Outriders

Outriders

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 21 28 38
1440p QHD 29 40 53 72
1080p Full HD 45 63 83 115

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 38
3840x2160 Medium 28
3840x2160 High 21
3840x2160 Ultra 15
2560x1440 Low 72
2560x1440 Medium 53
2560x1440 High 40
2560x1440 Ultra 29
1920x1080 Low 115
1920x1080 Medium 83
1920x1080 High 63
1920x1080 Ultra 45

Outriders with Intel Core i5-10400F + Intel Arc B390, In-Depth Analysis

The Intel Core i5-10400F paired with the Intel Arc B390 produces a highly constrained gaming experience in Outriders, with benchmark results indicating that the integrated graphics solution is the definitive bottleneck across all tested resolutions and settings. The data shows a combination that ranks near the bottom of the database, and the measured frame rates suggest that only the lowest graphical presets at 1080p approach playability, while higher resolutions and settings result in a slideshow-like experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, built on Intel's 14 nm process. It operates with a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a 65 W TDP. The CPU features a 12 MB shared L3 cache, along with 256 KB of L2 and 64 KB of L1 cache per core. It supports DDR4 memory in a dual-channel configuration, providing a memory bandwidth of 42.7 GB/s.

In synthetic benchmarks, this processor demonstrates a solid level of compute performance. Its Cinebench R23 multi-core score is 10283, while the single-core score is 1451. Geekbench results show a multi-core score of 6257 and a single-core score of 1420. The CPU's percentile ranking versus all CPUs is 68, indicating it sits in the upper third of processors generally. Its average benchmark score is 14185, which places it in close competition with the Intel Xeon 6756E (scoring 14163, a delta of 0.2%) and the AMD EPYC 7552 (scoring 14115, a delta of 0.5%). It trails slightly behind the Intel Core 7 160UL (14232, delta -0.3%) and the AMD Ryzen 3 7320C (14277, delta -0.6%).

Despite this competent CPU performance, the frame rates in Outriders are not limited by the processor. The evidence lies in the scaling of FPS across resolutions. When the resolution is increased from 1920x1080 to 3840x2160, the average frame rates drop dramatically across all settings. For instance, at High settings, the average FPS falls from 63 at 1080p to 40 at 1440p and further to 21 at 4K. This steep decline with increasing pixel count is a classic symptom of a GPU bottleneck, not a CPU limitation. The i5-10400F has ample headroom to feed the graphics pipeline; the Arc B390 simply cannot render frames fast enough to utilize the CPU's full potential in this title. The CPU's 12 threads and 4.30 GHz boost clock are more than sufficient for a looter shooter like Outriders, which relies on the GPU for the heavy lifting of rendering the game's environments and effects.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on a 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz. Critically, it has no dedicated VRAM; its memory size, type, and bus width are all listed as "System Shared," meaning it relies on the system's main memory, with bandwidth described as "System Dependent." The GPU has 1536 shading units, 48 texture mapping units, and 24 ROPs, along with 12 ray tracing cores. Its theoretical performance is rated at 7.680 TFLOPS for FP32 operations and 15.36 TFLOPS for FP16 (2:1).

The Arc B390's performance in the database is remarkably low. Its percentile ranking versus all GPUs is 9, meaning it outperforms only a small fraction of the graphics cards in the database. Its average benchmark score, based on the 3DMark Steel Nomad DX12 test, is 1482. This score puts it in direct competition with some very old discrete GPUs: the NVIDIA GeForce GT 520MX (scoring 1463, a delta of 1.3%) and the NVIDIA GeForce 800M (scoring 1460, a delta of 1.5%). It also sits near the NVIDIA GeForce GT 625 OEM (1446, delta 2.5%) and the NVIDIA GeForce GT 710 (1443, delta 2.7%). This context is crucial: the Arc B390 is not merely a low-end current part; its measured performance is on par with entry-level discrete graphics solutions from over a decade ago.

In Outriders, this GPU performance is the primary factor limiting the experience. The measured FPS data shows that the GPU struggles to maintain fluid frame rates even at the lowest settings. Its lack of dedicated VRAM means it must contend with the system memory for bandwidth, which is likely a contributing factor to its poor scaling at higher resolutions and settings. The GPU's 80 W TDP and IGP slot width confirm its role as a low-power integrated solution, not designed for demanding AAA titles like Outriders at high fidelity.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data provides a clear picture of how the system scales with resolution. At 1920x1080, the average frame rates are 115 on Low, 83 on Medium, 63 on High, and 45 on Ultra. Moving to 2560x1440, these averages drop to 72 on Low, 53 on Medium, 40 on High, and 29 on Ultra. Finally, at 3840x2160, the averages plummet to 38 on Low, 28 on Medium, 21 on High, and 15 on Ultra.

The pattern is unmistakable: each step up in resolution imposes a significant performance penalty. For example, at High settings, the transition from 1080p to 1440p results in a 36.5% drop in average FPS (from 63 to 40). The transition from 1440p to 4K results in a further 47.5% drop (from 40 to 21). This non-linear scaling, where the FPS drops more steeply at higher resolutions, is a definitive indicator that the GPU is the limiting component.

If the CPU were the bottleneck, we would expect the FPS to remain relatively flat regardless of resolution, as the same number of draw calls and game logic updates would be required. Instead, the FPS scales inversely with the number of pixels being rendered. The Arc B390, with its shared memory architecture and low fill rate (60.00 GPixel/s pixel rate), is overwhelmed by the increased workload at 1440p and 4K. The data suggests that the system is only viable for playable frame rates at 1080p, and even then, only on the lowest settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested combinations for Outriders, this specific pairing of the Intel Core i5-10400F and Intel Arc B390 ranks 2582nd out of 2913 total combos. This places it in the bottom 11.4% of all tested systems, a clear indication of its low overall performance in this game. The rank is a direct consequence of the Arc B390's extremely low GPU percentile (9th), which drags down the entire system's capability, despite the i5-10400F's more respectable CPU percentile (68th).

This ranking is consistent with the GPU's benchmark scores. The Arc B390's average score of 1482 places it near the bottom of the GPU charts, and the combo's performance in Outriders reflects that. It is important to interpret this rank not as a measure of CPU inadequacy, but as evidence of the overwhelming influence of the GPU in this title. A system with a more powerful discrete graphics card would rank significantly higher, as the CPU has the headroom to support it. The data suggests that this combo is effectively a low-end integrated graphics system that is not well-suited for a game like Outriders, which demands more from the GPU than the Arc B390 can deliver.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the only settings that provide a consistently playable experience are at 1920x1080 with the Low preset, which achieves an average of 115 FPS. This is the only configuration that offers a frame rate significantly above 60 FPS, making it the clear choice for a smooth gameplay experience.

At 1080p Medium, the average FPS drops to 83, which is still playable but with less headroom for demanding scenes. The 1080p High preset averages 63 FPS, which is borderline acceptable for a smooth experience but may dip below 60 FPS during intense combat with multiple enemies and effects. The 1080p Ultra preset, at 45 FPS average, is not recommended for a fluid experience.

At 2560x1440, even the Low preset only manages an average of 72 FPS, which is playable, but the Medium preset drops to 53 FPS, and High falls to 40 FPS. At 3840x2160, all presets are effectively unplayable, with even Low struggling to reach 40 FPS average. Therefore, the best experience according to the data is unequivocally 1080p with Low settings. This provides the highest frame rate and ensures the most consistent performance. While 1080p Medium and High offer better visual fidelity, the risk of frame rate drops makes them less optimal for a game that requires quick reactions. The data strongly suggests that users should prioritize frame rate over visual quality with this hardware.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following is the complete breakdown of measured average FPS for Outriders with the Intel Core i5-10400F and Intel Arc B390.

1920x1080

  • Low: Average FPS of 115.
  • Medium: Average FPS of 83, with a minimum of 71 and a maximum of 96.
  • High: Average FPS of 63.
  • Ultra: Average FPS of 45.

2560x1440

  • Low: Average FPS of 72.
  • Medium: Average FPS of 53, with a minimum of 45 and a maximum of 61.
  • High: Average FPS of 40.
  • Ultra: Average FPS of 29.

3840x2160

  • Low: Average FPS of 38.
  • Medium: Average FPS of 28, with a minimum of 23 and a maximum of 32.
  • High: Average FPS of 21.
  • Ultra: Average FPS of 15.

These figures confirm the resolution scaling analysis. The system loses roughly half its performance when moving from 1080p to 4K at any given setting. The data shows that the gap between Low and Ultra settings is substantial; at 1080p, Ultra is 60.9% slower than Low (45 vs 115 FPS). This gap narrows slightly at higher resolutions, but the absolute performance is so low that even the relative improvements from lowering settings cannot make 1440p or 4K viable. The measured data is clear: this combination is only suitable for 1080p gaming on the lowest preset.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + Intel Arc B390 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 38.0
3840x2160 Medium 28.0
3840x2160 High 21.0
3840x2160 Ultra 15.0
2560x1440 Low 72.0
2560x1440 Medium 53.0
2560x1440 High 40.0
2560x1440 Ultra 29.0
1920x1080 Low 115.0
1920x1080 Medium 83.0
1920x1080 High 63.0
1920x1080 Ultra 45.0

Outriders with ii5-10400F + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B390 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with ii5-10400F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.