Minimum
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 48 | 57 | 74 |
| 1440p QHD | 68 | 89 | 106 | 138 |
| 1080p Full HD | 105 | 138 | 164 | 214 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core i5-12400 + AMD Radeon RX 6750 XT, In-Depth Analysis
Launched in 2014, Minimum is a third-person shooter where the core loop is fast movement and precise aim over raw simulation weight, and that design philosophy shows up clearly in how this specific Intel Core i5-12400 + AMD Radeon RX 6750 XT combination behaves across resolution and settings. The data here is measured, not estimated, and it tells a straightforward story: this pairing is more than capable of pushing high refresh rates at 1080p, remains very playable at 1440p, but starts to show its limits when you push to 4K with maxed-out quality. The CPU’s six P-cores and 12 threads handle the game’s logic with room to spare, while the GPU’s 12 GB of VRAM and 432.0 GB/s of bandwidth become the deciding factor at higher pixel counts. Below is the detailed breakdown.
Resolution Scaling
The most striking pattern in the measured FPS data is how Minimum responds to resolution changes. At 1080p with Low settings, the combo averages 214 FPS. That number drops to 138 FPS at 1440p Low and then to 74 FPS at 4K Low. That is a 35% drop from 1080p to 1440p and another 46% drop from 1440p to 4K. Those are large steps, and they indicate that even at Low settings, the Radeon RX 6750 XT is becoming the primary limiter as pixel count climbs. The CPU is not the bottleneck here; the 1080p Low result of 214 FPS shows the i5-12400 can feed the GPU far more frames than the GPU can render at higher resolutions.
Moving to High settings, the scaling is similar but the absolute numbers are lower. At 1080p High, the average is 138 FPS. At 1440p High, it drops to 89 FPS, a 36% reduction. At 4K High, it falls to 48 FPS, a 46% reduction from 1440p. The pattern is consistent: each resolution step costs roughly a third to half of the remaining performance, which is classic GPU-bound behavior. If the CPU were the constraint, we would expect the 1080p and 1440p numbers to be closer together, since the CPU workload barely changes with resolution. Instead, the consistent 30-50% drops point squarely at the GPU’s pixel throughput limits.
Ultra settings exaggerate this effect. At 1080p Ultra, the average is 105 FPS, which is still smooth. At 1440p Ultra, it drops to 68 FPS, a 35% decline. At 4K Ultra, it falls to 36 FPS, a 47% decline from 1440p and a 66% drop from 1080p. That 4K Ultra result is below the 40 FPS threshold that many players consider the minimum for a playable third-person shooter, so this combination is not recommended for 4K Ultra. The nature of the scaling indicates that the Radeon RX 6750 XT’s 13.31 TFLOPS of FP32 compute and 166.4 GPixel/s pixel rate are simply insufficient to maintain high frame rates when the render target quadruples in size from 1080p to 4K.
Notably, the gap between Low and Ultra shrinks as resolution increases. At 1080p, Low (214 FPS) is more than double Ultra (105 FPS). At 4K, Low (74 FPS) is just over double Ultra (36 FPS), but the absolute difference is much smaller. This suggests that at 4K, the GPU is so heavily loaded that even reducing settings has diminishing returns—the memory bandwidth and ROP throughput become the wall, not the shader load. The 432.0 GB/s of bandwidth on a 192-bit bus is a mid-range figure, and 4K textures plus effects can saturate it regardless of quality preset.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake-S generation, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. In Minimum, this CPU is never the limiting factor. The evidence is in the frame rate scaling: if the CPU were holding things back, the 1080p Low result of 214 FPS would be capped at a lower value, and the 4K Low result (74 FPS) would not be so much lower. Instead, the CPU delivers enough single-thread performance to keep up with the GPU at all tested settings. The 3DMark single-thread score of 910 and Cinebench R23 single-core score of 2257 are strong indicators of per-core capability, which matters for a game that likely relies on a main game thread for player input and AI.
The 12 threads come into play during busy scenes with multiple enemies or physics interactions. The Cinebench R23 multicore score of 15989 and 3DMark max-threads score of 5890 show that the i5-12400 has ample headroom for background tasks and streaming while gaming. In practice, this means you can run Discord, a browser, or recording software without introducing stutter, because the CPU has spare threads to absorb that load. The 18 MB of shared L3 cache also helps with keeping frequently accessed game data close to the cores, reducing latency.
Compared to its nearest rivals in the CPU benchmark database, the i5-12400 sits very close to several other processors. It trails the AMD EPYC 7643 by just 0.1% in average benchmark score, and the Intel Core i7-1355U by 0.3%. It is ahead of the Intel Core i3-14100F by 0.9%. These deltas are within noise, meaning the i5-12400’s real-world gaming performance is essentially on par with those chips for a title like Minimum. The fact that the i5-12400 holds its own against a workstation EPYC part in average score reflects its strong single-thread and balanced multi-thread performance, both of which are relevant for a shooter.
The CPU’s 65 W TDP and 10 nm process node are not performance factors for this game, but they do mean the i5-12400 runs cool and leaves thermal headroom for the GPU in a compact case. The integrated UHD Graphics 730 is irrelevant for gaming with a discrete GPU, but it provides a fallback if the Radeon RX 6750 XT ever needs troubleshooting. For Minimum, the CPU’s role is to feed the GPU with high frame rates at 1080p and 1440p, and the data shows it does so without breaking a sweat.
FAQ
*Q: What is the best resolution/settings combo for this CPU/GPU pairing in Minimum?*
A: The sweet spot is 1440p High, where the average FPS is 89, or 1080p Ultra at 105 FPS. If you have a 144 Hz monitor, 1080p Medium (164 FPS) or 1080p Low (214 FPS) will saturate it, while 1440p Low (138 FPS) is also a strong option for high refresh.
*Q: Can this combo handle 4K gaming in Minimum?*
A: It depends on your tolerance for frame rates. At 4K Low, the average is 74 FPS, which is playable. At 4K High, it drops to 48 FPS, and at 4K Ultra it falls to 36 FPS. For a fast-paced shooter, 4K Ultra is not recommended, but 4K Low is viable.
Q: Is the CPU or GPU more important for this game?
A: The GPU is the limiting factor at all resolutions above 1080p. The 1080p Low result of 214 FPS shows the CPU is capable of far more than the GPU can deliver at higher pixel counts. At 1080p, the CPU is still not the bottleneck, as evidenced by the 138 FPS High result.
Q: How does the i5-12400 compare to its closest rival CPUs in terms of overall benchmark score?
A: The i5-12400 has an average benchmark score of 18683. It trails the AMD EPYC 7643 (18697) by 0.1%, the Intel Core i7-1355U (18730) by 0.3%, and the AMD Ryzen AI 5 330 (18811) by 0.7%. It beats the Intel Core i3-14100F (18519) by 0.9%.
*Q: How much VRAM does the RX 6750 XT have, and is it enough for Minimum at 4K?*
A: The GPU has 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s bandwidth. For a 2014 game like Minimum, 12 GB is more than enough at any resolution, and the frame rate drops at 4K are due to compute and memory bandwidth limits, not capacity.
Q: What is the GPU’s position relative to its nearest rivals?
A: The RX 6750 XT has an average benchmark score of 26011. It outperforms the AMD Radeon R9 M395X (25891) by 0.5%, the AMD FirePro W7100 (25856) by 0.6%, and the AMD FirePro D700 (25842) by 0.7%. It also leads the NVIDIA GeForce RTX 3080 Ti Mobile (25740) by 1.1%.
How This Combo Ranks
The Intel Core i5-12400 + AMD Radeon RX 6750 XT combination ranks 1689 out of 3712 tested combos in the database for Minimum. That puts it in the 54th percentile, meaning it outperforms roughly 54% of all tested CPU/GPU pairings in this game. That is a solid mid-pack result, but not a top-tier one. The ranking reflects the fact that the RX 6750 XT, while a strong 1080p and 1440p card, is outpaced by higher-end GPUs at 4K, and the i5-12400 is a capable but not flagship CPU.
To interpret that rank, consider the measured FPS data. At 1080p, this combo delivers 105-214 FPS depending on settings, which places it in the upper echelon for esports-style play. At 1440p, it stays well above 60 FPS on High and Ultra, which is excellent for a single-player shooter. The rank of 1689 out of 3712 means there are 2023 combos that score lower in Minimum, but also 1688 that score higher. Those higher-scoring combos likely feature GPUs with more compute (e.g., higher than 13.31 TFLOPS) or more memory bandwidth, since the game scales heavily with GPU resources at 4K.
The percentileVsAllGpus for the RX 6750 XT is 71, while the CPU’s percentileVsAllCpus is 72. Both components are above average in their respective pools, but neither is in the top 20%. This combination is a balanced mid-range pairing, and the in-game rank of 1689 reflects that. If you are targeting 1080p or 1440p gaming, this combo punches above its rank, but at 4K it falls behind more expensive configurations. The rank also suggests that upgrading either component alone would yield diminishing returns in Minimum—the GPU is the bottleneck at high resolutions, but the CPU would need a significantly faster model to improve 1080p frame rates beyond 214 FPS.
GPU Role
The AMD Radeon RX 6750 XT is built on the RDNA 2.0 architecture using the Navi 22 chip, fabricated on a 7 nm process at TSMC. It packs 2560 shading units, 160 texture mapping units, and 64 ROPs, with a base clock of 2150 MHz and a boost clock of 2600 MHz. The game clock is rated at 2495 MHz. For Minimum, these specifications translate into a GPU that can easily handle the game’s visual load at 1080p and 1440p, but struggles at 4K Ultra due to its pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s.
The 12 GB of GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth. In a 2014 title, texture sizes are modest, so VRAM capacity is not a concern. However, the bandwidth becomes relevant at 4K, where the GPU must fetch and process far more pixel data per frame. The fact that 4K Low (74 FPS) is nearly double 4K Ultra (36 FPS) shows that reducing settings lowers the memory pressure and shader load, allowing the GPU to keep up better. The 40 ray tracing cores and support for DirectX 12 Ultimate are not leveraged by Minimum, which predates those features, so they do not influence the results.
The GPU’s average benchmark score is 26011, with a percentileVsAllGpus of 71. Its nearest rivals are all older or lower-tier parts: the AMD Radeon R9 M395X (25891, +0.5%), AMD FirePro W7100 (25856, +0.6%), AMD FirePro D700 (25842, +0.7%), and NVIDIA GeForce RTX 3080 Ti Mobile (25740, +1.1%). The RX 6750 XT leads all of them by small margins, which reinforces that it sits at the upper end of mid-range GPUs. In Minimum, the GPU’s role is to maintain high frame rates at 1440p, and the data shows it does so admirably—89 FPS on High and 68 FPS on Ultra are both smooth. At 1080p, it is overkill for most settings, with 214 FPS on Low and 164 FPS on Medium.
The GPU’s 250 W TDP and dual-slot design are not performance factors, but they do mean you need a PSU rated at 600 W, which is a reasonable requirement for this class of card. The PCIe 4.0 x16 interface is fully utilized by the i5-12400’s Gen 5 lanes, though the GPU does not saturate that bandwidth in this game. Overall, the RX 6750 XT is the component that determines the resolution ceiling for this combo, and its limits are clearly visible at 4K.
Measured FPS Breakdown
Here is the full set of measured average frame rates for the Intel Core i5-12400 + AMD Radeon RX 6750 XT in Minimum, organized by resolution and settings.
At 1920x1080, the results are strong across the board. Low settings produce 214 FPS average. Medium settings drop that to 164 FPS, with a minimum of 139 FPS and a maximum of 189 FPS. High settings yield 138 FPS average. Ultra settings bring the average down to 105 FPS. The spread from Low to Ultra is 109 FPS, which shows that the GPU has significant headroom at 1080p and the CPU is not a constraint. Even at Ultra, 105 FPS is well above the 60 FPS threshold, so this combo can comfortably drive a 144 Hz monitor at 1080p with high quality.
At 2560x1440, the averages are still very playable. Low settings produce 138 FPS, which is identical to 1080p High and shows that the GPU is starting to work harder. Medium settings deliver 106 FPS, with a minimum of 90 FPS and a maximum of 122 FPS. High settings drop to 89 FPS. Ultra settings fall to 68 FPS. The step from Medium to High is 17 FPS, and from High to Ultra is 21 FPS, indicating that Ultra settings impose a heavy shader load. For 1440p gaming, High settings (89 FPS) are the recommended balance, as they stay comfortably above 60 FPS. Ultra is still playable at 68 FPS, but you will notice the difference in motion smoothness.
At 3840x2160, the combo shows its limitations. Low settings produce 74 FPS, which is the only 4K preset that clears the 60 FPS bar. Medium settings drop to 57 FPS, with a minimum of 48 FPS and a maximum of 66 FPS. High settings fall to 48 FPS. Ultra settings bottom out at 36 FPS. The 4K results are consistently 40-50% lower than their 1440p counterparts, confirming that the RX 6750 XT’s compute and bandwidth are insufficient for high-quality 4K in this title. If you must play at 4K, Low settings (74 FPS) are the only viable option. Medium (57 FPS) is borderline, and High or Ultra will result in a stuttery experience.
The data shows a clear hierarchy: 1080p Low through Ultra is all smooth, 1440p Low through High is smooth with Ultra being acceptable, and 4K is only playable on Low. The minimum FPS figures for Medium settings at each resolution (139 FPS at 1080p, 90 FPS at 1440p, 48 FPS at 4K) indicate that there is no severe frame-time spike issue, which is typical for a well-optimized game from this era. Overall, the measured FPS breakdown confirms that this combo is best suited for 1080p high-refresh or 1440p high-quality gaming, with 4K reserved for players willing to compromise on settings.
Hardware Specifications
Intel Core i5-12400
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + AMD Radeon RX 6750 XT in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 138.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 89.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 214.0 |
| 1920x1080 | Medium | 164.0 |
| 1920x1080 | High | 138.0 |
| 1920x1080 | Ultra | 105.0 |
Minimum with ii5-12400 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 6750 XT + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with ii5-12400 + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.