Minecraft

Minecraft

AVERAGE FPS
215
excellent

This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 97 122 154
1440p QHD 116 185 233 294
1080p Full HD 183 293 370 467

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 122
3840x2160 High 97
3840x2160 Ultra 60
2560x1440 Low 294
2560x1440 Medium 233
2560x1440 High 185
2560x1440 Ultra 116
1920x1080 Low 467
1920x1080 Medium 370
1920x1080 High 293
1920x1080 Ultra 183

Minecraft with Intel Core i7-12700K + AMD Radeon RX 6700 XT, In-Depth Analysis

Minecraft is a sandbox title where the measured performance of the Intel Core i7-12700K paired with the AMD Radeon RX 6700 XT shows a clear dependency on both resolution and quality settings. The benchmark data indicates that this combination is capable of delivering extremely high frame rates at 1080p, but the margin between settings narrows as the resolution increases, revealing a shift in the primary performance limiter. At 1920x1080, the Low preset produces an average of 467 FPS, while the High preset yields 293 FPS, a difference of 174 FPS. This gap suggests that at lower resolutions, the CPU is providing ample headroom, and the frame rate is largely dictated by the graphics workload. Moving to 2560x1440, the Low preset average drops to 294 FPS, and High falls to 185 FPS. At 3840x2160, the Low preset still manages 154 FPS, but High drops to 97 FPS, and Ultra falls to 60 FPS. The progression from 1080p Low to 4K Low shows a 67% reduction in average FPS, while the same progression on High shows a 67% reduction as well, indicating a consistent scaling factor tied to pixel count rather than a sudden bottleneck.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial, but the pattern is not uniform across all settings. At the Low preset, the average frame rate falls from 467 FPS at 1920x1080 to 294 FPS at 2560x1440, then to 154 FPS at 3840x2160. This represents a 37% decrease when moving from 1080p to 1440p, and a further 48% decrease when moving to 4K. For the High preset, the averages are 293 FPS at 1080p, 185 FPS at 1440p, and 97 FPS at 4K. The percentage drops are 37% and 48% respectively, which is nearly identical to the Low preset scaling. This consistency implies that the rendering pipeline is scaling with pixel count in a predictable way, without a sudden cliff that would indicate a hard memory or bandwidth limit.

However, the Ultra preset tells a different story. At 1920x1080, Ultra averages 183 FPS, which drops to 116 FPS at 2560x1440 (a 37% decrease) and then to 60 FPS at 3840x2160 (a 48% decrease). While the percentage drops are similar, the absolute values are much lower, and the 4K Ultra result of 60 FPS is exactly half of the 1080p Ultra result. This suggests that at the highest settings, the GPU is becoming the limiting factor much earlier. The data shows that at 4K, the gap between Low and Ultra is 94 FPS (154 vs 60), whereas at 1080p, the gap is 284 FPS (467 vs 183). The narrowing of the gap at higher resolutions indicates that the GPU's raw throughput is the primary constraint at 4K, while at 1080p, the CPU and the game's engine are able to feed the GPU fast enough to expose its limitations.

The measured results show that the RX 6700 XT is not fully saturated at 1080p Low, where 467 FPS is likely beyond the refresh rate of most monitors. The component that limits performance shifts from the CPU at lower resolutions to the GPU at 4K, particularly with the Ultra preset. The 4K Medium result of 122 FPS with a minimum of 104 FPS and maximum of 140 FPS shows a playable range, while the 4K Ultra result of 60 FPS is borderline for high-refresh displays. The scaling from 1440p to 4K on High is a 48% reduction, which is a significant hit but not catastrophic, making 1440p the sweet spot for high refresh rate gaming with this hardware.

FAQ

Q: What is the average frame rate for this CPU and GPU combination at 1080p with High settings?

A: The measured average FPS at 1920x1080 with the High preset is 293 FPS, with no minimum or maximum values recorded.

Q: How does the 4K Ultra performance compare to the 1440p Ultra performance?

A: At 2560x1440 with Ultra settings, the average FPS is 116. At 3840x2160 with Ultra settings, the average FPS drops to 60, which is a 48% reduction in performance.

Q: Is the RX 6700 XT capable of maintaining a 60 FPS average at 4K with this game?

A: Yes, the data shows that at 3840x2160 with the Ultra preset, the average FPS is exactly 60. The Medium preset at 4K yields a higher average of 122 FPS, with a minimum of 104 FPS.

Q: Which resolution provides the highest frame rate without dropping below 200 FPS on average?

A: At 2560x1440 with Low settings, the average FPS is 294, and with Medium settings, it is 233. Both stay above the 200 FPS threshold. At 1920x1080, the High preset also exceeds 200 FPS with an average of 293.

Q: What is the performance difference between the Low and High presets at 1080p?

A: The Low preset at 1920x1080 averages 467 FPS, while the High preset averages 293 FPS. This represents a 37% reduction in average frame rate when moving from Low to High.

Q: Does the 4K Medium preset provide a stable frame rate?

A: The 3840x2160 Medium preset has an average of 122 FPS, with a minimum of 104 FPS and a maximum of 140 FPS. The minimum value indicates that the frame rate does not dip below 104 FPS, suggesting a stable experience.

GPU Role

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with a chip named Navi 22, manufactured on a 7 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 384.0 GB/s. The memory clock is listed as 2000 MHz, which translates to 16 Gbps effective. The GPU has a base clock of 2321 MHz, a game clock of 2424 MHz, and a boost clock of 2581 MHz. These specifications place the card in the 72nd percentile of all GPUs, with an average benchmark score of 27425. Its nearest rivals include the NVIDIA GeForce RTX 4070 Mobile with an average score of 27435 (a 0% delta), and the NVIDIA GeForce RTX 3090 with an average score of 27565 (a -0.5% delta). This indicates that the RX 6700 XT performs nearly identically to a mobile RTX 4070 and is only 0.5% behind a desktop RTX 3090 in aggregate benchmarks.

In Minecraft, the GPU's role becomes more pronounced at higher resolutions and settings. The measured FPS data shows that the Ultra preset at 4K produces an average of 60 FPS, which is the lowest result in the dataset. This is likely due to the increased shading and texture work required by the Ultra preset, which taxes the GPU's 2560 shading units and 64 ROPs. The card's texture rate of 413.0 GTexel/s and pixel rate of 165.2 GPixel/s are the resources that handle this load. The 12 GB VRAM is sufficient for this game, as the data does not show any indication of memory capacity being a limiting factor; the performance drop from High to Ultra at 4K is from 97 FPS to 60 FPS, a 38% reduction, which is more consistent with raw compute limitations rather than memory swapping.

The GPU's FP32 performance of 13.21 TFLOPS is the raw compute power that drives the rendering. At 1080p Low, the GPU is not the bottleneck, as evidenced by the 467 FPS average, which likely exceeds the CPU's ability to feed draw calls. At 4K Ultra, the GPU is clearly the limiting component, as the frame rate drops to exactly 60 FPS, which aligns with the card's position in the 72nd percentile. The comparison to the RTX 3090, which is only 0.5% faster in aggregate, suggests that the RX 6700 XT is a strong performer for its class, but the Ultra preset at 4K pushes it to its limits. The game clock of 2424 MHz and boost clock of 2581 MHz provide the sustained performance needed for the Medium preset at 4K, which achieves a 122 FPS average with a minimum of 104 FPS.

Settings Recommendations

The measured rows provide a clear picture of which preset offers the best experience for different priorities. For players targeting a 60 FPS baseline at 4K, the Ultra preset is the only one that lands exactly on that mark, but it leaves no headroom for demanding scenes. The Medium preset at 3840x2160 offers a much safer margin, with an average of 122 FPS and a minimum of 104 FPS, ensuring that the frame rate never drops below the 100 FPS threshold. This makes Medium the recommended choice for 4K users who want smooth, consistent gameplay without sacrificing too much visual fidelity.

At 2560x1440, the High preset delivers an average of 185 FPS, which is ideal for high-refresh-rate monitors. The Ultra preset at this resolution yields 116 FPS, which is still smooth but may not take full advantage of a 144 Hz display. The data shows that the jump from High to Ultra at 1440p costs 69 FPS on average, so High is the better value for maintaining high frame rates. For players at 1920x1080, the High preset at 293 FPS is more than sufficient for any display, while the Low preset at 467 FPS is only useful for competitive play where frame rate is paramount over visuals. The Medium preset at 1080p averages 370 FPS, which is also excellent.

The best experience per the measured rows depends on the display's refresh rate. For a 60 Hz display at 4K, Medium is the clear winner because it provides double the frame rate of Ultra (122 vs 60) with a higher minimum. For a 144 Hz display at 1440p, High is the optimal choice, as it stays above the refresh rate with an average of 185 FPS. At 1080p, even the Ultra preset at 183 FPS exceeds most high-refresh displays, so players can choose based on visual quality preference without worrying about frame rate drops. The Low preset at 1080p produces 467 FPS, which is likely to be limited by the CPU rather than the GPU, but it is unnecessary for most users. The Medium preset at 1440p, with a minimum of 198 FPS, is also a strong candidate for high refresh rate gaming, offering a balance between quality and performance that the Ultra preset cannot match at that resolution.

Measured FPS Breakdown

The complete dataset for the Intel Core i7-12700K and AMD Radeon RX 6700 XT combination includes twelve measured rows across three resolutions and four settings. At 1920x1080, the Low preset produces an average of 467 FPS with no minimum or maximum recorded. The Medium preset at 1080p averages 370 FPS, with a minimum of 314 FPS and a maximum of 425 FPS. The High preset at 1080p averages 293 FPS, and the Ultra preset at 1080p averages 183 FPS. The range between Low and Ultra at 1080p is 284 FPS, showing the significant impact of settings on performance.

At 2560x1440, the Low preset averages 294 FPS, which is a 37% drop from the 1080p Low result. The Medium preset at 1440p averages 233 FPS, with a minimum of 198 FPS and a maximum of 268 FPS. The High preset at 1440p averages 185 FPS, and the Ultra preset at 1440p averages 116 FPS. The range between Low and Ultra at 1440p is 178 FPS, which is narrower than at 1080p, indicating that the GPU is starting to limit the upper bound. At 3840x2160, the Low preset averages 154 FPS, which is still a high frame rate for 4K. The Medium preset at 4K averages 122 FPS, with a minimum of 104 FPS and a maximum of 140 FPS. The High preset at 4K averages 97 FPS, and the Ultra preset at 4K averages 60 FPS. The range between Low and Ultra at 4K is 94 FPS, which is the smallest of all resolutions, confirming that the GPU is the primary bottleneck at 4K.

The Medium presets are the only rows that include minimum and maximum values, providing insight into frame time consistency. At 1080p Medium, the minimum is 314 FPS and the maximum is 425 FPS, a spread of 111 FPS. At 1440p Medium, the minimum is 198 FPS and the maximum is 268 FPS, a spread of 70 FPS. At 4K Medium, the minimum is 104 FPS and the maximum is 140 FPS, a spread of 36 FPS. The decreasing spread at higher resolutions indicates that the frame rate becomes more stable as the GPU becomes the limiting factor, which is a typical pattern for GPU-bound scenarios. The 4K Ultra result of 60 FPS is exactly half of the 1080p Ultra result of 183 FPS, highlighting the linear scaling of the Ultra preset with pixel count.

CPU Role

The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, manufactured on a 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz. The CPU features 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 25 MB of shared L3 cache. It supports both DDR4 and DDR5 memory in a dual-channel configuration. The processor is unlocked, allowing for overclocking, and has an integrated UHD Graphics 770 unit. In aggregate benchmarks, the i7-12700K scores an average of 35287 and sits in the 84th percentile of all CPUs. Its nearest rivals include the Intel Core i5-13600T with an average score of 35305 (a -0.1% delta) and the Intel Core i7-12700KF with an average score of 35365 (a -0.2% delta), indicating that the non-K and KF versions are essentially identical in performance.

In Minecraft, the CPU's role is most evident at lower resolutions and settings where the frame rate is not constrained by the GPU. The 1080p Low preset result of 467 FPS is likely near the ceiling of what the game engine can produce with this CPU, as the RX 6700 XT is capable of much higher frame rates in other scenarios. The single-threaded performance of the i7-12700K is strong, with a 3dmark single-thread score of 1043 and a Cinebench R23 single-core score of 1850.5. These scores support the high frame rates seen at 1080p, where Minecraft's main thread often becomes the bottleneck. The multi-threaded performance, with a Cinebench R23 multicore score of 19784, is less critical for Minecraft but provides headroom for background tasks and world generation.

The data shows that at 1080p, the frame rate scales significantly with settings, from 467 FPS at Low to 183 FPS at Ultra. This scaling is not purely GPU-driven, as the CPU must handle the increased draw calls and entity updates associated with higher settings. The fact that the Ultra preset at 1080p still achieves 183 FPS suggests that the CPU is not fully saturated, as the 4K Ultra result is only 60 FPS, which is a much larger drop. The 12 cores and 20 threads of the i7-12700K, combined with the 5.00 GHz boost clock, provide the necessary processing power to keep up with the GPU at 1080p and 1440p. The benchmark scores for the CPU, such as the passmark_multithread score of 34404 and passmark_single_thread score of 4013, reflect its capability to handle both lightly-threaded and heavily-threaded workloads. In this game, the single-thread performance is the deciding factor, and the i7-12700K's 84th percentile ranking indicates it is well above average, which is consistent with the high frame rates observed.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + AMD Radeon RX 6700 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 122.0
3840x2160 High 97.0
3840x2160 Ultra 60.0
2560x1440 Low 294.0
2560x1440 Medium 233.0
2560x1440 High 185.0
2560x1440 Ultra 116.0
1920x1080 Low 467.0
1920x1080 Medium 370.0
1920x1080 High 293.0
1920x1080 Ultra 183.0

Minecraft with ii7-12700K + Other GPUs

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Minecraft with RX 6700 XT + Other CPUs

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