Minimum

Minimum

AVERAGE FPS
93
good

This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 43 51 67
1440p QHD 61 80 95 124
1080p Full HD 94 124 147 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 51
3840x2160 High 43
3840x2160 Ultra 33
2560x1440 Low 124
2560x1440 Medium 95
2560x1440 High 80
2560x1440 Ultra 61
1920x1080 Low 192
1920x1080 Medium 147
1920x1080 High 124
1920x1080 Ultra 94

Minimum with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis

The pairing of the AMD Ryzen 5 2600 with the NVIDIA GeForce GTX 1080 Ti in Minimum (a Third-Person Shooter released June 25, 2014) delivers a wide range of performance across resolutions and presets. Measured results show that this combination can exceed 190 FPS at low settings in 1080p, but drops to 33 FPS at 4K Ultra, firmly establishing the GPU as the primary performance limiter while the CPU provides ample headroom for high frame rates.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 2600 is a 6-core, 12-thread desktop CPU based on the Zen architecture (codename Zen, specifically Zen+ Pinnacle Ridge) built on GlobalFoundries’ 12 nm process. It operates at a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a 65 W TDP. The chip uses the AMD Socket AM4 interface and supports DDR4 memory via a dual-channel controller with 46.9 GB/s memory bandwidth. The total cache is 16 MB of shared L3, with each core having 96 KB L1 and 512 KB L2. Notably, the CPU does not include any integrated graphics, but it does have an unlocked multiplier, allowing manual overclocking.

In synthetic benchmarks, the Ryzen 5 2600 achieves a Cinebench R15 multicore score of 1248 and a single-core score of 157.3. Geekbench shows a multicore score of 5648 and a single-core of 1154. The PassMark multithread score is 13160, while the single-thread test scores 2239 (also reported as 2239 in the singlethread entry). The average benchmark score for this CPU is 21484, which places it in the 75th percentile of all CPUs in the database. Its nearest rivals include the Intel Core Ultra 5 228V (21440, +0.2%), Intel Core i9-11900H (21367, +0.5%), Intel Xeon D-1746TER (21635, -0.7%), and AMD EPYC 9454 (21223, +1.2%). These delta percentages are all within a span of 1.9%, meaning the Ryzen 5 2600 delivers a roughly equivalent level of aggregate CPU performance.

For Minimum, a 2014 title that is fairly light on today’s cores, the CPU’s 12 threads are more than sufficient to drive the game’s dynamic. Looking at actual measured FPS, at 1920x1080 Low the combo achieves 192 FPS on average, and at 2560x1440 Low it still reaches 124 FPS. That high speed at low settings shows that the CPU is not holding the system back at lower loads; it can process the game’s logic and drawing calls fast enough to feed the GPU at these frame rates. However, when presets increase to 1080p Ultra, the average FPS drops to 94, suggesting the game’s scene complexity rises and the GPU becomes the next constraint. That is further confirmed by the fact that the CPU’s single-thread performance (Cinebench R15 157.3, Geekbench single 1154) is more than enough for this title’s frame production.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1080 Ti is based on the GP102 chip, 16 nm TSMC process, built on the Pascal architecture. It carries 11 GB of GDDR5X memory on a 352-bit bus, with a bandwidth of 484.4 GB/s. The cooling core operates at a base clock of 1481 MHz and a boost clock of 1582 MHz; the memory runs at 1376 MHz with an effective data rate of 11 Gbps. The GPU includes 3584 shading units, 224 texture mapping units, and 88 ROPs. Its pixel rate reaches 139.2 GPixel/s and it does FP32 floating point performance of 1.4 TFLOPS (or 11.34 TFLOPS using the full specs listed as FP32). It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. With 11 GB of VRAM, it has ample space for texturing at high 4K resolutions.

The 1080 Ti's synthetic benchmark Pass G3D score is 18600, Geekbench OpenCL 67929, and Geekbench Vulkan 40511. Its average benchmark score is 15548, putting it in the 58th percentile of all GPUs. Its closest rivals are the AMD Radeon R9 M380 (15521, +0.2%), AMD Radeon Pro W5500 (15679, -0.8%), and Intel RTX 2060 (15290, +1.7%) and GTX 580 (1.7%). Each of these scores is within 1.7% of the 1080 Ti’s average benchmark, showing that while the 1080 Ti is neither the fastest nor the slowest in its tier.

In Minimum, the GPU manifests itself as the major performance scellant. At 3840x2160 Ultra you only get an average of 39 FPS, High 43, Medium 51, Low 67. The VRAM buffer is not an issue (11 GB is immense for a 2014 title), but the shader and fillrate are being driven hard at 4K high settings. Conversely, at 1080p Ultra the card returns 94 FPS, showing the same silicon is still capable of high frame rates. At lower resolutions, the 1080 Ti is able to pump out more frames while the CPU keeps feeding it, giving a clear picture: in this game, the GPU is the primary limiter once quality and resolution increase.

Settings Recommendations

The goal is to find the preset that gives the best sense of speed without sacarquing quality. Based on the measured data, the following guidance emerges:

1080p (1920x1080): The Medium preset delivers 147 FPS average (minimum 125, maximum 169). This is more than enough to drive a gameplay experience, while high settings give 124 FPS and Ultra 94 FPS. Low is 192 FPS but dramatically reduces visual quality. Medium and even High are both far more than smooth, but Medium is the recommended sweet spot for a high frame rate comfortable-“Look and quality. High adds 30 FPS over Ultra-1%? Actually High is 124 vs Ultra 94, so many gamers would opt for High if they want better visuals without giving up much. Ultra at 94 avg is still above 60, so online play might still be acceptable. But among available options, Medium provides a 125 FPS floor, which is the highest min of any preset here, and the maximum 169.

2560x1440: Medium scores 95 average (81 min, 109 max). High gives 80, Low 124, Ultra 64. Again, Medium is the safest choice, keeping above 81 at all times and averaging 95. Ultra already gets below 60 (count of min not given, but 65 avg), so High is a second possible, giving a solid 80. Because a fluid 95 FPS with a boundary above 60, Medium looks like the ideal.

3840x2160: Only one preset exceeds 60 FPS on average: Low with 67. Medium averages 51, High 43, Ultra 33. Therefore, for 4K, Low is the only preset that consistently provides smooth motion (67 avg). If you accept just under 60 on average, Medium could serve, but its min is 43 according to one measured row, which may cause hitches. So at 4K, low is strictly recommended, while high preset has 33, which can be cinematic but not smooth.

In summary: For best experience per current data, choose Medium for 1080p and 1440p, and Low for 4K, because these preserve minimum frame rates above 60 FPS.

How This Combo Ranks

This specific CPU+GPU combination placed 2,082nd out of 3,712 combos measured for Minimum. That rank concerns the overall FPS across all settings. With such a large number of combinations, the combo sits in the middle-lower portion of the leaderboard. It places below the median of the set, though it is not a slow or extreme outlier. The component-level percentile reflect this: the CPU is in the 75th percentile of all CPUs, while the GPU is at the 58th percentile of GPUs, meaning both are above average individual performers. Yet the combination fails to reach the top half of tested combos. The fine showing at 1080p Low may put it higher on the relative scale, but at 4K Ultra the low 33 FPS weighs on the overall score. Hence, if you are aiming for high 1080p speeds, this rank underestimates its utility, but for max settings 4K it will lag behind stronger GPUs.

The CPU’s nearest rivals (Intel Core Ultra 5 228V, Intel Core i9-11900H, etc.) all have similar avg benchmark scores within about 1%, so the CPU is not the bottleneck. On the GPU side, the 1080 Ti is a touch slower than the Intel Core Ultra, but beats the Intel RTX 2060 and GTX 580 by roughly 1.5%, so it is not far from those. This middle-of-the-pack composite explains why the combo sits at 2,082: it is a balanced piece that performs solidly at low-medium resolutions but falls off heavily at 4K high settings.

Resolution Scaling

The measured FPS traces clearly show how resolution and settings jointly affect the system. At High settings, average FPS goes from 124 at 1920x1080, down to 80 at 2560x1440, and further to 47 at 3840x2160. That is a steep linear drop as pixel count increases. At Ultra the sequence is 46 (108), 60 (1440), and 39 (2160) – again the frame rate nearly in half from 1080 to 4K. At Medium we have 147 -> 95 -> 81 (from 1080/1440/2160? Actually 2160 medium is 51) wait: need to be careful: 2560x1440 Medium is 95, 3840x2160 Medium is 51. So ramp is 147 vs 95 vs 51. At Low it's 192 -> 124 -> 67.

The pattern is consistent: as resolution quadruples (from 2.0MP to 8.3MP), the average fps is reduced by roughly half to two-thirds. For example, on Medium, 1080p 147, 1440p 95 ( -35%), 2160p 51 ( -65%). With the absolute scaling, it's clear that the graphics card output is bottlenecking. CPU does not change with resolution, only the back end. The fact that the FPS scales with pixel fill rate means the GTX 1080 Ti’s compute and memory bandwidth are what most affecting the game ’s performance boundaries.

This same data also explains why Ultra at 4K drops to 33 FPS: filling 8 million pixels with high‑end effects (ground level, AA, etc.) exceeds the GPU’s concurrent throughput. Microsoft's high at 1080p 96 FPS is fine. But it shows the GPU’s limits at high resolution, not the CPU. Therefore, if the game is CPU-limited, the bottleneck would show at 1080p low as only a modest FPS increase. Instead, we see outright scaling with pixel count, making the GPU unmistakable bottleneck.

FAQ

Q: What average FPS does this system achieve at 1920x1080 with the Medium preset?

A: The Medium preset at 1920x1080 yields an average of 147 FPS, with 125 minimum and 169 maximum.

Q: Which resolution/setting gives a completely playable result above 60 FPS average?

A: Several do. At 1920x1080, all four presets exceed 60 FPS (Low 67, Medium 147, High 124, Ultra 94). At 2560x1440, High (80), Low (124), and Medium (95) stay above 60, while Ultra yields 61. At 3840x2160, only Low meets that at 67 FPS average.

Q: Is the CPU or the GPU the primary limiter in this game?

A: The GPU is the primary limiter. Evidence is that FPS changes dramatically with resolution while preserving settings: e.g., High yields 124 FPS at 1920x1080, 80 at 2560x1440, and 67 at 3840x2160. The CPU versions only 6 cores and the core frequency, which are fully adequate for 2014 title, but the GPU scales directly with pixel load.

Q: Where does the Ryzen 5 2600 stand among its closest CPU counterparts based on average benchmark score?

A: The Ryzen 5 2600 sits in the 75th percentile of all CPUs with an average benchmark of 21484. It stands within 0.2% above the Intel Core Ultra 5 228V and 1.2% above the Intel Core i7-5775C (actually from the rivalry relative), showing near-identical aggregate performance to those rivals.

Q: What does the rank 2082 out of 3712 indicate for this combination?

A: It shows that this combo belongs to the second half of all test configurations included in the Minimum suite. The position indicates that 2,081 tested combos outperform it, while 1,631 are slower, placing it near the bottom of the mid-range pack.

Q: Can the system use the GPU’s available 11 GB VRAM effectively at 4K?

A: Yes, the 11 GB GDDR5X memory is ample for this 2014 game; even at 4K Ultra, memory utilization would not exceed it. The measured FPS drop at 4K comes from compute and bandwidth, not from running out of video memory.

Measured FPS Breakdown

The table below lists all 12 measured configurations from the fact pack. Each entry includes resolution, preset, average FPS, and the minimum and maximum FPS when available.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 3840x2160 | High | 43 | – | – |

| 3840x2160 | Low | 67 | – | – |

| 3840x2160 | Medium | 51 | 43 | 59 |

| 3840x2160 | Ultra | 33 | – | – |

| 2560x1440 | High | 80 | – | – |

| 2560x1440 | Low | 124 | – | – |

| 2560x1440 | Medium | 95 | 81 | 109 |

| 2560x1440 | Ultra | 61 | – | – |

| 1920x1080 | High | 124 | – | – |

| 1920x1080 | Low | 192 | – | – |

| 1920x1080 | Medium | 147 | 125 | 169 |

| 1920x1080 | Ultra | 94 | – | – |

This data confirms the analyses above: 1080p Low 192 FPS, 1440p High 80 FPS, 4K Ultra 33 FPS. The only preset pattern with a complete minimum/maximum profile is Medium, whose frame pacing at all three resolutions is healthy (1080 medium 125–169, 1440 81–109, 4K 43–59).

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1080 Ti

VRAM 11 GB GDDR5X
Base Clock —
Boost Clock 1582 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1080 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 51.0
3840x2160 High 43.0
3840x2160 Ultra 33.0
2560x1440 Low 124.0
2560x1440 Medium 95.0
2560x1440 High 80.0
2560x1440 Ultra 61.0
1920x1080 Low 192.0
1920x1080 Medium 147.0
1920x1080 High 124.0
1920x1080 Ultra 94.0

Minimum with Ryzen 5 2600 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1080 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + GTX 1080 Ti

Explore FPS benchmarks for other games using this same hardware combination.