Minecraft

Minecraft

AVERAGE FPS
272
excellent

This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 123 155 195
1440p QHD 147 235 296 374
1080p Full HD 233 372 469 592

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 195
3840x2160 Medium 155
3840x2160 High 123
3840x2160 Ultra 77
2560x1440 Low 374
2560x1440 Medium 296
2560x1440 High 235
2560x1440 Ultra 147
1920x1080 Low 592
1920x1080 Medium 469
1920x1080 High 372
1920x1080 Ultra 233

Minecraft with Intel Core Ultra 5 225 + AMD Radeon RX 6800 XT, In-Depth Analysis

Minecraft, in its default state, is notoriously variable in performance demands, but the data for the Intel Core Ultra 5 225 and AMD Radeon RX 6800 XT combination reveals a system with immense headroom. The measured frames per second (FPS) across resolutions and settings paint a picture of a pairing where the GPU is the primary scaling factor at higher graphical presets, while the CPU’s strong single-threaded performance ensures the engine never feels bogged down. This analysis breaks down the measured results for this specific combo.

Resolution Scaling

The FPS data shows a classic pattern of diminishing returns as resolution increases, but the magnitude of the drop-off is heavily influenced by the selected settings preset. At Low settings, the frame rate scales directly with pixel count, indicating a purely GPU-bound scenario. Moving from 1920x1080 to 2560x1440 reduces the average FPS from 592 to 374, a 36.8% decrease. Pushing further to 3840x2160 yields 195 FPS, a 47.9% drop from the 1440p result. This steep decline at Low settings is expected, as the GPU is processing a massive number of frames with minimal shading complexity.

At High settings, the scaling pattern is similar but with lower absolute numbers. The average FPS at 1080p is 372, which falls to 235 at 1440p (a 36.8% reduction) and then to 123 at 4K (a 47.7% reduction from 1440p). The consistency in the percentage drop between Low and High settings (approximately 37% and 48% for each step) strongly suggests that the RX 6800 XT is the limiting component in both cases, with its compute and memory bandwidth being the primary constraints as the pixel workload increases.

The Medium preset introduces a slightly different dynamic, with the inclusion of minimum and maximum FPS values in the data. At 1080p Medium, the average is 469 FPS, with a minimum of 399 and a maximum of 539. At 1440p, the average drops to 296 FPS, with a minimum of 252 and a maximum of 340. Finally, at 4K, the average is 155 FPS, with a minimum of 131 and a maximum of 178. The spread between minimum and maximum FPS remains relatively tight at each resolution, suggesting consistent frame pacing without major hitches.

The Ultra preset shows the most significant performance hit, which is typical for settings that often include advanced rendering features. At 1080p Ultra, the average FPS is 233. This drops to 147 at 1440p and further to 77 at 4K. The scaling from 1080p to 1440p is a 36.9% decline, and from 1440p to 4K is a 47.6% decline. This pattern mirrors the Low and High presets, confirming that the RX 6800 XT's performance ceiling is being hit consistently. The data indicates that while the CPU is capable of feeding the GPU at lower resolutions, the GPU is definitively the bottleneck for frame rate as resolution climbs, a conclusion supported by the proportional FPS drops.

How This Combo Ranks

Within the benchmark database, this specific combination of the Intel Core Ultra 5 225 and the AMD Radeon RX 6800 XT holds a combo rank of 275 out of 1176 tested combinations for Minecraft. This places the pairing in the top 23.4% of all tested systems, a strong showing that reflects the high absolute FPS numbers measured across all settings. The rank is a holistic measure, implying that this system outperforms the vast majority of other CPU-GPU pairings in the database for this specific game.

The high ranking is not surprising given the individual component strengths. The RX 6800 XT, with its 85th percentile ranking among all GPUs, is a high-end part. The Core Ultra 5 225 also sits in the 85th percentile among all CPUs. The combination of two components that are each in the top 15% of their respective categories naturally results in a system that excels in a game like Minecraft, which can leverage both high single-threaded CPU performance and substantial GPU throughput.

The combo rank of 275 also suggests that there are 274 other combinations that deliver even higher performance in Minecraft. These are likely to be pairings of top-tier enthusiast CPUs with the most powerful GPUs available, such as those with higher average benchmark scores than the RX 6800 XT's 48477. The deltaPct values from the GPU's nearest rivals show that the RTX 5070 Ti and RX Vega 64 are only 3% higher in average score, indicating that the RX 6800 XT is in a competitive performance tier, and the overall combo rank reflects this high level of capability.

FAQ

Q: What is the highest average FPS this combo achieves in Minecraft?

A: The highest measured average FPS is 592, which occurs at 1920x1080 resolution with the Low settings preset.

Q: How much of a performance drop occurs when moving from 1080p to 4K at High settings?

A: The average FPS drops from 372 at 1920x1080 to 123 at 3840x2160 with High settings. This represents a 66.9% decrease in frame rate.

Q: Is the CPU or GPU more likely to be the limiting factor at 4K resolution?

A: The data suggests the GPU is the limiting factor. The proportional FPS drops as resolution increases (e.g., from 1440p to 4K at Low settings, FPS drops by 47.9%) are characteristic of a GPU-bound workload, where the rendering resolution is the primary variable.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset yields an average of 374 FPS, while the Ultra preset yields an average of 147 FPS. The Ultra setting is roughly 60.7% slower than Low.

Q: What is the combo's overall rank among tested systems for Minecraft?

A: The combo is ranked 275 out of 1176 tested combinations, placing it in the top 23.4% of all systems in the database for this game.

Q: Does the Medium preset show any frame pacing issues?

A: No. The data for the Medium preset includes minimum and maximum FPS values. The spread between min and max is consistent, such as 399-539 FPS at 1080p, indicating stable frame delivery without significant hitches.

Measured FPS Breakdown

The measured FPS data provides a clear matrix of performance across three resolutions and four settings presets. All values are average FPS unless otherwise noted.

At 1920x1080, the performance is exceptionally high across the board. The Low preset delivers 592 FPS, Medium delivers 469 FPS (min 399, max 539), High delivers 372 FPS, and Ultra delivers 233 FPS. This shows that even at the most demanding preset, the system easily clears high refresh rate thresholds, and at lower presets, it approaches the limits of typical display refresh rates.

Moving to 2560x1440, the system remains highly capable. The Low preset produces 374 FPS, Medium produces 296 FPS (min 252, max 340), High produces 235 FPS, and Ultra produces 147 FPS. These numbers indicate that for 1440p gaming, even the Ultra preset provides a very smooth experience on high refresh rate monitors.

At 3840x2160, the performance is still playable but becomes more demanding. The Low preset yields 195 FPS, Medium yields 155 FPS (min 131, max 178), High yields 123 FPS, and Ultra yields 77 FPS. The 4K Ultra result is the only configuration that dips below the 100 FPS mark, indicating that while the game is playable, users targeting 4K Ultra may need to consider a more powerful GPU or adjust settings for higher frame rates.

The data shows a clear hierarchy: for every resolution, the order from fastest to slowest is Low, Medium, High, Ultra. The incremental cost of moving from Low to Medium is less than from High to Ultra, suggesting that the Ultra preset includes particularly demanding effects that disproportionately impact performance.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz. For a game like Minecraft, which is known for its reliance on single-threaded performance, the high boost clock is a critical specification. The CPU's benchmark results support this, with a Cinebench R23 single-core score of 3655, demonstrating exceptional per-core capability.

The data indicates that the CPU is not the primary bottleneck in this configuration. Even at 1080p Low, where the GPU is processing 592 FPS, the CPU is able to keep up, as evidenced by the fact that the score doesn't hit a plateau. If the CPU were the limiting factor, we would expect to see the FPS at 1080p Low and 1080p Medium to be much closer, as the CPU would be unable to feed the GPU more frames. Instead, we see a significant jump from 233 FPS at Ultra to 592 FPS at Low, showing that the GPU's workload is the main variable.

The CPU's performance relative to its peers is solid. Its average benchmark score of 36938 places it in the 85th percentile of all CPUs. Its nearest rivals, such as the AMD Ryzen 5 5600F and the Intel Core i9-12900T, are within 0.5% of its score, indicating that this processor is competitively positioned in the market. The 20 MB of shared L3 cache and support for DDR5 memory with a bandwidth of 102.4 GB/s provide ample data throughput for game logic and world generation tasks.

In this specific game, the CPU's role is to handle the game's simulation, entity processing, and chunk generation. The high single-thread score of 3655 in Cinebench R23 suggests that the Core Ultra 5 225 excels at these tasks, ensuring that the game world remains responsive and that frame times are consistent. The data shows no evidence of CPU-related stuttering, as the minimum FPS values for the Medium preset are proportionally reasonable relative to the averages.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends entirely on the user's display resolution and refresh rate target. For users with a 1080p display, the Ultra preset at 233 FPS is an excellent choice, as it provides the highest visual fidelity while still delivering frame rates that exceed the refresh rate of most 1080p monitors. For those with 144Hz displays, even the High preset at 372 FPS is overkill, so Ultra is recommended for the best image quality.

At 2560x1440, the Ultra preset delivers 147 FPS, which is ideal for 144Hz monitors. This gives the best visual experience without sacrificing the high frame rate. If a user has a 165Hz or 240Hz monitor, they could drop to the High preset at 235 FPS for a more competitive edge, but the visual difference may be minimal. The Medium preset at 296 FPS is also a viable option for maximum smoothness, but the step up to Ultra offers a significant visual improvement for a 50% reduction in frame rate.

For 4K resolution (3840x2160), the situation is more nuanced. The High preset at 123 FPS is the sweet spot, providing a great balance of visual quality and performance that is suitable for most 4K 120Hz displays. The Ultra preset at 77 FPS is playable but may not be ideal for fast-paced gameplay or for users sensitive to lower frame rates. The Medium preset at 155 FPS is an excellent alternative for those who prioritize smoothness over absolute visual fidelity. The Low preset at 195 FPS is unnecessary unless the user is chasing the absolute highest frame rate possible.

In summary, the data recommends the Ultra preset for 1080p and 1440p gaming, as it provides the best experience without dropping below 144 FPS. For 4K, the High preset is the recommended choice, offering a high frame rate and good image quality. Users with 4K 144Hz monitors may need to choose between High and Medium settings to find their preferred balance, as Ultra falls short of the 144 FPS target.

GPU Role

The AMD Radeon RX 6800 XT is a high-end graphics card based on the RDNA 2.0 architecture, featuring the Navi 21 chip. It comes with 16 GB of GDDR6 memory on a 256-bit bus, providing a substantial 512.0 GB/s of memory bandwidth. With a boost clock of 2250 MHz and 4608 shading units, the card is capable of immense raw compute power, as evidenced by its FP32 performance of 20.74 TFLOPS. Its average benchmark score of 48477 places it in the 85th percentile of all GPUs.

In the context of Minecraft, the GPU's role becomes apparent in the resolution scaling analysis. The consistent proportional drops in FPS as resolution increases, regardless of the settings preset, are a clear indication that the GPU's pixel processing capabilities are the limiting factor. The card's 16 GB of VRAM is more than sufficient for any texture pack or mod that a user might employ, eliminating memory capacity as a potential bottleneck.

The GPU's performance relative to its immediate rivals is competitive. Its nearest rival, the NVIDIA RTX A1000 Mobile, has an average score of 47743, which is 1.5% lower. On the other side, the Intel Arc A550M and NVIDIA GeForce RTX 5070 Ti are 2.5% and 3% higher, respectively. This places the RX 6800 XT in a tight performance cluster, but its sheer power is more than enough to dominate Minecraft's rendering demands.

The data shows that at 1080p, the GPU is capable of pushing frame rates well beyond 500 FPS at lower settings, but the CPU's ability to feed it those frames is not the limiting factor, as evidenced by the scaling. At 4K Ultra, the GPU is clearly at its limits, producing 77 FPS, which is a demanding workload that showcases the card's strength but also its ceiling. The RX 6800 XT is a powerful GPU, but the data confirms that for extreme 4K Ultra settings in this title, even a card of this caliber will be pushed hard.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 195.0
3840x2160 Medium 155.0
3840x2160 High 123.0
3840x2160 Ultra 77.0
2560x1440 Low 374.0
2560x1440 Medium 296.0
2560x1440 High 235.0
2560x1440 Ultra 147.0
1920x1080 Low 592.0
1920x1080 Medium 469.0
1920x1080 High 372.0
1920x1080 Ultra 233.0

Minecraft with iUltra 5 225 + Other GPUs

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Minecraft with RX 6800 XT + Other CPUs

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