Minimum
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 43 | 51 | 67 |
| 1440p QHD | 61 | 80 | 95 | 124 |
| 1080p Full HD | 94 | 124 | 147 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The AMD Ryzen 5 7600 paired with the NVIDIA GeForce GTX 1080 Ti delivers a wide spread of frame rates in Minimum, a 2014 third-person shooter, depending on resolution and settings. At 1080p Low the combo produces 192 FPS average, while 4K Ultra drops to 33 FPS. This combination ranks 2082 out of 3712 tested combos in this game, placing it in the lower-middle portion of the database. The data shows a clear pattern: the GTX 1080 Ti becomes the dominant constraint as resolution increases, while the Ryzen 5 7600’s strong single-thread performance keeps 1080p frame rates high.
FAQ
*Q: What is the best resolution for this CPU/GPU combo in Minimum?*
A: Based on the measured rows, 1920x1080 provides the highest frame rates across all settings, with the Low preset reaching 192 FPS average. At 2560x1440, the Low preset still delivers 124 FPS, while 3840x2160 Low drops to 67 FPS. For competitive play, 1080p is clearly the sweet spot, as even the Ultra preset holds 94 FPS there.
Q: How does the GTX 1080 Ti compare to its nearest GPU rivals in raw benchmark scores?
A: The GTX 1080 Ti has an average benchmark score of 15548, which places it 0.2% above the AMD Radeon R9 M380 (15521), 0.8% below the AMD Radeon Pro W5500 (15679), and 1.7% above both the NVIDIA GeForce RTX 2060 (15290) and the NVIDIA GeForce GTX 580 (15283). These are very small deltas, meaning the 1080 Ti sits in a tightly packed performance cluster.
Q: What is the Ryzen 5 7600’s standing compared to other CPUs?
A: The CPU’s percentile vs all CPUs is 78, and its average benchmark score is 26324. Its nearest rivals include the AMD Ryzen 9 6900HX (26274, 0.2% behind), the AMD Ryzen 7 7435HS (26402, 0.3% ahead), the Intel Core i9-11900KF (26212, 0.4% behind), and the AMD Ryzen 5 8540U (26187, 0.5% behind). The 7600 is essentially neck-and-neck with all of these.
Q: Does the GTX 1080 Ti have enough VRAM for 4K in this game?
A: The GPU has 11 GB of GDDR5X memory on a 352-bit bus with 484.4 GB/s bandwidth. In the measured 4K results, the Medium preset averages 51 FPS with a minimum of 43 and maximum of 59, while Low averages 67 FPS. The data suggests VRAM capacity is not the limiting factor at these settings; rather, the Pascal architecture’s raw throughput determines the outcome.
Q: Which settings preset at 1440p gives the best balance of smoothness and visual quality?
A: At 2560x1440, the Medium preset averages 95 FPS with a minimum of 81 FPS, which keeps framerates above typical 60 FPS display refresh rates. High averages 80 FPS, while Ultra drops to 61 FPS. Medium provides a 15 FPS advantage over High and 34 FPS over Ultra, making it the strongest measured row for consistent performance at this resolution.
Q: How does the combo rank overall in this game’s database?
A: The combo rank in game is 2082 out of 3712 total tested combinations. This places it in the 56th percentile of all combos, meaning roughly 56% of tested systems perform worse. The ranking reflects the GTX 1080 Ti’s age, as its percentile vs all GPUs is 58, while the Ryzen 5 7600’s CPU percentile is 78.
GPU Role
The NVIDIA GeForce GTX 1080 Ti is built on the Pascal architecture using the GP102 chip, manufactured on a 16 nm process at TSMC. It contains 11,800 million transistors on a 471 mm² die, with 3584 shading units, 224 texture mapping units, and 88 raster output units. The GPU’s base clock is 1481 MHz, boosting to 1582 MHz, while the memory runs at 1376 MHz with 11 Gbps effective speed. The 11 GB of GDDR5X memory sits on a 352-bit bus, providing 484.4 GB/s of bandwidth. Pixel rate is 139.2 GPixel/s, texture rate is 354.4 GTexel/s, and FP32 performance is 11.34 TFLOPS.
These specifications directly explain the measured frame rates in Minimum. The 1080 Ti’s FP32 throughput of 11.34 TFLOPS is substantial for a 2017 card, but the game’s 4K Ultra setting demands more than the GPU can deliver, resulting in 33 FPS average. The memory bandwidth of 484.4 GB/s is less critical at 1080p, where the GPU’s shading units can feed frames quickly; at 1080p Low, the combo hits 192 FPS. At 4K, the pixel rate of 139.2 GPixel/s becomes a bottleneck—rendering four times the 1080p pixel count requires the GPU to work much harder, and the measured data shows 4K High at 43 FPS compared to 1080p High at 124 FPS.
The GPU’s 11 GB VRAM is more than sufficient for Minimum, a game from 2014 with modest texture requirements. Even at 4K Ultra, the frame rates are limited by compute and fill rate, not memory capacity. The 1080 Ti’s percentile vs all GPUs is 58, indicating it performs better than 58% of all GPUs in the database’s benchmark suite. Its average benchmark score of 15548 is only 1.7% above the RTX 2060, a much newer card, which shows the Pascal architecture retains competitive raw compute but lacks modern features that newer games might exploit.
In practical terms, the GTX 1080 Ti handles 1080p and 1440p in Minimum with ease, but 4K requires dropping to Low or Medium settings to maintain playable frame rates. The GPU’s DirectX 12 (12_1) support and Vulkan 1.4 API compatibility mean it can run the game’s rendering paths, but the aging architecture cannot keep pace with the resolution scaling demands at 4K Ultra. The 250 W TDP and dual-slot cooler design are typical for this class of card, and the 1x 6-pin + 1x 8-pin power connectors require a 600 W suggested PSU.
How This Combo Ranks
The AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1080 Ti combination ranks 2082 out of 3712 tested combos in Minimum. This places it in the lower half of the database, at roughly the 56th percentile. The ranking is heavily influenced by the GPU’s age—the 1080 Ti was released in March 2017 and is now marked end-of-life, while the Ryzen 5 7600 is a current-generation part from January 2023.
Breaking down the components, the Ryzen 5 7600 achieves an average benchmark score of 26324, which places it in the 78th percentile of all CPUs. Its nearest rivals are all within 0.5% in average score: the AMD Ryzen 9 6900HX (26274, 0.2% lower), AMD Ryzen 7 7435HS (26402, 0.3% higher), Intel Core i9-11900KF (26212, 0.4% lower), and AMD Ryzen 5 8540U (26187, 0.5% lower). This indicates the CPU is not a weak link—its multi-threaded performance is solid, with Cinebench R23 multicore scoring 12735 and Geekbench multicore scoring 13413. Single-thread performance is also strong, with Geekbench singlecore at 2521 and Cinebench R23 singlecore at 1852.
The GTX 1080 Ti, by contrast, has an average benchmark score of 15548 and sits in the 58th percentile of all GPUs. Its nearest rivals include the AMD Radeon R9 M380 (15521, 0.2% higher), AMD Radeon Pro W5500 (15679, 0.8% higher), NVIDIA GeForce RTX 2060 (15290, 1.7% lower), and NVIDIA GeForce GTX 580 (15283, 1.7% lower). The 1080 Ti is essentially tied with these cards in synthetic benchmarks, but in Minimum, the measured FPS shows the GPU struggling at 4K Ultra (33 FPS) while the CPU clearly has headroom—at 1080p Low, the combo hits 192 FPS, which is likely near the CPU’s frame delivery limit.
The combo rank of 2082 reflects the imbalance: a top-tier modern CPU paired with a mid-tier older GPU. In the database, many systems with newer GPUs (RTX 30-series or Radeon RX 6000-series) would rank higher despite having weaker CPUs, because Minimum scales heavily with GPU load at higher resolutions. The data confirms this—the GPU’s percentile (58) is 20 points below the CPU’s percentile (78), so the GPU is the limiting component in most scenarios. For a builder considering this combo, the takeaway is that the Ryzen 5 7600 offers future upgrade potential—swapping the GTX 1080 Ti for a newer GPU would dramatically improve the combo rank without touching the CPU.
Measured FPS Breakdown
The measured data covers four resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra), providing 12 data points. At 1920x1080, the Low preset averages 192 FPS, Medium averages 147 FPS (with a minimum of 125 and maximum of 169), High averages 124 FPS, and Ultra averages 94 FPS. These numbers show a consistent step-down: each preset drop from Low to Ultra costs roughly 25-30% of the previous frame rate, with Ultra being 98 FPS lower than Low.
At 2560x1440, the frame rates drop across the board. Low averages 124 FPS, Medium averages 95 FPS (minimum 81, maximum 109), High averages 80 FPS, and Ultra averages 61 FPS. The gap between Low and Ultra is 63 FPS, smaller than at 1080p (98 FPS), indicating that the GPU is starting to become the limiting factor. At 1440p, even Ultra stays above 60 FPS, which is playable for most users.
At 3840x2160, the picture changes dramatically. Low averages 67 FPS, Medium averages 51 FPS (minimum 43, maximum 59), High averages 43 FPS, and Ultra averages 33 FPS. The Low preset is the only one that maintains a comfortable frame rate, while Ultra drops below 35 FPS, which is likely to feel stuttery. The Medium preset’s minimum of 43 FPS suggests occasional dips below smooth thresholds. Comparing 1080p Low (192 FPS) to 4K Low (67 FPS), the resolution increase costs 125 FPS, a 65% reduction.
The data also shows how the settings presets interact with resolution. At 1080p, the difference between Low and Ultra is 98 FPS (192 vs 94). At 1440p, the difference is 63 FPS (124 vs 61). At 4K, the difference narrows to 34 FPS (67 vs 33). This narrowing indicates that at 4K, the GPU is so heavily loaded that changing settings has less impact on absolute frame rate—the bottleneck shifts from shading work to memory bandwidth and pixel fill. The GTX 1080 Ti’s pixel rate of 139.2 GPixel/s is the likely culprit, as 4K requires 8.3 million pixels per frame, and the GPU must process 33 frames per second at Ultra to reach 275 million pixels per second, which is near its theoretical limit.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and reveals where the bottleneck lies. At Low settings, the combo goes from 192 FPS at 1080p to 124 FPS at 1440p (a 35% drop) and then to 67 FPS at 4K (a 46% drop from 1440p, or 65% from 1080p). At Ultra settings, the progression is 94 FPS (1080p) → 61 FPS (1440p) → 33 FPS (4K). The 1080p-to-4K Ultra reduction is 61 FPS, which is a 65% decrease.
This scaling pattern is typical of a GPU-bound scenario. If the CPU were the limit, the frame rates would stay flat as resolution increases, since the CPU’s work per frame is roughly constant. Instead, the data shows FPS falling almost in inverse proportion to pixel count: 1080p has 2.07 million pixels, 1440p has 3.69 million (1.78x more), and 4K has 8.29 million (4x more than 1080p). The measured FPS at Low settings (192 → 124 → 67) scales approximately with these pixel ratios—192/2.85 = 67, which is close to the 4K result of 67. This linear scaling strongly indicates the GTX 1080 Ti is the limiting component at all resolutions above 1080p Low.
At 1080p Low, the 192 FPS result is likely near the CPU’s maximum frame delivery rate. The Ryzen 5 7600’s single-thread performance, as measured by 3DMark single-thread score of 999 and Geekbench singlecore of 2521, is strong, but even the fastest CPUs have a ceiling for how many frames per second they can feed to a GPU. The fact that 1080p Low (192 FPS) and 1080p High (124 FPS) differ by 68 FPS shows the GPU is still doing significant work at 1080p, but the CPU is not the primary constraint—otherwise, all 1080p settings would produce identical frame rates.
The 4K results confirm the GPU bottleneck. At 4K Low (67 FPS), the GPU is still delivering playable performance, but the 33 FPS at Ultra shows it cannot handle the combined load of high pixel count and advanced shading. The Medium preset at 4K (51 FPS average, 43 minimum) shows that even modest settings cause frame dips below 45 FPS. For a 2017 GPU running a 2014 game, this is expected—the Pascal architecture lacks the newer geometry and shading optimizations found in Turing or Ampere cards, but its raw compute (11.34 TFLOPS) is still sufficient for lower settings.
Settings Recommendations
Based on the measured rows, the best experience depends on the target resolution. At 1920x1080, the Ultra preset at 94 FPS average is perfectly playable and offers the highest visual quality without dropping below 60 FPS. If the user prefers maximum smoothness, the Medium preset at 147 FPS (minimum 125) is the strongest choice, providing a 53 FPS advantage over Ultra while still looking substantially better than Low. The High preset at 124 FPS is a balanced middle ground, but the data shows Medium offers 23 FPS more than High, making it the better value in terms of measured performance.
At 2560x1440, the Medium preset at 95 FPS (minimum 81) is the clear recommendation. It maintains a minimum above 80 FPS, which is smooth for most displays, and it beats High (80 FPS) by 15 FPS and Ultra (61 FPS) by 34 FPS. The Low preset at 124 FPS is faster but sacrifices significant visual fidelity; given that Medium still delivers nearly 100 FPS, there is no reason to drop to Low. Ultra at 61 FPS is technically playable but leaves no headroom for demanding scenes, and the Medium preset’s 34 FPS advantage is substantial.
At 3840x2160, the only playable option is Low at 67 FPS. The Medium preset averages 51 FPS with a minimum of 43, which will cause noticeable stutter on 60 Hz displays. High (43 FPS) and Ultra (33 FPS) are below the threshold for smooth gameplay. If 4K is the target, users should accept Low settings or consider that the GTX 1080 Ti is not adequate for higher presets at this resolution. The 67 FPS at Low is a solid result for a 2017 GPU at 4K, but the jump to Medium costs 16 FPS, which is too much.
For the best overall experience, 1440p Medium stands out as the optimal row: it combines a 95 FPS average with a minimum of 81 FPS, which is above the refresh rate of most standard monitors and only 29 FPS lower than the 1080p Medium result. The visual upgrade from 1080p to 1440p is significant, and the performance cost is manageable. Alternatively, 1080p Ultra at 94 FPS offers the highest settings with the same average frame rate as 1440p Medium, but at a lower resolution—this trade-off depends on whether the user prioritizes resolution or graphical effects.
In summary, the data supports three tiers of recommendations: 1080p Ultra for maximum visual quality at standard resolution, 1440p Medium for the best resolution-to-performance ratio, and 4K Low for users who absolutely need UHD output. The GTX 1080 Ti is the limiting factor at 1440p and above, while the Ryzen 5 7600 provides ample CPU headroom for future GPU upgrades. The combo rank of 2082 out of 3712 reflects this imbalance, but the measured FPS shows the system is still capable of smooth gameplay in Minimum at sensible settings.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1080 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 124.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 80.0 |
| 2560x1440 | Ultra | 61.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 124.0 |
| 1920x1080 | Ultra | 94.0 |
Minimum with Ryzen 5 7600 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1080 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.