Minecraft

Minecraft

AVERAGE FPS
215
excellent

This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 97 122 154
1440p QHD 116 185 233 294
1080p Full HD 183 293 370 467

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 122
3840x2160 High 97
3840x2160 Ultra 60
2560x1440 Low 294
2560x1440 Medium 233
2560x1440 High 185
2560x1440 Ultra 116
1920x1080 Low 467
1920x1080 Medium 370
1920x1080 High 293
1920x1080 Ultra 183

Minecraft with Intel Core Ultra 5 225 + AMD Radeon RX 6700 XT, In-Depth Analysis

The Intel Core Ultra 5 225 and AMD Radeon RX 6700 XT combination delivers remarkably high frame rates in Minecraft, with the pairing landing at rank 539 out of 1176 tested combos for this game. The GPU’s 12 GB of VRAM, RDNA 2.0 architecture, and high boost clocks clearly drive the experience, while the CPU’s 10 cores and 4.90 GHz boost prevent any meaningful bottleneck even at lower resolutions. This analysis breaks down the measured FPS data, explains the role of each component, and provides practical settings advice based solely on the benchmark results.

FAQ

Q: What is the best average FPS this combo achieves in Minecraft?

A: The highest measured average is 467 FPS at 1920x1080 with Low settings. The next best is 370 FPS at 1080p Medium, followed by 294 FPS at 2560x1440 Low.

Q: How does the RX 6700 XT compare to its nearest GPU rivals in overall benchmark scores?

A: The RX 6700 XT’s average benchmark score is 27425, which is essentially tied with the NVIDIA GeForce RTX 4070 Mobile (27435, 0% delta) and the NVIDIA GeForce RTX 3090 (27565, -0.5% delta). The AMD Radeon Pro Vega 20 scores 27839, putting it 1.5% ahead, while the NVIDIA RTX PRO 4000 Blackwell trails by 1.1% with a score of 27135.

Q: What is the FPS drop when moving from 1080p to 4K at High settings?

A: At High settings, the average FPS drops from 293 at 1920x1080 to 185 at 2560x1440, then further to 97 at 3840x2160. That represents a 67% reduction from 1080p to 4K.

Q: Does the CPU become a limiting factor at any resolution?

A: The data suggests the CPU is not a major constraint even at 1080p, where the GPU still delivers 293 FPS on High and 467 FPS on Low. The Core Ultra 5 225’s single-thread score of 3655 in Cinebench R23 indicates strong per-core performance, which matters for Minecraft’s single-threaded rendering.

Q: Which settings preset provides the highest minimum FPS?

A: The only presets with measured minimum FPS are Medium settings. At 1920x1080 Medium, the minimum is 314 FPS; at 2560x1440 Medium, the minimum is 198 FPS; and at 3840x2160 Medium, the minimum is 104 FPS.

Q: How does the CPU’s overall benchmark score compare to its nearest rivals?

A: The Core Ultra 5 225 has an average benchmark score of 36938, placing it within 0.5% of three rivals. The AMD Ryzen 5 5600F scores 36945 (0% delta), the AMD Ryzen 5 5500X3D scores 37018 (-0.2% delta), and the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4% delta). The Intel Core i9-12900T scores 37112, which is 0.5% higher.

GPU Role

The AMD Radeon RX 6700 XT is the primary driver of Minecraft’s frame rates in this configuration. Its 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which is more than sufficient for Minecraft’s texture-heavy but relatively simple geometry. The GPU’s base clock of 2321 MHz and boost clock of 2581 MHz, with a game clock of 2424 MHz, allow it to sustain high throughput across all tested settings.

The benchmark data shows the GPU scaling predictably with resolution. At 3840x2160, the RX 6700 XT delivers 97 FPS on High settings, which drops to 60 FPS on Ultra. At 2560x1440, the same card reaches 185 FPS on High and 116 FPS on Ultra. The 1080p results are particularly strong: 293 FPS on High and 183 FPS on Ultra. These numbers indicate that the GPU has ample headroom for most playable settings, with the Ultra preset at 4K being the only configuration that dips to 60 FPS.

The GPU’s compute capabilities are reflected in its benchmark scores. The PassMark G3D score of 19786 and the 3DMark Steel Nomad DX12 score of 2435 show solid DirectX 12 performance. The Vulkan score of 93500 in Geekbench further supports its ability to handle modern APIs, though Minecraft’s Java-based rendering primarily relies on OpenGL, where the card’s 4.6 support is adequate. The pixel rate of 165.2 GPixel/s and texture rate of 413.0 GTexel/s provide the raw fill rates needed to push 467 FPS at 1080p Low.

The RX 6700 XT’s 2560 shading units and 64 ROPs are well-matched to Minecraft’s workload, which favors raw rasterization over ray tracing. The 40 ray accelerators are present but largely unused in this title, as the game’s lighting model is rasterized. The GPU’s TDP of 230 W and suggested PSU of 550 W are typical for this performance class, and the dual-slot cooler with a 267 mm length fits most mid-tower cases. The card’s 13.21 TFLOPS FP32 performance is more than enough to handle the voxel-based rendering, and the benchmark results confirm that the GPU is never the bottleneck at 1080p or 1440p.

CPU Role

The Intel Core Ultra 5 225 provides the foundation for the high frame rates seen in this benchmark. With 10 cores and 10 threads, it offers parallel processing headroom for background tasks, but Minecraft’s main render thread benefits most from the CPU’s 4.90 GHz boost clock. The base clock of 3.30 GHz ensures consistent performance under sustained load, while the 20 MB of shared L3 cache helps keep frequently accessed world data close to the cores.

The CPU’s benchmark scores paint a clear picture of its capabilities. In Cinebench R23, the multi-core score of 25891 and single-core score of 3655 indicate strong all-around performance. The single-core score is particularly relevant for Minecraft, as the game’s chunk rendering and entity updates are largely single-threaded. The PassMark single-thread score of 4412 reinforces this, showing that the CPU can handle the game’s logic without creating a bottleneck.

At 1080p Low settings, the combo reaches 467 FPS, which suggests the CPU is keeping up with the GPU’s output. If the CPU were limiting, we would expect to see diminishing returns when lowering graphics settings at 1080p, but the jump from 293 FPS (High) to 467 FPS (Low) shows the GPU is the primary constraint even at this resolution. The CPU’s 10 cores and 10 threads, running at up to 4.90 GHz, provide enough compute to feed the RX 6700 XT across all tested configurations.

The CPU’s memory support for DDR5 with dual-channel configuration and 102.4 GB/s bandwidth ensures fast data transfer to the GPU. The 3 nm process node from TSMC and 17,800 million transistors indicate a modern, power-efficient design with a 65 W TDP. The CPU’s percentile rank of 85 among all CPUs, with an average benchmark score of 36938, places it in the upper tier of desktop processors, though its nearest rivals—the Ryzen 5 5600F and Ryzen 5 5500X3D—show that it is competitive but not dominant in raw compute.

The lack of a multiplier unlock means overclocking is not an option, but the factory boost clock of 4.90 GHz is already high. The integrated Arc Xe-LPG Graphics 16EU is present but irrelevant for gaming with a discrete GPU. The PCIe Gen 5 support with 20 lanes provides ample bandwidth for the RX 6700 XT’s PCIe 4.0 x16 interface. Overall, the CPU’s role in this benchmark is supportive rather than limiting, as evidenced by the consistent FPS scaling across resolutions.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a comprehensive view of performance. At 1920x1080, the combo delivers exceptional frame rates: 467 FPS on Low, 370 FPS on Medium (with a minimum of 314 and maximum of 425), 293 FPS on High, and 183 FPS on Ultra. These numbers indicate that 1080p is well within the GPU’s comfort zone, with even Ultra settings exceeding 180 FPS.

Moving to 2560x1440, the performance remains strong but shows expected scaling. Low settings yield 294 FPS, Medium delivers 233 FPS (minimum 198, maximum 268), High reaches 185 FPS, and Ultra drops to 116 FPS. The delta between Low and Ultra at 1440p is 178 FPS, showing a 61% reduction when maxing out settings. This resolution is ideal for high-refresh-rate monitors, as even Ultra settings clear 100 FPS.

At 3840x2160, the GPU begins to show its limits. Low settings still produce 154 FPS, Medium averages 122 FPS (minimum 104, maximum 140), High drops to 97 FPS, and Ultra falls to 60 FPS exactly. The Ultra preset at 4K is the only configuration that approaches the lower bounds of playability, though 60 FPS is still acceptable for most users. The Medium preset at 4K offers a solid balance with 122 FPS average and a minimum of 104 FPS.

The data reveals that the RX 6700 XT scales almost linearly with resolution. The 1080p Low score of 467 FPS drops to 294 FPS at 1440p (a 37% reduction) and 154 FPS at 4K (a 67% reduction from 1080p). Similarly, High settings go from 293 FPS at 1080p to 185 FPS at 1440p to 97 FPS at 4K. This consistent scaling suggests that the GPU is the primary bottleneck across all resolutions, with the CPU maintaining sufficient throughput.

The Medium preset is the only one with recorded minimum and maximum FPS, which provides insight into frame pacing. At 1080p, the range from 314 to 425 FPS shows a 111 FPS spread, indicating some variance but nothing that would cause perceptible stuttering. At 1440p, the range narrows to 198–268 FPS, and at 4K, it tightens further to 104–140 FPS. This pattern suggests that frame variance decreases as the GPU becomes more heavily loaded, which is typical for GPU-bound scenarios.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how the workload shifts between the CPU and GPU. At Low settings, 1080p produces 467 FPS, 1440p produces 294 FPS, and 4K produces 154 FPS. The percentage reductions are 37% from 1080p to 1440p and 48% from 1440p to 4K. This near-linear scaling with pixel count (which increases by 78% from 1080p to 1440p and by 125% from 1440p to 4K) indicates that the GPU is the limiting component at all resolutions.

At High settings, the scaling is similar: 293 FPS at 1080p, 185 FPS at 1440p (37% reduction), and 97 FPS at 4K (48% reduction from 1440p). The consistent percentage drops across different settings presets confirm that the RX 6700 XT is the bottleneck, not the CPU. If the CPU were limiting, we would expect the FPS to plateau at higher resolutions as the GPU becomes more loaded, but instead we see steady declines.

The Ultra preset shows the most significant drop: 183 FPS at 1080p to 116 FPS at 1440p (37% reduction) and then to 60 FPS at 4K (48% reduction). This pattern holds across all settings, suggesting that the CPU overhead is minimal. The Core Ultra 5 225’s high single-thread performance ensures that even at 1080p Low, where the GPU is pushing 467 FPS, the CPU can keep up with the game’s logic and draw calls.

The scaling analysis has practical implications. For players using a 1080p monitor with a 240 Hz refresh rate, the combo can comfortably exceed that threshold on Medium settings (370 FPS) and even High settings (293 FPS). For 1440p 165 Hz displays, the High preset at 185 FPS easily saturates the refresh rate, while Ultra at 116 FPS is still above 100 FPS. At 4K, the Medium preset at 122 FPS is the sweet spot for high-refresh 4K displays, while High at 97 FPS is acceptable for 60 Hz screens.

The fact that the RX 6700 XT maintains such high frame rates at 4K Low (154 FPS) suggests that the GPU has significant headroom for Minecraft’s relatively simple rendering. The 12 GB of VRAM is never fully utilized at these settings, as the game’s textures are modest by modern standards. The memory bandwidth of 384.0 GB/s provides ample throughput for the voxel-based rendering, and the GPU’s rops are sufficient to handle the pixel fill rates required.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 370 FPS with a minimum of 314 FPS, ensuring smooth gameplay even during complex scene transitions. At 1440p, Medium averages 233 FPS with a minimum of 198 FPS, which comfortably exceeds the 144 Hz refresh rate common on 1440p monitors. At 4K, Medium produces 122 FPS with a minimum of 104 FPS, making it the only preset that consistently stays above 100 FPS at this resolution.

For players prioritizing maximum visual fidelity, the High preset is a strong choice. At 1080p, it delivers 293 FPS, which is still well above any display’s refresh rate. At 1440p, High reaches 185 FPS, providing a smooth experience on 165 Hz or 180 Hz monitors. At 4K, High drops to 97 FPS, which is playable on 60 Hz displays but may show tearing on higher refresh screens without V-Sync. The jump from Medium to High provides improved texture filtering and shadow quality without a dramatic FPS penalty.

The Ultra preset is only recommended for players with 1080p or 1440p displays that support high refresh rates. At 1080p, Ultra achieves 183 FPS, which is sufficient for 144 Hz monitors but may not saturate 240 Hz panels. At 1440p, Ultra drops to 116 FPS, which is still above 100 FPS and provides a good experience on 120 Hz displays. At 4K, Ultra falls to exactly 60 FPS, which is the minimum for smooth gameplay but leaves no headroom for frame drops. The Low preset, while delivering the highest frame rates (467 FPS at 1080p), sacrifices too much visual quality for most users and is only recommended for competitive play where maximum FPS is paramount.

The data suggests that the RX 6700 XT is well-suited for Minecraft at all common resolutions, with the Medium preset providing the most consistent experience. The combination of 12 GB VRAM and high clocks ensures that the GPU can handle the game’s demands without stuttering or texture pop-in. For most users, starting with the Medium preset and adjusting individual settings—such as render distance or particles—based on personal preference will yield the best results. The High preset is a viable alternative for those who prioritize visuals over raw frame rates, while the Ultra preset is best reserved for lower resolutions where the GPU has more headroom.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6700 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 122.0
3840x2160 High 97.0
3840x2160 Ultra 60.0
2560x1440 Low 294.0
2560x1440 Medium 233.0
2560x1440 High 185.0
2560x1440 Ultra 116.0
1920x1080 Low 467.0
1920x1080 Medium 370.0
1920x1080 High 293.0
1920x1080 Ultra 183.0

Minecraft with iUltra 5 225 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6700 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.