Minimum

Minimum

AVERAGE FPS
44
playable

This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 22 26 31
1440p QHD 32 36 45 58
1080p Full HD 44 59 67 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 26
3840x2160 High 22
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 45
2560x1440 High 36
2560x1440 Ultra 32
1920x1080 Low 89
1920x1080 Medium 67
1920x1080 High 59
1920x1080 Ultra 44

Minimum with AMD Ryzen 5 5600GT + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 5 5600GT and AMD Radeon RX 580 combination produces a highly resolution-sensitive experience in Minimum, with frame rates that scale dramatically as pixel count rises. The data indicates a system where the GPU becomes the overwhelming bottleneck at higher resolutions, while the CPU’s strong single-thread performance keeps 1080p playable.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo delivers 88.6 FPS, but this drops to 58.2 FPS at 1440p and further to 31 FPS at 4K. That represents a 34.3% drop from 1080p to 1440p, and a 65% drop from 1080p to 4K. This scaling pattern strongly suggests the RX 580’s 256-bit memory bus and 256.0 GB/s bandwidth are being saturated as pixel count grows.

The Ultra preset tells an even more telling story. At 1080p Ultra, the system manages 43.5 FPS, which falls to 31.7 FPS at 1440p and plummets to 15.6 FPS at 4K. The 4K Ultra result is barely above a slideshow, indicating that the GPU’s 6.175 TFLOPS of FP32 compute is simply insufficient for 4K rendering at maximum quality. The data implies that the limiting component at 4K is almost entirely the GPU, as the CPU’s 3.60 GHz base and 4.60 GHz boost clocks provide ample headroom.

Interestingly, the scaling between Medium and High settings is relatively consistent across resolutions, with High typically landing about 10-13% below Medium. This suggests the game’s quality presets primarily affect GPU-bound operations like texture filtering and shadow resolution, rather than CPU-bound physics or draw calls. The 1080p Low result of 88.6 FPS versus 1080p Medium at 67.3 FPS shows a 24% penalty for stepping up one quality tier, which is a substantial cost for what is likely a modest visual improvement.

FAQ

Q: Can this combo achieve 60 FPS at 1920x1080?

A: Yes, but only on Low settings, where the average FPS is 88.6. At Medium, the average drops to 67.3 FPS, which still exceeds 60, but High falls to 58.8 FPS and Ultra to 43.5 FPS, so consistent 60 FPS requires sacrificing quality.

Q: How does the Ryzen 5 5600GT’s CPU performance compare to its nearest rivals?

A: The 5600GT’s average benchmark score of 20740 is virtually identical to the Intel Core i7-10700 at 20746 (0% delta), within 0.3% of the AMD Ryzen 5 5600X at 20680, and 0.3% ahead of the Intel Core i5-12490F at 20794. This places it comfortably in the mid-range desktop CPU tier.

Q: What is the RX 580’s standing among all tested GPUs?

A: The RX 580 sits at the 53rd percentile of all GPUs, with an average benchmark score of 13559. Its nearest rival is the NVIDIA GeForce GTX 570 at 13564 (0% delta), while it is 1.1% ahead of the AMD Radeon Pro 455 and 1.1% behind the NVIDIA P106-090.

Q: Is 4K gaming viable with this hardware?

A: No. Even at 4K Low settings, the average FPS is only 31, and Ultra drops to 15.6 FPS. The data clearly shows that 4K is beyond the RX 580’s capabilities for this title, regardless of settings.

Q: What is the best resolution for this combo?

A: 1920x1080 is the only resolution where the system achieves playable frame rates across most settings. At 1440p, only Low (58.2 FPS) reaches near-60 FPS, while Medium and High fall to 45.1 and 35.9 FPS respectively.

Q: How does the combo rank among all tested configurations?

A: It ranks 1620 out of 1733 total combos tested in Minimum, placing it in the bottom 6.5% of all configurations. This is a low rank, reflecting the RX 580’s age and mid-range positioning.

GPU Role

The AMD Radeon RX 580’s specifications directly explain the measured frame rates. With 8 GB of GDDR5 memory on a 256-bit bus providing 256.0 GB/s bandwidth, the card has enough capacity for 1080p and even 1440p textures, but the bandwidth becomes a limiting factor at 4K. The base clock of 1257 MHz and boost clock of 1340 MHz are modest by modern standards, and the 6.175 TFLOPS FP32 throughput is the primary constraint in this game’s rendering pipeline.

The GPU’s 2304 shading units and 144 texture mapping units are typical for the Polaris 20 chip, but the 32 ROPs are relatively few. This low ROP count likely contributes to the severe 4K performance drop, as pixel fill rate becomes critical at higher resolutions. The measured 42.88 GPixel/s pixel rate and 193.0 GTexel/s texture rate are adequate for 1080p but insufficient for 4K Ultra, where the 15.6 FPS result indicates the render pipeline is fully saturated.

The RX 580’s GCN 4.0 architecture, manufactured on a 14 nm process, has been end-of-life since its successor Vega launched. Its benchmark scores place it at the 53rd percentile, with a PassMark G3D score of 8813 and a 3DMark Steel Nomad DX12 score of 1005. The card’s Vulkan score of 45173 and OpenCL score of 37453 show it handles compute workloads reasonably well, but the DirectX 12 score of 43 in PassMark suggests it struggles with modern API overhead, which could explain why Minimum’s Ultra preset performs so poorly.

Measured FPS Breakdown

At 1920x1080, the system delivers a clear progression: Low averages 88.6 FPS, Medium 67.3 FPS, High 58.8 FPS, and Ultra 43.5 FPS. The gap between Low and Ultra is 45.1 FPS, indicating that quality settings have a massive impact on performance at this resolution. The 1080p Low result is the only configuration that approaches high-refresh-rate territory, while 1080p High remains just below the 60 FPS threshold.

Moving to 2560x1440, all settings see significant drops. Low averages 58.2 FPS, Medium 45.1 FPS, High 35.9 FPS, and Ultra 31.7 FPS. The drop from 1080p Low to 1440p Low is 30.4 FPS, a 34% loss. This resolution is only viable on Low settings for smooth gameplay, and even then, it barely maintains 60 FPS. The 1440p Ultra result at 31.7 FPS is below the 1080p High result, showing that resolution scaling has a larger impact than quality scaling in this title.

At 3840x2160, the results are largely unplayable. Low averages 31 FPS, Medium 25.6 FPS, High 22.2 FPS, and Ultra 15.6 FPS. The gap between 1440p and 4K is stark: 1440p Low at 58.2 FPS drops to 4K Low at 31 FPS, a 46.7% reduction. The 4K Ultra result at 15.6 FPS is 64.1% below the 1080p Ultra result, confirming that the GPU’s memory bandwidth and pixel fill rate are the definitive bottlenecks at this resolution.

How This Combo Ranks

The combo ranks 1620 out of 1733 tested configurations in Minimum, placing it in the bottom 6.5% of all systems. This low rank is primarily attributable to the RX 580’s performance tier, as the CPU’s benchmark scores are competitive with much newer processors. The 5600GT’s percentile of 78 among all CPUs indicates it is above average, while the RX 580’s percentile of 53 is middling. This imbalance creates a system where the GPU consistently holds back the CPU’s potential.

The rank implies that most other tested combos achieve higher frame rates in this game, likely through more modern GPUs with higher bandwidth and compute throughput. The RX 580’s nearest rivals — the GTX 570, GTX 950, Radeon Pro 455, and P106-090 — all have similar average scores, suggesting the card sits at a performance plateau where generational improvements have not yielded significant gains. The 56.3% gap between the CPU’s 78th percentile and the GPU’s 53rd percentile highlights the system’s fundamental imbalance.

CPU Role

The AMD Ryzen 5 5600GT provides 6 cores and 12 threads based on the Zen 3 Cezanne architecture, with a base clock of 3.60 GHz and boost clock of 4.60 GHz. Its 3DMark single-thread score of 913 and Cinebench R23 single-core score of 2438 indicate strong single-threaded performance, which is crucial for Minimum’s game logic and draw call processing. The CPU’s 16 MB L3 cache and 51.2 GB/s memory bandwidth are sufficient to feed the GPU without becoming a bottleneck at 1080p.

However, the CPU’s role becomes less relevant as resolution increases. At 4K, the GPU is so overwhelmed that the CPU’s utilization likely drops significantly, as the render pipeline stalls waiting for frame completion. The 5600GT’s Cinebench R23 multicore score of 17272 and Geekbench multicore score of 7986 show it has ample headroom for background tasks and streaming, but these capabilities do not translate into higher frame rates when the GPU is the limiting factor.

The CPU’s integrated Radeon Vega 7 graphics are not used in this configuration, and its 65 W TDP on AMD Socket AM4 makes it a power-efficient choice. The 5600GT’s benchmark scores place it within 0.3% of the Ryzen 5 5600X, meaning it offers nearly identical CPU performance. In Minimum, the data suggests that the CPU is never the primary constraint — even at 1080p Low with 88.6 FPS, the 12 threads are likely underutilized, and the game’s demands are met with significant CPU headroom.

Settings Recommendations

For the best experience at 1920x1080, the Low preset is the only setting that comfortably exceeds 60 FPS, averaging 88.6 FPS. This is the recommended choice for players prioritizing smoothness over visual fidelity. Medium at 67.3 FPS also provides a playable experience and is a reasonable compromise, offering better visuals while still staying above 60 FPS. High at 58.8 FPS is borderline, and players sensitive to frame drops may find it unsatisfactory.

At 2560x1440, only Low settings (58.2 FPS) approach the 60 FPS threshold, making it the sole viable option for this resolution. Medium at 45.1 FPS and High at 35.9 FPS are playable but noticeably less smooth, and Ultra at 31.7 FPS is not recommended for action-oriented gameplay. The data indicates that 1440p users should stick to Low to maintain acceptable performance.

At 3840x2160, no settings produce a playable experience. Even Low averages only 31 FPS, which is below the threshold for smooth third-person shooter gameplay. The Ultra preset at 15.6 FPS is essentially unplayable. The data suggests that 4K should be avoided entirely with this GPU, and users should instead opt for 1440p or 1080p. The optimal configuration is 1080p Medium, which balances visual quality (67.3 FPS) with performance margins, or 1080p Low for maximum frame rates.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 580 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 25.6
3840x2160 High 22.2
3840x2160 Ultra 15.6
2560x1440 Low 58.2
2560x1440 Medium 45.1
2560x1440 High 35.9
2560x1440 Ultra 31.7
1920x1080 Low 88.6
1920x1080 Medium 67.3
1920x1080 High 58.8
1920x1080 Ultra 43.5

Minimum with Ryzen 5 5600GT + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 580 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RX 580

Explore FPS benchmarks for other games using this same hardware combination.