Outriders
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 88 | 116 | 162 |
| 1440p QHD | 123 | 172 | 193 | 219 |
| 1080p Full HD | 180 | 203 | 229 | 254 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5090, In-Depth Analysis
The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5090 produces a fascinating dataset in Outriders, a looter shooter that stresses both raw frame throughput and component scaling. The measured results reveal a system that is overwhelmingly GPU-bound at higher resolutions but shows signs of CPU limitation at 1080p, creating a nuanced picture of where each component’s headroom begins and ends. This analysis breaks down the measured FPS data to explain the division of labor between the six-core processor and the flagship Blackwell graphics card.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 7600X brings a 6-core, 12-thread configuration built on the Zen 4 Raphael architecture, with a base clock of 4.70 GHz and a boost clock of 5.30 GHz. Its benchmark profile shows a strong single-threaded foundation: the 3dmark_single_thread score of 1060 and the Cinebench R23 single-core result of 3406 point to excellent per-core performance, which matters for a game like Outriders that relies on a primary simulation thread. The processor’s 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth further reduce latency bottlenecks that could otherwise appear in dense combat encounters.
In the measured 1080p results, the CPU’s influence is visible. At Low settings, the combo reaches 253.6 FPS, but at Ultra settings it drops to 179.7 FPS — a substantial 73.9 FPS spread that is only partially explained by GPU workload. The 3dmark_16_threads score of 6879 and the max-thread score of 6845 indicate the CPU has moderate multithreaded capacity, but the 6-core limit becomes apparent at lower resolutions where the GPU can render frames faster than the CPU can feed it. The Cinebench R23 multicore score of 24128, while respectable, trails the single-core efficiency gains, suggesting that Outriders may not fully utilize all 12 threads, leaving the processor’s single-thread boost clock as the more critical asset.
The CPU’s 83rd percentile ranking against all processors, with an average benchmark score of 26272, places it in solid company. Its nearest rival, the AMD Ryzen 7 PRO 6850U, matches at 26262 with a 0% delta, while the Ryzen 7 5700X is only 0.2% ahead at 26214. This tight clustering around the 7600X’s score suggests that in Outriders, the CPU is not the differentiator at higher resolutions — the data shows the GPU taking over as the primary limiter once resolution scales past 1080p.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 is a massive presence in this combo, built on the Blackwell 2.0 architecture with 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. Its boost clock of 2407 MHz and base clock of 2017 MHz drive 21,760 shading units, and the FP32 throughput of 104.8 TFLOPS provides enormous compute headroom. In Outriders, the GPU’s role becomes dominant at 1440p and 4K, where the measured FPS drops align closely with the increasing pixel count and texture complexity.
The 94th percentile ranking against all GPUs, with an average benchmark score of 84306, confirms the 5090’s top-tier status. Its nearest rival, the RTX 5090 D, scores 84241 with a 0.1% delta, while the RTX 5050 Mobile is 0.2% ahead — a negligible difference. The 32 GB VRAM is particularly relevant for Outriders at 4K Ultra, where the game’s detailed environments and particle effects demand substantial memory; the measured 66.2 FPS at 4K Ultra suggests the GPU is fully engaged, and the bandwidth ensures texture streaming keeps pace with the action.
At 1080p, the GPU’s power is somewhat wasted. The Low setting result of 253.6 FPS shows the 5090 can push far beyond typical display refresh rates, but the Ultra setting’s 179.7 FPS indicates that even this flagship card sees a performance hit from increased shading complexity, not from memory capacity. The PassMark G3D score of 39650 and the 3dmark Steel Nomad DX12 score of 14411 reinforce that the GPU is the star here — but the data reveals that its full potential is only realized when the CPU can keep up, which is not the case at 1080p Low.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS across resolutions tells a clear story of GPU-bound scaling. At High settings, the average FPS drops from 203.2 at 1080p to 171.7 at 1440p, then sharply to 87.7 at 4K — a 56.8% reduction from 1080p to 4K. This steep decline at 4K indicates the RTX 5090 is the limiting factor, as the pixel count quadruples from 1080p to 4K, requiring significantly more shading and memory bandwidth work. The GPU’s 1.79 TB/s bandwidth is substantial, but the data shows it is still insufficient to maintain 1080p-level frame rates at 4K.
Low settings show a similar pattern but with a different magnitude. From 253.6 FPS at 1080p to 219.2 at 1440p, then 161.5 at 4K, the drop is 36.3% overall. The smaller percentage decline at Low settings suggests that the CPU’s single-thread performance becomes relatively more important as the GPU workload decreases — the 7600X’s boost clock of 5.30 GHz helps maintain higher minimum frame delivery, but the 6-core limit still creates a ceiling. Medium settings follow the expected curve: 229.1 FPS at 1080p, 193.3 at 1440p, and 115.7 at 4K, with the 4K result showing a 49.5% drop from 1080p.
Ultra settings produce the most dramatic scaling, with 179.7 FPS at 1080p falling to 122.9 at 1440p and then 66.2 at 4K — a 63.2% total reduction. This larger drop at Ultra indicates that the GPU’s shading units and ROPs (176) are saturated by the highest quality settings, and the 32 GB VRAM is fully utilized. The data implies that at 4K Ultra, neither component is idle: the GPU is pushing its limits, and the CPU is providing enough thread throughput to avoid becoming a bottleneck, but the frame rate still lands below 70 FPS, which may feel restrictive for fast-paced looter shooter combat.
FAQ
Q: What is the best resolution for this combo in Outriders?
A: The measured data shows 1440p High as the sweet spot, delivering 171.7 FPS — a 96% increase over 4K High’s 87.7 FPS while still offering high visual fidelity. 1080p High reaches 203.2 FPS, but the 1440p result better balances the GPU’s capabilities.
Q: Does the Ryzen 5 7600X bottleneck the RTX 5090?
A: Yes, but only at 1080p. The 1080p Low result of 253.6 FPS versus the 4K Low result of 161.5 FPS shows the CPU’s single-thread limit (3dmark_single_thread score of 1060) preventing the GPU from stretching further at lower resolutions. At 1440p and 4K, the GPU becomes the primary limiter.
Q: How does the 7600X compare to its closest rivals in this context?
A: The 7600X’s average benchmark score of 26272 is essentially tied with the Ryzen 7 PRO 6850U (26262, 0% delta) and the Ryzen 7 5700X (26214, 0.2% delta). This parity means the CPU is not a unique advantage or disadvantage for Outriders performance.
Q: Is the RTX 5090’s 32 GB VRAM necessary for Outriders?
A: The data shows 4K Ultra still runs at 66.2 FPS, so the VRAM is sufficient, but the 512-bit bus and 1.79 TB/s bandwidth are more critical. The GPU’s 94th percentile ranking suggests it handles the game’s memory demands without issue, though the FPS drop from High to Ultra at 4K (87.7 to 66.2) indicates the shading units are the limiting factor, not memory capacity.
Q: What setting provides the most consistent experience across all resolutions?
A: Medium settings show the most predictable scaling: 229.1 FPS at 1080p, 193.3 at 1440p, and 115.7 at 4K. The 115.7 FPS at 4K Medium is notably higher than 4K High’s 87.7, offering a better balance for high-refresh displays.
Q: How does this combo rank among other tested systems?
A: The combo ranks 31st out of 1693 tested combinations in Outriders, placing it in the top 2% of systems. This high ranking reflects the GPU’s flagship performance and the CPU’s adequate support, though the 1080p bottleneck prevents a higher placement.
How This Combo Ranks
The combo’s rank of 31 out of 1693 tested combos places it firmly in elite territory, but the data suggests it could be higher if the CPU were stronger at lower resolutions. The 7600X’s 83rd percentile CPU ranking and the 5090’s 94th percentile GPU ranking create a mismatch: the GPU is near the top of its class, while the CPU sits slightly lower. This imbalance is most evident at 1080p, where the 253.6 FPS Low result is likely limited by the CPU’s 12 threads and single-thread score of 1060, not by the GPU’s capabilities.
The rank also reflects the game’s specific demands. Outriders is a looter shooter with heavy particle effects and dynamic lighting, which the 5090’s 104.8 TFLOPS FP32 throughput handles efficiently. However, the 6-core CPU’s multithreaded performance (Cinebench R23 multicore score of 24128) is adequate but not exceptional, meaning that in CPU-heavy scenes — such as large enemy groups — the frame rate may dip below what the GPU could otherwise deliver. The 4K Ultra result of 66.2 FPS is respectable for a flagship card, but it falls short of the 70+ FPS threshold that many competitive players prefer, indicating that even this top-tier combo has limits in the most demanding settings.
Measured FPS Breakdown
At 1080p, the measured FPS spans from 253.6 at Low to 179.7 at Ultra, with High at 203.2 and Medium at 229.1. The Low-to-Ultra gap of 73.9 FPS shows that the GPU’s shading units (21,760) are heavily taxed by Ultra settings, while the CPU’s boost clock of 5.30 GHz maintains a high floor. The 1440p results drop significantly: Low hits 219.2, Medium 193.3, High 171.7, and Ultra 122.9, with the Ultra setting showing a 58.4% reduction from Low — a larger relative drop than at 1080p, indicating the GPU workload is scaling with pixel count.
At 4K, the data reveals the steepest declines. Low runs at 161.5 FPS, Medium at 115.7, High at 87.7, and Ultra at 66.2. The Ultra result is less than half the 1080p Low FPS, confirming that the 5090’s 176 ROPs and 680 TMUs are fully saturated. The transition from Medium to High at 4K costs 28.0 FPS, while High to Ultra costs 21.5 FPS, showing diminishing returns as settings increase. Across all resolutions, the FPS ordering is consistent — Low > Medium > High > Ultra — but the magnitude of the gaps grows with resolution, from a 73.9 FPS spread at 1080p to a 95.3 FPS spread at 4K, emphasizing the GPU’s role as the primary limiter at higher pixel counts.
Settings Recommendations
For the best balance of visual quality and frame rate, the data points to Medium settings at 1440p as the optimal choice. The 193.3 FPS result at 1440p Medium is 12.6% higher than High’s 171.7 FPS and 57.3% higher than Ultra’s 122.9 FPS, while still providing a substantial visual upgrade over Low’s 219.2 FPS. This setting avoids the steep penalties of Ultra without sacrificing the smoothness needed for fast-paced combat. At 4K, Medium’s 115.7 FPS is the most practical option, as it clears the 100 FPS threshold that High (87.7) and Ultra (66.2) cannot reach, making it the recommended choice for 4K displays.
For players prioritizing maximum frame rate over visuals, 1080p Low at 253.6 FPS is the clear winner, though the data suggests the CPU may limit this further in intense scenes. Alternatively, 1440p Low at 219.2 FPS offers a higher resolution with only a 13.6% FPS penalty, making it a better trade-off for most users. The Ultra setting, while visually impressive, offers diminishing returns: at 1440p, it costs 70.4 FPS compared to Medium, and at 4K, it drops below 70 FPS, which may impact gameplay responsiveness. The data recommends avoiding Ultra unless the user prioritizes image quality over performance, as the measured results show Medium provides the best overall experience across all three resolutions.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5090 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 161.5 |
| 3840x2160 | Medium | 115.7 |
| 3840x2160 | High | 87.7 |
| 3840x2160 | Ultra | 66.2 |
| 2560x1440 | Low | 219.2 |
| 2560x1440 | Medium | 193.3 |
| 2560x1440 | High | 171.7 |
| 2560x1440 | Ultra | 122.9 |
| 1920x1080 | Low | 253.6 |
| 1920x1080 | Medium | 229.1 |
| 1920x1080 | High | 203.2 |
| 1920x1080 | Ultra | 179.7 |
Outriders with Ryzen 5 7600X + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5090 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.