Minimum
This combination delivers exceptional performance with an average of 171 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 82 | 98 | 128 |
| 1440p QHD | 117 | 153 | 182 | 238 |
| 1080p Full HD | 181 | 237 | 271 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5080, In-Depth Analysis
Minimum, a third-person shooter released in 2014, pairs a six-core AMD Ryzen 5 5600F with the NVIDIA GeForce RTX 5080 in the tested configuration. The data shows a combination that delivers exceptionally high frame rates across all tested resolutions, with performance scaling that clearly shifts the bottleneck as resolution increases. This analysis walks through the measured FPS results, the roles of the CPU and GPU, how this combo ranks among 2,939 tested combinations, and provides practical settings guidance based on the exact numbers in the FACT PACK.
Resolution Scaling
The measured FPS data shows a clear and expected pattern: performance degrades as resolution increases, but the rate of that degradation reveals important information about which component is limiting the system. At 1080p with Low settings, the combo produces 299 FPS on average. Moving to 1440p Low drops that to 238 FPS, a reduction of 61 FPS or roughly 20.4% lower. At 4K Low, the average falls to 128 FPS, which is 171 FPS below the 1080p result — a substantial 57.2% drop from the 1080p figure. This steep decline at higher resolutions indicates that the GPU is becoming increasingly stressed.
For High settings, the scaling pattern is similar but with a different starting point. At 1080p High, the average is 237 FPS. At 1440p High, it drops to 153 FPS, a decrease of 84 FPS (35.4% lower). At 4K High, the average is 82 FPS, which is 155 FPS below the 1080p High result — a 65.4% reduction. The larger percentage drops at High settings compared to Low settings across the same resolution steps suggest that the heavier graphical load amplifies the GPU bottleneck.
Medium settings show the most complete data set, including minimum and maximum FPS values. At 1080p Medium, the average is 271 FPS with a minimum of 231 FPS and a maximum of 312 FPS. At 1440p Medium, the average drops to 182 FPS (32.8% lower than 1080p), with a minimum of 155 FPS and a maximum of 210 FPS. At 4K Medium, the average is 98 FPS, which is 173 FPS below the 1080p Medium figure — a 63.8% reduction. The minimum FPS at 4K Medium is 83, and the maximum is 113, showing a tighter spread relative to the average compared to lower resolutions.
Ultra settings produce the lowest frame rates across the board. At 1080p Ultra, the average is 181 FPS. At 1440p Ultra, it drops to 117 FPS (35.4% lower). At 4K Ultra, the average is 63 FPS, which is 118 FPS below the 1080p Ultra result — a 65.2% reduction. The consistent pattern across all four settings presets — roughly a 20-35% drop from 1080p to 1440p, and a further 30-45% drop from 1440p to 4K — strongly indicates that the RTX 5080 is the primary limiting factor at higher resolutions, while the CPU has more headroom at 1080p.
The scaling data also shows that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low (299 FPS) and Ultra (181 FPS) is 118 FPS. At 1440p, the difference is 121 FPS (238 vs 117). At 4K, the difference shrinks to 65 FPS (128 vs 63). This compression at 4K suggests that the GPU is so heavily loaded that even reducing settings from Ultra to Low cannot fully compensate for the pixel count increase.
CPU Role
The AMD Ryzen 5 5600F is a 5000-series processor built on the Zen 3 architecture with the Vermeer codename. It features 6 cores and 12 threads, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The CPU has a 65 W TDP and supports DDR4 memory with dual-channel configuration and a memory bandwidth of 51.2 GB/s. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB of shared L3 cache. The processor uses the AMD Socket AM4 interface and has PCIe Gen 4 with 20 lanes from the CPU.
In terms of synthetic benchmarks, the 5600F scores 2,872 in Passmark single-thread tests and 19,236 in Passmark multithread tests. Its average benchmark score is 36,945, which places it in the 85th percentile among all CPUs. The nearest rivals show very tight competition: the Intel Core Ultra 5 225 scores 36,938 (0% delta), the AMD Ryzen 5 5500X3D scores 37,018 (-0.2% delta), the AMD Ryzen AI 7 PRO 450 scores 37,093 (-0.4% delta), and the Intel Core i9-12900T scores 37,112 (-0.5% delta). This means the 5600F is essentially performance-equivalent to these four competitors, with a maximum difference of only 0.5%.
The CPU's role in Minimum's measured results is most evident at 1080p. At that resolution, the 5600F can feed the RTX 5080 enough data to reach 299 FPS on Low settings and 237 FPS on High settings. The fact that 1080p Low produces nearly 300 FPS indicates that the CPU is capable of high instruction throughput, but the game's engine appears to be more GPU-bound even at this resolution. The transition from 1080p to 1440p at Low settings (299 to 238 FPS) represents a 20.4% drop, which is less than the resolution pixel increase (from 2.07 million to 3.69 million pixels, a 78% increase). This disproportionate scaling suggests that the CPU is still contributing meaningfully at 1440p Low, but by 4K Low (128 FPS), the GPU has taken over as the dominant constraint.
The single-thread score of 2,872 and multithread score of 19,236 indicate a balanced processor that handles both lightly-threaded and heavily-threaded workloads competently. For a 2014 third-person shooter, the 5600F's six cores and twelve threads are more than sufficient to maintain high frame rates, as evidenced by the 299 FPS ceiling at 1080p Low. The 3.00 GHz base and 4.00 GHz boost clocks provide adequate per-core performance, though the data shows that even at 1080p, the system does not exceed 299 FPS, suggesting that either the game engine or the GPU's frame delivery is the limiting factor rather than raw CPU capability.
GPU Role
The NVIDIA GeForce RTX 5080 is a GeForce 50-series graphics card based on the Blackwell 2.0 architecture with the GB203 chip. It features 10,752 shading units, 336 texture mapping units, and 112 raster output units. The card has 84 RT cores and 336 tensor cores. Its clock speeds are 2,295 MHz base and 2,617 MHz boost, with memory clocked at 1,875 MHz (30 Gbps effective). The GPU has 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of memory bandwidth. The card's FP32 performance is 56.28 TFLOPS, with a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s.
In synthetic benchmarks, the RTX 5080 scores 36,565 in Passmark G3D and 21,789 in Passmark GPU compute. Its average benchmark score is 56,083, placing it in the 87th percentile among all GPUs. The nearest rivals show a mixed picture: the AMD Radeon 8060S scores 55,757 (0.6% delta), the AMD Radeon RX 6750 GRE 12 GB scores 55,698 (0.7% delta), the AMD Radeon Pro W5700X scores 54,828 (2.3% delta), and the AMD Radeon RX 9070 GRE scores 57,367 (-2.2% delta). This means the RTX 5080 is within 2.3% of its closest competitors, with the RX 9070 GRE being slightly ahead.
The GPU's role in Minimum's measured results is dominant at higher resolutions. At 4K Ultra, the average FPS is 63, which is the lowest measured value in the entire dataset. The 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are clearly sufficient to handle the textures and geometry at 4K, as the card still achieves playable frame rates even at the highest preset. The boost clock of 2,617 MHz helps maintain performance under load, and the 56.28 TFLOPS of FP32 compute power translates directly to the high pixel throughput needed for 4K rendering.
The scaling from 1080p to 4K at each settings preset shows the GPU's workload increasing roughly in line with pixel count. At Medium settings, the average FPS drops from 271 at 1080p to 182 at 1440p (a 32.8% reduction) and then to 98 at 4K (a 46.2% reduction from 1440p). This progressive decline indicates that the RTX 5080 is being pushed harder as resolution increases, and the fact that 4K Medium (98 FPS) is still well above 60 FPS suggests the GPU has substantial headroom for this older title. The 4K Ultra result of 63 FPS is the only sub-100 FPS result in the dataset, and even that remains playable.
The minimum FPS values at Medium settings (231 at 1080p, 155 at 1440p, 83 at 4K) show that the GPU maintains consistent frame delivery without severe hitches. The maximum FPS values (312 at 1080p, 210 at 1440p, 113 at 4K) indicate that the card can burst to higher frame rates when the scene allows, but the averages are more representative of sustained performance. The RTX 5080's 16 GB VRAM is likely a non-factor in this game, as even 4K Ultra textures would not approach that capacity for a 2014 title, and the memory bandwidth of 960.0 GB/s prevents any memory-related bottlenecks.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5080 ranks 202nd out of 2,939 tested combos in Minimum, placing it in the top 6.9% of all configurations. This ranking reflects the overall performance of the pair, which is dominated by the GPU's capabilities at higher resolutions but also benefits from the CPU's solid single-thread and multithread scores.
Given the CPU's 85th percentile ranking among all CPUs and the GPU's 87th percentile ranking among all GPUs, the combo's 202nd position out of 2,939 suggests that there are many other combinations that outperform it, likely those pairing higher-end CPUs with the same or better GPUs. However, the ranking also shows that this specific pairing is well-balanced for Minimum, as the CPU does not hold back the GPU to a significant degree at any tested resolution.
The nearest rival CPUs to the 5600F all have nearly identical average benchmark scores (within 0.5%), meaning that swapping in the Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, or Intel Core i9-12900T would produce essentially identical results in Minimum. The nearest rival GPUs show a similar pattern, with the RTX 5080 sitting within 2.3% of the AMD Radeon 8060S, RX 6750 GRE 12 GB, Pro W5700X, and RX 9070 GRE. This tight clustering suggests that the combo's rank is more dependent on the GPU's absolute performance than on any unique synergy between this specific CPU and GPU.
The ranking data, combined with the measured FPS values, indicates that this combo is a high-tier performer for Minimum. At 4K Ultra, it achieves 63 FPS, which is above the 60 FPS threshold commonly considered the minimum for smooth gameplay. At 1440p Ultra, it reaches 117 FPS, and at 1080p Ultra, it hits 181 FPS. These results place the combo well within the range of enthusiast-level systems, and the 202nd rank out of 2,939 confirms that only a small fraction of tested configurations deliver higher performance.
FAQ
Q: What is the highest average FPS this combo achieves in Minimum?
A: The highest measured average FPS is 299, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 resolution with Ultra settings, the combo delivers an average FPS of 63, which is the lowest measured result in the dataset but still above 60 FPS.
Q: What is the difference between 1080p and 4K performance at Medium settings?
A: At 1080p Medium, the average FPS is 271, while at 4K Medium, it drops to 98 — a difference of 173 FPS or a 63.8% reduction.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 5600F has an average benchmark score of 36,945, which is within 0.5% of the Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, and Intel Core i9-12900T.
Q: What is the combo's rank among all tested combinations?
A: The combo ranks 202nd out of 2,939 tested combos in Minimum, placing it in the top 6.9% of all configurations.
Q: Does the GPU have enough VRAM for this game?
A: The RTX 5080 has 16 GB of GDDR7 memory with 960.0 GB/s bandwidth, which is more than sufficient for Minimum's requirements, as evidenced by the playable frame rates even at 4K Ultra.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1080p, all four settings presets deliver average FPS above 180, with Low at 299 FPS, Medium at 271 FPS, High at 237 FPS, and Ultra at 181 FPS. For users with a 144 Hz or 240 Hz display, Medium or High settings provide the best balance, as they remain well above 180 FPS while offering better visual quality than Low. Ultra at 1080p also works well at 181 FPS, suitable for high-refresh displays.
At 1440p, the choice becomes more strategic. Low settings yield 238 FPS, which is excellent for competitive play, while Medium drops to 182 FPS, still comfortably above 144 Hz. High at 153 FPS is also viable for 144 Hz monitors. Ultra at 1440p produces 117 FPS, which is below 144 Hz but still smooth for most players. For the best visual experience at 1440p, High settings at 153 FPS offer a strong compromise between quality and performance.
At 4K, the data shows a clear trade-off. Ultra settings produce 63 FPS, which is playable but not ideal for fast-paced action. High settings improve this to 82 FPS, Medium to 98 FPS, and Low to 128 FPS. For a 60 Hz 4K display, Medium at 98 FPS provides a significant margin while maintaining good visual quality. For users prioritizing frame rate over visuals, Low at 128 FPS is the best choice. Given that Minimum is a third-person shooter, the higher frame rates from Medium or High at 4K are recommended over Ultra, as the visual difference between Medium and Ultra is less impactful than the 35 FPS performance gap (98 vs 63 FPS).
Measured FPS Breakdown
At 1920x1080 resolution, the combo delivers its highest performance. Low settings average 299 FPS, Medium settings average 271 FPS with a minimum of 231 and maximum of 312, High settings average 237 FPS, and Ultra settings average 181 FPS. The 1080p results show the smallest gaps between settings presets, with a 118 FPS difference between Low and Ultra.
At 2560x1440 resolution, performance drops noticeably. Low settings average 238 FPS, Medium settings average 182 FPS with a minimum of 155 and maximum of 210, High settings average 153 FPS, and Ultra settings average 117 FPS. The difference between Low and Ultra at 1440p is 121 FPS, slightly larger than at 1080p.
At 3840x2160 resolution, the GPU becomes the dominant constraint. Low settings average 128 FPS, Medium settings average 98 FPS with a minimum of 83 and maximum of 113, High settings average 82 FPS, and Ultra settings average 63 FPS. The difference between Low and Ultra at 4K is 65 FPS, which is the smallest gap across all resolutions, confirming that the GPU is saturated at this resolution regardless of settings.
The complete dataset shows a consistent pattern: the combo excels at 1080p and 1440p with any settings preset, while at 4K, users must choose between Ultra at 63 FPS or lower settings for higher frame rates. The Medium settings data, which includes minimum and maximum FPS, shows that frame pacing is consistent, with the minimum FPS at 4K Medium (83) still above the 60 FPS threshold.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5080 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 128.0 |
| 3840x2160 | Medium | 98.0 |
| 3840x2160 | High | 82.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 182.0 |
| 2560x1440 | High | 153.0 |
| 2560x1440 | Ultra | 117.0 |
| 1920x1080 | Low | 299.0 |
| 1920x1080 | Medium | 271.0 |
| 1920x1080 | High | 237.0 |
| 1920x1080 | Ultra | 181.0 |
Minimum with Ryzen 5 5600F + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5080 + Other CPUs
See how Minimum performs with the same GPU but different processors.
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