Minecraft

Minecraft

AVERAGE FPS
173
excellent

This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 78 98 124
1440p QHD 93 149 188 237
1080p Full HD 148 237 298 376

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 98
3840x2160 High 78
3840x2160 Ultra 49
2560x1440 Low 237
2560x1440 Medium 188
2560x1440 High 149
2560x1440 Ultra 93
1920x1080 Low 376
1920x1080 Medium 298
1920x1080 High 237
1920x1080 Ultra 148

Minecraft with Intel Core i7-14700KF + Intel Arc B580, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700KF is a 20-core, 28-thread desktop processor built on Intel's Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. This CPU sits in the 94th percentile of all processors tested, with an average benchmark score of 70163. Its nearest rivals in aggregate performance are the AMD Ryzen 7 9700F (0.2% ahead), AMD Ryzen 9 7940HX (0.4% ahead), and AMD Ryzen 9 7950X (0.9% ahead), while the Intel Core Ultra 7 265K trails by 1%. The benchmark data for this CPU shows strong multi-threaded capabilities: a Cinebench R23 multi-core score of 44167 versus a single-core score of 6235, indicating a roughly 7:1 scaling ratio across its 20 cores.

In Minecraft, the CPU's role is substantial because the game's world-generation and entity-update logic are heavily single-thread-bound, yet the 14700KF's high boost clock of 5.60 GHz provides excellent single-thread performance — its Geekbench single-core score of 2578 and Cinebench R20 single-core score of 2618 reflect that. However, the measured FPS data in this combo shows that at 1080p Low settings, the average frame rate reaches 376 FPS, which is well beyond typical display refresh rates, suggesting that the CPU is not the primary bottleneck in most configurations. The 20 physical cores (with 28 threads) ensure that background processes, chunk loading, and modded content won't starve the main game thread.

The L3 cache is 33 MB shared, which is relevant for Minecraft's voxel data access patterns; the per-core L2 cache of 2 MB helps reduce memory latency for frequently accessed world data. With a TDP of 125 W, this is a high-power desktop part, and its 10 nm process node (Intel's own foundry) allows the high boost clock. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it offers PCIe Gen 5 with 16 lanes from the CPU. The measured FPS at 4K Ultra (49 FPS average) versus 1080p Ultra (148 FPS average) shows a 3x drop, which is far larger than what pure resolution scaling would imply — indicating that at lower resolutions, the CPU is able to feed the GPU at very high frame rates, but at 4K Ultra, the GPU becomes the limiting factor.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS for this combo at 1080p with High settings?

A: The measured average frame rate at 1920x1080 with High settings is 237 FPS, with no minimum or maximum values recorded in the data.

Q: How does the CPU compare to its nearest rival, the AMD Ryzen 7 9700F?

A: The Intel Core i7-14700KF has an average benchmark score of 70163, which is 0.2% lower than the AMD Ryzen 7 9700F's average score of 69996 — a negligible difference in aggregate performance.

Q: What is the GPU's percentile ranking among all GPUs tested?

A: The Intel Arc B580 sits in the 68th percentile of all GPUs, with an average benchmark score of 23021. Its closest rival, the AMD Radeon RX 580 2048SP, scores 23061, which is 0.2% higher.

Q: At which resolution and settings does the combo achieve its highest measured average FPS?

A: The highest measured average FPS is 376, achieved at 1920x1080 with Low settings. The second-highest is 298 FPS at the same resolution with Medium settings.

Q: What is the combo's rank among all tested combinations in Minecraft?

A: This combo ranks 2754 out of 3710 tested combinations in Minecraft, placing it in the lower-middle portion of the tested field.

Q: What is the GPU's boost clock and memory bandwidth?

A: The Intel Arc B580 has a base and boost clock of 2670 MHz, with a memory clock of 2375 MHz (19 Gbps effective). Its memory bandwidth is 456.0 GB/s across a 192-bit bus.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions reveals a clear scaling pattern. At 1080p Low, the combo produces 376 FPS. Moving to 1440p Low drops this to 237 FPS (a 37% reduction), and at 4K Low, the average falls to 124 FPS (a 67% reduction from 1080p). The scaling from 1080p to 1440p is roughly linear with pixel count (2.25x pixels yielding a 1.59x FPS drop), which suggests that the GPU is starting to become more relevant but the CPU still has headroom at 1080p.

At High settings, the pattern shifts: 1080p High gives 237 FPS, 1440p High gives 149 FPS (37% drop), and 4K High gives 78 FPS (67% drop from 1080p). The similarity in percentage drops between Low and High settings indicates that the relative bottleneck shifts consistently with resolution rather than with settings. However, at Ultra settings, the scaling is steeper: 1080p Ultra yields 148 FPS, 1440p Ultra yields 93 FPS (37% drop), and 4K Ultra yields 49 FPS (67% drop from 1080p). The fact that the percentage drop from 1080p to 4K is nearly identical (around 67%) across all settings suggests that the limiting factor at 4K is primarily the GPU's raw throughput, not CPU-bound game logic.

The gap between 1080p and 1440p at Medium settings (298 FPS to 188 FPS, a 37% drop) mirrors the Low and High patterns. This consistent 37% drop between 1080p and 1440p, and 67% drop between 1080p and 4K, indicates that the rendering pipeline scales predictably with pixel count. The fact that 1080p Low (376 FPS) is 2.5x faster than 4K Low (124 FPS) highlights that at 1080p, the CPU is capable of delivering extremely high frame rates, and the GPU becomes the dominant constraint as resolution increases. The data shows no anomalies such as a sudden cliff in performance; instead, the scaling is smooth, which points to a balanced system where neither component is catastrophically mismatched.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p):

  • Low: 376 FPS average
  • Medium: 298 FPS average, with a minimum of 253 FPS and a maximum of 343 FPS
  • High: 237 FPS average
  • Ultra: 148 FPS average

2560x1440 (1440p):

  • Low: 237 FPS average
  • Medium: 188 FPS average, with a minimum of 160 FPS and a maximum of 216 FPS
  • High: 149 FPS average
  • Ultra: 93 FPS average

3840x2160 (4K):

  • Low: 124 FPS average
  • Medium: 98 FPS average, with a minimum of 84 FPS and a maximum of 113 FPS
  • High: 78 FPS average
  • Ultra: 49 FPS average

The only settings that include minimum and maximum FPS data are Medium at all three resolutions. At 1080p Medium, the frame time variance (253 to 343 FPS) shows a 90 FPS spread, which is 30% of the average. At 1440p Medium, the spread is 56 FPS (160 to 216), or 30% of the average. At 4K Medium, the spread is 29 FPS (84 to 113), also 30% of the average. This consistent relative variance across resolutions suggests that the frame pacing is stable, with the minimum frames staying about 15% below the average and maximums about 15% above.

The jump from Low to Medium at 1080p reduces average FPS by 78 FPS (376 to 298, a 21% drop). The jump from Medium to High reduces FPS by 61 FPS (298 to 237, a 20% drop). The jump from High to Ultra reduces FPS by 89 FPS (237 to 148, a 38% drop). This indicates that Ultra settings impose a significantly heavier load than High, likely due to increased draw distance and shadow quality. At 4K, the same pattern holds: Low to Medium is a 26 FPS drop (124 to 98, 21%), Medium to High is a 20 FPS drop (98 to 78, 20%), and High to Ultra is a 29 FPS drop (78 to 49, 37%). The consistency of these percentage drops across resolutions confirms that the settings scaling is uniform.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on TSMC's 5 nm process with the Xe2-HPG architecture, featuring 2560 shading units, 160 texture mapping units, and 80 render output units. It has 20 ray tracing cores and operates at a base and boost clock of 2670 MHz. The GPU comes with 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. Its pixel rate is 213.6 GPixel/s and texture rate is 427.2 GTexel/s, with FP32 performance of 13.67 TFLOPS. The GPU's average benchmark score is 23021, placing it in the 68th percentile of all GPUs.

In Minecraft, the GPU's role becomes increasingly important at higher resolutions and settings. The 12 GB VRAM is more than sufficient for the game's texture requirements, and the 456.0 GB/s memory bandwidth ensures that texture streaming doesn't become a bottleneck. The nearest rivals based on average benchmark score include the AMD Radeon RX 580 2048SP (0.2% higher score), NVIDIA GeForce RTX 2080 (0.6% lower), and NVIDIA GeForce RTX 3080 (0.7% lower). The fact that the RTX 3080 — a much higher-tier card by typical market positioning — scores only 0.7% higher on average indicates that the B580's synthetic benchmark performance is competitive, though Minecraft's specific rendering workload may differ.

The GPU's compute performance (PassMark GPU Compute score of 7729) and DirectX 12 score of 76 (in PassMark) reflect its capabilities, but the measured FPS data is the more relevant indicator. At 4K Ultra, the combo only achieves 49 FPS, which suggests the GPU is heavily loaded. The 2670 MHz boost clock is high for a GPU, and the 19 Gbps effective memory speed provides the bandwidth needed for high-resolution rendering. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, which covers Minecraft's Java Edition (via OpenGL) and Bedrock Edition (via DirectX) rendering paths.

The 5 nm process node allows the GPU to achieve 13.67 TFLOPS FP32 performance within a 190 W TDP, which is reasonable for a desktop card. The PCIe 4.0 x8 interface provides sufficient bandwidth for most games, including Minecraft, which doesn't require massive PCIe throughput. The GPU's 68th percentile ranking indicates it performs better than a majority of GPUs tested, but its nearest rivals (all within 1% in aggregate score) show that it sits in a competitive mid-range tier.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides clear guidance for settings selection based on target frame rates and resolution.

At 1080p, the Low preset delivers 376 FPS, which is excessive for any display — even 240 Hz monitors would be saturated. Medium at 1080p gives 298 FPS with a minimum of 253 FPS, ensuring no drops below 240 Hz. High at 1080p produces 237 FPS, which is still above 240 Hz but with no margin. Ultra at 1080p drops to 148 FPS, which is suitable for 144 Hz displays but sacrifices the headroom that lower settings provide. For competitive play or high-refresh monitors, Medium at 1080p offers the best balance: 298 FPS average with a 253 FPS minimum, staying above 240 Hz.

At 1440p, Low gives 237 FPS, Medium gives 188 FPS (minimum 160), High gives 149 FPS, and Ultra gives 93 FPS. For 144 Hz displays, High at 1440p (149 FPS) is the optimal choice, as it stays above 144 Hz while providing better visual fidelity than Medium. For 165 Hz displays, Medium (188 FPS) is the safe pick, as the 160 FPS minimum still exceeds 144 Hz but might dip below 165 Hz. Ultra at 1440p (93 FPS) is only suitable for 90 Hz displays or players who prioritize visual quality over frame rate.

At 4K, the situation is more constrained. Ultra produces 49 FPS, which is playable but not smooth. High gives 78 FPS, suitable for 60 Hz displays. Medium offers 98 FPS (minimum 84), which is excellent for 60 Hz and even acceptable for 90 Hz displays. Low gives 124 FPS, which is ideal for 120 Hz displays. For 4K, Medium is the recommended preset: it delivers 98 FPS average with an 84 FPS minimum, comfortably above 60 Hz, and the visual quality improvement over Low is significant. High at 4K (78 FPS) is a fallback if visual fidelity is paramount, but the 20 FPS drop from Medium to High may not justify the visual gain.

Across all resolutions, the Medium preset consistently shows the most balanced performance with measured minimums that prevent stuttering. The data indicates that Ultra settings impose a disproportionate performance penalty (38% drop from High at 1080p, 37% at 1440p, 37% at 4K), suggesting that the visual gains from Ultra may not be worth the frame rate cost. The recommended path is: 1080p Medium for competitive, 1440p High for balanced, 4K Medium for max resolution at playable frame rates.

How This Combo Ranks — use comboRankInGame vs other tested combos

This combination of the Intel Core i7-14700KF and Intel Arc B580 ranks 2754 out of 3710 tested combos in Minecraft, placing it in the 74th percentile of all tested combinations (i.e., 74% of combos rank higher). This ranking may seem low given the individual components' percentiles (CPU at 94th, GPU at 68th), but it reflects Minecraft's specific performance characteristics.

The discrepancy between the CPU's high percentile (94th) and the combo's lower rank suggests that Minecraft is GPU-limited in many tested configurations, and the B580's 68th percentile ranking drags the combo down. The CPU's strong single-thread performance (Cinebench R23 single-core score of 6235) is not fully utilized in the ranking because the game's frame rate at higher settings is constrained by the GPU. The combo's rank of 2754 means that 956 combos performed worse, indicating that this setup still outperforms a quarter of the tested field.

Comparing to the GPU's nearest rivals: the B580 is 0.2% behind the AMD Radeon RX 580 2048SP and 0.7% behind the NVIDIA GeForce RTX 3080 in aggregate benchmark score. However, in Minecraft, the measured FPS at 1080p High (237 FPS) and 1440p High (149 FPS) show that this combo can handle the game at high frame rates, even if the overall ranking is middling. The rank of 2754 out of 3710 means this combo is in the bottom 26% of tested configurations, which is a notable finding given the CPU's high-end positioning.

The CPU's nearest rival, the AMD Ryzen 7 9700F, scores 0.2% higher on average, but the combo ranking doesn't isolate CPU contributions. The fact that this combo ranks below the median suggests that Minecraft's performance is more sensitive to GPU capabilities than CPU raw throughput, especially at higher resolutions. At 1080p Low where the CPU matters most, the combo achieves 376 FPS, which would likely rank much higher, but the overall ranking includes all settings and resolutions, pulling the average down due to the 4K Ultra result of 49 FPS. The data indicates that this combo is well-suited for 1080p and 1440p gaming, but for 4K Ultra, it falls short of the top-tier combos that likely pair the CPU with a higher-performing GPU.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + Intel Arc B580 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 124.0
3840x2160 Medium 98.0
3840x2160 High 78.0
3840x2160 Ultra 49.0
2560x1440 Low 237.0
2560x1440 Medium 188.0
2560x1440 High 149.0
2560x1440 Ultra 93.0
1920x1080 Low 376.0
1920x1080 Medium 298.0
1920x1080 High 237.0
1920x1080 Ultra 148.0

Minecraft with ii7-14700KF + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with Arc B580 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii7-14700KF + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.