Minimum
This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 54 | 64 | 84 |
| 1440p QHD | 76 | 100 | 119 | 155 |
| 1080p Full HD | 118 | 155 | 184 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3070 Ti delivers a highly capable 1440p experience in Minimum, with the data showing a clear performance ceiling at 1080p that is tied to the GPU’s memory configuration. This combination ranks in the 65.8th percentile of tested configurations for this title, placing it ahead of the majority of systems while leaving headroom for higher refresh-rate displays at lower resolutions.
How This Combo Ranks
The benchmark data places this specific CPU-GPU pairing at rank 1005 out of 2939 tested combinations for Minimum. This percentile position—roughly the 66th—indicates a system that sits comfortably in the upper third of all configurations, though it is not among the elite tier of hardware pairings. The ranking reflects a balance where neither component is dramatically over- or under-powered for the other, resulting in a system that performs predictably across the tested settings.
The position in the broader hierarchy is worth contextualizing. With 2939 total combinations, a rank of 1005 means there are 1934 configurations that perform worse and 1004 that perform better. The system is not being held back by a catastrophic bottleneck; rather, it occupies a sensible middle-upper ground. For a game released in 2014, this modern pairing is, as expected, far beyond the minimum requirements, and the score reflects that legacy title’s inability to stress the hardware to its absolute limits.
The data suggests that the ranking is influenced more by the GPU than the CPU. The RTX 3070 Ti sits at the 75th percentile among all GPUs, while the Core Ultra 5 235 sits at the 89th percentile among all CPUs. The CPU’s higher relative standing implies that in Minimum, the graphics card is the limiting factor for overall performance, a conclusion that is reinforced by the resolution scaling data. The combo’s rank is therefore a function of the GPU’s position in the hierarchy, with the CPU providing ample headroom to avoid becoming a bottleneck.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is the primary driver of the frame rates observed in Minimum. Its specifications reveal a card designed for high-throughput rendering. The GPU is built on the Ampere architecture and features a GA104 chip fabricated on an 8 nm process. It houses 6144 shading units, 192 texture mapping units, and 96 raster output units, which contribute to its pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s. The FP32 performance is listed at 21.75 TFLOPS, providing substantial compute throughput for the game’s DirectX 12 workload.
The memory subsystem is a critical factor. The card has 8 GB of GDDR6X memory on a 256-bit bus, yielding a bandwidth of 608.3 GB/s. This bandwidth is substantial and more than sufficient for Minimum, a title from 2014 that was not designed to consume large frame buffers. However, the 8 GB capacity becomes a relevant consideration at higher resolutions. The benchmark results show a significant drop from 84 FPS at 4K Low to 54 FPS at 4K High, and a further drop to 41 FPS at 4K Ultra. These declines are consistent with the GPU’s memory capacity being stressed as texture detail and shading complexity increase, forcing the card to manage its resources more carefully.
The clock speeds are modest for a high-end card, with a base clock of 1575 MHz and a boost clock of 1770 MHz. These figures are not particularly aggressive, but the high core count compensates, allowing the card to maintain competitive performance. The memory clock runs at 1188 MHz, with an effective data rate of 19 Gbps. In Minimum, the GPU’s role is to push pixels efficiently; the data shows that it succeeds admirably at 1080p and 1440p, but the 4K results indicate a clear boundary where the card’s capabilities begin to taper off, particularly at higher quality presets.
Resolution Scaling
The measured FPS data reveals a distinct pattern of scaling from 1080p to 4K, which identifies the RTX 3070 Ti as the primary bottleneck in this pairing. At 1080p Low, the system achieves 240 FPS, but this drops to 155 FPS at 1440p Low, representing a 35% reduction. Moving to 4K Low, the frame rate falls to 84 FPS, a further 46% drop from the 1440p figure. This scaling is characteristic of a GPU-bound scenario, where the CPU has ample headroom, and the graphics card’s workload increases with pixel count.
The scaling pattern is even more pronounced at higher settings. At Medium settings, the frame rates are 184 FPS at 1080p, 119 FPS at 1440p, and 64 FPS at 4K. The drop from 1080p to 1440p is 65 FPS, and from 1440p to 4K is another 55 FPS. This consistent decline indicates that the GPU is the limiting component across all resolutions. The CPU, with its 14 cores and 24 MB of L3 cache, is not a limiting factor; its benchmark scores, such as a Cinebench R23 multicore score of 14769 and a Passmark single-thread score of 4516, suggest it can feed the GPU far more frames than the graphics card can render at 4K.
The data also shows that the resolution scaling is not linear. The jump from 1440p to 4K represents a 2.25x increase in pixel count, yet the frame rates at Low settings drop from 155 to 84 FPS, a 1.85x reduction. This indicates that the GPU is not purely pixel-bound; other factors, such as memory bandwidth and fill rate, are coming into play. The 608.3 GB/s of bandwidth is being utilized more heavily at 4K, and the card’s 169.9 GPixel/s pixel rate is being taxed. The result is that 4K gaming is possible but not optimal, while 1440p represents the sweet spot for this pairing.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system’s performance across three resolutions and four quality presets. At 1920x1080, the system delivers exceptional performance. The Low preset achieves an average of 240 FPS, which is the highest figure recorded in the entire dataset. The Medium preset averages 184 FPS, with a minimum of 156 FPS and a maximum of 212 FPS. The High preset averages 155 FPS, and the Ultra preset averages 118 FPS. All of these figures are well above the 60 FPS threshold, and the 1080p results indicate that the system is capable of driving high-refresh-rate monitors at this resolution, even with the most demanding settings.
At 2560x1440, the performance remains strong but shows the expected decline. The Low preset averages 155 FPS, which is identical to the 1080p High result. The Medium preset averages 119 FPS, with a minimum of 101 FPS and a maximum of 137 FPS. The High preset averages 100 FPS, and the Ultra preset averages 76 FPS. These numbers demonstrate that 1440p gaming is highly viable, with even the Ultra preset delivering a smooth experience. The minimum frame rates recorded for Medium settings—101 FPS at 1440p—indicate that there is no significant stuttering or frame pacing issues, providing a consistent gameplay experience.
At 3840x2160, the system’s limits become apparent. The Low preset averages 84 FPS, which is playable but not ideal for high-refresh-rate displays. The Medium preset averages 64 FPS, with a minimum of 54 FPS and a maximum of 74 FPS. The High preset averages 54 FPS, and the Ultra preset drops to 41 FPS. The 4K results show a clear trend: the system can handle 4K at Low and Medium settings, but the High and Ultra presets push the GPU to its limits, resulting in frame rates that may feel less fluid. The data suggests that 4K gaming is possible, but users will need to compromise on visual quality to maintain smooth performance.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend on the target resolution and refresh rate. For 1080p displays, the Ultra preset is the clear choice, as it delivers an average of 118 FPS, which is well above the 60 FPS threshold and suitable for most gaming monitors. The High preset at 155 FPS is also viable, but the Ultra preset provides the best visual experience without sacrificing playability. For users with 144Hz or 165Hz monitors, the Medium preset at 184 FPS is the better option, as it provides a higher frame rate that can take advantage of the display’s refresh rate.
For 1440p displays, the High preset at 100 FPS is the recommended starting point. This setting provides a good balance between visual fidelity and performance, ensuring a smooth experience on standard 60Hz to 100Hz monitors. The Medium preset at 119 FPS is a better choice for users with 120Hz or higher refresh-rate displays, as it pushes the frame rate higher while maintaining acceptable visual quality. The Ultra preset at 76 FPS is also viable, but the data shows a significant drop from High to Ultra, making High the more sensible choice for most users.
For 4K displays, the Low preset at 84 FPS is the only setting that guarantees a consistently smooth experience. The Medium preset at 64 FPS is playable but may show some dips, as indicated by the 54 FPS minimum. The High and Ultra presets, at 54 FPS and 41 FPS respectively, are not recommended for competitive play or fast-paced action, as the lower frame rates can impact responsiveness. For 4K, the data clearly indicates that users should stick to Low or Medium settings to maintain playable frame rates. Overall, the 1440p Medium or High presets offer the best balance of performance and visual quality for this hardware combination.
FAQ
*Q: What is the best resolution for this CPU-GPU combination in Minimum?*
A: The data shows that 2560x1440 offers the best balance, with the High preset averaging 100 FPS and the Medium preset averaging 119 FPS. At 1080p, the system exceeds 118 FPS on all presets, but 1440p provides a stronger visual experience without significant performance sacrifices. The 4K results, ranging from 41 to 84 FPS, indicate that 4K is only viable at Low or Medium settings.
*Q: How does the RTX 3070 Ti’s performance in Minimum compare to its rivals?*
A: The RTX 3070 Ti has an average benchmark score of 29945, which is 0.1% higher than the NVIDIA GeForce RTX 5070 Mobile (29928), 0.5% lower than the AMD Radeon RX 6800 (30095), and 0.5% higher than the NVIDIA GeForce RTX 2080 Ti (29783). These are marginal differences, indicating that the card’s performance is closely grouped with its direct competitors.
Q: Is the Intel Core Ultra 5 235 a bottleneck for the RTX 3070 Ti?
A: No. The CPU’s benchmark scores, including a Cinebench R23 multicore score of 14769 and a Passmark single-thread score of 4516, place it at the 89th percentile among all CPUs. The resolution scaling data shows a consistent decline in FPS as resolution increases, which is characteristic of a GPU-bound scenario. The CPU provides ample headroom at all tested resolutions.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured data shows an average of 119 FPS at 2560x1440 with Medium settings. The minimum recorded frame rate is 101 FPS, and the maximum is 137 FPS. This indicates a stable and smooth experience, with no significant dips below the 100 FPS mark.
*Q: Can this system handle 4K gaming in Minimum?*
A: Yes, but with limitations. At 4K Low, the system averages 84 FPS, and at 4K Medium, it averages 64 FPS. The High preset drops to 54 FPS, and the Ultra preset falls to 41 FPS. For a consistent 60 FPS experience, users should stick to the Low or Medium presets at 4K.
Q: How does the system’s overall ranking compare to its individual component rankings?
A: The combo ranks 1005 out of 2939 combinations, placing it at the 66th percentile. The GPU sits at the 75th percentile among all GPUs, while the CPU sits at the 89th percentile among all CPUs. The system’s overall rank is lower than both component rankings, suggesting that the Minimum workload is not fully utilizing the CPU’s potential, and the GPU is the limiting factor.
CPU Role
The Intel Core Ultra 5 235 plays a supporting role in this combination, and the data indicates that its capabilities are more than sufficient for Minimum. The CPU is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. This configuration provides substantial single-threaded and multi-threaded performance, as evidenced by its benchmark scores.
The CPU’s benchmark results are strong. In Cinebench R23, it scores 14769 in multi-core and 2085 in single-core. The Passmark single-thread score is 4516, and the multi-thread score is 37816. Its average benchmark score is 46062, placing it at the 89th percentile among all CPUs. The nearest rivals are the AMD Ryzen AI 9 HX 375 (score 46030, 0.1% lower), the Intel Core i9-13900HX (score 46098, 0.1% higher), and the AMD EPYC 4364P (score 45970, 0.2% lower). These margins are minimal, indicating that the Ultra 5 235 is competitive with other high-end processors.
In Minimum, the CPU’s role is to manage game logic, physics, and draw calls, tasks that are not particularly demanding for a 2014 title. The high single-thread performance ensures that the game’s main thread is not a bottleneck, and the 14 cores provide ample multi-threaded capability for any background tasks. The resolution scaling data confirms this: the FPS drops are consistent with GPU-bound behavior, as the CPU is able to maintain high frame rates at 1080p, where the GPU is the limiting factor. The CPU’s 102.4 GB/s memory bandwidth and dual-channel DDR5 support also ensure that data can be fed to the GPU without delay. Overall, the CPU is a robust partner for the RTX 3070 Ti, providing a balanced platform that does not hinder the GPU’s performance in this title.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3070 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 84.0 |
| 3840x2160 | Medium | 64.0 |
| 3840x2160 | High | 54.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 155.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 100.0 |
| 2560x1440 | Ultra | 76.0 |
| 1920x1080 | Low | 240.0 |
| 1920x1080 | Medium | 184.0 |
| 1920x1080 | High | 155.0 |
| 1920x1080 | Ultra | 118.0 |
Minimum with iUltra 5 235 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 3070 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.