Outriders
This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 59 | 81 | 111 | 139 |
| 1440p QHD | 111 | 140 | 152 | 174 |
| 1080p Full HD | 145 | 163 | 177 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The data for Outriders with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5080 shows a pairing that is heavily skewed toward GPU performance, but with enough CPU headroom to keep high-refresh monitors fed. The measured frames per second across resolutions and presets reveal a clear hierarchy of bottlenecks, and the results are consistent with the component specifications in the fact pack.
Resolution Scaling
The measured FPS drop from 1080p to 4K is steep and consistent across all presets, confirming that the RTX 5080 is the primary limiting factor as pixel count rises. At High settings, the average FPS falls from 162.5 at 1920x1080 to 139.8 at 2560x1440, then plunges to 81.1 at 3840x2160. That is a 50% reduction in average FPS from 1080p to 4K, which is a typical signature of a GPU-bound scenario where the render resolution outpaces the graphics card’s fill rate.
The scaling pattern is even more pronounced at Ultra settings. The 1080p Ultra average is 145.1 FPS, dropping to 110.5 at 1440p and then to 58.7 at 4K. The 4K Ultra result is less than half of the 1080p Ultra figure, indicating that the RTX 5080’s compute and memory bandwidth are being saturated at the highest preset and resolution combination. Conversely, at Low settings, the 4K average of 138.8 FPS is only 30% lower than the 1080p Low result of 199 FPS, suggesting that at lower presets the CPU and memory subsystem begin to play a larger role in limiting performance.
The delta between 1440p and 1080p is much smaller than the delta between 4K and 1440p. For example, at Medium settings, the 1440p average is 151.7 FPS versus 177.1 at 1080p, a 14% drop. But moving to 4K Medium yields 110.6 FPS, a 27% drop from 1440p. This non-linear scaling is characteristic of a GPU that handles 1440p comfortably but starts to run out of shader and ROP throughput at 4K, especially with the RTX 5080’s 112 ROPs and 56.28 TFLOPS FP32 performance.
GPU Role
The RTX 5080’s 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is ample for Outriders at any measured setting. The fact pack shows no VRAM capacity issues in the data, as the 4K High average of 81.1 FPS is still playable, and the 4K Low result of 138.8 FPS demonstrates that texture and geometry loads are not exceeding the frame buffer. The memory clock is listed as 1875 MHz with 30 Gbps effective, which pairs with the 256-bit bus to deliver that high bandwidth figure.
Clock speeds for the GPU are 2295 MHz base and 2617 MHz boost. The boost clock is what the card will sustain under load, and the benchmark results indicate that the card is hitting its expected performance envelope. The 4K High result of 81.1 FPS is notably lower than the 1440p High result of 139.8 FPS, which suggests that the GPU’s pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are being taxed heavily at 4K. The RTX 5080’s 10752 shading units are the same count as many higher-tier cards, but the 112 ROPs are relatively modest for a 4K-focused GPU, which explains the steep drop at that resolution.
The GPU’s nearest rivals in the fact pack are the Intel Arc A570M (1.6% higher average score), Intel Arc Pro A60 (1.9% lower), Intel Arc A580 (2.5% higher), and AMD Radeon Pro W5500X (2.6% higher). These are not direct competitors in the same performance class, but the deltaPct values show that the RTX 5080 sits in a narrow band relative to these workstation and midrange parts in synthetic benchmarks, which is misleading given the real-game FPS results. In Outriders, the RTX 5080’s 4K Ultra score of 58.7 FPS is clearly ahead of what those rival parts would achieve, based on their much lower synthetic scores.
Settings Recommendations
The measured rows show a clear best experience at 1440p High, with an average FPS of 139.8. This is close to the 1440p Low result of 173.5 FPS, but the High preset likely includes better textures and effects without a major FPS penalty. At 1080p, Ultra delivers 145.1 FPS, which is also excellent, but the 1440p High result offers a better balance of resolution and visual quality.
For 4K, the best option is High at 81.1 FPS, which is playable but not high-refresh territory. Dropping to Medium at 4K yields 110.6 FPS, which is a substantial improvement and likely the sweet spot for 4K gaming on this combo. The Ultra preset at 4K is the worst measured result at 58.7 FPS, which is below the 60 FPS threshold that most players consider minimum for smooth action. The Low preset at 4K gives 138.8 FPS, but the visual degradation is likely not worth the FPS gain over High.
The data suggests that the RTX 5080 is overkill for 1080p, as even Ultra exceeds 145 FPS, and the CPU can keep up. The recommended path is to use 1440p High for competitive play, or 4K Medium for a visually rich but still smooth experience. Avoid 4K Ultra unless you have a variable refresh rate monitor and can tolerate occasional dips below 60 FPS.
How This Combo Ranks
The combo rank for this pairing in Outriders is 288 out of 1693 tested combinations. That places it in the top 17% of all tested combos, which is respectable but not elite. The fact that the RTX 5080 is a high-end GPU and the Ryzen 5 5600 is a mid-range CPU explains this ranking: the CPU is likely holding back the GPU in some scenarios, particularly at 1080p where the FPS is high enough to expose CPU limitations.
The CPU’s percentile vs all CPUs is 79, meaning it scores higher than 79% of all tested processors. The GPU’s percentile vs all GPUs is 89. The gap between these percentiles indicates that the GPU is the stronger component in this pairing, and the combo rank reflects that the CPU is not fully feeding the GPU at lower resolutions. The measured FPS at 1080p Low of 199 FPS is close to the CPU’s practical limit, as the 3DMark single-thread score of 882 and multi-thread score of 5659 suggest a processor that can handle high frame rates but not beyond 200 FPS in this game.
Compared to the CPU’s nearest rivals, the Ryzen 5 5600 is within 0.9% of the Intel Core i7-11700F, 0.6% of the AMD EPYC 9554P, and 0.6% of the AMD EPYC 9534. These are all close in synthetic benchmarks, but in Outriders, the 5600’s 6 cores and 12 threads are sufficient for the game’s demands, as the 4K results show no evidence of CPU bottlenecking.
CPU Role
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. It has 32 MB of shared L3 cache and supports DDR4 memory with dual-channel bandwidth of 51.2 GB/s. In Outriders, the CPU’s role is to feed the GPU with draw calls and physics calculations, and the data shows it does this adequately.
The 1080p Low result of 199 FPS is the highest measured FPS in the entire dataset, and it is likely close to the CPU’s maximum frame rate ceiling. The 3DMark 16-thread score of 5641 and max-thread score of 5659 indicate that the CPU can sustain multi-threaded workloads, but the single-thread score of 882 is more relevant for gaming. The Cinebench R23 single-core score of 2584 is strong for a 2022 CPU, and it shows that the 5600 can handle the primary game thread without becoming a bottleneck.
At 4K, the CPU’s role diminishes, as the GPU becomes the limiting factor. The 4K High result of 81.1 FPS is well below what the CPU could theoretically deliver, so the CPU is not constraining performance at that resolution. However, at 1080p, the CPU is the limiting component, as evidenced by the fact that the 1080p Ultra result of 145.1 FPS is much lower than the 4K Low result of 138.8 FPS, which is counterintuitive until you consider that the CPU is holding the GPU back at 1080p Ultra due to the higher draw call workload.
The CPU’s TDP of 65 W and socket AM4 compatibility make it a sensible pairing with a high-end GPU, as it does not draw excessive power and leaves headroom for the GPU’s 360 W TDP. The 7 nm process node and 4,150 million transistors are modest by modern standards, but the Zen 3 architecture’s efficiency is evident in the benchmark scores.
FAQ
Q: What is the best resolution for this combo in Outriders?
A: The measured data shows that 1440p High delivers 139.8 FPS, which is the best balance of visual quality and frame rate. 4K High is playable at 81.1 FPS, but 4K Medium at 110.6 FPS is a better choice for smoother gameplay.
Q: Is the CPU or GPU the bottleneck at 1080p?
A: At 1080p Low, the average FPS is 199, which is likely near the CPU’s limit based on its single-thread score of 882. The GPU is not the limiting factor at this resolution, as the RTX 5080 can produce much higher frame rates in less CPU-intensive scenarios.
Q: How does the RTX 5080’s memory bandwidth affect 4K performance?
A: The 960.0 GB/s bandwidth from 16 GB of GDDR7 on a 256-bit bus is sufficient for 4K, as the 4K High result of 81.1 FPS shows no signs of memory starvation. The steep drop from 4K High to 4K Ultra (58.7 FPS) is more likely due to the GPU’s compute and ROP limits than memory capacity.
Q: What is the combo’s ranking compared to other tested systems?
A: This combo ranks 288th out of 1693 tested combinations, placing it in the top 17% of all systems tested in Outriders. The GPU’s 89th percentile is higher than the CPU’s 79th percentile, indicating the CPU is the weaker link.
Q: Should I use Ultra settings at 1440p or High at 4K?
A: The data shows 1440p Ultra at 110.5 FPS versus 4K High at 81.1 FPS. For competitive play, 1440p Ultra is better. For visual fidelity, 4K High is acceptable, but 4K Medium at 110.6 FPS offers a better frame rate for nearly the same visual quality.
Q: Does the Ryzen 5 5600 limit the RTX 5080 in any scenario?
A: Yes, at 1080p the CPU is the limiting factor, as the 1080p Low result of 199 FPS is the highest in the dataset and the 1080p Ultra result of 145.1 FPS is lower than the 1440p Low result of 173.5 FPS, indicating the CPU cannot keep up with the GPU’s output at higher presets on 1080p.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 138.8 |
| 3840x2160 | Medium | 110.6 |
| 3840x2160 | High | 81.1 |
| 3840x2160 | Ultra | 58.7 |
| 2560x1440 | Low | 173.5 |
| 2560x1440 | Medium | 151.7 |
| 2560x1440 | High | 139.8 |
| 2560x1440 | Ultra | 110.5 |
| 1920x1080 | Low | 199.0 |
| 1920x1080 | Medium | 177.1 |
| 1920x1080 | High | 162.5 |
| 1920x1080 | Ultra | 145.1 |
Outriders with Ryzen 5 5600 + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.