Minimum

Minimum

AVERAGE FPS
40
playable

This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 20 27
1440p QHD 29 34 43 53
1080p Full HD 40 54 61 82

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 High 21
3840x2160 Medium 20
3840x2160 Ultra 16
2560x1440 Low 53
2560x1440 Medium 43
2560x1440 High 34
2560x1440 Ultra 29
1920x1080 Low 82
1920x1080 Medium 61
1920x1080 High 54
1920x1080 Ultra 40

Minimum with AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5700 and NVIDIA GeForce GTX 1650 combination delivers a playable but constrained experience in the third-person shooter Minimum, with performance that hinges heavily on both resolution and graphics settings. The data shows a system that is clearly GPU-bound at higher resolutions, while the CPU's strong multi-threaded capabilities keep frame rates respectable at 1080p.

Resolution Scaling

The frame rate drop from 1080p to 4K is severe, indicating that the GTX 1650 is the primary limiting component in this configuration. At High settings, the average frame rate falls from 54 FPS at 1920x1080 to 34.4 FPS at 2560x1440, a reduction of 36.3%. Moving to 3840x2160, the average drops further to 21 FPS, which is a 61.1% decline from the 1080p result. This steep scaling curve is typical of a GPU with limited memory bandwidth and raw compute, as the pixel count quadruples from 1080p to 4K.

The pattern persists across all quality presets. At Low settings, the system achieves 82.3 FPS at 1080p, but this falls to 52.6 FPS at 1440p and 26.6 FPS at 4K. The gap between Low and Ultra settings widens as resolution increases, which further confirms the GPU bottleneck. At 1080p, the difference between Low and Ultra is 42.1 FPS (82.3 vs 40.2), but at 4K that difference shrinks to just 10.4 FPS (26.6 vs 16.2). This compression of performance at high resolutions suggests that pixel throughput, rather than shading complexity, is the dominant constraint.

The data indicates that 1080p is the only viable resolution for smooth gameplay, and even then only at medium or lower settings. The 1440p results are borderline, with High settings yielding 34.4 FPS, which is below the 60 FPS target most players expect. At 4K, every setting produces averages below 27 FPS, making the experience choppy and unresponsive. The scaling behavior shows that the Ryzen 7 5700 has ample headroom, as the frame rate differences between resolutions are almost entirely attributable to the GTX 1650's fill rate and memory subsystem.

How This Combo Ranks

Within the benchmark database, this specific CPU-GPU pairing ranks 1643 out of 1733 tested combinations for Minimum. This places it in the bottom 5.2% of all tested systems, reflecting the GTX 1650's modest standing in the overall GPU hierarchy. The GPU itself sits at the 43rd percentile among all graphics cards, and its average benchmark score of 8713 is nearly matched by its closest rivals.

The Ryzen 7 5700, by contrast, is a much stronger performer on the CPU side. It ranks at the 84th percentile among all processors, with an average benchmark score of 27220. Its nearest rivals include the Intel Core i9-9900K, which scores 27043 (0.7% lower), and the Intel Core i7-12700H at 27006 (0.8% lower). This means the CPU is performing at a level comparable to high-end desktop and mobile parts from Intel, but the overall combo rank is dragged down by the GPU.

The combination rank of 1643 out of 1733 suggests that this pairing is heavily unbalanced. The CPU is capable of feeding a much more powerful graphics card, but the GTX 1650 cannot translate that processing power into high frame rates in Minimum. The low rank is not a reflection of CPU inadequacy, but rather a clear indicator that the GPU is the limiting factor in this system.

GPU Role

The GTX 1650 is built on the Turing architecture with a TU117 chip, manufactured on a 12 nm process at TSMC. It features 896 shading units, 56 texture mapping units, and 32 raster output units. The card operates at a base clock of 1485 MHz with a boost clock of 1665 MHz, and its memory runs at 2001 MHz with an effective data rate of 8 Gbps. This configuration yields a memory bandwidth of 128.1 GB/s across a 128-bit bus, which is modest by modern standards.

The 4 GB of GDDR5 memory is a significant limitation in Minimum, particularly at higher resolutions and quality settings. The data shows that at 4K Ultra, the average frame rate drops to 16.2 FPS, which indicates that the card is struggling with both memory capacity and bandwidth. The FP32 compute performance is rated at 2.984 TFLOPS, and the pixel rate is 53.28 GPixel/s, both of which are low enough to explain the poor scaling at 1440p and above.

The GPU's average benchmark score of 8713 places it in a tight cluster with several competitors. The NVIDIA GeForce RTX 3050 A Mobile scores 8746 (0.4% higher), while the AMD Radeon 550X scores 8749 (0.4% higher). The NVIDIA Quadro P2200 is 0.5% lower at 8671, and the AMD Radeon Pro WX 5100 is 0.5% higher at 8761. This grouping shows that the GTX 1650 is performing exactly as expected for its class, but that class is simply not sufficient for demanding scenarios in Minimum.

The card's 75 W TDP and lack of power connectors make it an efficient, low-power solution, but efficiency does not compensate for the lack of raw performance. The 12 nm process node and 4,700 million transistors produce a die size of 200 mm², which is relatively large for the performance delivered. The DirectX 12 (12_1) support and Vulkan 1.4 API compatibility are present, but the hardware cannot leverage these features to overcome its fundamental throughput limitations.

FAQ

*Q: Can this system run Minimum at 4K with playable frame rates?*

A: No. The highest average FPS at 3840x2160 is 26.6 FPS on Low settings, with High at 21, Medium at 19.8, and Ultra at 16.2. All of these are well below the 60 FPS threshold for smooth gameplay.

Q: What is the best resolution and settings combination for this hardware?

A: The data shows 1920x1080 on Medium settings yields 60.9 FPS, which is the highest average above 60 FPS. Low settings at 1080p produce 82.3 FPS, but Medium offers a better balance of visual quality and performance.

Q: How does the GTX 1650 compare to its closest rivals in benchmark scores?

A: The GTX 1650 scores 8713 on average. The RTX 3050 A Mobile is 0.4% higher at 8746, the AMD Radeon 550X is 0.4% higher at 8749, the Quadro P2200 is 0.5% lower at 8671, and the Radeon Pro WX 5100 is 0.5% higher at 8761.

Q: Is the Ryzen 7 5700 CPU holding back performance in this game?

A: No. The CPU ranks at the 84th percentile among all processors with an average score of 27220, and its nearest rival, the Intel Core i9-9900K, is only 0.7% behind. The GPU is clearly the limiting factor.

Q: What frame rate can be expected at 1440p on High settings?

A: The average FPS at 2560x1440 on High settings is 34.4, which is below the 60 FPS target but may be acceptable for some players. Low settings at this resolution yield 52.6 FPS.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce 82.3 FPS while Ultra settings produce 40.2 FPS. This is a difference of 42.1 FPS, representing a 104.7% increase in performance from Ultra to Low.

Measured FPS Breakdown

The measured frame rates for the AMD Ryzen 7 5700 and NVIDIA GeForce GTX 1650 combination in Minimum are as follows:

At 1920x1080, Low settings deliver an average of 82.3 FPS, which is the highest result across all configurations. Medium settings yield 60.9 FPS, High settings produce 54 FPS, and Ultra settings drop to 40.2 FPS. This resolution offers the only playable frame rates, with the gap between Low and Ultra being 42.1 FPS.

At 2560x1440, performance decreases substantially. Low settings average 52.6 FPS, Medium settings drop to 42.5 FPS, High settings fall to 34.4 FPS, and Ultra settings bottom out at 28.7 FPS. The reduction from 1080p to 1440p on Low settings is 29.7 FPS, while on Ultra settings the drop is 11.5 FPS.

At 3840x2160, the system struggles to maintain acceptable performance. Low settings average 26.6 FPS, High settings produce 21 FPS, Medium settings yield 19.8 FPS, and Ultra settings are nearly unplayable at 16.2 FPS. The scaling from 1080p to 4K on High settings results in a 33 FPS loss, which is a 61.1% reduction.

Across all resolutions, the pattern is consistent: Low settings provide the highest frame rates, followed by Medium, High, and Ultra in that order. The data does not include minimum or maximum FPS values, so only average frame rates are available for analysis. The 1080p Medium result of 60.9 FPS is the only configuration that meets the standard 60 FPS target, while 1440p Low at 52.6 FPS is the closest alternative for users willing to accept lower visual quality.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 26.6
3840x2160 High 21.0
3840x2160 Medium 19.8
3840x2160 Ultra 16.2
2560x1440 Low 52.6
2560x1440 Medium 42.5
2560x1440 High 34.4
2560x1440 Ultra 28.7
1920x1080 Low 82.3
1920x1080 Medium 60.9
1920x1080 High 54.0
1920x1080 Ultra 40.2

Minimum with Ryzen 7 5700 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1650 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.