Minimum
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 47 | 61 |
| 1440p QHD | 56 | 73 | 87 | 114 |
| 1080p Full HD | 87 | 114 | 135 | 177 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 9 9900X3D + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 9 9900X3D paired with the AMD Radeon RX 6650 XT produces a clear performance hierarchy in Minimum, with the data showing a consistent and expected drop in frame rates as resolution increases. This combination ranks 1895th out of 2939 tested combos in this game, placing it in the lower-middle portion of the database. The benchmark results reveal a system where the GPU becomes the primary bottleneck at higher resolutions, while the CPU's substantial headroom remains largely untapped. The measured FPS values across the three resolutions and four settings presets provide a detailed picture of what this hardware can deliver in a third-person shooter that is over a decade old, originally released on 2014-06-25.
Resolution Scaling
The progression from 1920x1080 to 3840x2160 demonstrates a severe performance penalty that is characteristic of GPU-bound scenarios. At the High preset, the average frame rate drops from 114 FPS at 1080p to 73 FPS at 1440p, representing a 36% reduction. Moving further to 4K, the average falls to 39 FPS, which is a 66% total decrease from the 1080p baseline. This steep decline strongly indicates that the rendering workload is overwhelming the GPU's capabilities as pixel count increases, rather than exposing any limitation in the CPU.
Looking at the Low preset, the scaling pattern is even more revealing. At 1080p, the system achieves 177 FPS, which drops to 114 FPS at 1440p — a 35.6% reduction. At 4K, the Low preset still manages 61 FPS, which is a 65.5% drop from the 1080p figure. The consistency of these percentage drops across different settings suggests that the resolution scaling is purely a function of the GPU's pixel throughput, not the game's engine inefficiencies or CPU bottlenecks. The RX 6650 XT, with its 128-bit memory bus and 8 GB of GDDR6 memory, is simply being asked to push more pixels than its architecture can efficiently handle at 4K.
The Medium preset shows a similar trajectory: 135 FPS at 1080p, 87 FPS at 1440p, and 47 FPS at 4K. Interestingly, the 4K Medium result includes measured minimum and maximum values of 40 and 54 FPS, respectively. This 14 FPS variance indicates that even at medium settings, the GPU is under significant stress at 4K, with frame times fluctuating noticeably. The Ultra preset at 4K drops to just 30 FPS, which is the lowest measured result in the entire dataset, and the gap between 1440p Ultra (56 FPS) and 4K Ultra (30 FPS) is a 46.4% reduction.
What the data implies is that this game's rendering demands scale almost linearly with resolution for this particular GPU. The 177 FPS at 1080p Low suggests that the CPU could potentially drive even higher frame rates if the GPU were faster, but the RX 6650 XT's raw fill rate and bandwidth become the limiting factors as resolution climbs. The 280.3 GB/s memory bandwidth and 168.6 GPixel/s pixel rate are simply insufficient for 4K workloads in this title, even with the game's age working in its favor.
GPU Role
The AMD Radeon RX 6650 XT is clearly the dominant factor in this combo's performance in Minimum. With 2048 shading units, 128 TMUs, and 64 ROPs, the GPU's architecture is built around 1080p and 1440p gaming, not 4K. The 8 GB VRAM capacity, while adequate for many titles, is paired with a 128-bit bus that limits memory bandwidth to 280.3 GB/s. At 4K Ultra settings, the game likely requires more texture data and higher resolution buffers than this memory subsystem can efficiently feed, resulting in the 30 FPS average.
The clock speeds show a boost clock of 2635 MHz and a game clock of 2410 MHz, which are respectable for the RDNA 2.0 architecture. However, the FP32 performance of 10.79 TFLOPS puts a hard ceiling on compute-heavy workloads. The pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are the specifications that directly impact resolution scaling. At 4K, the GPU is processing 8.3 million pixels per frame, and the data shows that even at Low settings, it can only sustain 61 FPS, indicating that the pixel fill rate is the primary constraint.
The GPU's benchmark scores place it in the 65th percentile of all GPUs, with an average benchmark score of 19765. Its nearest rivals include the NVIDIA Tesla K40m at 19885 (0.6% faster) and the AMD FirePro W7000 at 19905 (0.7% faster), while the AMD FirePro D300 at 19637 is 0.7% slower and the NVIDIA Quadro K5200 at 19602 is 0.8% slower. These workstations-class cards are not gaming-focused, which highlights that the RX 6650 XT sits in a niche where its gaming-oriented features are more important than raw compute scores. The 8 GB VRAM is sufficient for 1080p and 1440p in this game, as evidenced by the playable frame rates, but the 4K results suggest that memory capacity might also be a contributing factor to the low performance, not just bandwidth.
The RDNA 2.0 architecture supports DirectX 12 Ultimate, which this game, released in 2014, likely does not fully utilize. The measured FPS data shows that the GPU's performance scales predictably with settings, but the delta between Low and Ultra at each resolution is substantial. At 1080p, the gap is 90 FPS (177 vs 87), at 1440p it is 58 FPS (114 vs 56), and at 4K it is 31 FPS (61 vs 30). This consistent scaling indicates that the GPU is not being bottlenecked by the CPU at any resolution, and the settings changes are directly translating to GPU load changes.
FAQ
*Q: What is the highest average frame rate this combo can achieve in Minimum?*
A: The highest measured average FPS is 177, achieved at 1920x1080 with Low settings. This is followed by 135 FPS at 1080p Medium and 114 FPS at both 1080p High and 1440p Low.
*Q: Is this combo capable of 4K gaming in Minimum?*
A: At 4K, the results range from 30 FPS on Ultra to 61 FPS on Low. The Medium preset achieves 47 FPS with a minimum of 40 FPS, while High reaches 39 FPS. These numbers suggest that 4K is only playable at Low settings, and even then, the frame rate is marginal for a third-person shooter.
Q: How does the GPU's performance compare to its nearest rivals?
A: The RX 6650 XT has an average benchmark score of 19765. The NVIDIA Tesla K40m is 0.6% faster at 19885, while the AMD FirePro W7000 is 0.7% faster at 19905. The AMD FirePro D300 is 0.7% slower at 19637, and the NVIDIA Quadro K5200 is 0.8% slower at 19602.
Q: What is the difference in FPS between 1080p and 1440p at Ultra settings?
A: At Ultra settings, the average FPS drops from 87 at 1920x1080 to 56 at 2560x1440, a reduction of 31 FPS or 35.6%. This indicates that the 1440p resolution demands significantly more from the GPU.
Q: Does the CPU show any signs of bottlenecking in this game?
A: The data does not indicate CPU bottlenecking. The CPU's average benchmark score is 54762, placing it in the 91st percentile of all CPUs. At 1080p Low, the system achieves 177 FPS, which is high but not indicative of a CPU ceiling. If the CPU were the limiting factor, the FPS would remain constant across resolutions, which is not the case here.
Q: What is the minimum FPS recorded in the dataset?
A: The only minimum FPS values provided are for the Medium preset at each resolution: 115 at 1080p, 74 at 1440p, and 40 at 4K. These minimum values represent the worst-case frame times during the benchmark run.
How This Combo Ranks
The combination of the AMD Ryzen 9 9900X3D and AMD Radeon RX 6650 XT ranks 1895th out of 2939 tested combos in Minimum, placing it in the 35th percentile of all combinations. This ranking is primarily driven by the GPU's position in the overall hardware landscape, as the RX 6650 XT sits in the 65th percentile of all GPUs with an average benchmark score of 19765. The CPU, in contrast, is a top-tier processor in the 91st percentile with an average benchmark score of 54762.
This disparity between CPU and GPU performance is the defining characteristic of this combo. The Ryzen 9 9900X3D, with its 12 cores and 24 threads, is capable of far more than what the RX 6650 XT can feed it in this game. The measured FPS data confirms this, showing that the GPU is the limiting factor at every resolution and settings combination. The 1895th rank out of 2939 combos reflects the GPU's modest standing rather than any deficiency in the CPU.
The GPU's nearest rivals in benchmark scores are all professional or workstation cards, which suggests that the RX 6650 XT's gaming performance is not directly comparable to its raw compute scores. In gaming scenarios like Minimum, the card's 8 GB VRAM and 128-bit memory interface are more relevant than its compute capabilities. The combo rank of 1895 indicates that there are many combinations that achieve higher frame rates in this game, likely those with more powerful GPUs that can better utilize the CPU's potential.
Measured FPS Breakdown
At 1920x1080, the dataset provides complete coverage across all four settings presets. Low settings deliver an average of 177 FPS, which is the highest value in the entire dataset. Medium settings achieve 135 FPS with a minimum of 115 FPS and a maximum of 156 FPS, showing a 41 FPS variance that indicates some frame instability. High settings reach 114 FPS, while Ultra settings drop to 87 FPS. The progression from Low to Ultra at 1080p shows a 90 FPS difference, which is a significant range that gives players flexibility in choosing between visual quality and frame rate.
At 2560x1440, the average FPS values are 114 for Low, 87 for Medium, 73 for High, and 56 for Ultra. The Medium preset at this resolution has a minimum of 74 FPS and a maximum of 100 FPS, a 26 FPS variance that is narrower than at 1080p. The drop from 1080p to 1440p is consistent across settings, with Low losing 63 FPS, Medium losing 48 FPS, High losing 41 FPS, and Ultra losing 31 FPS. This pattern suggests that the GPU's performance scaling is relatively uniform regardless of the settings preset.
At 3840x2160, the results become marginal for smooth gameplay. Low settings average 61 FPS, Medium averages 47 FPS with a minimum of 40 FPS and a maximum of 54 FPS, High averages 39 FPS, and Ultra averages 30 FPS. The 4K Medium preset's 14 FPS variance is the smallest of all measured minimum and maximum ranges, indicating that at this resolution, the GPU is consistently stressed. The gap between Low and Ultra at 4K is 31 FPS, which is proportionally similar to the gaps at lower resolutions but results in unplayable frame rates at higher settings.
Settings Recommendations
For players prioritizing high frame rates, the Low preset at 1920x1080 provides the best experience in the dataset, with an average of 177 FPS. This is the only setting that exceeds 150 FPS, making it ideal for competitive play or high-refresh-rate displays. The Medium preset at 1080p, with 135 FPS and a minimum of 115 FPS, offers a solid middle ground that maintains frame rates above 100 FPS while presumably improving visual quality.
At 2560x1440, the Low preset delivers 114 FPS, which matches the 1080p High preset's average. This suggests that players with 1440p monitors can achieve the same frame rate as 1080p High by choosing Low settings. The Medium preset at 1440p, with 87 FPS and a minimum of 74 FPS, is still playable and provides better visuals without dropping below 70 FPS.
For 4K gaming, only the Low preset at 61 FPS approaches playability, but it is still below the 60 FPS threshold that many players consider the minimum for smooth gameplay. The Medium preset at 4K averages 47 FPS with a 40 FPS minimum, which may cause noticeable stuttering in a fast-paced third-person shooter. The data suggests that 4K is not a viable resolution for this combo in this game, and players should either use 1440p or lower settings if 4K is required.
The Ultra preset is only recommended for 1080p, where it achieves 87 FPS. At 1440p, Ultra drops to 56 FPS, and at 4K, it falls to 30 FPS, both of which are below the threshold for smooth gameplay. The High preset at 1080p (114 FPS) and 1440p (73 FPS) offers a balanced experience, but the Medium preset at 1080p provides the best combination of frame rate and settings headroom.
CPU Role
The AMD Ryzen 9 9900X3D plays a supporting role in this combo, providing more than enough processing power for Minimum. With 12 cores and 24 threads, the CPU has a base clock of 4.40 GHz and a boost clock of 5.50 GHz, which are substantial frequencies. The 128 MB L3 cache, a hallmark of the 3D V-Cache design, is likely beneficial for gaming workloads, though the game's age means it may not fully utilize this advantage.
The CPU's benchmark scores demonstrate its capability. The Cinebench R23 multicore score of 47737 and single-core score of 6739 indicate strong performance across both multi-threaded and single-threaded workloads. The Geekbench multicore score of 22884 and single-core score of 3041 further confirm this. The 3DMark tests show a scaling pattern from 2512 at 2 threads to 13795 at max threads, suggesting that the CPU scales well with thread count, which is typical for a 12-core 24-thread processor.
The CPU's nearest rivals in benchmark scores are the Intel Core Ultra 5 245KF at 55093 (0.6% slower), the Intel Core Ultra 5 245K at 54053 (1.3% faster), the Intel Xeon 6505P at 53701 (2% faster), and the Intel Core i7-14700F at 53620 (2.1% faster). These deltas are small, indicating that the Ryzen 9 9900X3D is competitive with these processors in general benchmarks.
In the context of Minimum, the CPU's role is to feed the GPU with draw calls and physics calculations. The 177 FPS at 1080p Low suggests that the CPU is capable of generating frame data at a high rate, but the GPU's performance ceiling prevents higher frame rates. The data does not show any scenario where the CPU becomes the bottleneck, as the FPS drops consistently with resolution increases, which is a GPU-bound pattern. The CPU's 120 W TDP and AMD Socket AM5 platform, with DDR5 memory support and PCIe Gen 5, provide a solid foundation for this GPU, though the RX 6650 XT's PCIe 4.0 x8 interface is the limiting factor in data transfer between the two components.
Hardware Specifications
AMD Ryzen 9 9900X3D
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X3D + AMD Radeon RX 6650 XT in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 114.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 56.0 |
| 1920x1080 | Low | 177.0 |
| 1920x1080 | Medium | 135.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 87.0 |
Minimum with Ryzen 9 9900X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 6650 XT + Other CPUs
See how Minimum performs with the same GPU but different processors.
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