room for improvement if the CPU were upgraded to a higher-end part. However, the 0.3% differences between the 12600KF and its nearest CPU rivals indicate that swapping to a different CPU would yield minimal gains. The combo’s rank is likely influenced by the GPU’s 87th percentile standing, which is higher than the CPU’s 79th percentile, meaning the GPU is the more dominant factor in achieving high FPS. For reference, the combo sits above many older flagship GPU and CPU pairings, but below configurations with top-tier CPUs like the Ryzen 7 5800X3D, which is only 0.3% faster in CPU benchmarks but might offer better frame pacing in CPU-bound scenarios. Overall, this rank confirms that the combo is a strong mid-to-high-end choice for Outriders.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the scaling behavior of this combo. At High settings, the average FPS goes from 193 at 1080p to 154 at 1440p (a 20% reduction) and then to 81 at 4K (a 47% reduction from 1440p). This non-linear scaling indicates that the GPU becomes increasingly stressed as resolution rises, which is expected given the 4K pixel count is 4 times that of 1080p. The Low preset shows a similar pattern: 242 FPS at 1080p, 207 at 1440p (14% drop), and 148 at 4K (28% drop from 1440p). The smaller percentage drops at Low settings suggest that the CPU is more involved at lower graphics loads, preventing the FPS from scaling linearly with GPU load.

At Medium settings, the measured minimum FPS provides additional insight: 183 at 1080p, 157 at 1440p, and 91 at 4K. The minimum FPS drops by 14% from 1080p to 1440p, but then by 42% from 1440p to 4K, mirroring the average FPS trends. This indicates that the GPU’s memory bandwidth and compute capacity are the limiting factors at 4K. The Ultra preset shows the most severe scaling, with 171 FPS at 1080p dropping to 111 FPS at 1440p (35% drop) and then to 58 FPS at 4K (48% drop). The fact that 4K Ultra (58 FPS) is less than half of 1080p Ultra (171 FPS) suggests that the GPU is hitting a hard performance wall, likely due to the combination of high-resolution rendering and Ultra effects saturating the 960.0 GB/s bandwidth. The data clearly shows that the GPU is the primary bottleneck at 4K, while the CPU’s influence is minimal at lower resolutions.

Measured FPS Breakdown

At 1920x1080, the data shows a full range of performance across presets. Low settings produce an average of 242 FPS, which is the highest measured value in the entire dataset. Medium settings deliver 215 FPS, with a minimum of 183 FPS and a maximum of 247 FPS, indicating excellent frame consistency. High settings drop to 193 FPS, while Ultra settings yield 171 FPS. The spread from Low to Ultra is 71 FPS, which is significant and suggests that Ultra’s effects are particularly demanding at this resolution.

At 2560x1440, the frame rates remain high but show more differentiation. Low settings average 207 FPS, Medium averages 184 FPS (min 157, max 212), High averages 154 FPS, and Ultra drops to 111 FPS. The gap between Low and Ultra widens to 96 FPS, indicating that the GPU is starting to feel the pressure of higher resolution. The Medium preset’s minimum of 157 FPS shows that even in demanding scenes, the combo maintains above 144 FPS, which is ideal for high-refresh-rate 1440p monitors.

At 3840x2160, the performance drops significantly. Low settings still manage 148 FPS, Medium averages 108 FPS (min 91, max 124), High averages 81 FPS, and Ultra falls to 58 FPS. The 90 FPS difference between Low and Ultra at 4K is the largest relative spread, highlighting how the GPU’s resources are exhausted by higher presets. The Medium preset’s minimum of 91 FPS at 4K is notably better than High’s average of 81 FPS, making Medium the recommended preset for 4K gaming if frame rate stability is a priority. The Ultra result of 58 FPS is below the 60 FPS threshold, confirming that this preset is not suitable for 4K on this combo.

FAQ

Q: What is the best preset for 4K gaming with this combo?

A: Medium settings provide the best 4K experience, with an average FPS of 108 and a minimum of 91 FPS. High settings drop to 81 FPS average, while Ultra falls to 58 FPS, which is below the 60 FPS target.

Q: How much faster is Low settings compared to High at 1080p?

A: Low settings produce 242 FPS, which is 49 FPS higher than High settings’ 193 FPS. This represents a 25% improvement, but it comes with significantly reduced visual quality.

Q: Is the CPU or GPU the limiting factor in Outriders?

A: The data indicates the GPU is the primary bottleneck, especially at higher resolutions. At 1080p Low (242 FPS), the CPU may start to limit, but the 12600KF’s scores suggest it is capable of feeding the GPU at these frame rates.

Q: How does this combo rank compared to other tested configurations?

A: It ranks 263rd out of 3,710 combos, placing it in the top 7.1% of all tested setups. The GPU’s 87th percentile and CPU’s 79th percentile contribute to this strong showing.

Q: What is the frame rate difference between Medium and High at 1440p?

A: Medium averages 184 FPS, while High averages 154 FPS, giving Medium a 30 FPS advantage. Medium also has a minimum of 157 FPS, which is higher than High’s average.

Q: Does the RTX 5080’s 16 GB VRAM make a difference in Outriders?

A: The 16 GB GDDR7 memory with 960.0 GB/s bandwidth helps maintain consistent frame times, as seen in the Medium preset’s minimum FPS values. The high bandwidth is likely why 4K Medium (108 FPS) remains playable despite heavy texture loads.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5080 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 148.0
3840x2160 Medium 108.0
3840x2160 High 81.0
3840x2160 Ultra 58.0
2560x1440 Low 207.0
2560x1440 Medium 184.0
2560x1440 High 154.0
2560x1440 Ultra 111.0
1920x1080 Low 242.0
1920x1080 Medium 215.0
1920x1080 High 193.0
1920x1080 Ultra 171.0

Outriders with ii5-12600KF + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 5080 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.