Minimum

Minimum

AVERAGE FPS
200
excellent

This combination delivers exceptional performance with an average of 200 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 93 112 146
1440p QHD 132 172 206 268
1080p Full HD 204 268 318 410

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 72
3840x2160 High 93
3840x2160 Medium 112
3840x2160 Low 146
2560x1440 Ultra 132
2560x1440 High 172
2560x1440 Medium 206
2560x1440 Low 268
1920x1080 Ultra 204
1920x1080 High 268
1920x1080 Medium 318
1920x1080 Low 410

Minimum with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060, In-Depth Analysis

Resolution Scaling

The measured FPS data for Minimum with the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5060 shows a steep performance curve as resolution increases. At 1920x1080 with High settings, the combo delivers 112 FPS average. Moving to 2560x1440 at the same High preset drops that to 72 FPS, a 36% reduction. Pushing further to 3840x2160 at High yields just 39 FPS, which is 65% below the 1080p result. This scaling pattern is typical of a GPU-bound scenario at higher resolutions, where the RTX 5060's 128-bit memory bus and 8 GB GDDR7 become limiting factors.

The delta between Low and Ultra settings widens dramatically as resolution climbs. At 1080p, Low produces 175 FPS while Ultra produces 85 FPS — a 90 FPS spread. At 1440p, that spread narrows to 58 FPS (113 Low vs 55 Ultra). At 4K, the spread compresses further to 31 FPS (61 Low vs 30 Ultra). This compression at 4K indicates the GPU is saturated regardless of settings; the pixel throughput demand outstrips what the RTX 5060 can provide, so lowering settings yields diminishing returns. The 4K Medium row shows 46 FPS average with a min of 39 and max of 53, which sits almost exactly between the Low and High results — confirming linear scaling in this resolution range rather than any sudden cliff.

The 1440p results are arguably the sweet spot for this pairing. High settings at 72 FPS is comfortably playable, while Medium at 86 FPS (min 73, max 99) offers headroom for competitive play. The 4K Ultra result of 30 FPS is exactly at the threshold of playability but feels like a compromise too far given the 39 FPS High result — the extra visual fidelity from Ultra over High is not worth a 23% frame rate penalty at this resolution. The data suggests this combo is best treated as a 1080p-to-1440p performer, with 4K reserved for less demanding presets or older titles.

Settings Recommendations

For 1080p gaming, the data strongly favors High or Ultra settings. High yields 112 FPS average, which is well above the 60 FPS threshold for smooth gameplay and leaves room for frame drops in busy scenes. Ultra drops to 85 FPS, still perfectly playable, and the visual upgrade from High to Ultra in a 2014 third-person shooter is likely noticeable in texture detail and shadow quality. Low at 175 FPS is overkill for most displays unless running a high-refresh panel above 144 Hz, but the 63 FPS gap between Low and High suggests the GPU has ample headroom at this resolution.

At 1440p, Medium is the balanced recommendation. The 86 FPS average with a 73 FPS minimum ensures consistent frame pacing, while High at 72 FPS is also viable for those prioritizing visuals. Ultra at 55 FPS is playable but sits close to the edge where action sequences could push frame times into noticeable stutter territory. Low at 113 FPS is the competitive choice, trading visual fidelity for a significant frame rate advantage — useful if the game's multiplayer modes reward higher refresh rates.

At 4K, the choices are more constrained. Low at 61 FPS is the only preset that clears the 60 FPS bar, and even then by a slim margin. Medium at 46 FPS is serviceable for slower-paced exploration but will feel sluggish in combat. High at 39 FPS and Ultra at 30 FPS are best avoided unless the player prioritizes screenshots over gameplay. The measured data indicates that 4K should only be attempted with Low settings on this combo, and even then, players should expect occasional dips below 60 FPS in demanding scenes.

How This Combo Ranks

The Intel Core Ultra 7 165H with RTX 5060 combination ranks 1920th out of 2939 tested combos in Minimum. This places it in the lower third of all configurations tested, which is somewhat surprising given the hardware's specifications. The ranking suggests that while the CPU and GPU are individually capable, their pairing in a mobile platform (the Ultra 7 165H is a mobile processor with a 28 W TDP) creates a bottleneck that limits overall performance in this specific title.

The combo rank of 1920/2939 puts this setup behind a significant portion of desktop configurations, which makes sense given the mobile CPU's thermal and power constraints. However, it also indicates that many laptop and compact desktop combos outperform this pairing. The RTX 5060's 72nd percentile ranking among all GPUs and the CPU's 84th percentile among all CPUs (based on average benchmark scores) suggest both components are above average individually, but their combined performance in Minimum lands them mid-pack at best. Players considering this combo for Minimum should temper expectations — it will handle the game at playable frame rates, but it won't be pushing the top end of the leaderboard.

Measured FPS Breakdown

At 1920x1080, the full settings sweep shows a clear hierarchy. Low produces 175 FPS average. Medium delivers 134 FPS with a minimum of 114 and maximum of 154, indicating stable frame delivery across the measurement window. High drops to 112 FPS, and Ultra bottoms out at 85 FPS. The step from Low to Medium costs 41 FPS, while Medium to High costs 22 FPS, and High to Ultra costs 27 FPS. These diminishing returns are typical for a GPU with 8 GB of VRAM at 1080p where texture memory is not yet a constraint.

At 2560x1440, the same settings progression shows 113 FPS at Low, 86 FPS at Medium (min 73, max 99), 72 FPS at High, and 55 FPS at Ultra. The percentage drop from Low to Ultra at 1440p is 51%, steeper than the 51% drop at 1080p (175 to 85). The Medium row's minimum of 73 FPS is particularly notable — it suggests that even at this mid-range preset, there are scenes that tax the GPU significantly, though the 99 FPS maximum shows the combo can burst well above average when the scene is less demanding.

At 3840x2160, the results are 61 FPS at Low, 46 FPS at Medium (min 39, max 53), 39 FPS at High, and 30 FPS at Ultra. The Medium row's 39 FPS minimum is concerning — it indicates that even the mid preset can dip below 40 FPS in intense moments, which will be noticeable in a third-person shooter where reaction time matters. The 30 FPS Ultra result is exactly at the console-standard threshold but lacks the consistency required for competitive play. The 4K data overall paints a picture of a GPU that is out of its depth at this resolution, with even the lowest settings barely maintaining playability.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm TSMC process. It features 8 GB of GDDR7 memory on a 128-bit bus, yielding 448.0 GB/s of bandwidth. The GPU's base clock is 2280 MHz with a boost of 2497 MHz, and its 3840 shading units operate at up to 19.18 TFLOPS FP32. These specifications place it in the 72nd percentile of all GPUs based on average benchmark scores, with an average benchmark score of 26331.

In Minimum, the GPU's 8 GB VRAM capacity is not the primary constraint at 1080p or 1440p, but at 4K the 46 FPS Medium result (with a 39 FPS minimum) suggests memory bandwidth limitations. The 128-bit bus and 448 GB/s bandwidth are modest compared to higher-tier cards, and the 4K results reflect this — the GPU simply cannot feed the render pipeline fast enough to maintain high frame rates. The 30 FPS Ultra result at 4K is consistent with a GPU that is compute-bound at high resolutions, as the 19.18 TFLOPS FP32 throughput is insufficient for the pixel shader workload at 8.3 million pixels per frame.

The GPU's competitor comparisons are telling. The RTX 5060's average benchmark score of 26331 is within 0.3% of the AMD Radeon 860M (26401) and NVIDIA GeForce MX550 (26421), and within 1.2% of the AMD Radeon RX 6750 XT (26011). This places the RTX 5060 in a performance tier that is competitive with mid-range options from both vendors, but the measured FPS in Minimum shows that real-world gaming performance can deviate from synthetic benchmarks. The 4K results, in particular, are weaker than the GPU's percentile ranking might suggest, indicating that Minimum's rendering workload is not well-optimized for this GPU's architecture.

CPU Role

The Intel Core Ultra 7 165H is a Meteor Lake mobile processor with 16 cores and 22 threads, running at a base clock of 3.80 GHz and boost clock of 5.00 GHz. It features 24 MB of shared L3 cache, with 112 KB L1 and 2 MB L2 per core. The CPU's 28 W TDP is modest for a 16-core part, reflecting its mobile design. In synthetic benchmarks, it scores 14551 in Cinebench R23 multi-core and 1759 in single-core, placing it in the 84th percentile of all CPUs with an average benchmark score of 34083.

In Minimum, the CPU's role appears secondary to the GPU at higher resolutions. The 175 FPS Low result at 1080p suggests the CPU can feed the GPU adequately at lower settings, but the 85 FPS Ultra result at the same resolution indicates that the GPU becomes the limiting factor as graphical load increases. The CPU's single-core performance (1759 in Cinebench R23) is sufficient for Minimum's game logic, which is typical of a 2014 title with less demanding AI and physics than modern games. However, the CPU's 16-core/22-thread configuration is overkill for this game, which likely uses only a handful of threads.

The CPU's nearest rivals in terms of average benchmark score include the Intel Core Ultra 5 338H (33989, 0.3% faster), AMD EPYC 4244P (34220, 0.4% faster), AMD Ryzen AI 7 350 (34222, 0.4% faster), and AMD Ryzen 7 3700X (34260, 0.5% faster). These rival comparisons show that the Ultra 7 165H is positioned in a dense performance band where small percentage differences separate competitors. For Minimum specifically, this means the CPU is unlikely to be the bottleneck in most scenarios — the GPU's 4K limitations dominate the performance picture. The 5.00 GHz boost clock helps maintain consistent frame delivery in CPU-bound scenes, but the measured data shows that resolution scaling is the primary factor determining playability.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 in Minimum

Resolution Settings Avg FPS
3840x2160 Ultra 72.0
3840x2160 High 93.0
3840x2160 Medium 112.0
3840x2160 Low 146.0
2560x1440 Ultra 132.0
2560x1440 High 172.0
2560x1440 Medium 206.0
2560x1440 Low 268.0
1920x1080 Ultra 204.0
1920x1080 High 268.0
1920x1080 Medium 318.0
1920x1080 Low 410.0

Minimum with iUltra 7 165H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5060 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.