Control
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 15 | 17 | 23 |
| 1440p QHD | 19 | 22 | 24 | 34 |
| 1080p Full HD | 25 | 29 | 32 | 46 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
# Control: AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1050 Ti
The pairing of AMD's Ryzen 5 7500X3D with NVIDIA's GeForce GTX 1050 Ti produces a heavily GPU-limited experience in Control, with benchmark results showing that the aging Pascal-based card becomes the decisive bottleneck at every resolution tested. The measured frame rates place this combination at rank 2854 out of 2888 tracked CPU-GPU pairings in this game, putting it in the bottom 1.2% of all configurations. This is a system where the processor's substantial compute headroom is effectively untapped, as the GTX 1050 Ti's modest 4 GB frame buffer and 112.1 GB/s memory bandwidth constrain performance regardless of CPU capability.
Resolution Scaling
The measured data reveals a clear and predictable pattern of performance degradation as resolution increases, with the GTX 1050 Ti struggling to maintain playable frame rates even at 1080p. At 1920x1080 with Low settings, the combination averages 46 FPS, which drops to 34 FPS at 2560x1440 (a 26.1% reduction) and further to 23 FPS at 3840x2160 (a 50% reduction from the 1080p baseline). This scaling behavior is characteristic of a GPU-bound scenario, where the pixel throughput requirements at higher resolutions overwhelm the card's 44.54 GPixel/s pixel fill rate and 66.82 GTexel/s texture rate.
Moving up the quality presets amplifies the resolution penalty. With High settings, the average frame rate falls from 29 FPS at 1080p to 22 FPS at 1440p (a 24.1% drop) and then to 15 FPS at 4K (a 48.3% drop from 1080p). The Medium preset shows a similar trajectory: 32 FPS at 1080p, 24 FPS at 1440p (a 25% reduction), and 17 FPS at 4K (a 46.9% reduction). The Ultra preset, being the most demanding, starts at 25 FPS at 1080p, drops to 19 FPS at 1440p (a 24% reduction), and bottoms out at 13 FPS at 4K (a 48% reduction from 1080p).
The consistency of the percentage drops across all four presets — roughly 24-26% from 1080p to 1440p and roughly 46-50% from 1080p to 4K — strongly indicates that the limiting component is the GPU, not the CPU. If the Ryzen 5 7500X3D were the bottleneck, the frame rate would remain relatively flat as resolution increases, because the CPU workload per frame would stay constant while the GPU workload grows. Instead, the proportional decline in FPS matches the increase in pixel count, confirming that the GTX 1050 Ti is saturated at all settings. The CPU's 6 cores and 12 threads, with a boost clock of 4.50 GHz, are more than adequate for Control's demands, but the GPU simply cannot translate that headroom into higher frame rates.
GPU Role
The GeForce GTX 1050 Ti, built on the 14 nm Pascal architecture with the GP107 chip, is the primary determinant of performance in this configuration. Its 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, which is a severe limitation for a game like Control that features complex textures and physics-based environments. The card's base clock of 1291 MHz and boost clock of 1392 MHz are modest by modern standards, and its 768 shading units, 48 texture mapping units, and 32 raster output units reflect its entry-level positioning within the GeForce 10-series lineup.
The GPU's benchmark scores contextualize its performance ceiling. In PassMark testing, the GTX 1050 Ti scores 6340 in G3D (a measure of general 3D graphics performance) and 2652 in GPU compute, while its DirectX 12 score of 26 and DirectX 11 score of 45 indicate weak API-level performance for modern titles. The card's percentile rank of 25 among all GPUs places it in the bottom quartile, with nearest rivals including the AMD Radeon R5 M330 (average score 4170, 0.6% ahead) and the AMD Radeon Vega 3 (average score 4268, 1.8% behind). This positioning explains why the measured frame rates in Control are so low: the GTX 1050 Ti is fundamentally outclassed by the game's requirements at the tested resolutions.
The VRAM capacity of 4 GB is particularly problematic for Control, which is known for its detailed environments and destructible objects. At 4K resolution with Ultra settings, the combination averages only 13 FPS, and even at 1080p with Low settings, the 46 FPS result is barely approaching playable territory. The memory bandwidth of 112.1 GB/s is insufficient for high-resolution texture streaming, and the lack of any ray tracing or tensor cores means the card must rely entirely on traditional rasterization, which further limits its ability to handle Control's visual effects. The GPU's 2.138 TFLOPS of FP32 compute is a fraction of what modern cards offer, and this raw compute deficit manifests directly in the measured frame rates.
Settings Recommendations
Given the measured performance data, the optimal settings for this configuration are clearly at 1920x1080 with the Low preset, which delivers an average of 46 FPS. This is the only setting combination that approaches acceptable playability, though it still falls short of the 60 FPS target that many players prefer. The Low preset at 1080p provides a 43.8% improvement over the High preset at the same resolution (46 FPS versus 29 FPS), demonstrating that reducing graphical quality has a substantial impact on this GPU.
At 2560x1440, the Low preset averages 34 FPS, which is playable for slower-paced games but likely insufficient for Control's action-oriented combat sequences. The Medium preset at 1440p drops to 24 FPS, and the High and Ultra presets at 1440p deliver 22 FPS and 19 FPS respectively, all of which are below the threshold for smooth gameplay. At 3840x2160, no preset achieves even 24 FPS, with Low topping out at 23 FPS and Ultra falling to 13 FPS, making 4K resolution effectively unplayable on this hardware.
For players who prioritize visual quality over frame rate, the Medium preset at 1080p offers a reasonable compromise, averaging 32 FPS with minimum frame times of 27 FPS and maximums of 37 FPS. This represents a 10.3% improvement over High (29 FPS) while providing better visual fidelity than Low. However, the data suggests that the Low preset is the only setting that consistently maintains frame rates above 30 FPS, and even then, the margin is slim. Users should expect to make significant visual sacrifices to achieve acceptable performance with this GPU, and the 4 GB VRAM limitation will likely cause texture pop-in or reduced detail at higher presets regardless of resolution.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates across settings are: Low at 46 FPS, Medium at 32 FPS (with a minimum of 27 FPS and maximum of 37 FPS), High at 29 FPS, and Ultra at 25 FPS. The spread from Low to Ultra is 21 FPS, representing a 45.7% performance penalty for maxing out the settings. The Medium preset's minimum of 27 FPS indicates some frame time variance, but the 27-37 FPS range suggests relatively stable performance within that preset.
At 2560x1440, performance drops noticeably: Low averages 34 FPS, Medium averages 24 FPS (minimum 21 FPS, maximum 28 FPS), High averages 22 FPS, and Ultra averages 19 FPS. The gap between Low and Ultra narrows to 15 FPS, or a 44.1% penalty, which is similar to the 1080p spread. The Medium preset's minimum of 21 FPS and maximum of 28 FPS show a tighter range than at 1080p, but the overall performance level is marginal for gameplay.
At 3840x2160, the results are uniformly poor: Low averages 23 FPS, Medium averages 17 FPS (minimum 14 FPS, maximum 19 FPS), High averages 15 FPS, and Ultra averages 13 FPS. The difference between Low and Ultra is only 10 FPS, or a 43.5% penalty, but all values are well below playable thresholds. The Medium preset's minimum of 14 FPS and maximum of 19 FPS represent a 5 FPS range, indicating that even the most stable setting at 4K is too slow for real-time gameplay.
The pattern across all resolutions shows that the Low preset consistently provides the highest frame rates, followed by Medium, High, and Ultra in descending order. The relative performance gaps between presets remain fairly consistent regardless of resolution, suggesting that the GPU's limitations scale uniformly with both resolution and settings. The measured data includes only average frame rates for most settings, with minimum and maximum values provided only for the Medium preset at each resolution, indicating that the benchmark methodology captured additional frame time data for that specific configuration.
FAQ
Q: Can this configuration run Control at 60 FPS at any resolution?
A: No. The highest measured average frame rate is 46 FPS at 1920x1080 with Low settings. All other resolution and settings combinations fall below 46 FPS, and no preset at any resolution reaches 60 FPS.
Q: What is the best resolution for this CPU-GPU pairing?
A: The data shows that 1920x1080 is the only resolution where any preset averages above 30 FPS. At 2560x1440, the best result is 34 FPS at Low settings, and at 3840x2160, the best result is 23 FPS at Low settings.
Q: How does the GTX 1050 Ti compare to its nearest rivals in benchmark scores?
A: The GTX 1050 Ti has an average benchmark score of 4193, which is 0.6% ahead of the AMD Radeon R5 M330 (score 4170) and 1% ahead of the NVIDIA Quadro K2100M (score 4151). It is 1.1% behind the NVIDIA Quadro K3000M (score 4241) and 1.8% behind the AMD Radeon Vega 3 (score 4268).
Q: What is the impact of the Medium preset's frame time variance at 1080p?
A: At 1920x1080 with Medium settings, the average FPS is 32, with a minimum of 27 FPS and a maximum of 37 FPS. This 10 FPS range indicates moderate frame time variance, though the minimum of 27 FPS remains above the 24 FPS threshold typically considered minimally playable.
Q: How much performance is lost when moving from Low to Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 34 FPS while the Ultra preset averages 19 FPS, representing a 15 FPS or 44.1% performance penalty for enabling Ultra settings. This is comparable to the 45.7% penalty observed at 1080p.
Q: Is the Ryzen 5 7500X3D's performance relevant to this game's results?
A: The CPU's benchmark scores — including a PassMark multithread score of 25047 and a single-thread score of 3494 — indicate substantial processing power, but the measured frame rates are consistently GPU-limited. The CPU's percentile rank of 89 among all CPUs contrasts sharply with the GPU's percentile rank of 25, confirming that the GPU is the bottleneck.
CPU Role
The AMD Ryzen 5 7500X3D, released in November 2025, is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, manufactured on TSMC's 5 nm process. Its base clock of 4.00 GHz and boost clock of 4.50 GHz, combined with a 96 MB shared L3 cache, provide substantial compute resources for gaming workloads. The processor's PassMark scores reflect its strength: a multithread score of 25047, a single-thread score of 3494, and an integer math score of 70774, placing it in the 89th percentile among all CPUs. Its nearest rivals include the Intel Core Ultra X9 388H (average score 44466, 0.2% ahead) and the Intel Core i5-14600 (average score 44889, 0.7% behind), demonstrating that the 7500X3D sits comfortably in the upper mid-range of desktop processors.
Despite this CPU capability, the measured frame rates in Control are exclusively limitation by the GPU. The Ryzen 5 7500X3D's 6 cores and 12 threads are more than sufficient for Control's threading model, and the processor's 83.2 GB/s memory bandwidth with DDR5 support ensures that system memory is not a bottleneck. The CPU's average benchmark score of 44573, with a PassMark physics score of 2779 and floating point math score of 43594, indicates that it can handle the physics calculations and scene complexity that Control presents, but these capabilities go unused when the GTX 1050 Ti can only deliver 15-46 FPS depending on settings and resolution.
The data shows no evidence of CPU-bound behavior in any measured configuration. If the CPU were the limiting factor, we would expect to see frame rates plateau at higher resolutions, since the CPU workload per frame remains constant regardless of pixel count. Instead, the frame rates decline proportionally with resolution, confirming that the GPU is saturated. The 7500X3D's strong single-thread performance (3494 PassMark score) is particularly relevant for games like Control that rely heavily on a primary game thread, but even this advantage cannot compensate for the GPU's 2.138 TFLOPS FP32 throughput and 4 GB VRAM. The combination's rank of 2854 out of 2888 configurations in this game underscores that the processor is far more capable than the graphics card, and any future GPU upgrade would unlock substantially higher frame rates while the CPU continues to provide ample headroom.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1050 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 34.0 |
| 2560x1440 | Medium | 24.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 46.0 |
| 1920x1080 | Medium | 32.0 |
| 1920x1080 | High | 29.0 |
| 1920x1080 | Ultra | 25.0 |
Control with Ryzen 5 7500X3D + Other GPUs
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Control with GTX 1050 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
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