Minimum
This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 20 | 24 | 32 |
| 1440p QHD | 29 | 38 | 45 | 59 |
| 1080p Full HD | 45 | 58 | 70 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 270K Plus + AMD Radeon RX 580, In-Depth Analysis
The Intel Core Ultra 7 270K Plus paired with the AMD Radeon RX 580 ranks 2682nd out of 2939 tested combinations in Minimum. That places this pairing in the bottom 9% of all tested combos, a stark indication that this is not a configuration built for high-refresh competitive play in this title. The data shows a system that can deliver playable frame rates at 1080p with settings turned down, but it struggles severely as resolution and graphical fidelity increase.
The ranking is particularly telling when considering the CPU’s raw potential. The Core Ultra 7 270K Plus sits in the 96th percentile among all CPUs, with an average benchmark score of 93,785. Its nearest rivals—the Intel Xeon 6520P, AMD EPYC 4564P, AMD EPYC 9175F, and AMD EPYC 4565P—all score within 2.1% of this processor, confirming that the CPU is a top-tier performer. Yet the combo rank is dragged down entirely by the GPU, which sits in just the 53rd percentile among all graphics cards with an average benchmark score of 12,928. The RX 580’s nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile and the NVIDIA GeForce GTX 1660 SUPER, both of which are within 0.4% of its score, but none of these are modern high-end parts. This is a classic bottleneck scenario where the processor is vastly overqualified for the graphics hardware it is paired with.
GPU Role
The AMD Radeon RX 580 is the limiting factor in this configuration, and the data makes that unmistakably clear. This GPU is built on the Polaris 20 chip using the GCN 4.0 architecture, fabricated on a 14 nm process at GlobalFoundries. It contains 5,700 million transistors on a 232 mm² die, with a transistor density of 24.6 million per square millimeter. The card operates with a base clock of 1257 MHz and a boost clock of 1340 MHz, while its 8 GB of GDDR5 memory runs at 2000 MHz, yielding 8 Gbps effective speed across a 256-bit bus. That configuration produces a memory bandwidth of 256.0 GB/s.
The GPU’s compute capabilities are modest by modern standards. It offers 2,304 shading units, 144 texture mapping units, and 32 raster operations pipelines. The pixel rate is 42.88 GPixel/s, and the texture rate is 193.0 GTexel/s. Floating-point performance comes in at 6.175 TFLOPS for both FP32 and FP16, with a 1:1 ratio. The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, which is sufficient for Minimum, a game released in 2014.
In Minimum, the GPU’s limitations manifest directly in the measured frame rates. At 1080p with Low settings, the combo achieves 91 FPS on average, which is the only configuration in the entire measured set that exceeds 90 FPS. However, even at this lowest stress point, the frame rate is not exceptionally high, and it drops off rapidly as settings are increased. The data indicates that the RX 580’s 8 GB of VRAM is not the primary constraint at 1080p, but rather the raw shader throughput and memory bandwidth become the bottlenecks as the render load grows. The GPU’s 53rd percentile ranking among all GPUs underscores that it is an entry-level to mid-range part from a bygone era, and it simply cannot keep pace with the demands of higher resolutions in this title.
Resolution Scaling
The resolution scaling behavior in Minimum reveals a system that is heavily GPU-bound at every setting level. The data shows a consistent and dramatic drop in average FPS as resolution increases from 1920x1080 to 3840x2160, regardless of quality preset. This pattern is the signature of a graphics card that runs out of computational headroom long before the CPU becomes a limiting factor.
At Low settings, the average frame rate falls from 91 FPS at 1080p to 59 FPS at 1440p, a reduction of 32 FPS, and then to 32 FPS at 4K, which is less than half of the 1440p figure. The scaling from 1080p to 4K at Low settings represents a 64.8% drop in performance. At High settings, the drop is from 58 FPS at 1080p to 38 FPS at 1440p, and then to 20 FPS at 4K—a 65.5% reduction from 1080p to 4K. The Medium preset shows a similar trajectory: 70 FPS at 1080p, 45 FPS at 1440p, and 24 FPS at 4K, a 65.7% drop overall.
The Ultra settings tell the most severe story, with frame rates falling from 45 FPS at 1080p to 29 FPS at 1440p and finally to 15 FPS at 4K. That represents a 66.7% reduction from 1080p to 4K. The consistency of these percentage drops across all settings strongly suggests that the limiting component is the GPU’s fill rate and memory bandwidth, not any CPU or driver overhead. The RX 580’s 256.0 GB/s of bandwidth and 6.175 TFLOPS of compute are simply insufficient to maintain playable frame rates at higher resolutions, and the data shows that even dropping to Low settings cannot rescue 4K performance, where the average FPS stays stuck at 32.
Measured FPS Breakdown
The measured FPS data for this combination spans three resolutions and four quality settings, providing a comprehensive picture of performance boundaries.
At 1920x1080, the combo delivers its best results. Low settings produce an average of 91 FPS, which is the only average above 90 in the entire dataset. Medium settings yield 70 FPS on average, with a minimum of 59 FPS and a maximum of 80 FPS, indicating reasonably stable frame pacing. High settings drop to 58 FPS on average, while Ultra settings fall to 45 FPS. None of the 1080p configurations report a minimum FPS below 59, suggesting that the system can hold its frame rate without severe stuttering at this resolution.
Moving to 2560x1440, the performance degradation is immediate and substantial. Low settings average 59 FPS, which is exactly the 1080p Medium minimum, showing that the resolution increase costs roughly one full quality tier. Medium settings average 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS. High settings drop to 38 FPS on average, and Ultra settings fall to 29 FPS. At 1440p, only the Low preset maintains an average above 60 FPS, and even that is marginal.
At 3840x2160, the configuration becomes largely unplayable. Low settings average 32 FPS, which is below the 30 FPS threshold generally considered the bare minimum for playability. Medium settings average 24 FPS, with a minimum of 21 FPS and a maximum of 28 FPS. High settings drop to 20 FPS on average, and Ultra settings bottom out at 15 FPS. The 4K results show that this pairing is not viable at this resolution for any quality setting, as even the lowest preset fails to reach 35 FPS on average.
FAQ
Q: What is the best resolution and settings combination for this system in Minimum?
A: The data shows that 1920x1080 with Low settings delivers the highest average FPS at 91. For a better visual experience, 1080p Medium yields 70 FPS on average, while 1080p High produces 58 FPS. Any configuration at 2560x1440 or higher falls below 60 FPS except for 1440p Low, which averages 59 FPS.
Q: Can this system handle 4K gaming in Minimum?
A: No. At 3840x2160, the highest average FPS is 32 with Low settings. Medium averages 24 FPS, High averages 20 FPS, and Ultra averages 15 FPS. None of these are consistently playable, as even the best 4K result falls below the 30 FPS minimum threshold.
Q: How does the CPU compare to its nearest rivals in terms of performance?
A: The Intel Core Ultra 7 270K Plus has an average benchmark score of 93,785, which places it in the 96th percentile of all CPUs. Its nearest rival, the Intel Xeon 6520P, scores 93,786, a delta of 0%. The AMD EPYC 4564P scores 95,183 (1.5% higher), the AMD EPYC 9175F scores 95,615 (1.9% higher), and the AMD EPYC 4565P scores 95,764 (2.1% higher).
Q: How does the GPU compare to its nearest rivals?
A: The AMD Radeon RX 580 has an average benchmark score of 12,928, placing it in the 53rd percentile of all GPUs. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12,940 (0.1% higher), the NVIDIA GeForce GTX 1660 SUPER scores 12,986 (0.4% higher), the AMD Radeon 740M scores 12,870 (0.5% lower), and the AMD FirePro W5100 scores 12,847 (0.6% lower).
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the clear bottleneck. The CPU ranks in the 96th percentile among all processors, while the GPU ranks in only the 53rd percentile. The measured FPS drops by roughly 65% from 1080p to 4K across all settings, which is characteristic of GPU-bound performance, not CPU limitation.
Q: What are the memory specifications of the GPU and CPU?
A: The GPU has 8 GB of GDDR5 memory on a 256-bit bus with a bandwidth of 256.0 GB/s, running at 2000 MHz (8 Gbps effective). The CPU supports DDR5 memory with a dual-channel bus and a memory bandwidth of 115.2 GB/s, and it supports ECC memory.
CPU Role
The Intel Core Ultra 7 270K Plus is an extraordinarily capable processor that is completely wasted in this configuration. This CPU is built on the Arrow Lake Refresh architecture with a 3 nm process node at TSMC, containing 17,800 million transistors on a 243 mm² die. It features 24 cores and 24 threads, with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. The processor supports DDR5 memory with a dual-channel bus and a memory bandwidth of 115.2 GB/s, along with ECC memory support. It offers PCIe Gen 5 with 20 lanes from the CPU and includes integrated Arc Xe-LPG Graphics with 64 execution units.
In benchmark terms, the CPU’s performance is exceptional. Its Cinebench R23 multi-core score is 44,253, and its single-core score is 2,439. In Cinebench R20, it scores 24,461 multi-core and 3,453 single-core. PassMark results show a multi-thread score of 68,574 and a single-thread score of 5,068. The processor also posts strong specialized scores, including 804,322 in data compression, 590,97 in data encryption, and 229,491 in floating-point math. Its 96th percentile ranking among all CPUs confirms that this is a top-tier desktop processor, with a launch MSRP of $299.
However, in Minimum, the CPU’s contribution to the measured frame rates is minimal because the GPU is so severely underpowered. The Core Ultra 7 270K Plus could easily drive frame rates far beyond what the RX 580 can render. The data shows that at 1080p Low, the system averages 91 FPS, which is likely near the GPU’s maximum output rather than the CPU’s. The CPU’s 24 cores and 5.50 GHz boost clock are far more than what a 2014 third-person shooter requires, even at high settings. The bottleneck is so pronounced that the combo’s rank of 2682 out of 2939 is almost entirely attributable to the GPU’s 53rd percentile performance, while the CPU’s 96th percentile standing does nothing to boost the overall result. This pairing represents a severe imbalance where the processor is overkill and the graphics card is underpowered for the demands of Minimum at higher resolutions.
Hardware Specifications
Intel Core Ultra 7 270K Plus
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 580 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 38.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 91.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 58.0 |
| 1920x1080 | Ultra | 45.0 |
Minimum with iUltra 7 270K Plus + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 580 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RX 580
Explore FPS benchmarks for other games using this same hardware combination.