Outriders

Outriders

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 17 26 31
1440p QHD 25 34 48 63
1080p Full HD 38 53 69 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 26
3840x2160 High 17
3840x2160 Ultra 16
2560x1440 Low 63
2560x1440 Medium 48
2560x1440 High 34
2560x1440 Ultra 25
1920x1080 Low 99
1920x1080 Medium 69
1920x1080 High 53
1920x1080 Ultra 38

Outriders with Intel Core i5-11400F + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Outriders with Intel Core i5-11400F + NVIDIA GeForce GTX 1650

The measured performance data for Outriders with the Intel Core i5-11400F and NVIDIA GeForce GTX 1650 combination reveals a system that is firmly GPU-limited across most settings and resolutions. The GTX 1650 sits at the 43rd percentile among all GPUs, while the i5-11400F ranks in the 75th percentile among CPUs, creating a significant imbalance that shapes the entire performance profile. This pairing ranks 1630th out of 1693 tested combinations in this game, placing it in the bottom 4% of all configs, which indicates that the experience will be constrained at higher visual quality levels.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings presets, confirming that the GTX 1650's rendering pipeline becomes the primary bottleneck as pixel count rises. At Low settings, the transition from 1920x1080 to 3840x2160 sees average FPS fall from 99.3 to 30.8, a reduction of roughly 69%. The Medium preset shows a similar pattern: 69.3 FPS at 1080p drops to 25.7 at 4K, a 63% decline. High settings follow the same trend, moving from 52.9 FPS at 1080p down to 17.2 at 4K, while Ultra falls from 37.5 to 15.7 FPS.

The scaling behavior reveals that resolution is the dominant factor in performance degradation. Between 1080p and 1440p, the Low preset loses about 37% of its frame rate (99.3 to 62.6), while the 1440p to 4K transition costs another 51% (62.6 to 30.8). This progressive decline indicates that the GPU's 128.1 GB/s memory bandwidth and 4 GB GDDR5 frame buffer are increasingly inadequate as the number of pixels quadruples. The 128-bit memory interface becomes a limiting factor at higher resolutions, particularly when texture detail and geometry complexity rise with the Ultra preset.

The delta between Low and Ultra at each resolution also grows with pixel count. At 1080p, Low delivers 99.3 FPS versus Ultra's 37.5, a 2.65x spread. At 1440p, the gap narrows to 2.52x (62.6 versus 24.8), and at 4K it tightens further to 1.96x (30.8 versus 15.7). This convergence suggests that at 4K, even the Low preset is overwhelmed by pixel throughput demands, making settings adjustments less impactful than resolution changes.

GPU Role

The GTX 1650's specifications directly explain the measured results. With 896 shading units operating at a boost clock of 1665 MHz, the card delivers 2.984 TFLOPS of FP32 compute, which is modest for modern game engines. The 4 GB GDDR5 memory running at 8 Gbps effective across a 128-bit bus yields 128.1 GB/s of bandwidth, a figure that becomes strained when Outriders loads high-resolution textures. The 32 ROPs provide a pixel rate of 53.28 GPixel/s, which aligns with the observed difficulty in maintaining playable frame rates above 1440p.

The card's benchmark profile reinforces this interpretation. The PassMark G3D score of 7880 places it just below the NVIDIA GeForce RTX 3050 A Mobile, which scores 8746 and is 0.4% faster, and the AMD Radeon 550X at 8749, also 0.4% ahead. This competitive positioning shows that the GTX 1650 is entry-level in the current landscape, yet it still manages to outperform the NVIDIA Quadro P2200 (8671, 0.5% slower) and AMD Radeon Pro WX 5100 (8761, 0.5% faster) by narrow margins. The 43rd percentile ranking among all GPUs means that roughly 57% of tested graphics cards should deliver higher frame rates in Outriders.

The DirectX 12 benchmark score of 35 (PassMark) is notably low, and this API path is what Outriders utilizes. The card's support for DirectX 12 (12_1) is present, but the architectural efficiency at this API level appears limited. The Geekbench OpenCL score of 39112 and Vulkan score of 35966 indicate that compute workloads are handled reasonably, though neither translates directly to rasterization performance in this title.

FAQ

Q: Is the GTX 1650 capable of running Outriders at 1080p?

A: Yes, but only at lower presets. The Low preset achieves 99.3 FPS average, while Medium drops to 69.3 FPS. High settings deliver 52.9 FPS, which is still playable, but Ultra falls to 37.5 FPS.

Q: What is the best resolution for consistent 60+ FPS?

A: At 1920x1080 with Low settings, the system averages 99.3 FPS. The Medium preset at the same resolution is close at 69.3 FPS, but no other resolution or settings combination in the measured data reaches 60 FPS.

Q: How does the CPU compare to its rivals in synthetic benchmarks?

A: The i5-11400F has an average benchmark score of 17181, placing it 0% apart from the AMD Ryzen 7 5700U (17189). It is 0.2% slower than the Intel Core i7-1260P (17212) and Core Ultra 7 164U (17215), but 0.2% faster than the Core i5-1240U (17141).

Q: Does the GPU bottleneck the CPU in this game?

A: The data strongly suggests yes. The CPU's 75th percentile ranking versus the GPU's 43rd percentile, combined with the large FPS drops from resolution scaling, indicates the GTX 1650 is the limiting component across nearly all tested configurations.

Q: What is the highest settings preset that maintains above 30 FPS at 1440p?

A: The Low preset at 2560x1440 averages 62.6 FPS, while Medium drops to 48 FPS. High settings fall to 34.4 FPS, which is still above 30, but Ultra dips below at 24.8 FPS.

Q: How does the 4K Ultra experience compare to 1080p Low?

A: The 4K Ultra preset averages 15.7 FPS, which is an 84% reduction compared to the 99.3 FPS seen at 1080p Low. This represents the full performance range of this hardware combination in Outriders.

Settings Recommendations

Based on the measured frame rates, the optimal experience depends heavily on the user's resolution target. At 1920x1080, the Medium preset offers the best balance, delivering 69.3 FPS while presumably maintaining improved visual fidelity over Low. The High preset at 52.9 FPS remains smooth enough for most gameplay, but Ultra at 37.5 FPS introduces noticeable stutter in a fast-paced looter shooter where reaction time matters.

For users with 1440p displays, the Low preset at 62.6 FPS is the only configuration that consistently exceeds 60 FPS. The Medium preset at 48 FPS is a reasonable compromise if visual quality takes priority, while High at 34.4 FPS and Ultra at 24.8 FPS are marginal for this genre. At 4K, no preset reaches even 35 FPS, with Low managing 30.8 FPS and Ultra falling to 15.7 FPS, making this resolution impractical for serious play.

The data suggests that the "sweet spot" is 1080p Medium, as it provides the highest frame rate above 60 FPS while retaining some graphical features. The 69.3 FPS result is 30% higher than the 52.9 FPS at High, yet the visual difference between Medium and High in most games is less pronounced than the frame rate gap. For those prioritizing smoothness over fidelity, 1080p Low at 99.3 FPS approaches the 144 Hz refresh rate territory, though this preset likely reduces draw distances and effects significantly.

Measured FPS Breakdown

At 1920x1080, the full settings spectrum was tested. Low leads with 99.3 FPS average, followed by Medium at 69.3 FPS, High at 52.9 FPS, and Ultra at 37.5 FPS. The progression from Low to Ultra shows a consistent degradation of roughly 30-35% per settings tier, with the largest single drop occurring from Medium to High (16.4 FPS difference).

The 2560x1440 results follow the same ordering with reduced magnitudes. Low achieves 62.6 FPS, Medium drops to 48 FPS, High manages 34.4 FPS, and Ultra falls to 24.8 FPS. The percentage reduction from 1080p to 1440p is most severe for Low (37%) and least for Ultra (34%), indicating that higher presets are already so demanding that the additional pixel load has a slightly smaller relative impact.

At 3840x2160, the performance collapses. Low yields 30.8 FPS, Medium drops to 25.7 FPS, High reaches only 17.2 FPS, and Ultra bottoms out at 15.7 FPS. The gap between High and Ultra at 4K is just 1.5 FPS, suggesting that the GPU is completely saturated and additional settings changes have minimal effect. The jump from Low to Medium at 4K costs 5.1 FPS, while the Medium to High transition costs 8.5 FPS, showing that the High preset imposes a disproportionately heavy load.

CPU Role

The Intel Core i5-11400F provides six cores and twelve threads with a base clock of 2.60 GHz and a boost clock of 4.40 GHz. This Rocket Lake architecture chip includes 12 MB of shared L3 cache and 80 KB of L1 cache per core, with 512 KB of L2 per core. Memory bandwidth is rated at 51.2 GB/s over dual-channel DDR4, which is sufficient for the GPU's needs in this title.

Synthetic benchmarks place this CPU in a strong position. The Cinebench R23 multi-core score of 14372 and single-core score of 2029 indicate robust threaded performance. The Geekbench multi-core score of 7579 and single-core of 1979 reinforce this. The 3DMark 16-thread score of 5619 and max-thread score of 5652 show good scaling across cores, while the single-thread score of 868 suggests adequate per-core performance for game logic.

The CPU's 75th percentile ranking among all tested processors means it outperforms the majority of CPUs in the database. Its average benchmark score of 17181 places it within 0.2% of several competing mobile and low-power parts, including the AMD Ryzen 7 5700U (17189), Intel Core i7-1260P (17212), and Intel Core Ultra 7 164U (17215). This clustering indicates that the i5-11400F delivers performance comparable to more recent efficient-class chips, despite being a desktop part from an older generation.

In Outriders specifically, the CPU is unlikely to be the limiting factor given the GPU's lower percentile ranking. The frame rate differences between resolutions are substantial (99.3 FPS at 1080p Low versus 30.8 FPS at 4K Low), which is characteristic of GPU-bound scenarios. The CPU's 4.40 GHz boost clock and 6-core/12-thread configuration provide ample headroom for the game's AI, physics, and streaming systems, even at lower resolutions where frame rates exceed 90 FPS. The data suggests that if the GPU were upgraded, the i5-11400F could support higher frame rates without becoming a bottleneck.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce GTX 1650 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 30.8
3840x2160 Medium 25.7
3840x2160 High 17.2
3840x2160 Ultra 15.7
2560x1440 Low 62.6
2560x1440 Medium 48.0
2560x1440 High 34.4
2560x1440 Ultra 24.8
1920x1080 Low 99.3
1920x1080 Medium 69.3
1920x1080 High 52.9
1920x1080 Ultra 37.5

Outriders with ii5-11400F + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with GTX 1650 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with ii5-11400F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.