Minimum
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 15 | 17 | 23 |
| 1440p QHD | 21 | 27 | 32 | 42 |
| 1080p Full HD | 32 | 42 | 50 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on the Raphael codename using TSMC's 5 nm process. It operates at a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The cache hierarchy is substantial: 64 KB of L1 per core, 1 MB of L2 per core, and a shared 96 MB of L3 cache. This large L3 pool is a hallmark of the X3D line, though the data does not specify a dedicated 3D V-Cache configuration for this part.
In synthetic benchmarks, the CPU posts a PassMark multithread score of 25047 and a single-thread score of 3494. The average benchmark score across all tests is 44573, placing it in the 89th percentile of all CPUs. Its nearest rivals in aggregate performance are the Intel Core Ultra X9 388H (avg score 44466, deltaPct 0.2), the Intel Core i9-13950HX (avg score 44342, deltaPct 0.5), and the AMD Ryzen AI Max 385 (avg score 44309, deltaPct 0.6). The Intel Core i5-14600 sits slightly ahead at 44889, a deltaPct of -0.7 relative to the 7500X3D. These deltas are all within a single percentage point, indicating that the 7500X3D is competitive with a broad set of high-end laptop and desktop parts in raw throughput.
For a third-person shooter released in 2014, the CPU's capabilities are far beyond what the title would have been designed around. The game's era typically leveraged dual-core or quad-core processors, and a 6-core/12-thread part with a 96 MB L3 cache provides massive headroom for game logic, physics, and AI routines. The PassMark physics score of 2779 and integer math score of 70774 suggest strong computational throughput, which should prevent CPU-bound bottlenecks in most scenarios. In the measured FPS data, the combination of this CPU with the GPU shows that at 1080p Low settings, the average frame rate reaches 66 FPS, which is the highest recorded across all configurations. This indicates that the CPU is not the limiting factor at lower resolutions; rather, the GPU becomes the constraint as settings increase.
The memory support is DDR5 over a dual-channel bus, with a bandwidth of 83.2 GB/s. This is a modern platform feature that ensures the CPU can feed data to the GPU without starvation, even if the GPU's own memory bandwidth is a limiting factor in this pairing. The socket is AMD Socket AM5, and the processor supports PCIe Gen 5 with 24 lanes from the CPU. The integrated Radeon Graphics are present, but they play no meaningful role in gaming when a discrete GPU is installed. The processor was released in November 2025 and carries a launch MSRP of $269.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU based on the GP107 chip, manufactured on Samsung's 14 nm process. It has 768 shading units, 48 texture mapping units, and 32 ROPs. The base clock is 1291 MHz with a boost clock of 1392 MHz. Memory consists of 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. The memory clock is 1752 MHz, which translates to 7 Gbps effective. The GPU's pixel rate is 44.54 GPixel/s, texture rate is 66.82 GTexel/s, and FP32 performance is 2.138 TFLOPS. Its TDP is 75 W, and it requires no additional power connectors, with a suggested PSU of 250 W.
In synthetic benchmarks, the GTX 1050 Ti scores 6340 in PassMark G3D and 2652 in PassMark GPU compute. Its average benchmark score is 4193, placing it in the 25th percentile of all GPUs. The nearest rivals are the AMD Radeon R5 M330 (avg score 4170, deltaPct 0.6), the NVIDIA Quadro K2100M (avg score 4151, deltaPct 1), and the NVIDIA Quadro K3000M (avg score 4241, deltaPct -1.1). The AMD Radeon Vega 3 sits at 4268, a deltaPct of -1.8. These deltas are small, but the percentile ranking of 25 makes it clear that this GPU is in the lower quartile of all GPUs, a stark contrast to the CPU's 89th percentile standing.
The 4 GB VRAM capacity is a critical factor in this game's measured results. At 4K resolution, the High preset averages 15 FPS, while Ultra drops to 11 FPS. Even at the Medium preset, the average is only 17 FPS with a minimum of 15 and maximum of 20. These numbers are indicative of a GPU that is severely overburdened at high resolutions. The 112.1 GB/s memory bandwidth and 128-bit bus are modest by modern standards, and the 14 nm process limits clock headroom. The GPU's FP32 throughput of 2.138 TFLOPS is insufficient for 4K gaming in a 2014 title, which is surprising given the game's age, but the data confirms this limitation.
The GTX 1050 Ti supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. However, the measured FPS at 1080p reveals that the GPU still struggles at higher settings: High averages 42 FPS, Medium averages 50 FPS, and Ultra drops to 32 FPS. Only at Low settings does the GPU achieve a playable 66 FPS. The GPU's launch MSRP was 139 USD, and it is now end-of-life as of its 2016 release. The Pascal architecture lacks ray tracing and tensor cores, which is irrelevant for this older title but explains its low percentile standing in modern benchmarks.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and consistent decline as resolution increases from 1920x1080 to 3840x2160, which strongly indicates that the GPU is the primary bottleneck in this combination. At Low settings, the average FPS drops from 66 at 1080p to 42 at 1440p, a reduction of 24 FPS, and then to 23 at 4K, a further reduction of 19 FPS. This represents a 65% drop from 1080p to 4K, which is a massive scaling penalty that cannot be attributed to the CPU, given its high performance percentile.
At Medium settings, the trend continues: 50 FPS at 1080p, 32 FPS at 1440p, and 17 FPS at 4K. The minimum FPS at 1080p Medium is 43, which drops to 28 at 1440p and 15 at 4K. The maximum FPS follows a similar pattern, from 58 at 1080p to 37 at 1440p and 20 at 4K. These numbers reveal that the GPU's rendering pipeline is saturated at higher resolutions, and the frame time variance increases as the resolution rises, which is typical of a GPU that is running out of fill rate and memory bandwidth.
High settings show the same pattern: 42 FPS at 1080p, 27 FPS at 1440p, and 15 FPS at 4K. Ultra settings are the most demanding, with 32 FPS at 1080p, 21 FPS at 1440p, and 11 FPS at 4K. The ratio of FPS between resolutions is relatively consistent across settings, suggesting that the GPU's workload scales linearly with pixel count. For example, at Low settings, the 4K FPS is 35% of the 1080p FPS, and at High settings, it is 36%. This consistency points to a compute-bound scenario where the GPU's shading units and ROPs are the limiting factors, rather than any memory capacity issue that would cause a cliff effect.
The CPU's role in this scaling is minimal. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions because the CPU's workload does not increase with pixel count. Instead, the FPS drops dramatically, confirming that the GTX 1050 Ti is the limiting component. The 4 GB VRAM may also contribute to stuttering or texture thrashing at 4K, but the average FPS numbers alone are sufficient to identify the GPU as the constraint. For a game released in 2014, the CPU has more than enough power to handle the physics and AI at any resolution, but the GPU cannot keep up with the rendering demands at 1440p and 4K.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 5 7500X3D and the NVIDIA GeForce GTX 1050 Ti ranks 2895 out of 2939 tested combos in this game, placing it in the bottom 1.5% of all configurations. This is a remarkably low rank, and it directly reflects the GPU's 25th percentile standing rather than the CPU's 89th percentile. The data suggests that the GPU is the dominant factor in determining overall performance, as the CPU's high rank is unable to compensate for the GPU's limitations.
The combo rank of 2895 out of 2939 means that only 44 combos performed worse, which is a stark indicator of how poorly this pairing handles the game. In practical terms, this rank implies that most other CPU-GPU combinations tested achieve higher average FPS across the measured resolutions and settings. The CPU's nearest rivals, such as the Intel Core i9-13950HX and the Intel Core i5-14600, would likely rank higher when paired with a more capable GPU, but the data does not provide specific combo rankings for those parts.
The disparity between the CPU's 89th percentile and the combo's bottom 1.5% rank highlights a severe imbalance. The Ryzen 5 7500X3D is a high-end processor that is bottlenecked by a low-end GPU. This is a classic case of a CPU-GPU mismatch, where the system's performance is dictated by the weakest link. The measured FPS data supports this: even at 1080p Low, the system only achieves 66 FPS, which is far below what the CPU alone could handle. A more balanced pairing would likely see the CPU's potential realized, but with the GTX 1050 Ti, the system is firmly in the lower echelon of tested configurations.
The combo rank also suggests that the game's performance is not CPU-bound at any resolution, as the CPU's high synthetic scores do not translate into high FPS. The PassMark multithread score of 25047 and single-thread score of 3494 are competitive with the nearest rivals, yet the FPS remains low due to the GPU. This reinforces the conclusion that the GPU is the primary constraint, and any upgrade to the GPU would yield significant improvements in the combo rank.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the only setting that provides a consistently playable experience across all resolutions is Low. At 1080p Low, the average FPS is 66, which is smooth for a third-person shooter. At 1440p Low, the average drops to 42 FPS, which is still playable but borderline. At 4K Low, the average falls to 23 FPS, which is not recommended for any competitive or immersive gameplay.
For users targeting 1080p, Low is the optimal choice for a high refresh rate experience, as it is the only preset that exceeds 60 FPS. Medium at 1080p averages 50 FPS, which is acceptable for casual play but may feel less responsive. High at 1080p averages 42 FPS, and Ultra drops to 32 FPS, both of which are suboptimal for fast-paced action. The minimum FPS at 1080p Medium is 43, which is still within a playable range, but the average is noticeably lower than Low.
At 1440p, Low is the only preset that averages above 40 FPS, with 42 FPS. Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 21 FPS. These numbers suggest that 1440p is only viable at Low settings, and even then, the frame rate is marginal. For 4K, all presets are below 25 FPS, with Low at 23 FPS, Medium at 17 FPS, High at 15 FPS, and Ultra at 11 FPS. None of these are playable for a third-person shooter, so 4K should be avoided entirely with this GPU.
The data indicates that the best experience is achieved at 1080p with Low settings, which yields 66 FPS. This provides a smooth frame rate that is suitable for the game's genre. If visual fidelity is prioritized over frame rate, Medium at 1080p is a reasonable compromise at 50 FPS, but the user should be aware of the 43 FPS minimum. The step from Low to Medium at 1080p costs 16 FPS, which is a significant trade-off. The step from Medium to High costs another 8 FPS, and from High to Ultra costs 10 FPS. The diminishing returns are clear: Low is the sweet spot for this hardware combination.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of the system's performance across three resolutions and four settings presets. At 1920x1080, the average FPS ranges from 66 at Low to 32 at Ultra. The Low preset achieves 66 FPS, Medium averages 50 FPS with a minimum of 43 and a maximum of 58, High averages 42 FPS, and Ultra averages 32 FPS. The spread between Low and Ultra is 34 FPS, which is a substantial range that highlights the GPU's sensitivity to graphics settings.
At 2560x1440, the average FPS drops significantly. Low averages 42 FPS, Medium averages 32 FPS with a minimum of 28 and a maximum of 37, High averages 27 FPS, and Ultra averages 21 FPS. The spread between Low and Ultra is 21 FPS, which is smaller than at 1080p, indicating that the GPU is approaching its limits at this resolution. The minimum FPS at Medium is 28, which is below the 30 FPS threshold that many consider the minimum for playability.
At 3840x2160, the average FPS is critically low across all settings. Low averages 23 FPS, Medium averages 17 FPS with a minimum of 15 and a maximum of 20, High averages 15 FPS, and Ultra averages 11 FPS. The spread between Low and Ultra is only 12 FPS, which shows that the GPU is completely saturated at 4K. The maximum FPS at Medium is 20, which is still below playable levels. The data shows a clear pattern: the GPU cannot handle 4K at any setting, and 1440p is only viable at Low settings. The 1080p Low preset is the only configuration that provides a fluid experience.
FAQ
Q: What is the highest average FPS this combo can achieve?
A: The highest average FPS is 66, achieved at 1920x1080 with Low settings.
Q: Is 4K gaming possible with this CPU and GPU combination?
A: No, the data shows that all 4K presets average below 24 FPS, with Low at 23 FPS, Medium at 17 FPS, High at 15 FPS, and Ultra at 11 FPS.
Q: How does the CPU's performance rank compared to its nearest rivals?
A: The Ryzen 5 7500X3D has an average benchmark score of 44573, which is 0.2% above the Intel Core Ultra X9 388H, 0.5% above the Intel Core i9-13950HX, and 0.6% above the AMD Ryzen AI Max 385. It trails the Intel Core i5-14600 by 0.7%.
Q: What is the combo's overall rank in this game?
A: The combo ranks 2895 out of 2939 tested combinations, placing it in the bottom 1.5% of all configurations.
Q: Does the GPU's memory bandwidth affect the game's performance?
A: The GTX 1050 Ti has a memory bandwidth of 112.1 GB/s, and the measured FPS drops significantly at higher resolutions, which is consistent with the GPU's 25th percentile ranking and suggests that memory bandwidth and fill rate are limiting factors.
Q: What is the best resolution and settings for a playable experience?
A: The only configuration that averages above 60 FPS is 1920x1080 with Low settings, which achieves 66 FPS. At 1440p, only Low settings average above 40 FPS at 42 FPS, while all 4K presets are below 24 FPS.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1050 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 50.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 32.0 |
Minimum with Ryzen 5 7500X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1050 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.