Outriders
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 21 | 28 | 38 |
| 1440p QHD | 29 | 40 | 53 | 72 |
| 1080p Full HD | 45 | 63 | 83 | 115 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 7500X3D + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the Intel Arc B390 produces a highly unbalanced gaming experience in Outriders, where the integrated graphics solution acts as a severe bottleneck. The data shows a combination that ranks 2582nd out of 2913 tested combos, placing it in the bottom 11% of systems. This pairing struggles to deliver playable framerates at higher resolutions, though the strong 6-core, 12-thread processor with 96 MB of L3 cache ensures that CPU-side performance is never the limiting factor.
FAQ
Q: What is the highest average FPS this combo achieves in Outriders?
A: The best result is 115 FPS average at 1920x1080 with Low settings. This drops to 83 FPS at Medium, 63 FPS at High, and 45 FPS at Ultra for the same resolution.
Q: How does the Intel Arc B390 compare to its nearest rivals in raw GPU benchmarks?
A: The Arc B390 scores 1482 in the 3DMark Steel Nomad DX12 test, which is only 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), and 2.5% ahead of the GT 625 OEM (1446). This places the GPU in the 9th percentile of all GPUs.
Q: Can this combo run Outriders at 4K with playable framerates?
A: No. At 3840x2160, the best average FPS is 38 on Low settings. High settings yield only 21 FPS, while Ultra drops to 15 FPS. Even the Medium preset, which has recorded minimums, sits at 28 FPS average with a 23 FPS minimum.
Q: What is the CPU's performance percentile relative to all other processors?
A: The Ryzen 5 7500X3D is in the 89th percentile of all CPUs, with a Passmark average score of 44573. Its nearest rival, the Intel Core i9-13950HX, scores 44342, which is 0.5% slower, while the Intel Core i5-14600 is 0.7% faster with a score of 44889.
Q: Does the Arc B390 have dedicated VRAM?
A: No. The GPU uses System Shared memory, meaning its VRAM size, type, and bus width are all "System Shared" and dependent on the system's main memory configuration. Its memory bandwidth is listed as "System Dependent."
Q: What is the difference in FPS between High and Ultra settings at 1440p?
A: At 2560x1440, the High preset delivers 40 FPS average, while Ultra drops to 29 FPS average. This represents a 27.5% performance loss for the higher visual quality tier.
GPU Role
The Intel Arc B390 is the decisive factor in this combo's performance, and not in a positive way. Its 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile of all GPUs, with nearest rivals being the NVIDIA GeForce GT 520MX and GeForce 800M. This is entry-level integrated graphics territory. The GPU operates with a base clock of 300 MHz and a boost clock of 2500 MHz, but its performance is constrained by the fact that it has no dedicated VRAM — it relies entirely on System Shared memory, with bandwidth that is System Dependent.
Outriders is a visually demanding looter shooter, and the data reflects that the Arc B390 simply does not have the fill rate or memory bandwidth to handle it at high fidelity. The GPU has 1536 shading units, 48 TMUs, and 24 ROPs, giving it a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. While these numbers sound respectable on paper, the shared memory architecture cripples real-world performance in a game that streams large textures.
The 12 RT cores and DirectX 12 Ultimate support suggest the hardware is modern, but the actual measured results tell a different story. At 1080p, the GPU can muster 63 FPS on High, which is borderline playable, but the moment you push to 1440p that drops to 40 FPS, and 4K High is a slideshow at 21 FPS. The CPU, by contrast, is a powerhouse — the 7500X3D has 6 cores, 12 threads, and a massive 96 MB of shared L3 cache, boosting to 4.50 GHz. In any scenario where the GPU could keep up, the CPU would have headroom to spare.
The benchmark results indicate a fundamental mismatch. The CPU sits in the 89th percentile of all processors, while the GPU sits in the 9th percentile. This is not a balanced pairing; it is a high-end processor shackled to an integrated graphics solution that was never designed for AAA gaming at high settings. The 7.680 TFLOPS FP32 compute is technically capable, but the System Shared memory and lack of dedicated bandwidth make it ineffective for Outriders' asset streaming demands.
Resolution Scaling
The FPS scaling across resolutions reveals the GPU bottleneck clearly. At 1080p Low, the combo achieves 115 FPS. Moving to 1440p Low drops that to 72 FPS, a 37.4% reduction. At 4K Low, it falls to 38 FPS, another 47.2% cut. This steep decline is characteristic of a GPU that is running out of memory bandwidth and shading power as pixel count increases.
The High preset shows a similar pattern: 63 FPS at 1080p, 40 FPS at 1440p, and 21 FPS at 4K. That is a 66.7% performance loss from 1080p to 4K, which is far steeper than what you would see with a discrete GPU. The Ultra preset goes from 45 FPS at 1080p to 29 FPS at 1440p to 15 FPS at 4K.
These numbers indicate that the limiting component is unambiguously the GPU. The Ryzen 5 7500X3D, with its single-thread Passmark score of 3494 and multithread score of 25047, is not the constraint. If the CPU were the bottleneck, we would expect to see much smaller FPS deltas between resolutions, because the CPU workload in Outriders does not scale linearly with pixel count. Instead, the data shows that resolution increases are punished with nearly proportional FPS losses, which is the signature of a GPU that is saturated at even moderate resolutions.
The Medium preset provides the only min/max FPS data, and it is telling. At 1080p Medium, the range is 71 to 96 FPS (average 83). At 1440p Medium, it falls to 45 to 61 FPS (average 53). At 4K Medium, it is 23 to 32 FPS (average 28). The minimum FPS at 4K Medium is 23, which would produce noticeable stutter and feels unplayable for a fast-paced looter shooter. The frame time consistency degrades significantly as resolution increases, reinforcing that the GPU is overwhelmed.
Settings Recommendations
Based strictly on the measured FPS rows, the only playable configurations are at 1080p. At 1920x1080, the Low preset delivers 115 FPS average, which is smooth for competitive play. The Medium preset still achieves 83 FPS with a minimum of 71 FPS, which is acceptable for most players. High drops to 63 FPS, which is on the edge of comfort, and Ultra falls to 45 FPS, which is borderline.
For 1440p, the data suggests that Low is the only reasonable choice, providing 72 FPS average. Medium drops to 53 FPS, which may be tolerable for some, but High at 40 FPS and Ultra at 29 FPS are not recommended for a game that requires quick reactions. At 4K, none of the settings are viable. Low at 38 FPS is the best case, but that is still below the 40 FPS threshold most players consider the minimum for fluid gameplay.
The best experience per the measured rows is 1080p Medium. It offers a 83 FPS average with a 71 FPS minimum, which means the frame rate rarely dips into stutter territory. The jump from Low to Medium costs 32 FPS (from 115 to 83), but the visual improvement in a game like Outriders is substantial. High at 1080p is a compromise at 63 FPS, but the lack of min/max data for High makes it harder to recommend without knowing the frame time consistency.
If you insist on 1440p, the Low preset at 72 FPS is the only setting that approaches a smooth experience. The Medium preset at 53 FPS will have moments of visible hitching, especially in combat-heavy scenarios. The Ultra preset at 45 FPS at 1080p is playable but not recommended, as the visual uplift from High to Ultra is typically minimal in most games, yet the FPS cost here is 18 FPS.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500X3D and Intel Arc B390 ranks 2582nd out of 2913 tested combos for Outriders. This places it in the bottom 11.3% of all systems tested, which is consistent with the GPU's 9th percentile standing and the CPU's 89th percentile. The ranking is a direct reflection of how severely the GPU drags down the overall experience.
The CPU is not the problem. It outperforms its nearest rival, the Intel Core Ultra X9 388H, by 0.2% in average benchmark score (44573 vs 44466), and it beats the Core i9-13950HX by 0.5%. In a balanced system, this processor would be a top-tier gaming CPU. But paired with the Arc B390, which is 1.3% faster than a GT 520MX, the system's potential is wasted.
The data shows that this combo is only viable for 1080p gaming at low-to-medium settings. At 1440p and above, the system falls below playable thresholds. The rank of 2582 out of 2913 indicates that most other tested combinations, even those with weaker CPUs, likely outperform this one because they have discrete GPUs with dedicated VRAM. The Arc B390's System Shared memory is a fundamental architectural limitation that no amount of CPU horsepower can overcome.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 115 FPS average
- Medium: 83 FPS average, 71 FPS minimum, 96 FPS maximum
- High: 63 FPS average
- Ultra: 45 FPS average
2560x1440 (1440p):
- Low: 72 FPS average
- Medium: 53 FPS average, 45 FPS minimum, 61 FPS maximum
- High: 40 FPS average
- Ultra: 29 FPS average
3840x2160 (4K):
- Low: 38 FPS average
- Medium: 28 FPS average, 23 FPS minimum, 32 FPS maximum
- High: 21 FPS average
- Ultra: 15 FPS average
The Medium preset is the only one with complete min/max data across all resolutions, which suggests it was the focus of testing. The gap between Low and Medium at 1080p is 32 FPS, while the gap between Medium and High is 20 FPS, and High to Ultra is 18 FPS. These diminishing returns indicate that the visual quality scaling in Outriders is not linear, and the GPU struggles most with the higher-fidelity effects.
At 1440p, the Low to Medium gap narrows to 19 FPS, and Medium to High is 13 FPS. At 4K, Low to Medium is 10 FPS, and Medium to High is 7 FPS. This compression of FPS differences at higher resolutions confirms the GPU is hitting its absolute limits, where even reducing settings yields minimal gains. The 4K Ultra result of 15 FPS is effectively a screenshot generator, not a playable experience.
Hardware Specifications
AMD Ryzen 5 7500X3D
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + Intel Arc B390 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 38.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 72.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 115.0 |
| 1920x1080 | Medium | 83.0 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 45.0 |
Outriders with Ryzen 5 7500X3D + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B390 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.