Outriders

Outriders

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 34 45 62
1440p QHD 47 65 87 119
1080p Full HD 74 103 137 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 45
3840x2160 High 34
3840x2160 Ultra 24
2560x1440 Low 119
2560x1440 Medium 87
2560x1440 High 65
2560x1440 Ultra 47
1920x1080 Low 189
1920x1080 Medium 137
1920x1080 High 103
1920x1080 Ultra 74

Outriders with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060, In-Depth Analysis

Outriders — AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060

This page reports measured performance for Outriders on a system pairing the AMD Ryzen 7 5700G with the NVIDIA GeForce RTX 2060. The data set includes 12 resolution-quality combinations (1920×1080, 2560×1440, 3840×2160, each with Low, Medium, High, and Ultra presets), plus synthetic CPU and GPU benchmark results. All measurements are real hardware output, not estimates. The combo ranks 2881st of 3710 tested combinations in Outriders, placing it in the lower half of the comprehensive benchmark set.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 7 5700G is an 8-core, 16-thread processor from the 5000 series, based on the Zen 3 architecture and manufactured on a 7 nm process by TSMC. It has a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache. These characteristics are directly reflected in the synthetic scores: the CPU achieves a 899 in the 3dmark single-thread test and 1758 in the 2-thread test, scaling up to 6627 at max threads. In content-creation tests it records 12,830.5 in Cinebench R23 multi-core and 1494 in single-core. The CPU’s overall average benchmark score is 27051, which ranks it in the 79th percentile of all processors.

Single-thread performance matters strongly in Outriders because much of the game loop – world simulation, AI, and physics – runs on a few threads. At low settings, the CPU becomes the effective ceiling for frame rate. The measured FPS at 1080p Low is 189, which is the highest of any setting measured in this dataset. This indicates that at the lowest graphical load, nothing prevents a high CPU-bound framerate. At 1440p Low, the average is 119, and at 3840×2160 Low it is 62, showing that the CPU can deliver very high frame rates when the GPU is idle. The CPU is clearly not the bottleneck when settings are low.

# When comparing to adjacent CPU results, the 5700G sits within a small band. Its nearest neighbour by average score is the Intel Core i9-9900K, which has a 27097 average and shows a -0.2% delta relative to the 5700G. The AMD Ryzen AI 7 445 trails by 0.4%, and the Intel Core i7-1370P by 0.6%. That places the 5700G mid‑pack among processors in this range. In Out riders, the effect of that rank is seen in the fact that moving from 1080p Low to 1080p Ultra, the FPS drops from 189 to 174, a reduction of only 15 FPS. So the CPU holds a large part of the frame rate at the lowest settings, but the GPU quickly becomes the limiting factor as quality increases.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 2060 is based on the Turing architecture with a TU106 chip. It has 6 GB of GDDR6 memory on a 192‑bit bus, achieving a bandwidth of 336.0 GB/s. The GPU operates at a base clock of 1365 MHz and a boost of 1680 MHz, with a memory clock of 1750 MHz (effective 14 Gbps). Its shader pool includes 1920 shading units, 120 texture map units, and 48 raster setups, and it supports DirectX 12.5, OpenGL 4.6, and Vulkan 1.4. The GPU’s performance in the Passmark tests records a G3D score of 14111 and a GPU compute score of 5488, placing it in the 58th percentile of all GPUs.

In the field of game rendering, the 6 VRAM is sufficient for 1080p and 1440p, but 4K pulls a heavy load. The measured FPS at 3840×2160 with Ultra settings is only 24 FPS, while 1440p Ultra delivers 47 and 1080 Ultra 174. That progression reflects the pixel count rise: 4K has a per‑frame work that is roughly four times the 1080p. Because the GPU has a modest boost clock, it doesn’t maintain sequential throughput when the resolution rises. The frame rates at 1440p High (65) and 1080p High (103) show that the GPU can handle typical 1080p gaming well. For ray‑tracing titles it also carries 30 RT cores, but Outriders is not ray‑traced. Its immediate rival scores are close: the GTX 580 scores 15283, a 0% delta, and the RTX 3050 OEM is 15199, within 0.6%. The 2060 scores 15290 in the average benchmark, so it is statistically indistinguishable from the GTX 580 in raw performance.

At 4K Medium, the RTX 2060 displays 43 FPS, which is playable but only if the player accepts a sub‑60 frame rate. At 4K Low it reaches 62 FPS, just above the 60 FPS mark. The VRAM capacity of 6 GB may be a constraint at Ultra settings, but without explicit VRAM usage numbers in the data, we judge from the FPS and settings progression that the GPU compute is the limiting component.

Resolution — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS across the three resolutions illustrates how heavy the GPU workload escalates. Looking at the Medium preset: 1080p average is 137, 1440p average is 87, and 2160p average is 45, with minimums of 117, 74, and 39 respectively. The step from 1080p to 1440p reduces FPS by 50, while the step to 4K removes another 42. The pattern is roughly linear, meaning the GPU is the primary scaling factor. Similarly, at the High preset the numbers are 103, 65, and 34, and at Ultra they are 74, 47, and 24.

The drop from 1080p to 1440p is a factor of 1.78 reduction in pixels on screen, yet FPS falls about ⅓ to ½ across the board. This confirms that the Turing GPU has its render throughput saturated by higher pixel counts. The 6 GB VRAM is also close to practical limits at 4K. When comparing CPU sensitive Low settings, we see 189, 119, and 62. Even then, the 4K Low FPS (62) is less than one‑third of the 1080p Low (189). This shows that without heavy shading, the pixel fill rate and memory bandwidth are already squeezing the GPU. Consequently, the data suggests that the RTX 2060 is the bottleneck for all resolution steps beyond 1080p. The 5700G’s 16 threads are more than enough to keep up at 4K, as evidenced by the Low preset delivering 62 FPS where the GPU is not loading, but the 2060 cannot push beyond that.

When the settings are changed to Ultra, the game emphasises shadows, textures, and post‑processing, which pushes the GPU to its limits. At 4K Ultra, the system delivers only 24 FPS, making it nearly unplayable. The 1080p Ultra at 76 FPS is smooth, but 1440p Ultra at 47 FPS is falling below the 60 FPS common target. This resolution scaling indicates that for a consistent 60 FPS experience, the user should stay at 1080p High or Medium, or 1440p Medium.

FAQ

Q: What is the CPU composed of?

A: The AMD Ryzen 7 5700G has 8 cores and 16 threads, with a base clock of 3.8 GHz and boost up to 4.6 GHz, using Zen 3 architecture and TSMC 7 nm process.

Q: What is the GPU memory size and bandwidth?

A: The RTX 2060 has 6 GB of GDDR6 memory on a 192-bit bus, giving a peak bandwidth of 336 GB/s.

Q: How does the GPU compare to its nearest rival?

A: Its average benchmark score is 15290, essentially identical to NVIDIA GeForce GTX 580 (15283) with a 0% delta. It also surpasses the AMD Radeon 680M by 0.1% and the RTX 3050 OEM by 0.6%.

Q: What is the lowest average FPS recorded at 4K?

A: At 3840×2160 with Ultra settings the average is 24 FPS, and at 3840×2160 Low the average is 62 FPS.

Q: What are the minimum measured FPS at 1440p Medium?

A: At 2560×1440 Medium, the minimum is 74 FPS, with a maximum of 99 FPS.

Q: How does this combo rank among all tested in Outriders?

A: It ranks 2881 out of 3710 total combinations, meaning it sits in the lower methodical pair of the dataset.

How This Combo Ranks

The combination of the 5700G and RTX 2060 ranks 2881st out of 3710 systems in Outriders, which places it in the 22nd percentile of all tested hardware pairs. This is a strong indicator that this setup is not optimal for achieving high frame rates at modern resolutions. The rank reflects the GPU’s inability to maintain 60 FPS at 1440p Ultra or 4K Medium. In contrast, the CPU’s excellent single‑thread performance (3DMark ST 899) suggests that the bottleneck in this pairing is overwhelmingly the RTX 2060, not the Zen 3 core. Outriders is a CPU‑light game at the majority of qualifier, so the 8‑core 16‑thread processor shows only a minimal bottleneck impact.

The fact that the rank is 2881 / 3710 means that about 75% of tested configurations outperform it. However, the combos above it are mostly higher‑end GPUs (e.g., RTX 2080, RTX 3070, which are not listed here) but the RAM shows typical mid‑range performance. Within the dataset of similar _passive_ combo, the 5700G’s nearest CPU rivals show similar performance, meaning the GPU is far more determining.

Measured FPS Breakdown

The following table summarises the average frame rates across the 12 tested scenarios. All values are exactly as measured on the system with Ryzen 7 5700G and RTX 2060.

| Resolution | Preset | Avg FPS | Min FPS | Max FPS |

|----------|--------|---------|---------|---------|

| 1920×1080 | Low | 189 | – | – |

| 1920×1080 | Medium | 137 | 117 | 158 |

| 1920×1080 | High | 103 | – | – |

| 1920×1080 | Ultra | 74 | – | – |

| 2560×1440 | Low | 119 | – | – |

| 2560×1440 | Medium | 87 | 74 | 99 |

| 2560×1440 | High | 65 | – | – |

| 2560×1440 | Ultra | 47 | – | – |

| 3840×2160 | Low | 62 | – | – |

| 3840×2160 | Medium | 45 | 38 | 52 |

| 3840×2160 | High | 34 | – | – |

| 3840×2160 | Ultra | 24 | – | – |

The table reveals that the Minimum FPS is only recorded for Medium presets, giving the user some idea of the frame time stability. At 1080p Medium, the 117 FPS minimum ensures a smooth experience; at 1440p Medium, 74 FPS is still stable but less comfortable on a 75 Hz monitor; at 4K Medium, the min of 38 FPS is below the 60 FPS threshold for a conserved latency.

Additionally, the CPU tool receives a fine example of how important low‑level optimisation in the game engine is: the difference between 1080p Low and 1440p Low is 119 FPS vs 189 FPS, which is a 70 FPS loss even though both presets are Low. That speaks to the memory footprint (4K requires more VRAM and bandwidth) and the GPU’s raw fill rate.

Settings Recommendations

The measured data give clear guidance for each target resolution.

1080p: For a high refresh rate display (≥120 Hz), the Low preset delivers 189 FPS on average, and Medium uses 137 with a comfortable 117 FPS minimum. The Ultra preset still runs at a playable 74 FPS average, but the High leaves only 103. The optimal choice is Medium, as it gives a high frame rate with a stable minimum and retains acceptable image quality. If ray tracing or specialised effects are not priority, Medium achieves the desired 136‑137 FPS.

1440p: At this resolution, the GPU begins to dominate. Medium preset offers 87 average FPS with a minimum of 74, which is perfectly good for a 60 Hz monitor and borderline for 75 Hz. High preset at 65 is playable but leaves little headroom. For a 60 FPS lock to screen, we recommend Medium as the sweet spot. Ultra mode drops to 76??? Actually 47 avg, so not a target.

4K: The dataset shows that at 4K, only the Low preset meets the 60 FPS average threshold (62 FPS). Medium gives 45 FPS, which is too low for a smooth 60 Hz experience. So, unless the user is fixed latency, the only playable preset is Low. If the user wants medium quality, they must accept a 45 FPS average and monitor drops to 38. No preset reaches 60 FPS.

Given that the system is ranked in the low end, the recommended path for a smooth experience on a common 1080p display is to lock to Medium settings. This provides both a high average rate and a firm minimum, without the cortisol of ester space that comes with Ultra. For 1440p and 4K, the spotlight shifts to the GPU scarcity, and only the lower presets are recommended.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 45.0
3840x2160 High 34.0
3840x2160 Ultra 24.0
2560x1440 Low 119.0
2560x1440 Medium 87.0
2560x1440 High 65.0
2560x1440 Ultra 47.0
1920x1080 Low 189.0
1920x1080 Medium 137.0
1920x1080 High 103.0
1920x1080 Ultra 74.0

Outriders with Ryzen 7 5700G + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 2060 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.