Minimum
This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 58 | 69 | 90 |
| 1440p QHD | 82 | 107 | 128 | 167 |
| 1080p Full HD | 127 | 166 | 198 | 259 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5500 + AMD Radeon RX 6800 XT, In-Depth Analysis
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread desktop processor based on the Zen 3 architecture (codenamed Cezanne). It runs on the AMD Socket AM4 platform with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, drawing 65 W of TDP (he/him) — a modest power budget that suggests it can sustain high clocks in gaming workloads without thermal throttling. The chip is built on TSMC's 7 nm process node with a die size of 180 mm² and 10,700 million transistors, and it supports DDR4 memory in a dual-channel configuration with a theoretical 51.2 GB/s of memory bandwidth.
In this game, the CPU's single-core strength matters most for raw frame throughput. Its 3dmark_single_thread score is 836, and 3dmark_2_threads is 1645; the 4-thread result is 3151, 8-thread is 4593, and 16-thread/max-threads results are 5386 and 5411 respectively. The gap between 8-thread and max-thread scores is small (5411 vs 4593, a 17.8% increase), suggesting the processor has reached its multithreaded efficiency plateau around 8 threads. The benchmark results show the 5500 sits in the 73rd percentile among all CPUs, with an average benchmark score of 19593. Its direct rivals are the AMD Ryzen AI 5 430 (average 19617, -0.1% delta), Intel Core i5-12500 (avg 19668, -0.4%), Intel Core i7-10700F (avg 19499, +0.5%), and Intel Core i5-11600KF (avg 19723, -0.7%). The Ryzen 5 5500 is essentially dead level with these rivals, trailing the i5-12500 by a fraction of a percent and the i5-11600KF by a few tenths, while leading the i7-10700F by half a percent. In practical terms, this CPU will not be the bottleneck of frame rates; it will feed the GPU consistently at all tested resolutions.
The boost clock of 4.20 GHz and the 16 MB of L3 cache help ensure that the CPU can push a high number of frames without hitting a wall. The cache hierarchy is 64 KB L1 per core, 512 KB L2 per core, and 16 MB L3 shared. The memory bandwidth of 51.2 GB/s is moderate for a desktop chip, but in this game the data shows the CPU is not the limiting factor, as we'll see in the resolution scaling section.
The CPU's Cinebench R23 multi-core score of 16429 and single-core 2319 align with its position among rivals. Geekbench results (single 1730, multi 7976) further confirm a balanced Zen 3 part. The PassMark multi-thread score of 19330 and single-thread 3058 show that the 5500 can handle both heavy multi-threaded workloads and quick single-threaded tasks. In a third-person shooter, this means the CPU will not cause stutter or frame drops in normal outdoor or indoor scenes; the GPU will be the primary driver of performance.
But the CPU's role becomes more important at lower resolutions, where the frame rate is the highest. At 1080p Low, the average FPS of 259 will be the CPU's highest demand. The CPU's max-thread score of 5411 for 3DMark indicates that even at those high frame rates, the CPU isn't saturated, because the threads used are only 2 to 4. The game is not thread-hungry; the 8-thread score is 4593, which is close to the max-thread score. So the 5500X has plenty of headroom.
GPU Role
The AMD Radeon RX 6800 XT is a high-end RDNA 2.0 graphics card. Built on the 7 nm process with 26,800 million transistors on a 520 mm² die. The GPU clock is 1825 MHz base, with a game clock of 2015 MHz and boost clock of 2250 MHz. The memory runs at 2000 MHz (16 Gbps effective) across a 256-bit bus, giving 512.0 GB/s of bandwidth. It has 16 GB of GDDR6 VRAM, which is ample for the game's textures at any resolution.
The RX 6800 XT's compute resources are substantial: 4608 shading units, 288 TMUs, 128 ROPs, and 72 ray tracing cores. The pixel rate is 288.0 GPixel/s and texture rate 648.0 GTexel/s. FP32 performance is 20.74 TFLOPS, with FP16 at 41.47 TFLOPS (2:1 ratio). The GPU is a dual-slot card, 267 mm long, 120 mm tall, 50 mm wide, and draws 300 W. It uses two 8-pin power connectors and a 700 W PSU is recommended. The bus interface is PCIe 4.0 x16.
In this game, the GPU is the primary driver of frame rate. The measured FPS at 2560x1440 High is 107 FPS, and at 1920x1080 High it's 166 FPS. The GPU's average benchmark score is 48477, placing it in the 85th percentile of all GPUs. Its nearest rivals in average score are NVIDIA RTX A1000 Mobile (47743, +1.5% delta), Intel Arc A550M (49737, -2.5%), NVIDIA GeForce RTX 5070 Ti (49957, -3%), and AMD Radeon RX Vega 64 (50001, -3%). The RX 6800 XT outperforms the RTX A1000 Mobile by ~1.5% and trails the Arc A550M and RTX 5070 Ti by ~2-3%. These deltas are all under 3%, so the RX 6800 XT is effectively in the same performance class as these rivals. However, the RTX A1000 Mobile is a mobile GPU, so the RX 6800 XT's desktop pedigree is different.
The 16 GB VRAM and 512 GB/s bandwidth mean the GPU won't be limited by memory capacity or bandwidth in this game. Even at 3840x2160 Ultra, the VRAM footprint is manageable. The GPU's FP32 throughput of 20.74 TFLOPS is high for this title, which runs at 1080p/1440p/4K with ease.
The GPU's compute capability is also reflected in its DirectX 12 and Vulkan scores: 3dmark_steel_nomad_dx12 3689, geekbench vulkan 136875, passmark_directx_12 100 (the passmark number is relative, not absolute). The goopencl score is 171304, and geekbench metal 181337.
Resolution Scaling
The measured FPS data shows a consistent scaling pattern across resolutions. At 1920x1080, the average FPS for High settings is 166 FPS. At 2560x1440, it drops to 107 FPS, which is a 35.5% reduction. At 3840x2160, it's 58 FPS, a 65.1% reduction from 1080p. For Low settings, the scaling is similar but with higher absolute numbers: 259 FPS at 1080p, 167 at 1440p (down 35.5%), and 90 at 4K (down 65.3%).
The scaling is not linear — it's roughly proportional to the pixel count. 1080p to 1440p is a 1.78x pixel increase, but the FPS drops by 35.5%, meaning the GPU is still efficient at 1440p. The 4K pixel count is 4x 1080p, but FPS drops by 65.1%, indicating that the GPU is becoming more of a bottleneck at 4K, but it's still playable.
The fact that the scaling is close to the pixel count suggests the GPU is the limiting factor, especially at higher resolutions. The CPU's role at 1080p is limited to the highest FPS (259), but the GPU still delivers 259 FPS at Low — so the CPU is not a bottleneck at those frame rates. At 4K Ultra, the FPS is 44, which is low, and the GPU is clearly the limit.
The data indicates that the GPU is the primary performance limiter in this combo, while the CPU has headroom. The CPU's 5500X is not a bottleneck; the frame rate scales with GPU load.
Measured FPS Breakdown
At 1920x1080 (1080p):
- Low: 259 FPS avg
- Medium: 198 FPS avg (min 168, max 228)
- High: 166 FPS avg
- Ultra: 127 FPS avg
At 2560x1440 (1440p):
- Low: 167 FPS avg
- Medium: 128 FPS avg (min 109, max 147)
- High: 107 FPS avg
- Ultra: 82 FPS avg
At 3840x2160 (4K):
- Low: 90 FPS avg
- Medium: 69 FPS avg (min 59, max 79)
- High: 58 FPS avg
- Ultra: 44 FPS avg
The medium settings have min and max data. At 1080p Medium, min FPS is 168 and max 228, a spread of 60 FPS. At 1440p, the medium spread is 38 FPS (109 to 147). At 4K, the spread is 20 FPS (59 to 79). The tighter spread at 4K suggests more consistent frame times at high resolution, whereas at 1080p the CPU can cause more variance when the frame rate is very high. The min FPS of 59 at 4K Medium is still above 60 FPS, so smooth gameplay is maintained.
The scaling between settings is consistent. Moving from Low to Medium at 1080p reduces FPS by 23.5% (from 259 to 198). From Medium to High is a 16.2% drop, and High to Ultra is a 23.5% drop. At 1440p, the same pattern: Low to Medium is 23.4% drop, High to Ultra is 23.4% drop. At 4K, Low to Medium is 23.3% drop, High to Ultra is 24.1%. So the game's settings scale roughly linearly with the GPU load.
The combination of a 6-core/12-thread CPU and a high-end GPU yields excellent frame rates. At 1080p, even Ultra hits 127 FPS, which is well above 60. At 1440p, Ultra is 82 FPS, still smooth. At 4K, High is 58 FPS, just below 60, and Medium is 69. So the best experience for 4K would be Medium or High.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The measured average FPS is 166 for the AMD Ryzen 5 5500 + AMD Radeon RX 6800 XT combo.
Q: How does the CPU compare to its rivals in multithreaded performance?
A: The Ryzen 5 5500's average benchmark score is 19593, which is 0.1% lower than the AMD Ryzen AI 5 430 (19617), 0.4% lower than the Intel Core i5-12500, 0.5% higher than the i7-10700F (19499), and 0.7% lower than the i5-11600KF (19723). The differences are within 1%.
Q: What is the GPU's percentile ranking?
A: The RX 6800 XT is in the 85th percentile among GPUs (the CPU is in the 73rd percentile among CPUs).
Q: At which resolution is the CPU the limiting factor?
A: At 1080p Low, the FPS is 259, which is still dominated by the GPU. The CPU likely becomes a bigger factor at very high frame rates, but the data shows the GPU is the main limiter even at 1080p.
Q: What is the lowest FPS recorded in the data?
A: The lowest average is 44 FPS at 3840x2160 with Ultra settings. The minimum FPS in the data is 59 FPS at 4K Medium (min 59, max 79).
Q: How much does the GPU outrank its nearest competitor in average?
The RX 6800 XT has an average benchmark score of 48477, which is 1.5% higher than the NVIDIA RTX A1000 Mobile (47743), but 2.5% lower than the Intel Arc A550M (49737) and 3% lower than the RTX 5070 Ti (49957) and RX Vega 64 (50001).
Q: What are the 4K frame rates across settings?
Low is 90 FPS, Medium is 69 FPS (min 59, max 79), High is 58 FPS, and Ultra is 44 FPS.
Settings Recommendations
The data indicates that the sweet spot for this combo is the High preset for most resolutions. At 1080p, High yields 166 FPS, which is well above the 60 FPS threshold, and Ultra is 127 FPS. The difference between High and Ultra is a 23.5% FPS drop, so the visual uplift from Ultra may not justify the frame rate loss. At 1440p, High is 107 FPS, which is still excellent, and Ultra is 82 FPS. Again, High is the best balance.
For 4K, the choice is tighter. High is 58 FPS, which is just below 60 FPS, while Medium is 69 FPS with a minimum of 59 FPS. To ensure a solid 60 FPS experience at 4K, Medium is the recommended preset. The minimum at 4K Medium is 59 FPS, which is borderline but acceptable. Ultra at 4K is 44 FPS, which is not ideal for smooth gameplay in a third-person shooter.
For competitive play at 1080p, Low gives 259 FPS, which is beneficial for high refresh displays, but the visual quality is reduced. Medium yields 198 FPS, which is still high. For most players, 1080p High (166 FPS) or 1440p High (107 FPS) will be the best experience. At 1440p, the GPU is still delivering triple-digit frame rates, so the visual fidelity is worth it.
The settings scaling is consistent —— each preset tier costs roughly 20-25% performance. The choice depends on the display's refresh rate. For a 144Hz display, 1440p High (107 FPS) is a good fit. For a 120Hz 4K TV, 4K Medium (69 FPS) is the best bet. The data shows that the combo is powerful enough for high frame rates at 1440p, but 4K requires a compromise on settings.
How This Combo Ranks
The combination of the AMD Ryzen 5 5500 and AMD Radeon RX 6800 XT is ranked 1173 out of 3712 tested combos for this game, placing it in the top 31.6% (roughly the 68-69th percentile). This means that while the pair is not elite, it delivers competitive performance when matched against the broader field of CPU/GPU combinations.
The CPU's 73rd percentile and GPU's 85th percentile suggest that the GPU is the stronger component. The pairing is balanced enough that the CPU is not a serious bottleneck, as evidenced by the high FPS at 1080p. The rank of 1173/3712 puts it just above the median of all combos, which is expected given the CPU's mid-range positioning and the GPU's high-end performance.
In the context of the benchmark database, the combo of 5500 + 6800 XT is a strong performer in this particular game. The data indicates that the GPU is responsible for most of the frame output, and the CPU provides enough support. The rank is 31.6% from the top, so there are ~1173 combos that are faster, but the performance is still respectable for a 1080p/1440p gaming setup. If the user is looking for a smooth experience at 1080p or 1440p, this combo delivers. At 4K, the FPS is lower, but still playable at Medium/High.
The rank of 1173/3712 is above the median, meaning the combo is better than half of the tested combos. The GPU's high percentile (2) and the CPU's decent percentile (3) both contribute. The combo is a solid choice for this title, with the GPU acting as the primary driver. The frame rate data supports that: at no resolution does the CPU cause the FPS to drop below 60; the GPU is always the limiter. The combo is recommended for 1440p gaming at high frame rates, and for 4K gaming with a settings compromise.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 6800 XT in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 69.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 167.0 |
| 2560x1440 | Medium | 128.0 |
| 2560x1440 | High | 107.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 259.0 |
| 1920x1080 | Medium | 198.0 |
| 1920x1080 | High | 166.0 |
| 1920x1080 | Ultra | 127.0 |
Minimum with Ryzen 5 5500 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 6800 XT + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.