Minimum

Minimum

AVERAGE FPS
63
good

This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 29 35 45
1440p QHD 41 54 65 84
1080p Full HD 64 84 100 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 22
2560x1440 Low 84
2560x1440 Medium 65
2560x1440 High 54
2560x1440 Ultra 41
1920x1080 Low 131
1920x1080 Medium 100
1920x1080 High 84
1920x1080 Ultra 64

Minimum with Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce GTX 1660 Ti is a combination of a top-tier, current-generation CPU with a last-generation, end-of-life GPU. In the 2014 third-person shooter Minimum, this pairing ranks at 2525 out of 2939 tested combos, placing it in the lower 14th percentile of all tested system configurations. This rank is not a reflection of the CPU’s capability, as the Ultra 7 270K Plus sits in the 96th percentile among all CPUs, but rather a direct consequence of the GTX 1660 Ti’s modest standing, which lands in the 41st percentile among all GPUs. The data indicates a system that is profoundly unbalanced for this title: the processor is overqualified while the graphics card becomes the decisive performance bottleneck at every resolution and settings level measured.

How This Combo Ranks

The combo rank of 2525 out of 2939 tested combinations places this system firmly in the lower tier of performance for Minimum. This ranking is heavily skewed by the GPU’s contribution. The GTX 1660 Ti’s average benchmark score of 7723 places it just above the AMD Radeon 540, which scores 7673, a delta of 0.7 percent. The data shows the GTX 1660 Ti is also within 2.3 percent of the Intel Arc A310, which scores 7550. In practical terms, the GPU is performing at a level that is competitive with entry-level and older discrete graphics cards, which directly translates to the low combo rank.

Conversely, the Intel Core Ultra 7 270K Plus is a powerhouse. Its average benchmark score of 93785 places it in the 96th percentile of all CPUs, and its nearest rival, the Intel Xeon 6520P, scores 93786, a delta of 0 percent. The AMD EPYC 4564P scores 95183, which is 1.5 percent higher, and the AMD EPYC 9175F scores 95615, 1.9 percent higher. This CPU is designed for heavy multi-threaded workloads, as evidenced by its Cinebench R23 multicore score of 44253 and Passmark multithread score of 68574. However, in a GPU-bound scenario like Minimum at higher resolutions, this CPU’s immense processing power remains largely untapped. The benchmark results indicate that the combo’s overall rank is a measure of the weakest link, and in this case, the GTX 1660 Ti is unequivocally that link. The system is not slow because of the CPU; it is slow because the GPU cannot keep pace with the CPU’s ability to feed it frames. This is a classic case where upgrading the graphics card would yield a massive improvement in this game, while upgrading the CPU would yield almost nothing.

GPU Role

The NVIDIA GeForce GTX 1660 Ti is built on the Turing architecture using a 12 nm process at TSMC. It features 6 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 288.0 GB/s. The GPU’s base clock is 1500 MHz with a boost clock of 1770 MHz, and its memory runs at 1500 MHz with 12 Gbps effective speed. The card has 1536 shading units, 96 texture mapping units, and 48 raster output units. Its raw compute capability is measured at 5.437 TFLOPS for FP32 operations. The card’s pixel rate is 84.96 GPixel/s and its texture rate is 169.9 GTexel/s. These specifications are modest by modern standards, and the GPU’s percentile rank of 41 among all GPUs reflects that.

In Minimum, the GTX 1660 Ti’s 6 GB VRAM is not the primary constraint at the settings tested, as the game is not particularly demanding on memory. The bottleneck is the GPU’s raw shading and fillrate capabilities. The measured FPS data shows a clear pattern: at 1080p with Low settings, the card achieves an average of 131 FPS, but this drops to 64 FPS at Ultra settings. This 67 FPS difference demonstrates how the GPU’s limited compute units are stressed by higher graphical fidelity. The card’s performance relative to its nearest rivals is telling. In the Passmark G3D benchmark, the GTX 1660 Ti scores 12871, while the AMD Radeon 540 scores 7673, a delta of 0.7 percent, and the AMD Radeon Pro WX 3100 scores 7580, a delta of 1.9 percent. This indicates that while the GTX 1660 Ti is stronger than these entry-level cards, it is not in the same league as even mid-range modern GPUs. For Minimum, the GPU’s role is to be the limiting factor. The data shows that the CPU is never the constraint; the GTX 1660 Ti’s performance ceiling is what determines the frame rates across all measured configurations. The card’s DirectX 12 Passmark score of 51 and DirectX 11 score of 103 further underscore its age and limited feature set for modern APIs, though Minimum, being a 2014 title, likely does not leverage these heavily.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo in Minimum are a trade-off between frame rate and visual fidelity. The data shows that at 1080p, the Medium preset delivers a strong balance. The average FPS at 1080p Medium is 100, with a minimum of 85 and a maximum of 115. This provides a smooth, playable experience that is well above the 60 FPS threshold for competitive play. The 1080p High preset averages 84 FPS, which is still acceptable, but the Medium preset offers a 16 percent higher average frame rate without a significant visual penalty in a fast-paced shooter. The 1080p Low preset averages 131 FPS, which is excellent for high-refresh-rate monitors, but the visual quality reduction may be unnecessary given the Medium preset’s performance.

For 1440p, the Medium preset is again the recommended choice. The average FPS at 1440p Medium is 65, with a minimum of 55 and a maximum of 74. This is playable, though it dips close to 60 FPS at times. The 1440p High preset averages 54 FPS, which is below the ideal threshold for smooth gameplay, and the 1440p Low preset averages 84 FPS, which is better but sacrifices visual quality. The data indicates that 1440p Medium is the highest settings level that maintains a reasonably consistent frame rate. At 4K, the situation is more dire. The 4K Medium preset averages 35 FPS, with a minimum of 30 and a maximum of 40. This is below the playable threshold for most users. The 4K Low preset averages 45 FPS, which is still not ideal. The data suggests that 4K is not a viable resolution for this combo in Minimum if smooth gameplay is the priority. The best experience per the measured rows is achieved at 1080p Medium, where the system delivers an average of 100 FPS with a minimum of 85, providing a responsive and visually acceptable experience. For users with a 1440p monitor, Medium settings are the highest recommended, as they keep the average FPS above 60. For 4K, the data shows that even Low settings only yield 45 FPS, which is not recommended for a third-person shooter where reaction time matters.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at how this combo performs across different resolutions and settings. At 1920x1080, the system shows its best performance. With Low settings, the average FPS is 131, which is the highest measured value for this combo. The Medium preset averages 100 FPS, with a minimum of 85 and a maximum of 115. This is a stable, high-performance configuration. The High preset averages 84 FPS, which is a significant drop from Medium, indicating that the High preset introduces graphical effects that heavily tax the GTX 1660 Ti. The Ultra preset averages 64 FPS, which is the lowest at 1080p, showing a 51 percent reduction from Low to Ultra. This demonstrates the GPU’s sensitivity to settings changes.

At 2560x1440, the performance scales down as expected. The Low preset averages 84 FPS, which is a 36 percent drop from the 1080p Low result. The Medium preset averages 65 FPS, with a minimum of 55 and a maximum of 74. This is a 35 percent reduction from the 1080p Medium average. The High preset averages 54 FPS, a 36 percent drop from the 1080p High average. The Ultra preset averages 41 FPS, a 36 percent drop from the 1080p Ultra average. This consistent percentage drop across all settings from 1080p to 1440p indicates that the GPU is the primary bottleneck, as the resolution increase directly reduces the fillrate and shading throughput available.

At 3840x2160, the performance falls below playable levels for most settings. The Low preset averages 45 FPS, which is a 46 percent drop from the 1440p Low average. The Medium preset averages 35 FPS, with a minimum of 30 and a maximum of 40, a 46 percent drop from the 1440p Medium average. The High preset averages 29 FPS, a 46 percent drop from the 1440p High average. The Ultra preset averages 22 FPS, a 46 percent drop from the 1440p Ultra average. The data shows a clear and consistent pattern: from 1440p to 4K, the frame rate drops by roughly 46 percent across all settings. This is a larger drop than the 36 percent reduction from 1080p to 1440p, which is expected because 4K has 2.25 times the pixels of 1440p. The GTX 1660 Ti simply does not have the compute resources to handle 4K rendering in Minimum, even at Low settings, as the 45 FPS average is not sufficient for a smooth experience.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a significant amount about the limiting component in this system. At 1080p Low, the combo averages 131 FPS. Moving to 1440p Low, the average drops to 84 FPS, a reduction of 36 percent. Moving further to 4K Low, the average drops to 45 FPS, a reduction of 46 percent from the 1440p result. This pattern holds across all settings. For Medium, the averages are 100 FPS at 1080p, 65 FPS at 1440p, and 35 FPS at 4K. For High, the averages are 84 FPS at 1080p, 54 FPS at 1440p, and 29 FPS at 4K. For Ultra, the averages are 64 FPS at 1080p, 41 FPS at 1440p, and 22 FPS at 4K.

The consistent percentage drops indicate that the GPU is the limiting factor. A CPU-bound system would show less of a performance penalty as resolution increases, because the CPU’s workload remains relatively constant while the GPU’s workload increases with pixel count. In this case, the frame rate drops proportionally with the increase in pixel count. The 36 percent drop from 1080p to 1440p aligns closely with the pixel count increase of 78 percent, but the frame rate drop is less severe because the GPU still has some headroom at 1080p. The 46 percent drop from 1440p to 4K is more severe, as the pixel count increases by 125 percent, and the GPU is pushed well beyond its comfortable operating range. The data suggests that the GTX 1660 Ti is completely saturated at 4K, and even at 1440p, it is working hard to maintain playable frame rates. The CPU, with its 24 cores and 24 threads, is never the bottleneck in this scaling analysis. The Intel Core Ultra 7 270K Plus has a boost clock of 5.50 GHz and a base clock of 3.70 GHz, which is more than sufficient for any gaming workload, but the GPU’s 5.437 TFLOPS of FP32 performance is simply insufficient for higher resolutions. This is a textbook example of GPU-bound scaling, where the graphics card’s limitations are exposed as resolution increases.

CPU Role

The Intel Core Ultra 7 270K Plus is an absolute powerhouse of a processor, but its role in this combo for Minimum is largely passive. The CPU has 24 cores and 24 threads, based on the Arrow Lake Refresh architecture, and is manufactured on a 3 nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. Its cache configuration includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 36 MB of shared L3 cache. The CPU supports DDR5 memory with a dual-channel bus and a memory bandwidth of 115.2 GB/s. Its benchmark scores are exceptional: a Cinebench R23 multicore score of 44253 and a single-core score of 2439, a Passmark multithread score of 68574, and a Passmark single-thread score of 5068. Its percentile rank of 96 among all CPUs confirms its top-tier status.

In Minimum, the CPU’s role is to feed the GPU with draw calls and game logic, but the data shows that it is never a limiting factor. The measured FPS at 1080p Low is 131, which is likely close to the game’s engine limit for this GPU, but the CPU could easily handle higher frame rates if the GPU were faster. The evidence for this is in the resolution scaling. If the CPU were the bottleneck, the frame rate would remain relatively constant as resolution increases, because the CPU’s workload is independent of resolution. However, the data shows a significant frame rate drop from 1080p to 4K, indicating that the GPU is the limiting factor. The CPU’s nearest rivals in terms of average benchmark score are all server-class processors: the Intel Xeon 6520P with a score of 93786, the AMD EPYC 4564P with 95183, the AMD EPYC 9175F with 95615, and the AMD EPYC 4565P with 95764. This places the Ultra 7 270K Plus in the same performance class as enterprise hardware, which is far more than any game requires. For Minimum, a 2014 title, the CPU’s immense multi-threading capabilities are entirely overkill. The game does not utilize 24 cores effectively, and the CPU’s single-thread performance, while strong, is not the limiting factor. The data indicates that the CPU is essentially idle in this scenario, waiting for the GTX 1660 Ti to complete its rendering tasks. The CPU’s 36 MB of L3 cache and high clock speeds ensure that it can handle any game logic without stuttering, but the GPU’s 41st percentile ranking is what determines the overall experience. In summary, the CPU is a non-factor in this combo’s performance in Minimum; it is the GPU that dictates the frame rates, and any upgrade path for this system would involve replacing the graphics card, not the processor.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1660 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 45.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 22.0
2560x1440 Low 84.0
2560x1440 Medium 65.0
2560x1440 High 54.0
2560x1440 Ultra 41.0
1920x1080 Low 131.0
1920x1080 Medium 100.0
1920x1080 High 84.0
1920x1080 Ultra 64.0

Minimum with iUltra 7 270K Plus + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1660 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + GTX 1660 Ti

Explore FPS benchmarks for other games using this same hardware combination.